Back to all changes
patch ID:114328

YO
By Yoshi at
33 heroes 56 items

General Changes

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes
  • Guardians bounty increased from 1000 to 1500
  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
  • Base Guardians bounty from 750 to 1000
  • Shrines bounty increased from 0 to 2000
  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Mid Boss now has 35% Debuff Resistance
  • Rejuv drop duration reduced from 7s to 6s
  • Rejuv duration no longer refreshes when hitting a crystal later
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Added "0 Way" veils underneath the Shrine platforms in each base
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes)
  • Added new T1 Spirit Item: Golden Goose Egg
  • Backstabber: Renamed to Stalker
  • Vindcita: Ammo reduced from 22 to 19
  • Vindcita: Crow Familiar cooldown increased from 28s to 32s
  • Card Types:
  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
  • Golden Egg Goose: Souls Per Minute increased from 75 to 90

Hero Changes

Abrams

Abrams

  • Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon

Siphon Life DPS

  • Siphon Life DPS reduced from 29 to 22
Siphon Life

Siphon Life

  • Siphon Life range reduced from 10m to 7.5m
  • Siphon Life is now circular rather than just in front of him
  • Siphon Life range no longer increases with Spirit Power
  • Siphon Life visual range FX fixed to show larger than default radius values
  • Siphon Life Lifesteal against heroes increased from 66% to 80%
  • Siphon Life Lifesteal against non-heroes increased from 33% to 40%

Siphon Life DPS

  • Siphon Life DPS spirit scaling increased from 0.5 to 0.6
Siphon Life

Siphon Life

  • Siphon Life T1 increased from -19s to -20s
  • Siphon Life T3 now also increases radius by +3.5m
  • Siphon Life T3 DPS reduced from 20 to 18
Shoulder Charge

Shoulder Charge

  • Shoulder Charge damage reduced from 37 to 30
  • Shoulder Charge wall stun duration reduced from 0.6s to 0.3s

Should Charge

  • Should Charge spirit scaling reduced from 1.9 to 1.4
Shoulder Charge

Shoulder Charge

  • Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s
  • Shoulder Charge T3 cooldown increased from -18s to -20s
  • Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s
Infernal Resilience

Infernal Resilience

  • Infernal Resilience T2 increased from +150 Health to +200
  • Infernal Resilience T3 now also grants +20% Debuff Resistance
  • Seismic Impact is a little faster to target the location when rising
Seismic Impact

Seismic Impact

  • Seismic Impact damage increase from 75 to 100
  • Seismic Impact now allows you to use items during it
  • Seismic Impact radius reduced from 10.5m to 9m
  • Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • Seismic Impact T3 now also increases radius by 6m
Apollo

Apollo

  • Fixed Riposte not leaving the ground when started on the ground
Riposte

Riposte

  • Riposte no longer triggers from trooper or neutral damage
Flawless Advance

Flawless Advance

  • Flawless Advance T2 no longer increases Apollo's lunge speed
  • Flawless Advance now gets interrupted by stun and sleep
  • Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • Itani Lo Sahn's hit width no longer scales with radius increases
Bebop

Bebop

  • Hook can now be canceled
Billy

Billy

Bashdown

Bashdown

  • Bashdown radius reduced from 4.5m to 4m
  • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • Bashdown T3 now also reduces charge time by 2s
Rising Ram

Rising Ram

  • Rising Ram damage reduced from 55 to 40
  • Rising Ram damage spirit scaling increased from 1.7 to 1.9
  • Rising Ram cooldown reduced by 50% on impact
  • Rising Ram charge duration reduced from 0.51s to 0.3s
Rising Ram

Rising Ram

  • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • Rising Ram T3 increased from 6.5% Max Health to 8%
Blasted

Blasted

  • Blasted spirit scaling reduced from 0.8 to 0.6
  • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • Blasted passive no longer reduces enemy fire rate by -14%
  • Blasted tooltip simplified
Blasted

Blasted

  • Blasted T3 now also increases spirit scaling by +0.6
Chain Gang

Chain Gang

  • Chain Gang radius reduced from 13m to 12m
  • Chain Gang no longer grants +15% Spirit and Bullet Resist
  • Chain Gang cooldown increased from 125s to 150s
  • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • Chain Gang T3 no longer grants +90 damage
  • Chain Gang T3 now also increases the radius by +5m
Calico

Calico

Bullets

  • Bullets no longer have gravity
  • Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.
Gloom Bombs

Gloom Bombs

  • Gloom Bombs changed so the first grenade always lands in the middle
  • Gloom Bombs projectile sticky radius increased from 10 to 15
  • Gloom Bombs cast delay reduced from 0.15s to 0.1s
Gloom Bombs

Gloom Bombs

  • Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers
  • Leaping Slash improved targeting of dash to end early if near enemy heroes
  • Leaping Slash can now dash vertically, even while on the ground
Leaping Slash

Leaping Slash

  • Leaping Slash T2 changed from +40 damage to +300 souls on hero kill
  • Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • Leaping Slash radius reduced from 4.5m to 4m
  • Ava can no longer manipulate movement if meleeing while midair
Ava

Ava

  • Ava now uses healthbar modifier style for duration
  • Ava fixed camera not being centered around Ava
  • Ava melee attack delay reduced from 0.4s to 0.0s
  • Ava melee attack cooldown increased from 0.75 to 0.85
  • Ava melee attack now goes the way you are looking
Ava

Ava

  • Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • Ava cooldown reduced from 45s to 30s
  • Ava duration reduced from 16s to 15s
  • Ava T1 duration increased from +14s to 15s
  • Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s
Return To Shadows

Return To Shadows

  • Return To Shadows now allows for some vertical flight movement during channel
  • Return To Shadows now has new channel bar
  • Return to Shadows T2 reduced from 67.5 Damage to 65
  • Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead
Celeste

Celeste

Gravity

  • Gravity reduced from -20% to -28% (less gravity)
  • Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
  • Shining Wonder bounce range reduced from 17m to 15m
  • Shining Wonder linger duration reduced from 4.5s to 3.25s

Doorman

  • Gun now pierces through targets at 50% reduced damage
  • Call Bell time between charges increased from 4s to 6s
Call Bell

Call Bell

  • Call Bell no longer has Impact Damage (was 40 with 1.0 scaling)
  • Call Bell explosion damage increased from 55 to 85
  • Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4
Call Bell

