May 20th, 2025
YO
By Yoshi at 12:12 AM- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from
175->1600to250->1800(maxes out at 45 min) - 2 hero soul split ratio increased from
60% to 65% - Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from
50% to 40% - The soul orb securer's advantage over denier has been reduced.
- Add a flash to the start of the soul orb claimability window
- Moved outer lane Base Guardians down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
Abrams
- Move Speed reduced from
6.8 to 6.5
Dynamo
Rejuvenating Aurora
- T3 reduced from 3% to 2.5%
3% to 2.5%
Kelvin
- Stamina Cooldown increased from 5s to 6s
Lady Geist
Essence Bomb
- Self damage spirit scaling increased from 1.3 to 1.6
1.3 to 1.6
Life Drain
- Cast range reduced from 20m to 18m
- Health per boon reduced from
86 to 82
McGinnis
Medicinal Specter
- T3 reduced from 3.5% to 3%
3.5% to 3%
Shiv
- Move Speed reduced from
7 to 6.8 - Health per boon reduced from
81 to 77 - Base gun damage reduced from
4.95 to 4.6
Vyper
- Health per boon reduced from
64 to 53 - Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from
0.33 to 0.28
Warden
Last Stand
- T2 reduced from +70 DPS to +60
- Spirit power scaling increased from 1.3 to 1.4
1.3 to 1.4
Wraith
Full Auto
- T2 spirit damage per bullet reduced from 5 to 4
5 to 4
- Health per boon reduced from
65 to 57
Yamato
Crimson Slash
- T2 heal reduced from 8% to 6%
8% to 6%
Close Quarters
- Melee Resistance increased from
15% to 20%
Extended Magazine
- Max Ammo increased from
25% to 30%
Headshot Booster
- Cooldown increased from 6s to 8s
Monster Rounds
- Out of Combat regen reduced from
1.5 to 1
Restorative Shot
- Weapon Damage increased from
6% to 8% - Cooldown reduced from 7s to 6s
Active Reload
- No longer goes on cooldown when it doesn't trigger
- Now grants +1 Move Speed during the active
Backstabber
- Now only triggers when hitting an enemy within 25m
Fleetfoot
- Cooldown reduced from 11s to 10s
Intensifying Magazine
- Weapon Damage increased from
40% to 45%
Long Range
- Weapon Damage increased from
35% to 40%
Melee Charge
- Bonus Heavy Damage reduced from
30% to 25%
Slowing Bullets
- Dash distance slow reduced from -25% to -20%
Titanic Magazine
- Weapon Damage reduced from
15% to 12%
Weakening Headshot
- Health bonus increased from +50 to +75
Alchemical Fire
- Spirit power scaling increased from
0.056 to 0.07
Berserker
- Bullet Resistance reduced from
18% to 16%
Burst Fire
- Now grants +10% Fire Rate
- Active Fire Rate reduced from +45% to +35%
- Cooldown reduced from 8s to 7s
- Duration reduced from 4s to 3.5s
Cultist Sacrifice
- Buff no longer expires on death
- Buff duration reduced from 180s to 170s
- Bonus health reduced from
300 to 275
Escalating Resilience
- Bonus health increased from +100 to +125
- Stack duration increased from 20s to 24s
Express Shot
- Weapon Damage reduced from +150% to +125%
Headhunter
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%
Hollow Point
- Bullet Resistance Reduction increased from -10% to -12%
Hunter's Aura
- Bullet Resistance Reduction increased from -7% to -8%
Point Blank
- Melee Resistance increased from +25% to +30%
Sharpshooter
- Weapon Fall-off Range increased from +18% to +20%
Spirit Rend
- Debuff duration reduced from 8s to 7s
Tesla Bullets
- Damage reduced from
45 to 40
Toxic Bullets
- Bleed reduced from
2.6% to 2.5%
Armor Piercing Rounds
- Chance reduced from
65% to 60%
Capacitor
- Active damage reduced from
200 to 100 - Damage reduced from
45 to 40
Crushing Fists
- Bonus Heavy Damage reduced from
30% to 25% - Melee damage reduced from
25% to 20%
Frenzy
- Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon
- Fire Rate per stack increased from +7% to +8%
Lucky Shot
- Chance increased from
20% to 25%
Shadow Weave
- Cooldown reduced from 48s to 40s
Spiritual Overflow
- Fire Rate reduced from +40% to +30%
- Active now also grants +20% Ability Duration
