patch ID:102822
YO
By Yoshi at 28 heroes 39 items
General Changes
- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
- Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- Added Dash Speed to the Vitality stat screen
- Debuff Remover: Now renamed to Dispel Magic
- Curse: Renamed Curse to Cursed Relic
- Curse: No longer grants +15% Weapon Damage
- Curse: While holding this item you have a -8% Total Damage Penalty
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Legendary items drop rates increased very slightly
- Ultimates initial cooldown increased by 5s
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
- Enhanced Unstable Concoction: Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- Enhanced Unstable Concoction: No longer increases duration or cooldown
- Curse: Duration reduced from 3.25s to 2.75s
- Street Brawl: Healing in base is now 2x faster
- Street Brawl: Randoming bonus reroll now also affects round 3
- Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s
- Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s
- Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
- Shrines HP reduced by 10%
- Improved blue zipline attach speed and fixed various bugs
- Street Brawl: There is now a global time slow when the round ends
- Street Brawl: You can now move around in the spawn area after buying phase ends
- Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources
Hero Changes
Abrams
Apollo
Bebop
Billy
Calico
Celeste
Drifter
Dynamo
Graves
Grey Talon
Holliday
Ivy
Kelvin
Lash
McGinnis
Mina
Mirage
Paige
Rem
Seven
Shiv
Silver
Venator
Victor
Vindicta
Viscous
Vyper
Warden
Abrams
- Gun Falloff range reduced from 20m-46m to 17m-40m
- Bullet damage growth reduced from +0.154 to +0.13
Siphon Life
- Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
- Fixed Shoulder Charge T1 triggering from non-heroes
Seismic Impact
- Seismic Impact damage increased from 55 to 75
- Seismic Impact stun duration increased from 1.5s to 1.6s
- Improved collision consistency with Seismic Impact
Apollo
- Bullet damage growth increased from 0.6 to 0.75
Flawless Advance
- Flawless Advance T2 now also increases bullet resist while performing the hold/lunge
- Fixed Slowing Hex not preventing Disengaging Sigil
Riposte On Pummel Hit
- Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
- Flawless Advance hit radius reduced by ~10%
Flawless Advance Base Hold Damage
- Flawless Advance Base Hold Damage reduced from 30 to 25
- Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
Flawless Advance Max Hold Damage
- Flawless Advance Max Hold Damage reduced from 45 to 40
- Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
Flawless Advance Perfect Damage
- Flawless Advance Perfect Damage reduced from 75 to 65
- Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
Flawless Advance
- Flawless Advance T3 reduced from +75 Perfect Damage to +65
- Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
- Flawless Advance T1 heal on hit reduced from 35 to 30
Itani Lo Sahn
- Itani Lo Sahn now goes on cooldown when interrupted
- Fixed Itani Lo Sahn hitting targets behind him
- Itani Lo Sahn base damage reduced from 250 to 225
Itani Lo Sahn
- Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6
Bebop
Exploding Uppercut
- Exploding Uppercut T3 no longer grants +100% Ammo
- Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
- Fixed some bugs with Sticky Bomb tooltip
- Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
Sticky Bomb
- Sticky Bomb now drops on the ground and continues counting down when dispelled
- Sticky Bomb can no longer be selfcast
Sticky Bomb
- Sticky Bomb T2 increased from +70 Damage to +75
Hyperbeam
- Hyperbeam duration reduced from 11s to 7s
- Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
Sticky Bomb
- Sticky Bomb T3 duration increased from 3s to 5s
- Sticky Bomb T3 now grants +20% Fire Rate
Uppercut
- Uppercut T3 heal reduced from 20% Missing Health to 17%
- Sticky Bomb fuse timer increased from 3.0 to 3.5
Sticky Bomb
- Sticky Bomb radius reduced from 12m to 10m
- Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
Billy
- Bullet damage growth reduced from 0.18 to 0.165
Blasted Amp
- Blasted Amp increased from 9% to 10%
Blasted Melee Bonus Health
- Blasted Melee Bonus Health reduced from 80 to 70
- Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang
- Chain Gang damage reduced from 150 to 120
- Chain Gang now always goes on full cooldown after interruption
Calico
- Return to Shadows cooldown reduced from 90s to 60s
Celeste