Call Bell

  • Call Bell T1 increased from +2m to +2.5m
  • Call Bell T2 no longer has Impact Damage
  • Call Bell T2 Explosion Damage increased from 40 to 75
  • Call Bell T2 now increases spirit scaling by +0.6
  • Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow"
Doorway

Doorway

  • Doorway now has a timer icon above the ability
  • Doorway T1 duration increased from +10s to +15s
  • Doorway T2 barrier duration increased from 8s to 12s
  • Doorway T3 doorway distance now also scales with Spirit Power (0.25)
Luggage Cart

Luggage Cart

  • Luggage Cart is now 20% larger (20% wider hitbox as well)
  • Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage"
  • Luggage Cart T2 increased from +15m Cast Range to +20m
  • Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target
  • Hotel Guest cast range increased from 6m to 7m
Hotel Guest

Hotel Guest

  • Hotel Guest no longer goes on cooldown if the target dies during the cast
  • Hotel Guest fixed enemies not always landing in the correct spot on return
Hotel Guest

Hotel Guest

  • Hotel Guest now supports instant cast settings
  • Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s
  • Hotel Guest cost of stay damage reduced from 150 to 75
  • Hotel Guest failure to check-out damage reduced from 250 to 125
Hotel Guest

Hotel Guest

  • Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"
  • Hotel Guest T3 late checkout cooldown increased from 10s to 13s
Drifter

Drifter

Rend

Rend

  • Rend damage range reduced from 18m to 16m
  • Rend cooldown increased from 13s to 16s
  • Rend damage spirit scaling increased from 1.4 to 1.8
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
Rend

Rend

  • Rend T1 bonus damage increased from +32 to +40
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stalker's Mark

Stalker's Mark

  • Stalker's Mark duration reduced from 6s to 5s
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Bloodscent

Bloodscent

  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
Bloodscent

Bloodscent

  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night

Eternal Night

  • Eternal Night now makes the targets be considered as isolated

Eternal Night Sprint

  • Eternal Night Sprint reduced from +3m to +2m
Eternal Night

Eternal Night

  • Eternal Night no longer has 7 spirit damage proc
  • Eternal Night cooldown increased from 120s to 125s
  • Eternal Night duration reduced from 7s to 6.5s
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Dynamo

Dynamo

  • Bullet damage increased from 12.2+0.44 to 12.6+0.5
Kinetic Pulse

Kinetic Pulse

  • Kinetic Pulse cooldown increased from 22s to 26s
  • Kinetic Pulse damage increased from 90 to 115
  • Kinetic Pulse range reduced from 20m to 16m
  • Kinetic Pulse range no longer increases with spirit scaling
  • Kinetic Pulse spirit scaling increased from 1.7 to 2.1
  • Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
Quantum Entanglement

Quantum Entanglement

  • Quantum Entanglement no longer grants +26% Fire Rate
  • Quantum Entanglement no longer reloads ammo
  • Quantum Entanglement base ability now restores 1 stamina
  • Quantum Entanglement ally distance increased from 10m to 13m
Quantum Entanglement

Quantum Entanglement

  • Quantum Entanglement range increased from 9m to 10m
  • Quantum Entanglement T1 increased from +4m Range to +6m
  • Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"
Rejuvenating Aurora

Rejuvenating Aurora

  • Rejuvenating Aurora cooldown increased from 45s to 48s
  • Rejuvenating Aurora now has a 1s linger on allies
  • Rejuvenating Aurora now lets you jump while using it
  • Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • Rejuvenating Aurora T2 cooldown from -14s to -20s
  • Rejuvenating Aurora T2 now also increases duration by 1s
Singularity

Singularity

  • Singularity no longer does 1.5% Max Health DPS

Singularity DPS

  • Singularity DPS increased from 40 to 75
  • Singularity DPS spirit scaling increased from 0.19 to 0.28
Singularity

Singularity

  • Singularity T3 increased from 4% Max Health DPS to 5.5%
Graves

Graves

Grasping Hands

Grasping Hands

  • Grasping Hands is now set up to work through proper alternate cast methods and be more responsive

Grasping Hands Immobilize

  • Grasping Hands Immobilize duration reduced from 1.5s to 1.25s
Grasping Hands

Grasping Hands

  • Grasping Hands cooldown reduced from 38s to 34s
  • Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
Haze

Haze

  • Spirit per boon reduced from 1.1 to 0.5
  • Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s

Sleep Dagger Wake Up

  • Sleep Dagger Wake Up delay no longer increases with spirit scaling
Sleep Dagger

Sleep Dagger

  • Sleep Dagger cooldown increased from 26s to 30s

Sleep Dagger Sleep

  • Sleep Dagger Sleep duration reduced from 3s to 2.75s
Sleep Dagger

Sleep Dagger

  • Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"
Smoke Bomb

Smoke Bomb

  • Smoke Bomb cooldown increased from 30s to 33s
  • Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08
  • Smoke Bomb no longer has base +2m Invis Sprint Speed
  • Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m
  • Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"
Fixation

Fixation

  • Fixation reduced from +0.2 Weapon Damage per stack to +0.18
  • Fixation T1 spirit scaling increased from 0.37 to 0.8
  • Fixation T1 reduced from +50 Spirit Damage to +40
  • Fixation T3 increased from +0.12 Weapon Damage to +0.14
  • Bullet Dance Fire Rate bonus reduced from 30% to 20%
  • Bullet Dance base ability now has 60% Evasion
  • Bullet Dance duration spirit scaling increased from 0.06 to 0.08
  • Bullet Dance Bonus Bullet Damage reduced from 10 to 7
  • Bullet Dance T1 increased from +4 Bullet Damage to +7
  • Bullet Dance T2 now also increases Fire Rate by +10%
  • Bullet Dance T3 no longer adds 60% Bullet Evasion
  • Bullet Dance T3 now also fires at an additional target
Infernus

Infernus

Napalm

Napalm

  • Napalm damage reduced from 46 to 40
  • Napalm damage spirit scaling increased from 0.3 to 0.6
  • Napalm amplified damage taken reduced from 20% to 16%
Napalm

