October 5th, 2025

6:05 PM





Victor

Aura of Suffering
- Self damage reduced from 80% to 70%80% to 70%
- Radius reduced from 8m to 7.7m
- MinDPS, MaxDPS and spirit scaling increased by ~5-6%

Jumpstart
- Duration increased from 4s to 4.5s

Shocking Reanimation
- Radius increased from 12m to 13m
October 3rd, 2025

8:56 PM




- Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)

Victor

Pain Battery
- T3 heal reduced from 20% to 18%20% to 18%

Jumpstart
- Cooldown increased from 22s to 23s

Aura of Suffering
- Self damage can no longer be reduced by spirit resistance (same as Jumpstart)
- Self damage reduced from 85% to 80%85% to 80%
October 2nd, 2025

8:03 PM






































- Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
- Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
- Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
- Reduced shooting lock-out period when jumping from 0.15s to 0.0s
- Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
- Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
- Reduced corner boosting velocity by 20%
- Mid Boss base HP increased from 12500 to 13000
- Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
- Rejuv bonus HP reduced from 15% to 10%
- 2nd Midboss rejuv credits reduced from 4 to 3
- Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
- Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
- Neutral Shop no longer gets disabled if an enemy is nearby
- Distance to attack Walkers reduced from 35m to 34m
- Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
- Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

Abrams

Siphon Life
- Damage and spirit scaling reduced by 10%
- Heal ratio increased by 10%

Shoulder Charge
- T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)

Billy

Blasted
- T1 movespeed increased from +1.75 to +2.25m
- Add footsteps to Billy's out of combat run animations
- Base move speed reduced from 7.3 to 7.1

Calico

Gloom Bombs
- Radius increased from 2.5m to 3m

Ava
- Duration increased from 14s to 16s

Leaping Slash
- Height increased from 1.5m to 2.5m

Return to Shadows
- Cooldown reduced from 100s to 90s
- Radius increased from 7m to 7.5m
- Base bullet damage increased from 1.9 to 2.0

Drifter

Stalker's Mark
- New sound added for teleport precast
- Replaced temp whizby sound with an updated version
- Ambush cast delay increased from 0.0s to 0.35s

Dynamo

Kinetic Pulse
- Height increased from 0.7m to 1.0m

Rejuvenating Aurora
- Spirit scaling per level increased from 0.372 to 0.40.372 to 0.4

Grey Talon

Charged Shot
- Spirit scaling reduced from 1.11 to 1.01.11 to 1.0
- T3 spirit scaling reduced from 1.11 to 1.01.11 to 1.0

Rain of Arrows
- No longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy

Kudzu Bomb
- DPS reduced from 55 to 5055 to 50
- T3 DPS reduced from +46 to +40

Stone Form
- Damage spirit scaling increased from 1.0 to 1.51.0 to 1.5

Air Drop
- No longer grants allied bullet resistance (still grants barrier on drop)
- Bullet damage growth reduced from 0.15 to 0.11
- Spirit scaling per boon increased from 1.1 to 1.2

Kelvin
- Base bullet damage reduced from 18.9 to 17.8
- Clip size reduced from 15 to 14
- Spirit Power per boon increased from 1.1 to 1.3

Lady Geist

Essence Bomb
- Spirit scaling increased from 1.07 to 1.221.07 to 1.22

Lash

Ground Strike
- Range reduced from 11m to 10m
- Cooldown increased from 19s to 21s
- Damage reduced from 70 to 6070 to 60

Mina

Rake
- Now passively lets you float in the air with the umbrella for up to 2.5s with right click
- Heal spirit scale reduced from 1.5 t1.5 to 0.5
- T2 now also increases heal spirit scale by 1.0
- T3 damage increased from 6% to6% to 7%

Sanguine Retreat
- Cooldown increased from 27s to 30s

Nox Nostra
- Now has 50% reduction in damage against objectives
- Reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
- New heavy melee animation

Mirage

Djinn's Mark
- Is now affected by cooldown reduction

Mo & Krill

Burrow
- Bullet resistance reduced from 80% to 80% to 60%

Combo
- Duration reduced from 2.5s to 2.4s
- T2 duration reduced from 0.75s to 0.7s
- Bullet damage growth per boon increased from 0.063 to 0.07

Paige

Captivating Read
- Reduced cooldown from 30s to 25s
- Moved the UI element to the bottom of the screen so it's more noticeable when you get hit
- Radius increased from 7m to 7.5m

Conjure Dragon
- Now properly applies burning effect below the dragon if the dragon is far off the ground

Rallying Charge
- Damage reduced from 150 (+1.2) to 125 (+1.0)
- Healing reduced from 150 (+2) to 125 (+1.6)
- Both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
- Increased horse speed from 1700 to 20001700 to 2000
- Reduced knock-up speed from 800 to 600800 to 600
- Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
- Bullet projectile speed increased by 15%
- Bullet damage growth per boon reduced from 0.8 to 0.66
- Defend and Fight! duration increased from 5s to 7s
- Defend and Fight! cooldown increased from 26s to 30s

Seven

Static Charge
- T2 reduced from +8m to +7m

Power Surge
- Spirit power scaling reduced by 10%

Storm Cloud
- ’s Lightning Strike damage reduced from 90 to 7590 to 75
- ’s Lightning Strike spirit power reduced from 1.4 to 0.51.4 to 0.5

Victor

Pain Battery
- Fixed the bolts hitting world geometry more often than intended
- Damage required to charge up reduced from 50% max health to 40%

Aura of Suffering
- Reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and o0.25 to 0.22m damage from 1.25 to 1.11.25 to 1.1
- Self damage reduced from 100% to 85%100% to 85%

Shocking Reanimation
- Increased stun duration from 1s to 1.5s
- Damage spirit scaling increased from 1.8 to 2.01.8 to 2.0
- T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
- T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
- Improved hit detection
- Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
- Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta

Flight
- Duration increased from 13s to 15s
- T2 increased from 7s to 8s
- Spirit damage scaling increased from 0.19 to0.19 to 0.22

Assassinate
- Bonus damage spirit scaling increased from 1.4 to 1.71.4 to 1.7
- Cooldown reduced from 60s to 50s
- Base bullet damage increased from 11.4 to 11.8

Viscous

Splatter
- Damage reduced from 80 to 7080 to 70
- T1 increased from -5.75s to -6s
- Alt fire base damage reduced from 48 to 42
- Alt fire damage growth increased from 1.25 to 1.6

Vyper

Screwjab Dagger
- Has been reworked
- Now stacks in both damage and slows the more daggers you hit against the same target
- Is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
- Damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
- Has a max stack of 3 (shows in overhead)
- Slow changed from 50% to 35% + 15%50% to 35%
- Slow duration increased from 1s to 2s
- Cooldown increased from 9s to 10s
- T1 changed from -4s Cooldown to +1 Charge
- T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
- T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
- Projectile speed increased from 3500 to 42003500 to 4200
- Updated sfx
- Added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.

