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May 20th, 2025

YO
By Yoshi at 12:12 AM
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  • Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
  • Distance allowed to shoot Shrines increased by 7m
  • Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
  • 2 hero soul split ratio increased from 60% to 65%
  • Walker HP increased by 10%
  • Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
  • Objectives Spirit Resistance reduced from 50% to 40%
  • The soul orb securer's advantage over denier has been reduced.
  • Add a flash to the start of the soul orb claimability window
  • Moved outer lane Base Guardians down to the lower landing.
  • Added interior connection from lower landing to the ropes.
  • Flattened the shape of the outer lane base bridges.
Abrams

Abrams

  • Move Speed reduced from 6.8 to 6.5
Dynamo

Dynamo

Rejuvenating Aurora
Rejuvenating Aurora
  • T3 reduced from 3% to 2.5%3% to 2.5%
Kelvin

Kelvin

  • Stamina Cooldown increased from 5s to 6s
Lady Geist

Lady Geist

Essence Bomb
Essence Bomb
  • Self damage spirit scaling increased from 1.3 to 1.61.3 to 1.6
Life Drain
Life Drain
  • Cast range reduced from 20m to 18m
  • Health per boon reduced from 86 to 82
McGinnis

McGinnis

Medicinal Specter
Medicinal Specter
  • T3 reduced from 3.5% to 3%3.5% to 3%
Shiv

Shiv

  • Move Speed reduced from 7 to 6.8
  • Health per boon reduced from 81 to 77
  • Base gun damage reduced from 4.95 to 4.6
Vyper

Vyper

  • Health per boon reduced from 64 to 53
  • Now has -20% Crit Bonus Scale (like Kelvin)
  • Bullet damage growth reduced from 0.33 to 0.28
Warden

Warden

Last Stand
Last Stand
  • T2 reduced from +70 DPS to +60
  • Spirit power scaling increased from 1.3 to 1.41.3 to 1.4
Wraith

Wraith

Full Auto
Full Auto
  • T2 spirit damage per bullet reduced from 5 to 45 to 4
  • Health per boon reduced from 65 to 57
Yamato

Yamato

Crimson Slash
Crimson Slash
  • T2 heal reduced from 8% to 6%8% to 6%
Close Quarters

Close Quarters

  • Melee Resistance increased from 15% to 20%
Extended Magazine

Extended Magazine

  • Max Ammo increased from 25% to 30%
Headshot Booster

Headshot Booster

  • Cooldown increased from 6s to 8s
Monster Rounds

Monster Rounds

  • Out of Combat regen reduced from 1.5 to 1
Restorative Shot

Restorative Shot

  • Weapon Damage increased from 6% to 8%
  • Cooldown reduced from 7s to 6s
Active Reload

Active Reload

  • No longer goes on cooldown when it doesn't trigger
  • Now grants +1 Move Speed during the active
Backstabber

Backstabber

  • Now only triggers when hitting an enemy within 25m
Fleetfoot

Fleetfoot

  • Cooldown reduced from 11s to 10s
Intensifying Magazine

Intensifying Magazine

  • Weapon Damage increased from 40% to 45%
Long Range

Long Range

  • Weapon Damage increased from 35% to 40%
Melee Charge

Melee Charge

  • Bonus Heavy Damage reduced from 30% to 25%
Slowing Bullets

Slowing Bullets

  • Dash distance slow reduced from -25% to -20%
Titanic Magazine

Titanic Magazine

  • Weapon Damage reduced from 15% to 12%
Weakening Headshot

Weakening Headshot

  • Health bonus increased from +50 to +75
Alchemical Fire

Alchemical Fire

  • Spirit power scaling increased from 0.056 to 0.07
Berserker

Berserker

  • Bullet Resistance reduced from 18% to 16%
Burst Fire

Burst Fire

  • Now grants +10% Fire Rate
  • Active Fire Rate reduced from +45% to +35%
  • Cooldown reduced from 8s to 7s
  • Duration reduced from 4s to 3.5s
Cultist Sacrifice