Napalm

  • Napalm T2 lifesteal increased from 10% to 15%

Flame Dash DPS

  • Flame Dash DPS spirit scaling increased from 0.8 to 1.0
Flame Dash

Flame Dash

  • Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • Flame Dash T2 DPS reduced from +27 to +20
  • Flame Dash T2 DPS now also increases trail duration by 1s
  • Flame Dash T3 no longer reduces cooldown by 15s
  • Flame Dash T3 now also grants +1 Charge
  • Flame Dash T3 time between charges reduced from 20s to 14s
  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
Afterburn

Afterburn

  • Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS"
  • Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage
  • Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)
  • Concussive Combustion cast now causes camera to move back a bit
Concussive Combustion

Concussive Combustion

  • Concussive Combustion delay increased from 3s to 3.25s
  • Concussive Combustion radius reduced from 13m to 12m
  • Concussive Combustion cooldown increased from 140s to 165s
  • Concussive Combustion damage reduced from 150 to 125
  • Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage"
  • Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"
Ivy

Ivy

  • Now has -10% Gravity
  • Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon
  • Kudzu Bomb renamed to Entangling Thorns

Entangling Thorns Recharge Time

  • Entangling Thorns Recharge Time reduced from 8s to 5s
Entangling Thorns

Entangling Thorns

  • Entangling Thorns spirit scaling reduced from 0.65 to 0.55
  • Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"
  • Watcher's Covenant renamed to Kudzu Connection

Kudzu Connection Fire Rate

  • Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18

Kudzu Connection Bullet Lifesteal

  • Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
Kudzu Connection

Kudzu Connection

  • Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active"
Stone Form

Stone Form

  • Stone Form cooldown increased from 37s to 40s
  • Stone Form damage spirit scaling reduced from 1.5 to 0.8
  • Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"
  • Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
Air Drop

Air Drop

  • Air Drop spirit damage scaling reduced from 2.3 to 1.0

Air Drop Cooldown

  • Air Drop Cooldown reduced from 100s to 65s
Air Drop

Air Drop

  • Air Drop duration increased from 16s to 21s
  • Air Drop base/max speed increased from 11/18m to 10/22m
  • Air Drop bomb radius increased from 14m to 20m
  • Air Drop buff duration reduced from 12s to 8s
  • Air Drop ally cast range increased from 14m to 18m
Air Drop

Air Drop

  • Air Drop now grants you and your ally +20% Outgoing Damage after dropping
  • Air Drop bomb no longer has a fast explode expanding behavior
  • Air Drop bomb no longer causes a knockup
  • Air Drop bomb no longer slows on explode by default
  • Air Drop bomb no longer provides barrier by default
Air Drop

Air Drop

  • Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0
Entangling Thorns

Entangling Thorns

  • Entangling Thorns spirit scaling reduced from 0.55 to 0.45
Kelvin

Kelvin

Frost Grenade

Frost Grenade

  • Frost Grenade now impacts on Ice Path
  • Frost Grenade radius reduced from 6.5m to 6m
  • Frost Grenade cooldown increased from 20s to 30s
  • Frost Grenade now comes with 2 charges
  • Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling)
  • Frost Grenade no longer has -40% Stamina regen reduction
  • Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"
Ice Path

Ice Path

  • Ice Path is now cancelled on Ability Button Press instead of Space
  • Ice Path cooldown increased from 46s to 50s
  • Ice Path incline/decline speed increased
Ice Path

Ice Path

  • Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • Ice Path T2 increased from -17s Cooldown to -20s
  • Ice Path T3 now grants you +35% Spirit Power while on Ice Path
  • Arctic Beam visual clarity on VFX improved
Arctic Beam

Arctic Beam

  • Arctic Beam now lets you cast Frost Grenade and items while using it

Arctic Beam Max Fire Rate Reduction

  • Arctic Beam Max Fire Rate Reduction reduced from -35% to -20%

Arctic Beam Max Slow

  • Arctic Beam Max Slow reduced from -40% to -20%
Arctic Beam

Arctic Beam

  • Arctic Beam spirit scaling reduced from 0.8 to 0.5
  • Arctic Beam cooldown increased from 25s to 28s
  • Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • Arctic Beam T3 now also reduces cooldown by 13s
  • Frozen Shelter can now be canceled first without canceling Ice Beam
Frozen Shelter

Frozen Shelter

  • Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • Frozen Shelter duration reduced from 5.25s to 5s
  • Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • Frozen Shelter T2 increased from +1s to +1.5s
  • Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies)
Lady Geist

Lady Geist

  • Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
Essence Bomb

Essence Bomb

  • Essence Bomb radius reduced from 9m to 7m
  • Essence Bomb cooldown reduced from 14.5s to 14s
  • Essence Bomb T1 increased from -4s to -5s
  • Essence Bomb T2 also increases radius by +2m
Life Drain

Life Drain

  • Life Drain cooldown increased from 30s to 34s
  • Life Drain break range reduced from 30m to 28m
Life Drain

Life Drain

  • Life Drain T1 DPS increased from +16.2 to +18
  • Life Drain T2 duration increased from +2s to +2.5s
  • Life Drain T3 charges increased from +1 to +2
  • Life Drain T3 now also increases spirit scaling by +0.3
  • Soul Exchange cast time reduced from 0.2s to 0.1s
  • Soul Exchange post cast hold time reduced from 0.7s to 0.2s
Soul Exchange

Soul Exchange

  • Soul Exchange T1 cooldown increased from -35s to -60s
  • Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"
Lash

Lash

  • Increased Sparkles
  • Fixed Ground Strike against players brought down from mid air not doing damage
Grapple

Grapple

  • Grapple T2 weapon damage increased from +6 to +7
  • Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog

Flog

  • Flog cooldown increased from 24s to 26s

Flog Attack Angle

  • Flog Attack Angle no longer increases with Spirit Power
Flog

Flog

  • Flog heal vs heroes reduced from 60% to 50%
  • Flog T2 increased from -12s Cooldown to -16s
  • Flog T2 now also reduces Fire Rate by 30%
  • Flog T3 no longer reduces Fire Rate
  • Flog T3 damage reduced from +86 to +80
  • Flog T3 now also increases Attack Angle by 40 and Heal by +20%
  • Fixed Death Slam camera sometimes being obstructed
  • Death Slam throw distance no longer scales with Spirit Power (was 0.3)
Death Slam

Death Slam

  • Death Slam cooldown increased from 145s to 150s
  • Death Slam T1 throw distance increased from +8m to +12m
  • Death Slam T2 cooldown increased from -25s to -40s
  • Death Slam T3 now also increases cast range by +10m
McGinnis