Lethal Venom
- Can now be cast on non-trooper enemies (neutrals and objectives)
- T3 upgrade can now trigger on all enemies, including troopers
- T3 build-up per shot reduced from 5 to 4.5 (a n5 to 4.5

Slither
- Is no longer leveled up by default at the start of the game
- T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
- Now leaves a green trail

Warden

Last Stand
- DPS spirit scaling reduced from 1.45 to 1.31.45 to 1.3
- Fire rate spirit scaling increased from 0.22 to 0.25

Wraith

Card Trick
- Delay reduced from 0.75 to 0.70.75 to 0.7
- Base bullet damage increased from 5.115 to 5.4
- Bullet damage growth per boon reduced from 0.175 to 0.155

Headshot Booster
- Damage reduced from 50 to 45
Backstabber
- Cooldown increased from 5s to 6s

Mystic Shot
- Damage reduced from 60 to 55
Cultist Sacrifice
- Fire Rate reduced from 10% to 8%
- Health boon scaling reduced from 7 to 4
- Health reduced from 100 to 75
- Cooldown increased from 250s to 260s

Spirit Rend
- Debuff duration increased from 7s to 8s
- Cooldown reduced from 2.5s to 2.25s

Toxic Bullets
- Burn increased from 2.1% to 2.2%
Blood Tribute
- Heal reduction reduced from -40% to -30%

Tesla Bullets
- Fixed proc rate being improved with general cooldown reduction

Capacitor
- Fixed proc rate being improved with general cooldown reduction

Shadow Weave
- Spotted radius reduced from 26m to 20m

Spiritual Overflow
- No longer grants +20% Ability Duration on proc
- Now grants +20% Cooldown Reduction on proc

Extra Health
- Bonus Health increased from 175 to 185

Sprint Boots
- Sprint increased from 2 to 2.25 (affects upgrades)
Rebuttal
- Now grants +18% Melee Resistance

Spirit Lifesteal
- Now provides +6 Spirit Power

Restorative Locket
- Boon scaling increased from 0.3 to 0.4

Weapon Shielding
- Damage Threshold reduced from 175 to 150
- Movespeed increased from 1.5 to 1.75

Spirit Shielding
- Movespeed increased from 1.5 to 1.75

Reactive Barrier
- Cooldown increased from 22s to 24s

Veil Walker
- Heal reduced from 150 to 85
- Heal scale per boon increased from 4 to 6
- Cooldown increased from 12s to 15s
- Reveal on damage duration increased from 0.25s to 0.5s
- Initial invis fade duration increased from 0s to 0.25s
- Reveal on spotted duration increased from 0.25s to 1.25s
Counterspell
- Parry duration reduced from 0.9s to 0.8s

Majestic Leap
- Barrier reduced from 350 to 140
- Barrier now scales with Boons (10 scaling)

Rescue Beam
- Cast range increased from 28m to 32m

Fury Trance
- Cooldown increased from 16s to 18s

Spirit Resilience
- Spirit Resistance increased from 25% to 30%

Cheat Death
- Damage output reduction reduced from -70% to -60%
- Healing reduction reduced from -70% to -60%

Inhibitor
- Buildup rate increased (now matches Slowing Bullets buildup rate)
- No longer limited to hero only targets

Unstoppable
- Duration increased from 5s to 5.5s

Colossus
- Active resist increased from 30% to 35%
- Radius increased from 12m to 14m
Spellbreaker
- Threshold increased from 150 to 175

Rusted Barrel
- Cast range increased from 28m to 32m
- Bullet Resistance reduction increased from -6% to -8%

Mystic Burst
- Cooldown increased from 12s to 14s

Quicksilver Reload
- Bonus damage reduced from 55 to 44

Cold Front
- Bonus damage reduced from 100 to 95
- Cooldown increased from 24s to 25s

Mystic Slow
- Now reduces dash distance by 10% (affects upgrades)

Disarming Hex
- Cast range increased from 23m to 32m

Silence Wave
- Silence duration reduced from 3.25s to 3s

Spirit Snatch
- Melee damage reduced from 10% to 7%

Greater Expansion
- Spirit Resist increased from 8% to 10%

Spirit Burn
- Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Soul Urn
- Carriers now have +30% bullet and +30% spirit Resist
- Movespeed bonus reduced from +7m to +3.5m
- Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Doorman
- Doorway placement has been improved
- Doorway can now be placed through veils again
- Improved performance when placing Doorway
High Velocity Rounds
- Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Cutlist Sacrifice
- Fire Rate boon scaling reduced from 0.8 to 0.7
Diviner’s Kevlar
- Duration increased from 13s to 20s
- Spirit Power increased from +25 to +35
September 4th, 2025

11:33 PM






































- Rejuv only heals the person hitting the crystal
- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Abrams

Infernal Resilience
- Damage regenerated increased from 12% to 13%12% to 13%

Bebop

Exploding Uppercut
- Cooldown reduced from 21s to 19s
- T1 increased from -10.5s to -11s
- Weapon Range growth per boon increased from 1.2 to 1.5
- Bullet damage growth per boon increased from 0.13 to 0.14
- Hyperbeam cooldown reduced from 120s to 105s

Billy

Rising Ram
- Cooldown decreased from 33s to 30s
- Base health from 730 to 740

Calico

Gloom Bombs
- T3 increased from +2 Bombs to +3

Leaping Slash
- Melee damage scaling increased from 1.3 to 1.51.3 to 1.5
- Heal spirit scaling increased from 1.2 to 1.41.2 to 1.4

Ava
- T3 increased from -15s Cooldown to -20s
- T3 increased from +25 Health Regen to +35

Return to Shadows
- Cooldown reduced from 110s to 100s

Drifter

Bloodscent
- T3 Bonus amp damage reduced from +11% to +10%

Rend
- Now causes you to briefly float in the air during the cast time
- Health gain per boon reduced from 41 to 39
- Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from 0.55 to 0.52

Grey Talon

Spirit Snare
- Curse duration increased from 2s to 2.25s
- T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
- Bullet damage growth based on Spirit Power increased from 0.07 to 0.08

