patch ID:120256
YO
By Yoshi at 21 heroes 31 items
General Changes
- Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
- Hero health growth increased by +3 and 4%
- Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
- Small neutrals spirit resist increased from 35% to 45%
- Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
- Runed Gauntlet: Melee distance increased from 130% to 150%
- Runed Gauntlet: Cooldown on hit reduced from -12% to -16%
- Runed Gauntlet: Cooldown on hit reduced from -3s to -4s
- Brawl Victor: Aura of Suffering aura radius reduced by 2m
- Brawl Bebop: Hyper Beam duration from -4s to -5s
Hero Changes
Abrams
Apollo
Billy
Calico
Celeste
Dynamo
Graves
Infernus
Ivy
Kelvin
McGinnis
Mina
Mirage
Shiv
Silver
Victor
Viscous
Wraith
Yamato
Abrams
- Melee damage per boon increased by 10%
Siphon Life
- Siphon Life range increased from 7.5m to 8m
- Siphon Life T3 range reduced from +3.5m to +3m
Infernal Resilience
- Infernal Resilience T3 increased from +7% Damage Regenerated to +8%
- Seismic Impact impact height increased from 4m to 6m
Seismic Impact
- Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s
- Seismic Impact T3 Unstoppable duration increased from 4s to 5s
Apollo
- Bullet damage increased from 17 to 18.5
Riposte
- Riposte T2 melee resist reduction increased from -22% to -30%
- Riposte T3 increased from +1.2s Stun to +1.6s
Billy
Rising Ram
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
Calico
Leaping Slash
- Leaping Slash scaling reduced from 1.2 to 0.8
- Leaping Slash cooldown increased from 11s to 13s
- Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"
- Ava is no longer disabled by damage over time abilities (same as zipline rules)
- Return to Shadows move speed reduced from 30% to 20%
- Return to Shadows cooldown increased from 90s to 100s
Celeste
- Bullet/Melee resistance reduced from -6% to -8%
- Gun now has falloff 22m->60m
- Bullet damage increased from 18+0.6 to 22+0.7
Light Eater
- Light Eater spirit scaling increased from 0.23 to 0.28
Dazzling Trick
- Dazzling Trick no longer grants +1m Move Speed
- Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers
- Radiant Daggers spirit scaling increased from 0.42 to 0.56
- Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
- Radiant Daggers T3 fire rate increased from 6% to 7%
Shining Wonder
- Shining Wonder range reduced from 15m to 14m
- Shining Wonder T3 reduced from +10 Max Bounces to +8
Doorman
Call Bell
- Call Bell now continuously emits slow
- Call Bell impact damage spirit scaling reduced from 1 to 0.7
- Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
Call Bell
- Call Bell T1 changed from "+3m Radius" to "+1 Charge"
- Call Bell T3 no longer grants +1 Charge
- Call Bell T3 now also grants +4m Radius
- Call Bell T3 duration increased from +22s to +26s
- Call Bell T3 now also increases spirit scaling by +0.4
- Call Bell T3 no longer increases slow by -15%
Doorway
- Doorway now shows the range of where the second door can be placed on the minimap.