McGinnis

  • Stamina speed bucket 3 to 2
  • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon
Mini Turret

Mini Turret

  • Mini Turret duration increased from 24s to 35s
  • Mini Turret base health and health growth reduced by 40%
  • Mini Turrets initial fading resist start value increased from 60% to 80%

Mini Turrets

  • Mini Turrets now have 35% melee resist
  • Mini Turret tracking, angle and projectile speeds significantly improved
  • Mini Turret on the minimap now flash/turn red when they are attacking
Mini Turret

Mini Turret

  • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"
Medicinal Specter

Medicinal Specter

  • Medicinal Specter duration no longer scales with spirit power
  • Medicinal Specter radius no longer scales with spirit power
  • Medicinal Specter regen now scales with spirit power (+0.3)
Medicinal Specter

Medicinal Specter

  • Medicinal Specter cooldown increased from 48s to 50s
  • Medicinal Specter no longer provides +15% Stamina Recovery
  • Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • Medicinal Specter T2 increased from -17s Cooldown to -20s
  • Medicinal Specter T2 now also increases Stamina Recovery by +100%
  • Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
  • Medicinal Specter T3 now also increases radius by 3m
  • Medicinal Specter T3 now also increases duration by 1s
  • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
Spectral Wall

Spectral Wall

  • Spectral Wall min range reduced from 6m to 5m
  • Spectral Wall applies it's slow to enemies it passes through while being summoned
Spectral Wall

Spectral Wall

  • Spectral Wall T1 no longer drains 1 stamina
  • Spectral Wall T1 Damage Amp increased from 15% to 20%
  • Spectral Wall T2 also increases wall duration by +2s
  • Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)
Heavy Barrage

Heavy Barrage

  • Heavy Barrage duration reduced from 13s to 8s
  • Heavy Barrage minimum range reduced from 9m to 8.5m
Heavy Barrage

Heavy Barrage

  • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
  • Heavy Barrage T1 move slow reduced from 40% to 30%
  • Heavy Barrage T1 dash slow increased from 20% to 30%
  • Heavy Barrage T1 slow duration reduced from 2s to 1.5s
  • Heavy Barrage T2 cooldown reduction increased from -45s to -55s
  • Heavy Barrage T2 now also increases duration by 6s
  • Heavy Barrage T3 damage increased from +21 to +25
  • Heavy Barrage T3 spirit scaling from +0.2 to +0.25
  • Heavy Barrage T3 now also increases explosion radius by 2m
Mina

Mina

  • Stamina cooldown increased from 3.9s to 4.2s
Rake

Rake

  • Rake cooldown increased from 10s to 16s
  • Rake hero hit missing health as damage increased from 3% to 5%
Rake

Rake

  • Rake heal per kill reduced from 30 to 25
  • Rake heal per kill spirit scaling reduced from 0.43 to 0.3
  • Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • Rake T3 now also provides +1.2 Heal Per Kill spirit scaling
  • Sanguine Retreat cast range reduced 10m to 9m
  • Sanguine Retreat recast window increased from 3s to 3.5s
Sanguine Retreat

Sanguine Retreat

  • Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast"

Love Bites Cooldown

  • Love Bites Cooldown increased from 8s to 10s
Love Bites

Love Bites

  • Love Bites damage reduced from 6 to 4
  • Love Bites damage spirit scaling increased from 0.06 to 0.09
  • Love Bites bonus damage reduced from 55 to 45
  • Love Bites bonus damage spirit scaling increased from 1.6 to 1.85
  • Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"
Nox Nostra

Nox Nostra

  • Nox Nostra cooldown increased from 115s to 130s
  • Nox Nostra damage reduced from 6 to 5.6
  • Nox Nostra T1 increased from +1.8 to +2.2
  • Nox Nostra T2 cooldown increased from -40s to -55s
Mirage

Mirage

  • Bullet damage reduced from 15.2+0.5 to 14.8+0.3
  • Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • Fire Scarabs collision and model size increased a bit
  • Fire Scarabs base charges reduced from 4 to 2
  • Fire Scarabs spirit scaling reduced from 1.0 to 0.8
  • Fire Scarabs now immediately steal the health from the target
  • Fire Scarabs Max Health steal increased from 45 to 70
  • Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • Fire Scarabs cooldown increased from 40s to 45s
  • Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • Fire Scarabs no longer has a reduced effect against non-heroes
  • Tornado renamed to Dust Devil
  • Dust Devil lift duration reduced from 1.0s to 0.4s
Dust Devil

Dust Devil

  • Dust Devil spirit scaling reduced from 0.7 to 0.3
  • Dust Devil now slows affected enemies by 30% for 3s
  • Dust Devil bullet evasion duration increased from 3.5s to 4s
  • Dust Devil bullet evasion increased from 25% to 30%
  • Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"
Djinn's Mark

Djinn's Mark

  • Djinn's Mark cooldown increased from 2.6s to 3s
  • Djinn's Mark multiplier duration increased from 4.5s to 5s
  • Djinn's Mark reveal duration increased from 3s to 6s
  • Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
Djinn's Mark

Djinn's Mark

  • Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • Djinn's Mark T2 increased from +8.1 Damage to +20
  • Djinn's Mark T3 cooldown increased from -0.75s to -1s
  • Djinn's Mark T3 now also stuns for 0.5s at max stacks
Traveler

Traveler

  • Traveler cooldown reduced from 155s to 145s
  • Traveler can now be cast while on the zipline
Traveler

Traveler

  • Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • Traveler no longer grants +2m Move Speed and +26% Fire Rate
  • Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • Traveler T3 "Unstoppable for 3s" to "-80s Cooldown"
Mo & Krill

Mo & Krill

Scorn

Scorn

  • Scorn damage reduced from 56 to 50
  • Scorn radius reduced from 10m to 9m
  • Scorn spirit scaling increased from 0.42 to 0.75
  • Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"
Burrow

Burrow

  • Burrow now lets you enter the tunnels
  • Burrow cooldown increased from 37s to 40s
  • Burrow T1 changed from "+3s Duration" to "+50 Spin DPS"
  • Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • Burrow T3 increased from +2 m/s Move Speed to +4
  • Burrow T3 increased from -19s Cooldown to -20s
Sand Blast

Sand Blast

  • Sand Blast cooldown reduced from 42s to 40s
  • Sand Blast duration reduced from 3s to 2.5s
  • Sand Blast range reduced from 35m to 25m
  • Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range"
  • Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"
Combo