Holliday

Powder Keg
- Displacement duration reduced from 1s to 0.4s
- Damage reduced from 90 to 8090 to 80
- T2 damage reduced from 75 to 6575 to 65
- Spirit scaling increased from 1.4 to 1.61.4 to 1.6
- T3 charges reduced from +3 to +2
- T3 now also increases displacement duration by 0.4s
- Base bullet damage reduced from 26 to 22
- Bullet damage growth increased from 1.08 to 1.23

Infernus

Flame Dash
- DPS reduced from 33 to 3033 to 30
- T2 reduced from +37 DPS to +35

Kelvin

Frost Grenade
- Cooldown reduced from 22s to 20s

Mina

Rake
- Heal spirit scaling increased from 1 to 1 to 1.5

Love Bites
- Buildup now takes 1 less shot
- On proc damage increased from 45 to 5545 to 55
- On proc damage spirit scaling increased from 1.5 to 1.71.5 to 1.7

Nox Nostra
- Cooldown reduced from 130s to 115s

Mirage

Fire Scarabs
- T3 increased from +60 Max Health Steal to +70

Mo & Krill

Combo
- Cast range reduced from 5m to 4.75m

Paige
- Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

Paradox
- Bullet damage growth reduced from 0.275 to 0.27

Seven

Power Surge
- T3 spirit power scaling reduced from 0.34 to 0.30.34 to 0.3

Storm Cloud
- DPS spirit scaling reduced from 0.65 to 0.60.65 to 0.6
- Initial radius reduced from 12m to 10m
- Move speed reduced from 6.9 to 6.8
- Incoming crit resistance reduced from -35% to -25%

Shiv

Serrated Knives
- T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS

Slice and Dice
- T3 Max cd reduction from -6s to -8s

Bloodletting
- Cooldown reduced from 25s to 20s
- Incoming damage deferred increased from 25% to 30%25% to 30%
- T3 increased from +35% Damage Cleared to +45%

Sinclair

Vexing Bolt
- Radius reduced from 3.5 to 3.253.5 to 3.25

Spectral Assistant
- Base damage reduced from 18 to 1518 to 15
- Spirit scaling increased from 0.28 to 0.360.28 to 0.36
- T3 increased from +45% Fire Rate to +60%

Rabbit Hex
- T3 increased from +5% Damage Amp to +7%

Audience Participation
- Cooldown reduced from 100s to 85s
- Duration increased from 10s to 12s

Victor

Jumpstart
- Recharge timer increased from 3s to 8s

Aura of Suffering
- Reduced from 9m to 8m
- Cooldown increased from 1s to 2.5s
- Health per boon reduced from 45 to 41

Vindicta

Stake
- No longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
- Duration reduced from 2s to 1.75s
- Slow increased from 30% to30% to 40%

Flight
- Duration increased from 12s to 13s
- Spirit damage increased from 9 to 109 to 10
- T2 increased from +6s to +7s
- T3 increased from +11 Spirit Damage to +14

Crow Familiar
- Debuff duration reduced from 6s to 4s
- Debuff duration spirit scaling reduced from 0.022 to 0.0130.022 to 0.013
- Bleed per second increased from 2.15% to 2.7%2.15% to 2.7%
- T2 reduced from -16s Cooldown to -12s

Viscous
- Alt Fire base damage reduced from 63 to 48
- Alt Fire damage growth increased from 0.45 to 1.25

Vyper

Screwjab Dagger
- Spirit scaling increased from 0.74 to 1.00.74 to 1.0
- Cooldown reduced from 10s to 9s
- T3 increased from +1s Slow Duration to +2s

Lethal Venom
- Cooldown reduced from 26s to 20s

Petrifying Bola
- Range increased from 6m to 8m
- Cooldown reduced from 110s to 90s
- Falloff min range increased from 13m to 15m

Warden

Alchemical Flask
- T2 reduced from +45 to +40

Last Stand
- Spirit scaling reduced from 1.6 to 1.451.6 to 1.45
- Base Sprint speed reduced from 2.5 to 2

Weakening Headshot
- Bullet resistance reduction increased from -12% to -13%
- Debuff duration increased from 10s to 12s
Backstabber
- Cooldown increased from 4s to 5s
- Damage per second reduced from 20 to 17

Long Range
- Now grants +4% Fall Off Range

Sharpshooter
- Sprint increased from 1 to 1.5
Blood Tribute
- Spirit Resistance increased from 8% to 10%
- Active move speed increased from 2 to 2.25

Headhunter
- Bonus Damage boon scaling increased from 3 to 4

Shadow Weave
- Invis Sprint speed increased from +2 to +5

Capacitor
- Now grants +8% Fire Rate
- Projectile speed increased by 20%

Crippling Headshot
- Debuff duration increased from 8s to 12s

Ricochet
- No longer targets zipline targets
Spellslinger
- Buff duration increased from 14 to 18
Rebuttal
- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Weapon Shielding
- Damage requirement reduced from 200 to 175

Return Fire
- Bullet Resistance increased from 6% to 8%

Restorative Locket
- No longer scales with Spirit Power (0.17)
- Now scales with Boons (0.3)

Guardian Ward
- Cast range increased from 35m to 40m

Divine Barrier
- Cast range increased from 35m to 40m

Veil Walker
- Heal per boon increased from 3 to 4
- Duration increased from 6s to 7s

Healing Nova
- Heal per boon increased from 4.4 to 6
- Now grants +6% Ability Range

Metal Skin
- Duration increased from 4s to 5s
Counterspell
- Duration reduced from 1 to 0.9

Trophy Collector
- Out of Combat regen increased from 3.5 to 4
- Souls Per Minute increased from 23 to 25

Cheat Death
- Cooldown reduced from 100s to 90s

Witchmail
- Spirit Power bonus increased from 10 to 14

Siphon Bullets
- Max HP Steal reduced from 55 to 35
- Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s

Inhibitor
- Healing Reduction increased from -30% to -35%
- Debuff duration increased from 4s to 5s

Rusted Barrel
- Cast range increased from 23m to 28m
- Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder
- No longer grants +20% Melee Resistance
- Now grants +7% Bullet Resistance

Cold Front
- Damage reduced from 125 to 100

Quicksilver Reload
- Bonus damage reduced from 60 to 55

Spirit Sap
- Spirit Power Reduction increased from -18 to -24

Silence Wave
- Spirit Power Reduction increased from -18 to -24
- Silence duration reduced from 3.75 to 3.25
- Width increased by 10%