- Now has a base -6% Bullet Resistance
- Base damage reduced from 29 to 25
Light Eater Spirit Lifesteal
- Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
Light Eater
- Light Eater now respects line of sight
- Dazzling Trick explosion radius reduced from 15m to 14m
Radiant Daggers
- Radiant Daggers damage reduced from 65 to 60
- Radiant Daggers spirit scaling reduced from 0.49 to 0.42
Shining Wonder
- Shining Wonder damage reduced from 115 to 105
- Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
Air Acceleration
- Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
- Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
Light Eater
- Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction
- Radiant Daggers base damage reduced from 60 to 55
Radiant Daggers CD
- Radiant Daggers CD increased by 3s (moved to T2)
- Shining Wonder bounce speed reduced a bit
- Shining Wonder air glide now falls faster after a short period
Drifter
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 25m to 20m
Stalker's Mark
- Stalker's Mark T3 now also increases duration by 2s
- Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Eternal Night
- Eternal Night cooldown reduced from 130s to 120s
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 20m to 10m
Dynamo
Rejuvenating Aurora
- Rejuvenating Aurora T3 reduced from 2.5% to 2% (was previously being reduced)
Singularity
- Singularity max HP damage reduced from 1.5% to 1%
Graves
Borrowed Decree
- Borrowed Decree duration reduced by 30%
- Borrowed Decree ghoul damage reduced by 30%
- Jar of Dead overall damage reduced by 18%
- Jar of Dead distances deadheads bounce off enemies is reduced
- Jar of Dead deadheads now die a little faster to damage
Borrowed Decree
- Borrowed Decree T3 changed from 5% Max HP to 5% Current HP
- Fixed her weapon not working with Close Quarters & Point Blank
- Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
- Reduced gun range from 18m to 16m
- Increase base move speed from 6.6 to 7.0m
- Jar of Dead initial charges from 1 to 2
- Jar of Dead initial attacks more staggered, rather than all at once
- Jar of Dead pickup range for death from 10m to 18m
- Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage
Borrowed Decree
- Borrowed Decree cooldown increased from 110s to 120s
- Base damage from 4.2 to 4.0
- Max attack range increased from 16m to 17m
Grasping Hands
- Grasping Hands width reduced from 20m to 14m
- Grasping Hands duration reduced from 7s to 5s
- Grasping Hands damage spirit scaling 1.3 to 1.9
- Jar of Dead max duration reduced from 15s to 10s
- Jar of Dead damage increased from 16 to 20
- Borrowed Decree spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
Borrowed Decree
- Borrowed Decree duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
Grey Talon
- Rain of Arrows air speed from 3.8 to 4.1
- Spirit Snare lifetime increased from 20s to 22s
Guided Owl
- Guided Owl cooldown reduced from 120s to 110s
- Guided Owl spirit power per kill increased from 8 to 10
Holliday
Crackshot Spirit Scaling
- Crackshot Spirit Scaling increased from 1.1 to 2.5
Bounce Pad
- Bounce Pad cooldown reduced by 20s
Ivy
- No longer has reduced melee damage
Air Drop
- Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
Ice Path
- Ice Path T2 increased from -15s Cooldown to -17s
- Ice Path T3 max spirit increased from 75 to 90
- Ice Path T3 duration increased from 8s to 9s
Frozen Shelter
- Frozen Shelter duration increased from 5s to 5.25s
Lash
- Ground Strike rotation is restricted to 90 degrees rather than 360
- Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Grapple
- Grapple T1 reduced from -19s Cooldown to -17s
Flog
- Flog damage spirit scaling reduced from 1.1 to 0.85
- Death Slam throw distance reduced by 30%
Ground Strike
- Ground Strike damage reduced by 10%
McGinnis
Mini Turret
- Mini Turret cooldown increased from 18s to 26s
- Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Mina
- Move speed reduced from 6.6 to 6.5
- Stamina cooldown increased from 3.6s to 3.9s
Rake Heal
- Rake Heal spirit scaling reduced from 0.5 to 0.43
Love Bites
- Love Bites bonus damage spirit power scaling reduced from 1.7 to 1.6
- Love Bites T3 reduced from -2 Stamina to -1
Mirage
Traveler Cooldown
- Traveler Cooldown reduced from 155s to 60s
Paige
- Defend and Fight barrier reduced from 150 to 125
Captivating Read
- Captivating Read damage reduced from 120 to 90
Rem
- Pillow Toss Cooldown On Pillow Hit from -4s to -5s
Tag Along
- Tag Along T2 Item and Barrier effectiveness increase from 20% to 25%