Combo

  • Combo cooldown increased from 90s to 150s

Combo DPS

  • Combo DPS increased from 35 to 60
Combo

Combo

  • Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"
Paige

Paige

  • Conjure Dragon renamed to Bookwyrm
  • Bookwyrm fixed initial location not starting where you click it
Bookwyrm

Bookwyrm

  • Bookwyrm cooldown increased from 30s to 33s
  • Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30
  • Bookwyrm T3 now also grants +1 Charge
  • Defend and Fight! renamed to Plot Armor
  • Plot Armor barrier spirit scaling reduced from 1.6 to 1.3
Plot Armor

Plot Armor

  • Plot Armor T3 now also increases spirit scaling (+0.3)
Captivating Read

Captivating Read

  • Captivating Read height area no longer increases with range bonuses
  • Captivating Read cooldown increased from 25s to 30s
  • Captivating Read immobilize duration reduced from 1.25s to 1s
Captivating Read

Captivating Read

  • Captivating Read T1 cooldown increased from -6s to -11s
  • Captivating Read T2 immobilize duration increased from 0.75s to 1s
  • Captivating Read T3 now also increases radius by 1m
Rallying Charge

Rallying Charge

  • Rallying Charge T2 now also reduces cooldown by 30s
  • Rallying Charge T3 now also increases Max Amp from +100% to +150%
Paradox

Paradox

Pulse Grenade

Pulse Grenade

  • Pulse Grenade radius reduced from 6m to 5.5m
  • Pulse Grenade radius increases by +1m per Pulse

Pulse Grenade Amp Per Stack

  • Pulse Grenade Amp Per Stack reduced from 6% to 4%
Pulse Grenade

Pulse Grenade

  • Pulse Grenade cooldown increased from 28s to 32s
  • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
  • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
  • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Time Wall

Time Wall

  • Time Wall duration reduced from 6s to 5.5
  • Time Wall no longer damages enemies going through it
  • Time Wall now increases allied bullet speeds going through it by 100%
  • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • Time Wall T1 increased from +2m Width to +3m
  • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine

Kinetic Carbine

  • Kinetic Carbine cooldown increased from 27s to 30s
  • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
  • Kinetic Carbine base damage scale increased from 100% to 125%
Kinetic Carbine

Kinetic Carbine

  • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • Kinetic Carbine T3 now also increases charge hold by 2s
Paradoxical Swap

Paradoxical Swap

  • Paradoxical Swap cooldown increased from 75s to 95s
  • Paradoxical Swap no longer has 80% Spirit Lifesteal
  • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Pulse Grenade

Pulse Grenade

  • Pulse Grenade spirit scaling reduced from 0.4 to 0.3
Time Wall

Time Wall

  • Time Wall slow duration increased from 1.25s to 2s
  • Time Wall T1 now also increases duration by +2.5s
  • Time Wall T2 no longer increases duration by +2.5s
  • Time Wall T2 now also silences enemies for 2.3s
Paradoxical Swap

Paradoxical Swap

  • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
  • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
  • Paradoxical Swap can now be alt casted to swap only a single target with the T3
Pocket

Pocket

Barrage

Barrage

  • Barrage projectile speed increased by 15%
  • Barrage now lets you use stamina during the ability
  • Barrage now lets you use Flying Cloak during the ability
  • Barrage T1 increased from +12.6 Damage Per Projectile to +16
  • Barrage T2 cooldown increased from -14s to -16s
  • Barrage T3 increased from +2m Radius to +3m
Flying Cloak

Flying Cloak

  • Flying Cloak cooldown reduced from 32s to 26s
  • Flying Cloak damage reduced from 70 to 60
  • Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage"
  • Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"
Enchanter's Satchel

Enchanter's Satchel

  • Enchanter's Satchel spirit scaling increased from 0.61 to 0.9
  • Enchanter's Satchel T3 now also reduces movement speed by 40%
  • Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40%
  • Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s
  • Enchanter's Satchel T3 now also increases radius by 4m
Affliction

Affliction

  • Affliction no longer applies 12% Current Health Damage

Affliction DPS

  • Affliction DPS increased from 28 to 32
Affliction

Affliction

  • Affliction spirit scaling increased from 0.17 to 0.2
  • Affliction cooldown increased from 140s to 150s
  • Affliction T1 increased from -25s Cooldown to -40s Cooldown
  • Affliction T2 no longer reduces healing by 40%
  • Affliction T2 now also increases radius by 4m
  • Affliction T3 no longer increases radius by 6m
  • Affliction T3 now prevents all healing on targets
  • Affliction T3 increases spirit scaling by +0.1
Rem

Rem

  • Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14
  • Naptime sleep move speed reduced from 2m/s to 1.5m/s
  • Naptime sleep duration decreased from 4.25s to 4s
Naptime

Naptime

  • Naptime radius decreased from 20m to 17.0m
  • Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • Naptime T3 now also grants +50% damage resist while channeling
Seven

Seven

  • Move Speed no longer scales with spirit power

Sprint

  • Sprint speed increased from 0.6m to 1.8m
Lightning Ball

Lightning Ball

  • Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • Lightning Ball fixed now doing damage if another ball was already hitting a target
Lightning Ball

Lightning Ball

  • Lightning Ball T2 now also increases lifetime by 1s
Static Charge

Static Charge

  • Static Charge damage reduced from 38 to 35
  • Static Charge cast range reduced from 16m to 15m
  • Static Charge cast range no longer increases with spirit power
Static Charge

Static Charge

  • Static Charge T1 increased from -19s Cooldown to -20s
  • Static Charge T2 now also increases cast range by +5m
  • Static Charge T3 now also increases damage by +160
Power Surge

Power Surge

  • Power Surge duration no longer scales with spirit power
  • Power Surge cooldown increased from 48s to 50s
  • Power Surge max jumps increased from 3 to 4
  • Power Surge T1 increased from -15s to -18s
  • Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"
  • Storm Cloud allows movement in the base ability (1.5m)
Storm Cloud

Storm Cloud

  • Storm Cloud bullet resistance reduced from 20% to 0%
  • Storm Cloud T1 bullet resist increased from 35% to 55%
  • Storm Cloud T3 increases move speed by +3m (was +3.8m before)
Shiv