Torment Pulse
- Cooldown reduced from 1.5 to 1.4

Decay
- Cooldown reduced from 36 to 32
- Bleed Damage spirit scaling increased from 0.0038 to 0.0055

Magic Carpet
- Spirit Power increased from +10 to +14
- Speed increased from 6 to 7

Focus Lens
- Now deals damage whenever the debuff is removed rather than only on expire

Escalating Exposure
- Spirit Resistance reduced from 20% to 17%

Spirit Burn
- Ability Range reduced from 10% to 8%
- Proc damage reduced from 120 to 110
Doorman
- Call Bell explosion damage reduced from 70 to 60
- Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
- Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.
August 30th, 2025

12:36 AM










Drifter

Rend
- Spirit scaling reduced from 1.5 t1.5 to 1.4
- T1 reduced from +40 Damage to +35

Eternal Night
- Bonus spirit damage reduced from 9 to 79 to 7
- Bonus spirit damage scaling reduced from 0.25 to 0.20.25 to 0.2
- T1 bonus spirit damage reduced from +11 to +7
- Attack damage no longer procs Lightning Scroll
- Weapon damage at max range reduced from 80% to 60%

Victor

Jumpstart
- Regen spirit scaling reduced from 2 to 1.82 to 1.8
- T3 reduced from -8s Cooldown to -4s

Aura of Suffering
- Self damage increased from 80% to 100%80% to 100%

Shocking Reanimation
- Rebirth health reduced from 100% to 60%100% to 60%
- Cooldown increased from 180s to 190s
- T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
- Attack damage no longer procs Lightning Scroll
- Base regen reduced from 3 to 1.5
August 29th, 2025

12:49 AM

















Billy

Bashdown
- Melee scaling increased from 1x to 1.1x
- Spirit damage reduced from 40 to 35 40 to 35ing reduced from 1.2x to 1.1x
- Impact center is now slightly closer to Billy

Chain Gang
- Will snap slightly faster when target is out of LOS
- Pull consistency improved in complex terrain

Drifter

Rend
- T3 Bullet Lifesteal reduced from 55% t55% to 45%

Bloodscent
- T3 Amplified damage reduced from +13% to +11%
- Weapon damage per boon reduced from 0.693 to 0.55
- Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
- Health per boon reduced from 43 to 41

Mina

Sanguine Retreat
- T3 increased from -7s cooldown to -12s Cooldown

Love Bites
- Cooldown reduced from 8s to 7s
- T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s

Nox Nostra
- Cooldown reduced from 150s to 130s
- Silence duration increased from 1s to 1.25s

Paige
- Fixed some pathfinding issues with Conjure Dragon
Doorman
- Call Bell cooldown increased from 16s to 18s
- Luggage Cart T3 stun reduced duration from 1.5s to 1.2s
August 23rd, 2025

2:02 AM





Billy

Blasted
- Bullet amp increased from 8% to 9%8% to 9%
- Increased base health boost from 75 to 8075 to 80uced T3 health boost from +65 to +50
- Reduced health boost spirit scaling from 0.9x to 0.8x
- Base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
- Cooldown reduced from 30s to 27s
- No longer gives bonus health from objectives

Chain Gang
- Time to break LOS increased by 0.1s
- Health regen increased from 2.5 to 3.0
- Health per boon reduced from 44 to 43
August 18th, 2025

8:43 PM
- Deadlock - Six New Heroes - Steam News
- store.steampowered.com
August 8th, 2025

7:07 PM







- Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
- Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
- Buff reduced from +20% max hp to +15%
- Buff reduced from +20% fire rate to +15%
- Dash speed for bucket 3 heroes increased from -15% to -10%

Seven
- Base Sprint speed reduced from 2.0 to 1.0
- Base regen reduced from 1.5 to 1.0
- Base health reduced from 700 to 650

Shiv

Bloodletting
- Cooldown reduced from 45s to 25s
- T1 cooldown increased from -25s to -10s
- T2 increased from +6% Deferred to +10%
- Rage deferred bonus from +14% to +15%
- Deferred damage from +20% to +25%

Vyper

Slither
- T1 slide distance reduced from +25% to +20%
- Gun cycle time increased from 0.063 to 0.07 (a nerf)
- Headshot Crit value reduced from 80% to 70%
- Fixed some issues with hitbox and its size in some areas
August 1st, 2025

6:48 PM

- Rejuv buff duration reduced from 7 minutes to 5 minutes
- Side Walkers +16% HP, Mid Walkers +8% HP
- Tankbuster cooldown increased from 12s to 14s
- Parry bonus damage reduced from 30% to 25%
July 29th, 2025

10:22 PM






































- Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
- Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
- Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
- Slight reduction to the amount of turning you can do while performing a heavy melee
- Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
- Heavy Melee cooldown increased from 0.9s to 1.0s
- Heavy Melee cooldown when missing increased from 0.9s to 1.3s
- Parried stun duration is no longer reduced by debuff resistance
- Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
- Removed the teleporters behind the Walkers
- After 20 minutes, trooper spawn time is reduced from 30s to 25s
- Trooper bounty growth reduced from 1.5 to 1.2
- Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
- Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
- Breakables souls growth per minute reduced from 2.6 to 2.0
- Reduced comeback multipliers a bit
- Neutrals bounty increased by 15% (strong neutrals +25%)
- Medium Neutrals respawn rate increased from 360s to 420s (+17%)
- Strong Neutrals respawn rate increased from 480s to 600s (+25%)
- Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
- Movespeed Slow when shooting reduced from -30% to -25%
- Side Walkers HP increased by 10%
- Objectives no longer have 20-25% Spirit Resistance
- Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
- Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
- Zipline knockoff stun duration reduced from 3s to 2.5s
- Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
- Focus Lens cooldown reduced from 28s to 25s

Bebop

Exploding Uppercut
- T2 reduced from +50% Weapon Damage to +40%
- T2 duration reduced from 12s to 9s

Grapple Arm
- T1 reduced from +25% Weapon Damage to +20%
- T1 duration reduced from 10s to 6s
- No longer has +10% Base Bullet Resistance
- Now has +0.3% Bullet Resistance per Boon

Dynamo

Kinetic Pulse
- Damage height increased from 0.5m to 0.7m

Grey Talon

Spirit Snare
- Curse duration increased from 1.75s to 2s

Guided Owl
- Cooldown reduced from 135s to 120s

Kelvin

Arctic Beam
- T3 no longer bounces off of objectives

Lady Geist

Essence Bomb
- No longer sticks to units
- Cooldown increased from 10.5 to 14.510.5 to 14.5
- Radius increased from 7m to 9m
- T1 changed from "+2m Radius" to "-4s Cooldown"
- Projectile speed increased by 25%