Lil Helpers
- Lil Helpers T2 increased from +1m Move Speed to +1.5
Naptime
- Naptime T3 increased from -40s Cooldown to -55s
Light Melee
- Light Melee damage increased by 15%
- Pillow Toss time between charges reduced from 12s to 10s
Pillow Toss
- Pillow Toss T2 now also grants +2m Radius
- Pillow Toss T3 no longer grants +2m Radius
- Pillow Toss T3 now also grants +1 Charge
- Lil Helpers souls gained on troopers when no nearby allies are around increased from 50% to 100%
- Lil Helpers troopers now grants +20% Bonus Bounty to the killer
- Lil Helpers following trooper heal reduced from 14/s to 10/s
- Lil Helpers following trooper heal spirit scaling increased from 0.1 to 0.125
- Lil Helpers trooper resistance reduced from 35% to 30%
Lil Helpers
- Lil Helpers T3 increased from +15% Resistance to +20%
- Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
Naptime
- Naptime T3 increased from -55s Cooldown to -65s
Seven
Storm Cloud
- Storm Cloud damage reduced by 25%
Shiv
- Serrated Knives impact damage spirit ratio reduced from 0.558 to 0.25
- Health growth per boon reduced from 48 to 45
- Serrated Knives overall damage reduced by 12%
Silver
- Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
- Increase base magazine size from 5 to 6
- Increase base regen from 2 to 2.5
Slam Fire Cooldown
- Slam Fire Cooldown increased from 20s to 22s
Slam Fire
- Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage
- Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown
- Slam Fire T3 reduced from 10% Current Health to 8%
Boot Kick
- Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage
Entangling Bola
- Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
- Lycan Curse increase attack range from 5.5m to 6.0m
Lycan Curse Headshot Resistance
- Lycan Curse Headshot Resistance reduced from -35% to -20%
- Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
- Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
- Lycan Curse requires more damage to transform later in the game
- Lycan Curse Cooldown from 22s to 35s
- Lycan Curse base health bonus from 350 to 100
- Lycan Curse movespeed bonus from +3m to +2m
- Go for the Throat Missing Health Damage reduced from 8% to 6%
- Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
- Go For The Throat Cooldown from 5s to 6.5s
- Base health increased from 725 to 800
Falloff
- Falloff range changed from 16m-46m to 20m-46m
Ammo
- Ammo increased from 6 to 7
Boot Kick
- Boot Kick spirit scaling increased from 1 to 2
Entangling Bola
- Entangling Bola spirit scaling increased from 1 to 1.6
Go For The Throat
- Go For The Throat range increased from 7m to 7.5m
- Lycan Curse buildup rate improved a bit
- Lycan Curse resist reduced from 20% to 14% (T1 from 15% to 14%)
Venator
- Health increased from 720 to 750
Consecrating Grenade
- Consecrating Grenade T2 now also increases debuff duration by +1s
Gutshot
- Gutshot cooldown reduced from 26s to 23s
- Gutshot added tooltip for wall stun distance.
- Gutshot fixed wall stun distance not scaling with ability range
Gutshot
- Gutshot increased wall stun distance from 6.5m to 7m
- Gutshot on wall hit bonus damage scaling increased from 0.4 to 0.9
Gutshot
- Gutshot T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
Hex Lined Snap Trap
- Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
- Hex-Lined Snap Trap clarified tooltip
- Hex-Lined Snap Trap spirit scaling increased from 1.6 to 2.2
- Hex-Lined Snap Trap reveal duration increased from 5s to 6s
- Hex-Lined Snap Trap cooldown reduced from 30s to 25s
- Hex-Lined Snap Trap T2 reduced from -12s to -8s
- Hex-Lined Snap Trap T3 increased from 20% to 25%
Ira Domini
- Ira Domini reduced weapon damage scaling from 1.7 to 1.5
- Ira Domini now has a laser visual & sound effect where Venator is aiming
- Ira Domini T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
Victor
- Aura of Suffering spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Vindicta
Stake Tether Length
- Stake Tether Length no longer increases when Capture Radius increases
Assassinate
- Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls
- Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Viscous
- Spirit per boon increased from 1.1 to 1.3
- Bullet damage per boon reduced from +0.5 to +0.36
The Cube
- The Cube T3 no longer removes ult debuffs
- Puddle Punch displacement duration reduced from 1s to 0.8s
Vyper
Lethal Venom Max Venom
- Lethal Venom Max Venom damage reduced from 165 to 140
Lethal Venom Max Damage
- Lethal Venom Max Damage now happens at 30% HP instead of 25%