Shiv

  • Stamina reduced from 3 to 2
  • Stamina movement speed reduced from 6.7 to 6.5
  • Bullet damage growth increased from 0.154 to 0.165
Serrated Knives

Serrated Knives

  • Serrated Knives no longer has impact damage
  • Serrated Knives Bleed DPS per knife increased from 4 to 10

Serrated Knives Bleed DPS

  • Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15
Serrated Knives

Serrated Knives

  • Serrated Knives T1 changed from "+1 Charge" to "+2s Duration"
  • Serrated Knives T2 changed from "+2s Duration" to "+2 Charges"
  • Serrated Knives T3 no longer has +30 Impact Damage
  • Serrated Knives T3 DPS increased from +5.5 to +12
  • Serrated Knives T3 increases spirit scaling by +0.10
  • Slice and Dice cooldown increased from 15s to 16s
  • Slice and Dice Impact damage reduced from 75 to 60
  • Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown
  • Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • Slice and Dice T3 now also grants +50 Impact Damage
  • Killing Blow is no longer unit targeted, you jump in the direction forward with some small control

Killing Blow Damage Amp

  • Killing Blow Damage Amp reduced from 15% to 14%
Killing Blow

Killing Blow

  • Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • Killing Blow T3 now also increases enemy health threshold by +5%
Silver

Silver

Mauling Leap

Mauling Leap

  • Mauling Leap damage scaling reduced from 1.9 to 1.5
  • Fixed Tail Whack being considered a movement ability
  • Tail Whack disarm duration reduced from 2.5s to 2s
Tail Whack

Tail Whack

  • Tail Whack slow duration increased from 1.5s to 2s
  • Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"
Lycan Curse

Lycan Curse

  • Lycan Curse cooldown increased from 35s to 50s
  • Lycan Curse base health bonus reduced from 100 to 75
Lycan Curse

Lycan Curse

  • Lycan Curse no longer grants +14% Bullet and Spirit Resistance
  • Lycan Curse no longer grants +2m Move Speed
  • Lycan Curse T1 resist increased from +14% to +15%
  • Lycan Curse T2 bonus health increased from 125 to 150
  • Lycan Curse base health bonus increased from +75 to +125
Lycan Curse

Lycan Curse

  • Lycan Curse T2 increased from +3m to +4m
Victor

Victor

  • Bullet damage increased from 12.3 to 12.5
Pain Battery

Pain Battery

  • Pain Battery now starts charged
  • Pain Battery range increased from 20m to 28m
  • Pain Battery reduced randomness on the projectile paths
  • Pain Battery bolt count from 5 to 7
Pain Battery

Pain Battery

  • Pain Battery T2 increased from +36 to +50
  • Pain Battery T3 now also increases spirit scaling by +0.6
Jumpstart

Jumpstart

  • Jumpstart cooldown increased from 23s to 30s

Jumpstart Move Speed

  • Jumpstart Move Speed reduced from 4m to 3m
Jumpstart

Jumpstart

  • Jumpstart spirit scaling reduced from 1.8 to 1.2
  • Jumpstart T1 increased from +1.5m to +3m Move Speed
  • Jumpstart T2 now also reduces cooldown by -8s
  • Jumpstart T3 now also provides +1 Charge
  • Jumpstart T3 no longer reduces cooldown
  • Jumpstart T3 now also increases spirit scaling by 0.8
  • Aura of Suffering time to max DPS reduced from 10s to 6s
  • Aura of Suffering radius increased from 7.7m to 10m
  • Aura of Suffering toggle cooldown reduced from 2.5s to 2s
  • Aura of Suffering Min DPS reduced from 16 to 12
  • Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135
  • Aura of Suffering Max DPS reduced from 70 to 54
  • Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67
  • Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26
  • Aura of Suffering Text Progress bar indicates time to Max DPS
  • Aura of Suffering T3 reduced from +13% Damage to +15%
Shocking Reanimation

Shocking Reanimation

  • Shocking Reanimation radius reduced from 13m to 12m
  • Shocking Reanimation rebirth health reduced from 60% to 50%
Shocking Reanimation

Shocking Reanimation

  • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • Shocking Reanimation T2 rebirth health increased from 40% to 50%
  • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Vindicta

Vindicta

  • Fire Rate no longer scales with Spirit Power
  • Bullet damage now scales with spirit power (0.022)
  • Bullet Velocity increased from 557 to 660
Stake

Stake

  • Stake damage reduced from 55 to 40
  • Stake damage spirit scaling increased from 0.37 to 0.5
  • Stake projectile speed increased from 20m/s to 25m/s
  • Stake T1 changed from "-35% Fire Rate" to "+65 Damage"
  • Stake T3 Tether Duration increased from +0.5s to +0.75s
  • Stake T3 capture radius increased from +1m to +2m
Flight

Flight

  • Flight now allows you to use melee
  • Flight now allows parry to be used
  • Flight now grants you +50% Item Cast Range
  • Flight spirit damage scaling reduced from 0.22 to 0.18
  • Flight duration reduced from 15s to 13s
  • Flight T2 duration increased from +8s to +10s
  • Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • Flight T3 now increases spirit scaling by 0.1
  • Flight T3 now also refreshes duration on hero kill
Crow Familiar

Crow Familiar

  • Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • Crow Familiar debuff duration no longer scales with spirit power
  • Crow Familiar debuff duration increased from 4s to 5s
  • Crow Familiar bleed damage reduced from 2.7% to 2.2%
Crow Familiar

Crow Familiar

  • Crow Familiar damage increased from 37 to 40
  • Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • Crow Familiar T2 now also increase bleed damage by +0.5%
  • Crow Familiar T3 now also increases debuff duration by 2s
  • Assassinate while scoped no longer un-scopes when using items
Assassinate

Assassinate

  • Assassinate now has a 4s buffer on impact for bonus credit
  • Assassinate while scoped now plays a sound for you when the it is fully charged
  • Assassinate weapon damage bonus increased from 5% to 6%
Viscous

Viscous

  • Splatter bounces once by default
Splatter

Splatter

  • Splatter cooldown reduced from 30s to 26
  • Splatter spirit scaling reduced from 1.77 to 0.8
  • Splatter ground effect now increases slide distance by 60% for you and your allies
  • Splatter multiple hit damage value reduced from 50% to 50/38/26%
Splatter

