patch ID:129989
YO
By Yoshi at 25 heroes 36 items
General Changes
- Base health per boon reduced by 7
- Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
- Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
- Reduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
- Reduced bullet damage growth by 5% for the following heroes: Victor
- Increased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
- Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
- Walkers Bullet Resistance increased from 15% to 25%
- Medic Trooper missing health percent heal reduced from 14% to 12%
- Medic Trooper fixed regen growth per minute reduced from 3 to 2
- Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
- Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
- Fixed Alt Fire scaling for Yamato and Viscous not working recently
- Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
- Lifesteal Adjustments:
- Unstable Concoction reduces the players respawn time by 50%
- Seraphim Wings damage reduced while in air reduced from 60% to 40%
- The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
- Mystic Expansion Radius bonus reduced from +20% to +16%
- Greater Expansion Radius bonus reduced from +30% to +25%
- Enhanced Escalating Exposure: Max Stacks from +8 to +6
- Enhanced Escalating Exposure: Amp per stack from +2 to +1.5
- Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul)
- Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets
Hero Changes
Abrams
Apollo
Billy
Celeste
Drifter
Dynamo
Haze
Holliday
Infernus
Lady Geist
McGinnis
Mina
Mirage
Paige
Paradox
Pocket
Rem
Shiv
Silver
Venator
Victor
Viscous
Vyper
Abrams
Siphon Life
- Siphon Life heal reduced from 80/40% to 70/35%
- Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero
Apollo
- Disengaging Sigil base damage reduced from 100 to 85
Billy
Rising Ram
- Rising Ram T3 now also reduces cooldown by 10s
Celeste
- Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder
- Shining Wonder radius increased from 14m to 15.5m
- Shining Wonder damage increased from 120 to 135
Doorman
- Fixed a bug that could allow you to bring the Urn through a doorway
Drifter
Rend
- Rend T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
- Bloodscent T3 increased from +10% Amplified Damage to +12%
Dynamo
Kinetic Pulse
- Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
Quantum Entanglement
- Quantum Entanglement cooldown increased from 19s to 20s
Haze
- Restored being able to slide while using Bullet Dance
- Bullet Dance range increased from 15m to 16m
- Bullet Dance now has 30% evasion in the base ability
- Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
- Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"
Holliday
- Fixed Rising Ram interrupting Lasso
- Spirit Lasso T1 increased from +68 Damage to +80
- Spirit Lasso T3 increased from -30s Cooldown to -50s
Infernus
Flame Dash DPS
- Flame Dash DPS spirit scaling reduced from 1.0 to 0.7
- Flame Dash DPS now does half damage to objective
Lady Geist
Life Drain
- Life Drain heal reduced from 80% to 75%
McGinnis
- Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
- Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter
- Medicinal Specter duration increased from 6s to 6.5s
Mina
Nox Nostra DPS
- Nox Nostra DPS reduced by 6%
Mirage
- Base health regen reduced from 2 to 1.5
- Fire Scarabs duration reduced from 8s to 7s
Mo & Krill
- Burrow move speed increased from +4 to +5
Paige
- Stamina increased from 2 to 3
Dash
- Dash speed reduced to slow bucket
Plot Armor
- Plot Armor cooldown reduced from 30s to 28s
- Bookwyrm recharge timer reduced from 8s to 7s
Paradox
Kinetic Carbine
- Kinetic Carbine cooldown reduced from 30s to 28s
Time Wall
- Time Wall T2 weapon damage increased from +30% to +35%
Kinetic Carbine
- Kinetic Carbine now provides +20% Air Dash Distance when charged
Enchanter's Satchel
- Enchanter's Satchel spirit scaling increased from 0.9 to 1.1
Affliction
- Affliction cooldown reduced from 150s to 140s
Rem
- Fixed a bug with Naptime that allowed you to attack while casting it
- Pillow Toss recharge timer reduced from 10s to 9s
Shiv
- Alt fire knockback reduced by 10%
Serrated Knives
- Serrated Knives spirit scaling reduced from 0.15 to 0.13
- Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09
Silver
- Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire Current Health As Damage
- Slam Fire Current Health As Damage reduced from 4% to 3%
Venator
Gutshot
- Gutshot damage scaling reduced from 0.8 to 0.7
- Gutshot wall hit damage scaling reduced from 0.9 to 0.8
Victor
- Aura of Suffering T2 increased from +28 Max DPS to +34
Shocking Reanimation
- Shocking Reanimation T3 increased from -100s Cooldown to -130s
Viscous
- Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
- Fixed various locations where Splatter didn't bounce properly
