May 21st, 2025
YO
By Yoshi at 10:55 PM- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from
50% to 40% - Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
- Melee damage growth per boon reduced by 5%
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
- Removed a misplaced Curiosity Shop sign.
Express Shot
- Weapon Damage increased from
125% to 150% - Now does reduced damage for non-primary gun damage (alt fires, carbine),
150% to 75%
Headshot Booster
- Health reduced from
65 to 40
Headhunter
- Heal reduced from
6% to 4% - Heal now scales with spirit power (0.014)
- Bonus damage reduced from
120 to 100 - Bonus damage now scales with spirit power (0.3)
Spirit Rend
- Fixed being able to get 2 stacks without using the cooldown
Frenzy
- Active Spirit Resistance reduced from
40% to 30%
Siphon Bullets
- Steal per hit reduced from
65 to 55 - Spirit Resistance reduced from
12% to 10% - Fixed the cooldown not being consumed when blocked by Plated Armor
Decay
- Cast range spirit scaling reduced from
0.13 to 0.1 - Damage reduced from
2.5% to 2.4% - Damage spirit scaling reduced from
0.00465 to 0.0038 - Cooldown increased from 30s to 36s
- Healing Reduction increased from -35% to -40%
Superior Cooldown
- Cooldown Reduction reduced from
27% to 26%
Cultists Sacrifice
- Bonus health reduced from
275 to 250 - Bonus duration reduced from 170s to 160s