Cultist Sacrifice

  • Buff no longer expires on death
  • Buff duration reduced from 180s to 170s
  • Bonus health reduced from 300 to 275
Escalating Resilience

Escalating Resilience

  • Bonus health increased from +100 to +125
  • Stack duration increased from 20s to 24s
Express Shot

Express Shot

  • Weapon Damage reduced from +150% to +125%
Headhunter

Headhunter

  • Cooldown increased from 6s to 8s
  • Weapon Damage reduced from +8% to +5%
Hollow Point

Hollow Point

  • Bullet Resistance Reduction increased from -10% to -12%
Hunter's Aura

Hunter's Aura

  • Bullet Resistance Reduction increased from -7% to -8%
Point Blank

Point Blank

  • Melee Resistance increased from +25% to +30%
Sharpshooter

Sharpshooter

  • Weapon Fall-off Range increased from +18% to +20%
Spirit Rend

Spirit Rend

  • Debuff duration reduced from 8s to 7s
Tesla Bullets

Tesla Bullets

  • Damage reduced from 45 to 40
Toxic Bullets

Toxic Bullets

  • Bleed reduced from 2.6% to 2.5%
Armor Piercing Rounds

Armor Piercing Rounds

  • Chance reduced from 65% to 60%
Capacitor

Capacitor

  • Active damage reduced from 200 to 100
  • Damage reduced from 45 to 40
Crushing Fists

Crushing Fists

  • Bonus Heavy Damage reduced from 30% to 25%
  • Melee damage reduced from 25% to 20%
Frenzy

Frenzy

  • Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon

Glass Cannon

  • Fire Rate per stack increased from +7% to +8%
Lucky Shot

Lucky Shot

  • Chance increased from 20% to 25%
Shadow Weave

Shadow Weave

  • Cooldown reduced from 48s to 40s
Spiritual Overflow

Spiritual Overflow

  • Fire Rate reduced from +40% to +30%
  • Active now also grants +20% Ability Duration
Enduring Speed

Enduring Speed

  • Now upgrades from Sprint Boots
  • Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
  • Slow Resistance reduced from 50% to 30%
  • No longer grants +75 Bonus Health
  • Now grants +2 Out of Combat Regen
Bullet Lifesteal

Bullet Lifesteal

  • Bonus Health increased from +70 to +90
Debuff Reducer

Debuff Reducer

  • Bonus Health reduced from +75 to +50
Enchanter's Emblem

Enchanter's Emblem

  • Out of Combat Regen reduced from +3 to +2
Guardian Ward

Guardian Ward

  • Bonus Range increased from +8% to +10%
Healing Booster

Healing Booster

  • Healing Effectiveness reduced from +25% to +20%
Healing Nova

Healing Nova

  • Heal reduced from 300 to 260
  • Spirit power scaling increased from 0.93 to 1.3
Reactive Barrier

Reactive Barrier

  • Now grants +5% Spirit Resistance
Restorative Locket

Restorative Locket

  • Charge up range reduced from 35m to 30m
  • Heal spirit scaling reduced from 0.23 to 0.17
Return Fire

Return Fire

  • Cooldown reduced from 30s to 25s
Spirit Shielding

Spirit Shielding

  • Now grants +1 Move Speed after the shield triggers
Weapon Shielding

Weapon Shielding

  • Now grants +1 Move Speed after the shield triggers
Bullet Resilience

Bullet Resilience

  • Low HP trigger increased from +30% to +35%
Debuff Remover

Debuff Remover

  • Move Speed buff duration reduced from 4s to 3s
Fury Trance

Fury Trance

  • Bonus health increased from +50 to +100
  • Active Bullet Resistance changed to Spirit Resistance
Lifestrike

Lifestrike

  • Heal reduced from 60% to 50%
Majestic Leap

Majestic Leap

  • Cooldown reduced from 32s to 28s
  • Barrier increased from 300 to 350
Metal Skin