Splatter

  • Splatter T1 radius increased from +1m to +2m
  • Splatter T2 cooldown increased from -12s to -14s
  • Splatter T3 spirit scaling increased from +0.4 to +1.3
  • Splatter T3 still adds 2 bounces
The Cube

The Cube

  • The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
  • The Cube healing spirit scaling increased from 0.14 to 0.3
  • The Cube T3 increased from -21s Cooldown to -25s
Puddle Punch

Puddle Punch

  • Puddle Punch now grants +30% Air Control when affecting yourself or allies

Puddle Punch Charge Time

  • Puddle Punch Charge Time increased from 1.5s to 1.7s

Puddle Punch Slow

  • Puddle Punch Slow increased from 15% to 20%
Puddle Punch

Puddle Punch

  • Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
  • Puddle Punch radius reduced from 4.5m to 4m
  • Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Goo Ball

Goo Ball

  • Goo Ball no longer can carry Urn
  • Goo Ball turn rate improved a bit
  • Goo Ball can now use abilities and items (rather than being locked behind T3)
Goo Ball

Goo Ball

  • Goo Ball cooldown increased from 115s to 130s
  • Goo Ball duration increased from 9s to 10s
  • Goo Ball Bullet and Spirit resist reduced from 60% to 35%
Goo Ball

Goo Ball

  • Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
  • Goo Ball T2 reduced from +72 Damage to +70
  • Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
Splatter

Splatter

  • Splatter T3 spirit scaling reduced from 1.3 to 1.1
Puddle Punch

Puddle Punch

  • Puddle Punch scaling reduced from 1.1 to 1.0
Warden

Warden

  • Bullet growth per boon reduced from 0.44 to 0.38
  • Alchemical Flask Weapon Damage reduction reduced from -30% to -25%
Alchemical Flask

Alchemical Flask

  • Alchemical Flask T2 damage increased from +36 to +40
  • Alchemical Flask T2 now also increases Weapon Damage Reduction by -20%
  • Alchemical Flask T2 no longer increases radius by 1m
  • Alchemical Flask T3 cooldown increased from -6.5s to -7s
  • Alchemical Flask T3 now also increases radius by 2m
Willpower

Willpower

  • Willpower duration reduced from 7s to 5s
  • Willpower cooldown reduced from 42s to 40
  • Willpower barrier now scales with spirit power in the base ability (+0.5)
Willpower

Willpower

  • Willpower T2 cooldown from -19s to -22s
  • Willpower T2 now also increases duration by +2s
  • Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"
  • Binding Word cast range reduced from 20m to 15m
Binding Word

Binding Word

  • Binding Word cooldown decreased from 37s to 34s
  • Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • Binding Word T2 now increases trap duration by 0.75s
  • Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"

Last Stand Channeling

  • Last Stand Channeling bullet and spirit resist increased from 30% to 60%
Last Stand

Last Stand

  • Last Stand radius reduced from 13m to 12m
  • Last Stand T1 increased from +3m Radius to +4m
  • Last Stand T3 no longer grants +50% Bullet and Spirit Resist
  • Last Stand T3 duration increased from +2.5s to +3s
  • Last Stand T3 now also grants you Unstoppable while channeling
Wraith

Wraith

  • Card Trick cards now have specific suites with special bonuses.
  • Card Trick base charge count increased from 1 to 2
  • Card Trick base damage reduced from 60 to 45
Card Trick

Card Trick

  • Card Trick spirit scaling reduced from 1.0 to 0.55
  • Card Trick buildup now takes 20% longer
Card Trick

Card Trick

  • Card Trick cooldown reduced from 0.75s to 0.5s
  • Card Trick post cast time reduced from 0.2s to 0.1
Card Trick

Card Trick

  • Card Trick now highlights the card that will be throw next.
  • Card Trick now has unique sounds for each card suite that is summoned.
  • Card Trick T1 increased from "+1 Charges" to "+2 Charges"
  • Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)
  • Fixed Project Mind interaction with stuns
Full Auto

Full Auto

  • Full Auto no longer affects allies (previously gave half fire rate to allies)
  • Full Auto duration no longer scales with Spirit Power
  • Full Auto cooldown reduced from 48s to 45s
  • Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
Full Auto

Full Auto

  • Full Auto T1 increased from -14s Cooldown to -20s
  • Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"
Telekinesis

Telekinesis

  • Telekinesis cooldown increased from 110s to 120s
  • Telekinesis cast range reduced from 20m to 14m
  • Telekinesis cast time increased from 0.1s to 0.3s
Telekinesis

Telekinesis

  • Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage"
  • Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range

Card Trick Spade

  • Card Trick Spade reduced from +70% to +60%

Card Trick Heart

  • Card Trick Heart scaling reduced from 1.25 to 1.0
Card Trick

Card Trick

  • Card Trick T3 Heart scaling increased from 0.5 to 0.75
  • Fixed Card Trick Heart heal doing full value for non-heroes (instead of half)
  • Telekinesis debuff duration reduced from 3s to 2.75s
Yamato

Yamato

  • Power Slash being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • Power Slash base ability now has +60% Bullet Resist while channeling
Power Slash

Power Slash

  • Power Slash cooldown increased from 10.5s to 12s

Power Slash Slash Length

  • Power Slash Slash Length reduced from 25m to 22m
Power Slash

Power Slash

  • Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • Power Slash T3 now also grants +8m Range
  • Flying Strike renamed to Flying Slash
Flying Slash

Flying Slash

  • Flying Slash is now light melee damage rather than spirit
  • Flying Slash slow increased from -30% to -50%
  • Flying Slash cooldown increased from 21s to 36s
  • Flying Slash range increased from 20m to 25m
  • Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
  • Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Crimson Slash

Crimson Slash

  • Crimson Slash cooldown increased from 15s to 16s
  • Crimson Slash Fire Rate reduction increased from -18% to -30%
Crimson Slash

Crimson Slash

  • Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • Crimson Slash T3 increased from -9s Cooldown to -10s
  • Crimson Slash T3 now also increases spirit scaling (+0.6)

Shadow Transformation

  • Shadow Transformation cooldown increased from 110s to 130s
  • Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%

Shadow Transformation

  • Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • Shadow Transformation T2 now also reduces cooldown by 25s
  • Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%