Lethal Venom
- Lethal Venom cooldown increased from 20s to 24s
- Lethal Venom T2 now also reduces cooldown by 8s
Screwjab Dagger
- Screwjab Dagger T3 increased from 40% Charge Cooldown to 55%
Petrifying Bola
- Petrifying Bola damage increased from 45/165 to 50/180
Warden
- Bullet damage growth reduced from 0.47 to 0.44
Last Stand
- Last Stand healing reduced by 25%
Item Changes
Alchemical Fire
Arctic Blast
Bullet Resilience
Bullet Resist Shredder
Capacitor
Cold Front
Debuff Reducer
Dispel Magic
Echo Shard
Extra Regen
Fury Trance
Glass Cannon
Healing Booster
Healing Tempo
Hollow Point
Inhibitor
Intensifying Magazine
Kinetic Dash
Lifestrike
Lightning Scroll
Lucky Shot
Melee Lifesteal
Mercurial Magnum
Metal Skin
Mystic Regeneration
Mystic Reverb
Mystic Slow
Prism Blast
Quicksilver Reload
Radiant Regeneration
Rapid Recharge
Restorative Locket
Silence Wave
Slowing Bullets
Spellbreaker
Spirit Burn
Spirit Resilience
Stamina Mastery
Unstoppable
Alchemical Fire
- Bullet Resist Reduction reduced from -8% to -7%
- Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
- Damage reduced by 30%
Arctic Blast
- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s
Bullet Resilience
- Low HP threshold increased from 30% to 35% health
- Health Threshold trigger from 35% to 40% HP
- Threshold Bullet Resistance bonus reduced from 30% to 22%
Bullet Resist Shredder
- Bullet Resistance increased from 7% to 8%
- Bullet Resist Reduction reduced from -12% to -10%
Capacitor
- Debuff duration reduced from 4s to 3s
- Cooldown reduced from 50s to 40s
Cold Front
- Vertical hitbox increased from 2.5m to 3.5m
- Spread duration increased from 0.5s to 0.6s
Debuff Reducer
- Debuff Resistance increased from 20% to 25%
- No longer grants +50 Health
Dispel Magic
- No longer builds from Debuff Reducer
- No longer grants +30% Debuff Resistance
- Now grants +14% Spirit Resistance
- No longer grants +100 HP
- Move Speed bonus reduced from 2.25 to 2
- Spirit Resist increased from 14% to 16%
Echo Shard
- Removed cast time
Extra Regen
- Now provides +1 Out of Combat Regen
Fury Trance
- Bullet Lifesteal reduced from 22% to 18%
- Fire Rate reduced from 35% to 30%
Glass Cannon
- Max Health penalty increased from -13% to -15%
Healing Booster
- Now provides +1 Out of Combat Regen
Healing Tempo
- Now provides +4 Out of Combat Regen
Hollow Point
- Bullet Resist Reduction reduced from -12% to -9%
Inhibitor
- Weapon Damage increased from 15% to 22%
- Bonus Health increased from 125 to 150
Intensifying Magazine
- Time for Max Damage reduced from 3s to 2.5s
Kinetic Dash
- Bonus ammo no longer scales with % increase
Lifestrike
- Light Melee cooldown penalty reduced from 2x to 1.5x
Lightning Scroll
- Dash distance increased from -10% to -12%
Lucky Shot
- Ammo reduced from +40% to +30%
- Crit reduced from 110% to 100%
Melee Lifesteal
- Light Melee cooldown penalty reduced from 2x to 1.5x
Mercurial Magnum
- Bonus damage now has spirit scaling (0.16)
Metal Skin
- Cooldown increased from 20s to 24s
Mystic Regeneration
- Now provides +40 Health
Mystic Reverb
- Spirit Lifesteal reduced from 15% to 10%
- Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
- Imbued Lifesteal from 30% to 27%
Mystic Slow
- Dash distance increased from -10% to -12%
Prism Blast
- DPS reduced from 300 to 270
Quicksilver Reload
- Bonus damage now has spirit scaling (0.16)
Radiant Regeneration
- Now provides +65 Health
Rapid Recharge
- Bonus Spirit Power for Charged Abilities reduced from +16 to +10
- Time between charges reduced from +50% to +30%
- Now reduces cooldown on charged abilities by 14%
Restorative Locket
- Cooldown reduced from 30s to 20s
- Changed from +6% Spirit Resist to +8%
- Changed to self cast only
- Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Silence Wave
- Spirit damage scaling increased from 0.3 to 0.6
Slowing Bullets
- No longer provides Fire Rate
- Now provides +15% Weapon Damage
- Dash Distance reduction increased from -20% to -25%
- Minor improvement in buildup rate
Spellbreaker
- Now builds out of Debuff Reducer
- Spirit Resistance reduced from 25% to 18%
Spirit Burn
- Burn DPS now scales with spirit power (0.05)
Spirit Resilience
- Low HP threshold increased from 30% to 35% health
- Health Threshold trigger from 35% to 40% HP
- Threshold Spirit Resistance bonus reduced from 30% to 22%
Stamina Mastery
- Air Dash distance reduced from 30% to 23%
- Stamina recovery reduced from 20% to 18%
Unstoppable
- Bonus Health increased from +75 to +125
- Debuff Resistance increased from 20% to 25%