McGinnis

Spectral Wall
- Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
- Change the preview particle
- Now supports Lag Compensation
- Will now erupt where the preview Particle is displaying when manually triggering the Eruption
- Health per boon reduced from 56 to 52
- Turrets health per boon reduced from 12 to 10

Mirage
- Base bullet damage reduced by 10%

Paradox
- Bullet damage scaling increased by 10%


Affliction
- Initial Current HP % damage increased from 10% to 12%10% to 12%

Shiv

Bloodletting
- Duration reduced from 12s to 6s
- Cooldown reduced from 60s to 45s
- Damage clear increased from 30% to 40%30% to 40%
- T1 and T2 swapped
- T3 increased from +20% to +35%
- Rage now only builds up from damaging players
- Rage buildup for all damage types increased by 20% (easier to build up)
- Rage decay duration increased from 9s to 12s

Seven

Power Surge
- T1 and T2 swapped

Storm Cloud
- Cooldown increased from 170s to 180s
- Spirit Power scaling reduced from 0.7 to 0.650.7 to 0.65
- DPS reduced from 95 to 9095 to 90
- T3 reduced from +65 to +60
- Base movement speed reduced from 7.1 to 6.9
- Move Speed spirit scaling reduced from 0.023 to 0.02

Vindicta

Stake
- T3 reduced from +2m to +1m
- Crow T1 bounce no longer bounces off of objectives

Viscous

Puddle Punch
- Cooldown reduced from 30s to 24s
- T3 increased from -11.5s Cooldown to -12s

Warden

Last Stand
- Lifesteal vs non-heroes reduced from 15% to 10%15% to 10%
- Bullet base damage reduced from 17 to 15
- Bullet damage growth increased from 0.38 to 0.44
- DPS reduced from 74 to 70

Wraith
- Bullet damage increased from 4.95 to 5.115
- Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)

Yamato
- Alt Fire base damage reduced from 63.36 to 50
- Alt Fire base damage now grows per boon (+0.7)

Restorative Shot
- Heal from NPC reduced from 20 to 15
- Weapon damage reduced from 8% to 6%

Fleetfoot
- Bullet Resistance reduced from 10% to 6%

Melee Charge
- Bullet Resistance reduced from 10% to 6%

Spirit Shredder Bullets
- Spirit Resist Reduction increased from -7% to -8%

Slowing Bullets
- After buildup is achieved, debuff duration is refreshed rather than starting buildup again

Swift Striker
- Fire Rate increased from 18% to 20%
Express Shot
- Primary weapon damage increased from 165% to 185%

Toxic Bullets
- Damage reduced from 2.5% Max HP to 2.1%
- Now scales with Spirit Power (0.005%)

Berserker
- Bullet Resistance reduced from 16% to 8%
Blood Tribute
- Healing Reduction reduced from -50% to -40%
- Now grants +4 Out of Combat Regen
- Active Move Speed increased from 1.75 to 2

Weighted Shots
- Bullet Velocity reduced from -25% to -30%
- Stamina Recovery reduced from -10% to -20%

Hunter's Aura
- Now grants +1 Sprint

Spirit Rend
- Spirit Resist Reduction increased from -7% to -8%

Crushing Fists
- Bullet Resistance reduced from 20% to 12%
- Heavy Melee Distance reduced from +70% to +60%

Armor Piercing Rounds
- Chance reduced from 60% to 50%

Shadow Weave
- Duration reduced from 25s to 18s
- Cooldown reduced from 40s to 32s
- Now grants +25% Melee Damage on Ambush reveal

Capacitor
- Damage increased from 45 to 50
Spellslinger
- Buff duration increased from 10s to 14s

Guardian Ward
- Cooldown reduced from 45s to 40s

Weapon Shielding
- Barrier reduced from 400 to 325
- Barrier no longer scales with Spirit Power (1.116)
- Barrier now scales with Boons (+4)

Spirit Shielding
- Barrier reduced from 400 to 325
- Barrier no longer scales with Spirit Power (1.116)
- Barrier now scales with Boons (+4)

Return Fire
- Bullet Resistance reduced from 10% to 6%
- Bullet Damage Returned reduced from 60% to 50%
- Spirit Damage return from 30% to 25%

Veil Walker
- Cooldown reduced from 14s to 12s

Metal Skin
- Cooldown reduced from 24s to 20s

Debuff Remover
- Bonus Health reduced from 125 to 100
- Cooldown increased from 45s to 50s

Trophy Collector
- Out of Combat regen increased from 2 to 3.5

Spirit Resilience
- Spirit Resistance reduced from 30% to 25%

Divine Barrier
- Cooldown reduced from 45s to 40s

Cheat Death
- Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

Rusted Barrel
- Now reduces Bullet Resistance by 5%
- Cooldown reduced from 25s to 20s

Suppressor
- Fire Rate reduction reduced from -35% to -30%

Cold Front
- Spirit Resistance reduced from 10% to 6%

Slowing Hex
- Duration increased from 3s to 3.5s

Bullet Resist Shredder
- Bullet Resistance Reduction increased from -12% to -13%

Spirit Sap
- Spirit Power reduction increased from -15 to -18
- Cast Range increased from 30m to 40m
- Bonus Health increased from 50 to 75

Disarming Hex
- Cooldown reduced from 25s to 20s

Surge of Power
- Cooldown increased from 8s to 14s
- Duration increased from 6s to 8s
- Fire Rate increased from 20% to 22%
- Spirit Power increased from 25 to 28

Tankbuster
- Now ignores enemy Spirit Resistance
- Damage reduced from 6% to 5%

Decay
- Damage increased from 2.4% to 2.6%

Scourge
- Projectile speed increased from 800 to 1600

Vortex Web
- Projectile Speed increased from 1800 to 2400
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following
- +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1
- +5%, Bucket 2: -5%, Bucket 3: -15%.
Bucket 1
- Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2
- Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3
- Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
Sinner's Sacrifice
- Retaliate damage increased from 40 to 60
- Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
The following abilities now do 50% damage to objectives
- Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper
- Walk speed increased from 6.1 to 6.3
- Run speed increased from 11 to 13
July 4th, 2025

