May 27th, 2025
YO
By Yoshi at 11:47 PM- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base reduced from
40% to 35% - Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- Improved lighting in Mid Boss area
Abrams
Infernal Resilience
- Damage Regenerated increased from 10% to 12%
10% to 12% - T3 increased from 5% to 6%
5% to 6%
Shoulder Charge
- Wall stun from 0.85s to 0.6s
- T2 changed from -12s Cooldown to +0.45s Wall Stun
- T3 changed to -18s Cooldown
Seismic Impact
- Cooldown increased from 160s to 170s
- Health growth per boon reduced from
81 to 78 - Various network related fixed for Shoulder Charge
Bebop
- Hyperbeam cooldown reduced from 130s to 110s
- Fixed some issues with lag compensation and Hook
Calico
Ava
- Self slow on damage duration increased from 1.5s to 2s
- Self slow on damage increased from -50% to -65%
- Duration reduced from 15s to 14s
- T1 duration reduced from +20s to +14s
- Recent damage window increased from 5s to 6s
- Ammo increased from
9 to 10 - Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon
Spirit Snare
- Radius increased from 6.2 to 6.5
6.2 to 6.5
Guided Owl
- Duration increased from 14s to 16s
- Cooldown decreased from 127s to 125s
- T2 cooldown improved from -47s to -50s
Holliday
Spirit Lasso
- Cooldown increased from 100s to 105s
- T3 improved from -30s Cooldown to -35s
- Fixed some issues with lag compensation and Lasso
Infernus
Afterburn
- Headshot buildup rate improved by 10%
McGinnis
- Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill
Scorn
- Spirit scaling increased from 0.39 t
0.39 to 0.42
Combo
- Cooldown increased from 75s to 80s
- Base gun damage increased from
2.6 to 2.7
Flying Cloak
- Spirit damage scaling increased from 1.04 to 1.3
1.04 to 1.3
Seven
Power Surge
- Spirit scaling increased from 0.148 to 0.1
0.148 to 0.16
Storm Cloud
- DPS reduced from 120 to 115
120 to 115 - T3 reduced from +75 to +70
- Spirit scaling increased from 0.65 to 0.7
0.65 to 0.7 - Cooldown increased from 148s to 155s
- Fixed Health Regen being 3 instead of 1.5
Shiv
- Alt Fire base damage reduced by 15%
- Rage per weapon damage reduced by 10%
Sinclair
Vexing Bolt
- Radius increased from 3m to 3.5m
- Radius fixed to scale with radius increase now
Spectral Assistant
- T2 duration increased from +5s to +7s
Rabbit Hex
- Cooldown reduced from 35s to 30s
Viscous
Goo Ball
- Duration reduced from 10s to 9s
Warden
Last Stand
- Interrupt cooldown increased from 20s to 30s
- Bullet damage per boon reduced from
0.74 to 0.6
Wraith
Telekinesis
- Duration reduced from 3s to 2.75s
Restorative Shot
- Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Headshot Booster
- Now requires the center pellet hit the head hitbox to count
Fleetfoot
- Cooldown increased from 10s to 16s
- Duration increased from 4s to 6s
- No longer grants +125 Bonus Health
- Now grants +10% Bullet Resistance
- While active, you gain +40% Slow Resistance
Melee Charge
- Fixed always giving 25% more damage against objectives
Headhunter
- Now requires the center pellet hit the head hitbox to count
- Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- Bonus Headshot Damage reduced from
100 to 75 - Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Cultist Sacrifice
- Out of Combat Regen reduced from
4 to 2 - Weapon Damage vs NPC reduced from
35% to 30% - Bullet Resist vs NPC reduced from
35% to 30% - Fire Rate reduced from
25% to 10% - Fire Rate now scales with Boons (1.25%)
- Health Bonus reduced from
250 to 100 - Health Bonus now scales with Boons (11)
Blood Tribute
- Fire Rate increased from
35% to 40%
Express Shot
- Fixed shotguns with express shot instantly applying buildups
Crippling Headshot
- No longer has a 3s cooldown
- Debuff duration reduced from 10s to 8s
Armor Piercing Rounds
- Bullet Velocity increased from
30% to 35%(to match the component)
Crushing Fists
- Fixed always giving 25% more damage against objectives
Healing Nova
- Now a T3 item
- Base heal increased from
260 to 325 - Heal now scales with Boons rather than Spirit Power (7 per Boon)
- Now grants +8 Spirit Power
- Cooldown reduced from 70s to 60s
Counterspell
- Duration increased from 0.8s to 1s
Spellbreaker
- Fixed it affecting Lady Geist's Soul Exchange
Siphon Bullets
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Superior Cooldown
- Cooldown Reduction reduced from
26% to 25%
Tankbuster
- Fixed various bugs when multiple abilities hit on the same frame
Decay
- Damage no longer procs item effects (like Affliction)
Lightning Scroll
- Fixed bugs when used with Refresher
Boundless Spirit
- Spirit % bonus increased from +10% to +13%
Vortex Web
- Adjusted cast arc to be more similar to other grenades
Mercurial Magnum
- Fixed an interaction bug with Split Shot