Item Changes

Active Reload

Active Reload

  • You can now reload while already full when carrying this item
Arcane Surge

Arcane Surge

  • Spirit Power increased from +15 to +20
Ballistic Enchantment

Ballistic Enchantment

  • Weapon damage per stack increased from 18% to 20%
  • Range reduced from 30% to 25%
  • Non-hero weapon damage increased from 4% to 5%
Blood Tribute

Blood Tribute

  • No longer has healing reduction
  • Self damage increased from 40 to 50
Bullet Resilience

Bullet Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Cheat Death

Cheat Death

  • No longer reduces movement speed by -2m during the death immunity phase
Colossus

Colossus

  • Active now grants you an additional +30% Melee Damage
Crushing Fists

Crushing Fists

  • Heavy Melee Bonus damage now works with heavy melee abilities
Cursed Relic

Cursed Relic

  • Damage penalty increased from -8% to -10%
Decay

Decay

  • Healing Reduction increased from -45% to -50%
Disarming Hex

Disarming Hex

  • Cooldown reduced from 20s to 16s
Dispel Magic

Dispel Magic

  • Cooldown reduced from 50s to 40s
Diviner's Kevlar

Diviner's Kevlar

  • Cooldown reduced from 64s to 40s
Enduring Speed

Enduring Speed

  • Fixed slow resistance interaction with dash slows
Ethereal Shift

Ethereal Shift

  • Cooldown reduced from 45s to 35s
Express Shot

Express Shot

  • Ammo consumed changed from -30% to 2 Ammo
Extended Magazine

Extended Magazine

  • Weapon Damage increased from +6% to +8%
Extra Health

Extra Health

  • Increased from 185 to 210
Fortitude

Fortitude

  • Time to regen reduced from 13s to 10s
Frenzy

Frenzy

  • Base Fire Rate increased from 8% to 10%
  • Base Spirit Resist increased from 10% to 15%
  • Conditional Fire Rate reduced from 28% to 25%
  • Conditional Spirit Resist reduced from 30% to 20%
High-Velocity Rounds

High-Velocity Rounds

  • No longer grants +5% Fire Rate
  • Now grants +8% Weapon Damage
  • Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
Hunter's Aura

Hunter's Aura

  • Solo hero multiplier reduced from 3x to 2x
  • Bullet Resist Reduction increased from -8% to -10%
  • Fire Rate Reduction increased from -11% to -14%
Inhibitor

Inhibitor

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%
Knockdown

Knockdown

  • Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
Lifestrike

Lifestrike

  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
Long Range

Long Range

  • Fall-off Range increased from +4% to +8%
Magic Carpet

Magic Carpet

  • Duration increased from 8s to 12s
  • Bonus health increased from 75 to 125
Majestic Leap

Majestic Leap

  • Barrier increased from 140 to 200
Melee Charge

Melee Charge

  • Heavy Melee Bonus damage now works with heavy melee abilities
Mystic Regeneration

Mystic Regeneration

  • Health bonus increased from +40 to +50
  • Duration increased from 5s to 6s
Mystic Shot

Mystic Shot

  • Damage spirit scaling increased from 0.8 to 1.0
Opening Rounds

Opening Rounds

  • Spirit Power increased from +8 to +10
  • Weapon Damage increased from +40% to +45%
Radiant Regeneration

Radiant Regeneration

  • Health bonus increased from +65 to +90
  • Duration increased from 5s to 6s
  • Healing on Ability Cast boon scaling increased from 1.5 to 2.0
Restorative Locket

Restorative Locket

  • Range increased from 30m to 35m
  • Max stamina regen increased from 3 to 4
  • Now always restores at least 1 stamina
Return Fire

Return Fire

  • Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots)
  • Bullet Damage Returned reduced from 60% to 50%
Rusted Barrel

Rusted Barrel

  • Cooldown reduced from 20s to 16s
Silence Wave

Silence Wave

  • Damage spirit scaling increased from 0.6 to 1.0
  • Cooldown reduced from 35s to 30s
Siphon Bullets

Siphon Bullets

  • Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
Slowing Hex

Slowing Hex

  • Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Projectile speed increased from 53m/s to 80m/s
  • Cooldown reduced from 30s to 27s
Spellbreaker

Spellbreaker

  • High instant damage reduction reduced from -75% to -65%
Spirit Rend

Spirit Rend

  • Cooldown reduced from 2.2s to 2s
  • Spirit Lifesteal increased from 8% to 12%
Spirit Resilience

Spirit Resilience

  • Low Health threshold increased from 40% to 50%
  • Low Health resistance reduced from 22% to 15%
Spirit Sap

Spirit Sap

  • Spirit Power loss increased from -24 to -30
  • Cooldown reduced from 32s to 18s
Spirit Shredder Bullets

Spirit Shredder Bullets

  • Spirit Lifesteal increased from 8% to 12%
Spiritual Overflow

Spiritual Overflow

  • Spirit Power increased from 30 to 40
  • Now grants +20% Duration instead of +12% CD Reduction
Split Shot

Split Shot

  • Cooldown reduced from 32s to 24s
  • Now supports custom count and angles per hero
  • Enabled for Celeste (3 at 70 degrees)
Stalker

Stalker

  • No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
Suppressor

Suppressor

  • Debuff duration increased from 4s to 5s
Swift Striker

Swift Striker

  • Fire Rate increased from 18% to 20%
Tankbuster

Tankbuster

  • Current Health Bonus Damage increased from 7.5% to 8%
Torment Pulse

Torment Pulse

  • Damage spirit scaling reduced from 0.28 to 0.25
  • No longer hits sleeping enemies to avoid waking them up
  • Pulse Damage reduced from 27+0.25 to 25+0.23
Trophy Collector

Trophy Collector

  • Souls per minute increased from 22 to 25
Vortex Web

Vortex Web

  • Now has a unit target option where it will vacuum enemies around that target
Weakening Headshot

Weakening Headshot

  • Bonus health increased from +50 to +60
Weapon Shielding

Weapon Shielding

  • Damage threshold increased from 150 to 250
  • Cooldown reduced from 45s to 35s
Weighted Shots

Weighted Shots

  • Now builds from Slowing Bullets. Has Slowing Bullets passive
  • No longer grants +16% Spirit Resist
  • Now grants -0.5m Move Speed
  • No longer grants -30% Bullet Velocity
  • Debuff Resist increased from 16% to 18%
  • Weapon Damage increased from 35% to 40%
  • Stamina Reduction reduced from -20% to -14%