8:03 PM





































- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is increased by 25%
- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- Spirit gained from leveling reduced from 1.25 to 1.1
- Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty increased by 15%
- Zip Line after taking Base Guardians in a lane increased from +120% to +140%
- Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
- Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
- Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from 8s to 7s
- Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
- Mid Boss Spirit Resistance from items reduced from 50% to 20%
- Walker Spirit resistance reduced from 30% to 25%
- Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
- Guardian total bounty reduced from 1650 to 1000
- Walker total bounty reduced from 4500 to 3500
- Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
- End hero kill value increased from 2000 to 2200
- Bullet Lifesteal vs creeps increased from 50% to 60%
- Spirit Lifesteal vs creeps increased from 33% to 40%
- Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
- Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
- Express Shot cooldown reduced from 4s to 3s
- Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
- Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction

Abrams

Shoulder Charge
- T3 increased from -18s to -22s

Infernal Resilience
- T3 increased from +6% to +7%

Infernus

Afterburn
- DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
- Spirit scaling increased from 0.56 to 0.0.56 to 0.66

Flame Dash
- T2 DPS reduced by 10%
- Spirit power scaling increased from 0.7 to 0.80.7 to 0.8
- Bullet damage growth per boon reduced from 0.16 to 0.12

Ivy
- Bullet growth reduced from 0.16 to 0.15
- No longer ignores shooting speed penalty
- Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally

Kelvin

Frozen Shelter
- Now freezes Urn (like it does other objectives)

Lady Geist

Essence Bomb
- Arming time increased from 0.5s to 0.65s

Malice
- Health cost increased from 6% to 76% to 7%
- T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
- T3 changed from "+6 Blood Shards" to "+7% Damage Amp"

Soul Exchange
- Cast range reduced from 6m to 5.5m
- Base bullet damage reduced from 23 to 21

Lash

Flog
- Cast range reduced from 25m to 20m

Ground Strike
- Damage height reduced from 3.3m to 3m

McGinnis

Medicinal Specter
- Now comes out faster and has a better visual que

Heavy Barrage
- DPS increased by 6%
- Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- Health per boon increased from 52 to 56

Mirage

Djinn's Mark
- Now has a range limit on application (45m)
- Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls

Paradox
- Gun recoil adjustments to make it smoother

- Fixed Cloak sliding up walls very quickly
- Fixed Cloak sometimes getting stuck on the lip of a corner
- Fixed Cloak issue where you would teleport far shoter than expected

Seven

Storm Cloud
- DPS reduced by 10%

Sinclair

Rabbit Hex
- Cast range reduced from 30m to 24m
- Detonation delay increased from 0.7 to 0.90.7 to 0.9
- Move speed increased from 22% to 36%22% to 36%
- Base bullet damage reduced from 20 to 17
- Bullet velocity reduced from 340 to 300
- Can no longer teleport back to assistant while silenced or cursed

Warden
- Base bullet damage reduced from 17.6 to 17

Wraith

Card Trick
- T3 slow increased from 25% to 30%25% to 30%
- Spirit scaling increased from 1.1 to 1.21.1 to 1.2

Project Mind
- Fixed going no where if the player is on uneven ground

Restorative Shot
- Heal from heroes increased from 40 to 50
- Heal from NPCs/Orbs increased from 15 to 20

Split Shot
- Duration increased from 4.5s to 5s
- Cooldown reduced from 16s to 14s

Weakening Headshot
- No longer has a 3s cooldown

Swift Striker
- Fire Rate reduced from 20% to 18%

Toxic Bullets
- Buildup is now 15% harder
Blood Tribute
- Health Drain reduced from 50 to 40
- No longer grants +125 Bonus Health
- Now grants +8% Spirit Resist
Express Shot
- Weapon Damage increased from 150% to 165%
- Fixed Kinetic Carbine using the primary values rather than secondary values on the item

Ricochet
- Fire Rate reduced from 25% to 20%
- No longer bounces off objectives

Shadow Weave
- Ambush Fire Rate increased from +30% to +35%
Spellslinger
- Now only activates while in combat

Melee Lifesteal
- Now has double cooldown when triggered via light melee
Rebuttal
- Bonus Health increased from +50 to +75

Weapon Shielding
- Move Speed bonus increased from 1 to 1.5
- Cooldown reduced from 40s to 35s

Spirit Shielding
- Move Speed bonus increased from 1 to 1.5
- Cooldown reduced from 40s to 35s

Guardian Ward
- Buff duration increased from 5s to 6s

Reactive Barrier
- Spirit Resist increased from +5% to +6%

Lifestrike
- Now has double cooldown when triggered via light melee.

Fortitude
- Regen reduced from 3% to 2%
- No longer grants +22% Weapon Damage
Counterspell
- Cooldown reduced from 25s to 20s
- Now also grants +100 Health and +8 Spirit Power
- Successful parry now provides +150 Heal

Trophy Collector
- Souls per minute increased from 20 to 23

Inhibitor
- Now uses the buildup proc mechanic
- Debuff duration increased from 3s to 4s

Siphon Bullets
- Now grants Bullet Resistance instead of Spirit Resistance

Cheat Death
- Now grants Bullet Resistance instead of Spirit Resistance
- Cooldown reduced from 120s to 100s

Divine Barrier
- Buff duration increased from 5s to 6s

Witchmail
- Cooldown reduction per hit increased from 3s to 4s

Unstoppable
- Fixed Silencer’s passive interaction during this state

Rusted Barrel
- Health increased from +50 to +60
- Now provides +0.5 Sprint
- Cooldown reduced from 30s to 25s

Disarming Hex
- Cooldown reduced from 30s to 25s

Spirit Strike
- Now has double cooldown when triggered via light melee.

Slowing Hex
- Now provides +0.5 Sprint
- Debuff effects stays on for longer so it's easier to see

Spirit Sap
- Spirit Power reduction increased from -12 to -15

Spirit Snatch
- Now has double cooldown when triggered via light melee.