Vyper
Lethal Venom
- Lethal Venom cooldown increased from 24s to 28s
- Lethal Venom T2 increased from -8s Cooldown to -12s
- Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
- Fixed Armor Piercing Rounds doing damage through Petrify
Item Changes
Active Reload
Alchemical Fire
Arctic Blast
Blood Tribute
Bullet Lifesteal
Bullet Resilience
Cold Front
Colossus
Counterspell
Dispel Magic
Frenzy
Fury Trance
Heroic Aura
Infuser
Inhibitor
Leech
Mystic Reverb
Opening Rounds
Reactive Barrier
Rescue Beam
Restorative Locket
Return Fire
Scourge
Shadow Weave
Spirit Burn
Spirit Lifesteal
Spirit Rend
Spirit Resilience
Spirit Shredder Bullets
Spirit Snatch
Spiritual Overflow
Split Shot
Suppressor
Trophy Collector
Vampiric Burst
Veil Walker
Active Reload
- Fire Rate increased from +22% to +25%
- Lifesteal reduced from 18% to 14%
Alchemical Fire
- Spirit Power increased from +8 to +10
Arctic Blast
- Damage Height increased from 3.5m to 5m
Blood Tribute
- Now has an innate 8% Debuff Resistance
- Active Debuff Resist reduced from 40% to 35%
Bullet Lifesteal
- Lifesteal reduced from 16% to 13%
Bullet Resilience
- Now grants +3 Out of Combat Regen
Cold Front
- Damage Height increased from 3.5m to 5m
Colossus
- No longer grants +300 Bonus Health
- Base Health increased from +15% to +25%
Counterspell
- Cooldown increased from 20s to 23s
- Bonus health reduced from +75 to +50
Dispel Magic
- Spirit Resistance reduced from 16% to 10%
Frenzy
- No longer grants +20% Spirit Resistance when below 50% Health
- No longer grants +15% Base Spirit Resistance
- No longer grants +0.75m Base Move Speed
- Now grants +160 Health
- Base Fire Rate increased from 10% to 15%
- Low HP Move Speed increased from 2.5 to 4
- Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration)
- Low HP Fire Rate increased from +25% to +40%
- Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Fury Trance
- Lifesteal reduced from 18% to 14%
Heroic Aura
- Cooldown reduced from 25s to 22s
- Bullet Resistance aura increased from 15% to 17%
Infuser
- Lifesteal reduced from 16% to 13%
- Active Lifesteal reduced from 80% to 70%
Inhibitor
- Weapon Damage reduced from 25% to 10%
Leech
- Bonus Health increased from 120 to 160 (the sum of the two components)
- Lifesteal reduced from 30% to 25%
Mystic Reverb
- Lifesteal reduced from 10% to 8%
- Imbued Lifesteal reduced from 27% to 22%
Opening Rounds
- Weapon Damage reduced from +45% to +30%
- Now upgrades from High-Velocity Rounds (includes it's stats)
- Spirit Power reduced from +10 to +7
Reactive Barrier
- No longer restores 1 stamina on trigger
- No longer grants +6% Spirit Resist
- Now triggers off of Silence (same trigger set as Indomitable)
- Cooldown increased from 40s to 55s
- Barrier spirit scaling reduced from 2.1 to 1.8
Rescue Beam
- Cast range increased from 32m to 35m
Restorative Locket
- Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now)
- Heal per stack reduced from 20 to 16
Return Fire
- Bullet Resistance increased from 8% to 10%
- Bullet Damage Returned increased from 60% to 65%
Scourge
- No longer grants -4% Cooldown Reduction
- Now grants +15% Debuff Resistance
Shadow Weave
- Moved from T4 to T3
- Out of Combat Regen reduced from 10 to 5
- Duration reduced from 18s to 10s
- Ambush duration reduced from 8s to 5s
- Cooldown increased from 32s to 45s
- Spot Radius increased from 18m to 20m
- Ambush Spirit Power reduced from 35 to 20
- Ambush Fire Rate reduced from 32% to 20%
- Ambush Melee damage reduced from 25% to 20%
Spirit Burn
- DPS Spirit scaling increased from 0.05 to 0.06
Spirit Lifesteal
- Lifesteal reduced from 16% to 13%
Spirit Rend
- Lifesteal reduced from 12% to 10%
Spirit Resilience
- Now grants +3 Out of Combat Regen
Spirit Shredder Bullets
- Lifesteal reduced from 12% to 10%
Spirit Snatch
- Spirit Power Steal increased from 15 to 20
Spiritual Overflow
- No longer grants +15% Spirit Lifesteal as base stat
- Now provides +15% Ability Duration
- Activated buff no longer provides +20% Ability Duration
- Activated buff now provides +20% Spirit Lifesteal
- Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework to the item)
Split Shot
- Max Stacks reduced from 6 to 5
- Weapon Damage per stack reduced from 10% to 8%
- Cooldown increased from 24s to 27s
Suppressor
- No longer grants +50 Bonus Health
- Now grants +8% Bullet Resistance
Trophy Collector
- Moved from T3 Item to T2
- Souls per stack reduced from 25 to 18
- Out of Combat regen reduced from 4 to 2
- Ability Range reduced from +1% Per Stack to +0.75%
- No longer gives +20 Health per stack
- Now has -15% Weapon Damage vs NPCs
Vampiric Burst
- Lifesteal reduced from 16% to 13%
- Lifesteal reduced from 80% to 70%
Veil Walker
- Now upgrades from Sprint Boots (includes it's stats)
- Bonus Health Reduced from +175 to +125