- Doorway T3 distance spirit scaling reduced from 0.25 to 0.15
- Doorway T3 reduced from +50m to +45m
- Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Dynamo
Ammo
- Ammo increased from 18 to 20
Kinetic Pulse
- Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
- Kinetic Pulse width increased from 5m to 5.5m
- Kinetic Pulse T3 increased from +16m Range to +20m
Quantum Entanglement
- Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)
Singularity
- Singularity T3 Max health as damage increased from 5.5% to 6%
Graves
- Jar of Dead spirit scaling increased from 0.25 to 0.35
- Jar of Dead health per boon increased from 1 to 1.3
- Jar of Dead fixed colliding with the world sometimes
- Jar of Dead T2 now increases duration by +4s
- Grasping Hands deploy time reduced from 0.7s to 0.6s
Grasping Hands
- Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
Essence Theft
- Essence Theft T3 fixed to latch onto targets nearby more readily
Borrowed Decree
- Borrowed Decree now summons 2 Ghouls on cast
- Borrowed Decree T3 no longer summons 3 Ghouls on cast
- Borrowed Decree T3 increased from +5% Current Health to +6%
Infernus
- Reload time reduced from 2.491 to 2.25
Flame Dash
- Flame Dash speed now moves faster by the same amount of speed above your base
Concussive Combustion
- Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%
Ivy
Stone Form
- Stone Form spirit scaling reduced from 0.8 to 0.6
- Stone Form T3 spirit scaling reduced from +2 to +1.7
- Air Drop ally cast range increased from 18m to 22m
- Air Drop is no longer disabled by damage over time abilities (same as zipline rules)
Air Drop
- Air Drop cooldown increased from 65s to 85s
- Air Drop cooldown is reduced by 25% when used on allies
Kelvin
Frost Grenade
- Frost Grenade radius increased from 6m to 6.5m
- Frost Grenade damage spirit scaling reduced from 0.914 to 0.8
- Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9
Ice Path
- Ice Path T2 increased from -20s Cooldown to -25s
- Ice Path T3 now also grants +20 Spirit Power
Frozen Shelter
- Frozen Shelter T3 increased from 50 Health Regen to 65
McGinnis
- Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
- Mini Turret attack range increased from 25m to 30m
Medicinal Specter
- Medicinal Specter radius increased from 5m to 5.5m
Spectral Wall
- Spectral Wall duration increased from 4.5s to 5s
Heavy Barrage
- Heavy Barrage cooldown increased from 165s to 175s
- Heavy Barrage spirit scaling reduced from 0.23 to 0.2
- Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
- Heavy Barrage T3 DPS reduced from 22 to 18
Mina
- Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
- Float time with umbrella increased from 2.5s to 4s
Can
- Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
- Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
Mirage
- Fire Scarabs no longer does max health steal
- Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
- Fire Scarabs no longer applies +10% Damage Amp
- Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)
Dust Devil
- Dust Devil radius increased from 3.5m to 4m
- Dust Devil T3 window to recast increased from 5s to 6s
Djinn's Mark
- Djinn's Mark spirit scaling reduced from 0.51 to 0.44
- Djinn's Mark debuff visuals improved
Djinn's Mark
- Djinn's Mark T1 slow duration increased from 0.5s to 0.8s
- Djinn's Mark T2 multiplier duration increased from 2.5s to 3s
Traveler
- Traveler no longer gets interrupted by non-hero sources nor DOT damage
- Traveler wait time reduced from 3s to 2s
- Traveler interrupt cooldown reduced from 6s to 4s
Traveler
- Traveler cooldown reduced from 145s to 120s
- Traveler can now be manually canceled
- Traveler can now also target units
Mo & Krill
Combo
- Combo range reduced from 4.8m to 4m
Combo DPS
- Combo DPS reduced from 45 to 40
- Combo DPS spirit scaling reduced from 1.2 to 0.6
Combo
- Combo cooldown reduced from 140s to 130s
- Combo T3 DPS reduced from +60 to +50
- Combo T3 now also increases spirit scaling +0.4
- Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)
Shiv
- Stamina increased from 2 to 3
- Stamina cooldown increased from 4.5s to 5.5s
Bloodletting
- Bloodletting no longer interrupts sliding when cast
- Bloodletting is now affected by healing modifiers
- Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Killing Blow
- Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Silver
Slam Fire Weapon Accuracy
- Slam Fire Weapon Accuracy reduced from -25% to -30%
- Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Boot Kick
- Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough
Tail Whack
- Tail Whack spirit scaling increased from 1 to 1.5
Lycan Curse
- Lycan Curse now grants 1.5m Move Speed
- Lycan Curse T1 increased from +18% Resists to +20%
- Lycan Curse T2 increased from +150 Bonus Health to +200
- Lycan Curse T3 now has a 1.5s buffer for kill credit
Victor
- Health per boon increased from 46 to 50
- Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Shocking Reanimation
- Shocking Reanimation radius increased from 12m to 18m
- Shocking Reanimation cooldown increased from 210s to 230s
- Shocking Reanimation T3 no longer increases radius by 6m
- Shocking Reanimation T3 cooldown from -70s to -100s
- Shocking Reanimation T3 now also deals +150 Damage
Viscous
Puddle Punch
- Puddle Punch scaling reduced from 0.8 to 0.6
- Puddle Punch now has +20 bonus damage
- Puddle Punch wind up time increased from 0.15s to 0.2s
- Puddle Punch displacement duration reduced from 0.8s to 0.6s
Goo Ball
- Goo Ball stun duration reduced from 0.7s to 0.5s
- Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
Goo Ball
- Goo Ball duration increased from 10s to 11s
Wraith
- Card Trick heart now only heals for half the amount for secondary targets in the area
Card Trick
- Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Project Mind
- Project Mind cooldown increased from 42s to 46s
- Project Mind T3 cooldown increased from -28s to -32s
Full Auto
- Full Auto T3 now interrupts/finishes an ongoing reload
- Telekinesis cast time increased from 0.35s to 0.45s
- Telekinesis debuff duration reduced from 2.75s to 2.25s
- Telekinesis cast range reduced from 13m to 10m
Telekinesis
- Telekinesis cooldown increased from 120s to 130s
Yamato
- Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Item Changes
Arcane Surge
Ballistic Enchantment
Blood Tribute
Boundless Spirit
Burst Fire
Celestial Blessing
Cloak of Opportunity
Counterspell
Cultist Sacrifice
Divine Barrier
Echo Shard
Electric Slippers
Enchanter's Emblem
Golden Goose Egg
Greater Expansion
Guardian Ward
Healing Nova
Infinite Rounds
Knockdown
Metal Skin
Mystical Piano
Nullification Burst
Rescue Beam
Restorative Locket
Seraphim Wings
Shadow Strike
Shrink Ray
Spirit Burn
Unstable Concoction
Vortex Web
Weighted Shots
Arcane Surge
- Ability Range reduced from 15% to 12%
Ballistic Enchantment
- Ability Range reduced from 25% to 20%
Blood Tribute
- Spirit Resist reduced from 10% to 8%
Boundless Spirit
- Constant spirit bonus reduced from 35 to 30
Burst Fire
- Duration increased from 3.5s to 4.5s
- Cooldown increased from 7s to 9s
Celestial Blessing
- Cooldown reduced from 50s to 30s
- Heal increased from up to 50% of your HP to 60%
- Heal min increased from 300 to 400
Cloak of Opportunity
- Barrier increased from 300 to 500
- Cooldown reduced from 14s to 12s
Counterspell
- Bonus Health reduced from 100 to 75
Cultist Sacrifice
- Ability Range reduced from +15% to +12%
Divine Barrier
- Ability Range reduced from +15% to +10%
Echo Shard
- No longer grants +5% Ability Range
Electric Slippers
- Damage radius increased from 8m to 12m
- Slide Fire Rate increased from 50% to 60%
Enchanter's Emblem
- Spirit Resist increased from 15% to 18%
Golden Goose Egg
- Now has a 2 second channel to hatch
Greater Expansion
- Ability Range reduced from 35% to 30%
Guardian Ward
- Ability Range reduced from 10% to 8%
Healing Nova
- Ability Range reduced from +6% to +5%
Infinite Rounds
- Fire Rate increased from 30% to 35%
Knockdown
- Ability Range reduced from +6% to +5%
Metal Skin
- Bullet Resist reduced from 15% to 12%
Mystical Piano
- Radius increased from 11m to 12m
Nullification Burst
- Radius increased from 12m to 20m
- Now grants +40% Debuff Resistance
Rescue Beam
- Ability Range reduced from +8% to +6%
Restorative Locket
- Spirit Resist increased from 8% to 10%
Seraphim Wings
- In Air Damage Reduction increased from -40% to -60%
- Additional air dash/jump increased from +1 to unlimited
Shadow Strike
- Stamina increased from +2 to +3
- Now grants +350 Health
- DPS increased from 75 to 125
- DPS spirit scaling increased from 0.2 to 0.4
- Invis duration increased from 2.5s to 3s
Shrink Ray
- Now grants +20% Fire Rate while shrunk
Spirit Burn
- Ability Range reduced from +8% to +6%
Unstable Concoction
- Now grants you unstoppable during the pre explosion state
- Radius increased from 18m to 22m
Vortex Web
- Ability Range reduced from +10% to +8%
Weighted Shots
- Debuff Resist increased from 18% to 20%