Knockdown
- Now provides +6% Ability Range
- Cooldown reduced from 40s to 35s

Rapid Recharge
- Spirit Power for charged abilities increased from +16 to +20

Superior Cooldown
- Ability Cooldown Reduction increased from 24% to 25%

Boundless Spirit
- Percentage spirit bonus increased from 13% to 15%

Vortex Web
- Now provides +1 Sprint
- Capture Radius increased from 11m to 12m

Ethereal Shift
- Cooldown reduced from 22s to 20s
- Move Speed while channeling increased from 3.5 to 4
Cultists Sacrifice
- Cooldown reduced from 260s to 250s
Veilwalker
- Heal now scales with boons (+3)
Last edited
- Jul 4, 2025
June 17th, 2025

8:34 PM
























- Removed the Arch Monument.
- Removed the rope entrances to Mid Boss.
- Removed barrels and kiosk low cover.
- Replaced bridge with a larger version.
- Added stairway entrance to Mid Boss.
- Moved the veil areas to fit with the new bridge.
- Veil areas connect to Mid Boss.
- Extended the wall cover further toward the bridge.
- Started Mid Boss Sewer theming.
- Added connection from the rope shafts to upper area of Mid Boss.
- Increase height of entrances to rope shafts from Mid Boss.
- Added sloped mounds on side of stairs from the pit.
- Adjusted breakables that were spread out in the underground
- Flex Slot changed from "Two Guardians" to "Three Guardians"
- Flex Slot changed from "Two Walker" to "Three Walkers"
- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
- Trooper damage to Walkers reduced from 80 DPS to 60 DPS
- Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
- Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
- Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
- Trooper base bounty reduced from 132 to 120
- Trooper bounty growth per minute increased from 1 to 1.5
- Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
- Time Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
- Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
- Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
- Walker HP increased by 10%
- Walker Spirit Resist reduced from 40% to 30%
- Soul Orb auto claim radius reduced from 40m to 35m
- Headshot multiplier reduced from 1.9x to 1.8x
- Fixed some issues with hitting troopers while on ziplines
- Fix potential prediction issue on guns, causing clients' spread to potentially decay faster
- Rejuv drop duration reduced from 9s to 8s
- Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
- Kelvin Arctic Beam cooldown increased from 24s to 25s

Calico

Ava
- No longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them

Leaping Slash
- Melee multiplier has been reduced from 1.6 to 1.31.6 to 1.3

Return to Shadows
- T3 reduced from +30% Amp to +24%
- Base Health reduced from 700 to 650
- Base Health Growth reduced by 13%

Kelvin

Arctic Beam
- T1 reduced from -7.5s Cooldown to -7s
- T3 range reduced from 13m to 10m

Lady Geist

Life Drain
- Self slow increased from 25% to 40%25% to 40%

Soul Exchange
- Cast range reduced from 7m to 6m
- Base bullet damage reduced from 26 to 23

Viscous

Goo Ball
- Hitbox size increased a bit (easier to hit him)
- Damage reduced from 140 to 12140 to 120

Splatter
- Second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.

Warden

Last Stand
- No longer gets reduced cooldown when interrupted
- DPS reduced from 90 to 8090 to 80
- T2 DPS reduced from +60 to +50
- Spirit scaling increased from 1.4 to 1.61.4 to 1.6

Wraith

Card Trick
- Damage reduced from 70 to 6070 to 60
- Spirit scaling increased from 0.84 to 1.10.84 to 1.1
- T3 now also applies a 25% Slow for 1s

Full Auto
- T2 reduced from 4 Spirit Damage to 3

Project Mind
- Improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally
- Base health reduced from 700 to 650
- Bullet damage growth reduced by 18%

Opening Rounds
- No longer works against objectives

Extra Regen
- Regen reduced from 3.5 to 3

Healing Booster
- Regen reduced from 3.5 to 3

Enchanter's Emblem
- Spirit Resistance reduced from 18% to 15%

Fortitude
- Damage taken cooldown increased from 12s to 14s

Bullet Resilience
- Health threshold for bonus resistance reduced from 35% to 30%

Spirit Resilience
- Health threshold for bonus resistance reduced from 35% to 30%

Rescue Beam
- Cooldown increased from 30s to 60s

Radiant Regeneration
- Regen reduced from 5 HP to 4
- Healing on ability cast reduced from 100 to 70
- Healing on ability cast now scales with Boons (1.5)

Superior Cooldown
- Cooldown Reduction reduced from 25% to 24%
Mid Lane Rework (between Guardians)
Mid Boss Changes
May 27th, 2025

11:47 PM
































- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base reduced from 40% to 35%
- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- Improved lighting in Mid Boss area

Abrams

Infernal Resilience
- Damage Regenerated increased from 10% to 12%10% to 12%
- T3 increased from 5% to 6%5% to 6%

Shoulder Charge
- Wall stun from 0.85s to 0.6s
- T2 changed from -12s Cooldown to +0.45s Wall Stun
- T3 changed to -18s Cooldown

Seismic Impact
- Cooldown increased from 160s to 170s
- Health growth per boon reduced from 81 to 78
- Various network related fixed for Shoulder Charge

Bebop
- Hyperbeam cooldown reduced from 130s to 110s
- Fixed some issues with lag compensation and Hook

Calico

Ava
- Self slow on damage duration increased from 1.5s to 2s
- Self slow on damage increased from -50% to -65%
- Duration reduced from 15s to 14s
- T1 duration reduced from +20s to +14s
- Recent damage window increased from 5s to 6s
- Ammo increased from 9 to 10
- Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

Grey Talon

Spirit Snare
- Radius increased from 6.2 to 6.56.2 to 6.5

Guided Owl
- Duration increased from 14s to 16s
- Cooldown decreased from 127s to 125s
- T2 cooldown improved from -47s to -50s

Holliday

Spirit Lasso
- Cooldown increased from 100s to 105s
- T3 improved from -30s Cooldown to -35s
- Fixed some issues with lag compensation and Lasso

Infernus

Afterburn
- Headshot buildup rate improved by 10%

McGinnis
- Fixed Turret bugs when thrown at the Patron Throne

Mo & Krill

Scorn
- Spirit scaling increased from 0.39 t0.39 to 0.42

Combo
- Cooldown increased from 75s to 80s
- Base gun damage increased from 2.6 to 2.7


Flying Cloak
- Spirit damage scaling increased from 1.04 to 1.31.04 to 1.3

Seven

Power Surge
- Spirit scaling increased from 0.148 to 0.10.148 to 0.16

Storm Cloud
- DPS reduced from 120 to 115120 to 115
- T3 reduced from +75 to +70
- Spirit scaling increased from 0.65 to 0.70.65 to 0.7
- Cooldown increased from 148s to 155s
- Fixed Health Regen being 3 instead of 1.5

Shiv
- Alt Fire base damage reduced by 15%
- Rage per weapon damage reduced by 10%

Sinclair

Vexing Bolt
- Radius increased from 3m to 3.5m
- Radius fixed to scale with radius increase now