Enduring Speed
- Now upgrades from Sprint Boots
- Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
- Slow Resistance reduced from
50% to 30% - No longer grants +75 Bonus Health
- Now grants +2 Out of Combat Regen
Bullet Lifesteal
- Bonus Health increased from +70 to +90
Debuff Reducer
- Bonus Health reduced from +75 to +50
Enchanter's Emblem
- Out of Combat Regen reduced from +3 to +2
Guardian Ward
- Bonus Range increased from +8% to +10%
Healing Booster
- Healing Effectiveness reduced from +25% to +20%
Healing Nova
- Heal reduced from
300 to 260 - Spirit power scaling increased from
0.93 to 1.3
Reactive Barrier
- Now grants +5% Spirit Resistance
Restorative Locket
- Charge up range reduced from 35m to 30m
- Heal spirit scaling reduced from
0.23 to 0.17
Return Fire
- Cooldown reduced from 30s to 25s
Spirit Shielding
- Now grants +1 Move Speed after the shield triggers
Weapon Shielding
- Now grants +1 Move Speed after the shield triggers
Bullet Resilience
- Low HP trigger increased from +30% to +35%
Debuff Remover
- Move Speed buff duration reduced from 4s to 3s
Fury Trance
- Bonus health increased from +50 to +100
- Active Bullet Resistance changed to Spirit Resistance
Lifestrike
- Heal reduced from
60% to 50%
Majestic Leap
- Cooldown reduced from 32s to 28s
- Barrier increased from
300 to 350
Metal Skin
- Dash Distance penalty reduced from
25% to 20%
Rescue Beam
- Heal reduced from
25% to 20%
Spirit Resilience
- Low HP trigger increased from +30% to +35%
Stamina Mastery
- Air Jump/Dash Distance increased from +25% to +30%
Trophy Collector
- Max Stacks increased from
14 to 16
Veil Walker
- Invis duration reduced from 7s to 6s
Cheat Death
- Duration increased from 4s to 4.5s
- Cooldown reduced from 130s to 120s
Healing Tempo
- Healing Effectiveness reduced from +30% to +25%
Infuser
- Spirit Power reduced from +35 to +30
Phantom Strike
- Cooldown increased from 30s to 35s
Plated Armor
- On-Hit Prevention Percent reduced from
60% to 50%
Siphon Bullets
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
Spellbreaker
- Cooldown reduced from 14s to 10s
Extra Charge
- Charged Spirit Power increased from +5 to +7
Mystic Burst
- Chargeup time reduced from 14s to 12s
Mystic Regeneration
- No longer scales with Spirit Power
- Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Rusted Barrel
- Fire Rate reduction increased from -30% to -35%
Arcane Surge
- Ability Range reduced from +20% to +15%
- Ability Duration reduced from +20% to +15%
Bullet Resist Shredder
- Duration increased from 6s to 8s
Cold Front
- Cooldown reduced from 30s to 24s
Compress Cooldown
- Imbued Cooldown Reduction increased from +18% to +22%
Duration Extender
- Imbued Ability Duration increased from +20% to +22%
Quicksilver Reload
- Chargeup time increased from 16s to 18s
Decay
- Damage reduced from
2.75% to 2.5% - Cooldown increased from 24s to 30s
Rapid Recharge
- Charged Spirit Power increased from +10 to +16
Silence Wave
- Cooldown increased from 28s to 30s
- Silence duration reduced from 4s to 3.75s
Surge of Power
- Spirit Power increased from
22 to 25
Tankbuster
- Damage reduced from
7% to 6% - Chargeup time increased from 8s to 12s
Torment Pulse
- Bonus Health increased from
110 to 125
Radiant Regeneration
- New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Arctic Blast
- Cooldown reduced from 30s to 24s
Boundless Spirit
- No longer heals and grants movement speed on ability cast.
- Now grants +10% Spirit Power
- Spirit Power reduced from
40 to 35
Echo Shard
- Cooldown reduced from 35s to 30s
Escalating Exposure
- Spirit Amp per Stack increased from
4% to 4.5% - Max Stacks reduced from
14 to 12
Ethereal Shift
- Cooldown reduced from 24s to 22s
Focus Lens
- Cooldown increased from 27s to 28s
Mercurial Magnum
- Chargeup time increased from 10s to 14s
Scourge
- Damage reduced from
3.5% to 3.25%
Spirit Burn
- Damage Threshold increased from
400 to 500