Metal Skin

  • Dash Distance penalty reduced from 25% to 20%
Rescue Beam

Rescue Beam

  • Heal reduced from 25% to 20%
Spirit Resilience

Spirit Resilience

  • Low HP trigger increased from +30% to +35%
Stamina Mastery

Stamina Mastery

  • Air Jump/Dash Distance increased from +25% to +30%
Trophy Collector

Trophy Collector

  • Max Stacks increased from 14 to 16
Veil Walker

Veil Walker

  • Invis duration reduced from 7s to 6s
Cheat Death

Cheat Death

  • Duration increased from 4s to 4.5s
  • Cooldown reduced from 130s to 120s
Healing Tempo

Healing Tempo

  • Healing Effectiveness reduced from +30% to +25%
Infuser

Infuser

  • Spirit Power reduced from +35 to +30
Phantom Strike

Phantom Strike

  • Cooldown increased from 30s to 35s
Plated Armor

Plated Armor

  • On-Hit Prevention Percent reduced from 60% to 50%
Siphon Bullets

Siphon Bullets

  • No longer grants +10% Bullet Resistance
  • Now grants +12% Spirit Resistance
  • Cooldown reduced from 0.8s to 0.7s
Spellbreaker

Spellbreaker

  • Cooldown reduced from 14s to 10s
Extra Charge

Extra Charge

  • Charged Spirit Power increased from +5 to +7
Mystic Burst

Mystic Burst

  • Chargeup time reduced from 14s to 12s
Mystic Regeneration

Mystic Regeneration

  • No longer scales with Spirit Power
  • Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Rusted Barrel

Rusted Barrel

  • Fire Rate reduction increased from -30% to -35%
Arcane Surge

Arcane Surge

  • Ability Range reduced from +20% to +15%
  • Ability Duration reduced from +20% to +15%
Bullet Resist Shredder

Bullet Resist Shredder

  • Duration increased from 6s to 8s
Cold Front

Cold Front

  • Cooldown reduced from 30s to 24s
Compress Cooldown

Compress Cooldown

  • Imbued Cooldown Reduction increased from +18% to +22%
Duration Extender

Duration Extender

  • Imbued Ability Duration increased from +20% to +22%
Quicksilver Reload

Quicksilver Reload

  • Chargeup time increased from 16s to 18s
Decay

Decay

  • Damage reduced from 2.75% to 2.5%
  • Cooldown increased from 24s to 30s
Rapid Recharge

Rapid Recharge

  • Charged Spirit Power increased from +10 to +16
Silence Wave

Silence Wave

  • Cooldown increased from 28s to 30s
  • Silence duration reduced from 4s to 3.75s
Surge of Power

Surge of Power

  • Spirit Power increased from 22 to 25
Tankbuster

Tankbuster

  • Damage reduced from 7% to 6%
  • Chargeup time increased from 8s to 12s
Torment Pulse

Torment Pulse

  • Bonus Health increased from 110 to 125
Radiant Regeneration

Radiant Regeneration

  • New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Arctic Blast

Arctic Blast

  • Cooldown reduced from 30s to 24s
Boundless Spirit

Boundless Spirit

  • No longer heals and grants movement speed on ability cast.
  • Now grants +10% Spirit Power
  • Spirit Power reduced from 40 to 35
Echo Shard

Echo Shard

  • Cooldown reduced from 35s to 30s
Escalating Exposure

Escalating Exposure

  • Spirit Amp per Stack increased from 4% to 4.5%
  • Max Stacks reduced from 14 to 12
Ethereal Shift

Ethereal Shift

  • Cooldown reduced from 24s to 22s
Focus Lens

Focus Lens

  • Cooldown increased from 27s to 28s
Mercurial Magnum

Mercurial Magnum

  • Chargeup time increased from 10s to 14s
Scourge

Scourge

  • Damage reduced from 3.5% to 3.25%
Spirit Burn

Spirit Burn

  • Damage Threshold increased from 400 to 500

Data provided by Deadlock API

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