Spectral Assistant
- T2 duration increased from +5s to +7s

Rabbit Hex
- Cooldown reduced from 35s to 30s

Viscous

Goo Ball
- Duration reduced from 10s to 9s

Warden

Last Stand
- Interrupt cooldown increased from 20s to 30s
- Bullet damage per boon reduced from 0.74 to 0.6

Wraith

Telekinesis
- Duration reduced from 3s to 2.75s

Restorative Shot
- Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

Headshot Booster
- Now requires the center pellet hit the head hitbox to count

Fleetfoot
- Cooldown increased from 10s to 16s
- Duration increased from 4s to 6s
- No longer grants +125 Bonus Health
- Now grants +10% Bullet Resistance
- While active, you gain +40% Slow Resistance

Melee Charge
- Fixed always giving 25% more damage against objectives

Headhunter
- Now requires the center pellet hit the head hitbox to count
- Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- Bonus Headshot Damage reduced from 100 to 75
- Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Cultist Sacrifice
- Out of Combat Regen reduced from 4 to 2
- Weapon Damage vs NPC reduced from 35% to 30%
- Bullet Resist vs NPC reduced from 35% to 30%
- Fire Rate reduced from 25% to 10%
- Fire Rate now scales with Boons (1.25%)
- Health Bonus reduced from 250 to 100
- Health Bonus now scales with Boons (11)
Blood Tribute
- Fire Rate increased from 35% to 40%
Express Shot
- Fixed shotguns with express shot instantly applying buildups

Crippling Headshot
- No longer has a 3s cooldown
- Debuff duration reduced from 10s to 8s

Armor Piercing Rounds
- Bullet Velocity increased from 30% to 35% (to match the component)

Crushing Fists
- Fixed always giving 25% more damage against objectives

Healing Nova
- Now a T3 item
- Base heal increased from 260 to 325
- Heal now scales with Boons rather than Spirit Power (7 per Boon)
- Now grants +8 Spirit Power
- Cooldown reduced from 70s to 60s
Counterspell
- Duration increased from 0.8s to 1s
Spellbreaker
- Fixed it affecting Lady Geist's Soul Exchange

Siphon Bullets
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover

Superior Cooldown
- Cooldown Reduction reduced from 26% to 25%

Tankbuster
- Fixed various bugs when multiple abilities hit on the same frame

Decay
- Damage no longer procs item effects (like Affliction)

Lightning Scroll
- Fixed bugs when used with Refresher

Boundless Spirit
- Spirit % bonus increased from +10% to +13%

Vortex Web
- Adjusted cast arc to be more similar to other grenades

Mercurial Magnum
- Fixed an interaction bug with Split Shot
May 21st, 2025

10:55 PM










- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from 50% to 40%
- Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
- Melee damage growth per boon reduced by 5%
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
- Removed a misplaced Curiosity Shop sign.
Express Shot
- Weapon Damage increased from 125% to 150%
- Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%

Headshot Booster
- Health reduced from 65 to 40

Headhunter
- Heal reduced from 6% to 4%
- Heal now scales with spirit power (0.014)
- Bonus damage reduced from 120 to 100
- Bonus damage now scales with spirit power (0.3)

Spirit Rend
- Fixed being able to get 2 stacks without using the cooldown

Frenzy
- Active Spirit Resistance reduced from 40% to 30%

Siphon Bullets
- Steal per hit reduced from 65 to 55
- Spirit Resistance reduced from 12% to 10%
- Fixed the cooldown not being consumed when blocked by Plated Armor

Decay
- Cast range spirit scaling reduced from 0.13 to 0.1
- Damage reduced from 2.5% to 2.4%
- Damage spirit scaling reduced from 0.00465 to 0.0038
- Cooldown increased from 30s to 36s
- Healing Reduction increased from -35% to -40%

Superior Cooldown
- Cooldown Reduction reduced from 27% to 26%
Cultists Sacrifice
- Bonus health reduced from 275 to 250
- Bonus duration reduced from 170s to 160s
Base
Bug Fixes
May 20th, 2025

12:12 AM





























- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio increased from 60% to 65%
- Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from 50% to 40%
- The soul orb securer's advantage over denier has been reduced.
- Add a flash to the start of the soul orb claimability window
- Moved outer lane Base Guardians down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.

Abrams
- Move Speed reduced from 6.8 to 6.5

Dynamo

Rejuvenating Aurora
- T3 reduced from 3% to 2.5%3% to 2.5%

Kelvin
- Stamina Cooldown increased from 5s to 6s

Lady Geist

Essence Bomb
- Self damage spirit scaling increased from 1.3 to 1.61.3 to 1.6

Life Drain
- Cast range reduced from 20m to 18m
- Health per boon reduced from 86 to 82

McGinnis

Medicinal Specter
- T3 reduced from 3.5% to 3%3.5% to 3%

Shiv
- Move Speed reduced from 7 to 6.8
- Health per boon reduced from 81 to 77
- Base gun damage reduced from 4.95 to 4.6

Vyper
- Health per boon reduced from 64 to 53
- Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from 0.33 to 0.28

Warden

Last Stand
- T2 reduced from +70 DPS to +60
- Spirit power scaling increased from 1.3 to 1.41.3 to 1.4

Wraith

Full Auto
- T2 spirit damage per bullet reduced from 5 to 45 to 4
- Health per boon reduced from 65 to 57

Yamato

Crimson Slash
- T2 heal reduced from 8% to 6%8% to 6%

Close Quarters
- Melee Resistance increased from 15% to 20%

Extended Magazine
- Max Ammo increased from 25% to 30%

Headshot Booster
- Cooldown increased from 6s to 8s

Monster Rounds
- Out of Combat regen reduced from 1.5 to 1

Restorative Shot
- Weapon Damage increased from 6% to 8%
- Cooldown reduced from 7s to 6s

Active Reload
- No longer goes on cooldown when it doesn't trigger
- Now grants +1 Move Speed during the active
Backstabber
- Now only triggers when hitting an enemy within 25m

Fleetfoot
- Cooldown reduced from 11s to 10s

Intensifying Magazine
- Weapon Damage increased from 40% to 45%

Long Range
- Weapon Damage increased from 35% to 40%

Melee Charge
- Bonus Heavy Damage reduced from 30% to 25%

Slowing Bullets
- Dash distance slow reduced from -25% to -20%

Titanic Magazine
- Weapon Damage reduced from 15% to 12%

Weakening Headshot
- Health bonus increased from +50 to +75

Alchemical Fire
- Spirit power scaling increased from 0.056 to 0.07

Berserker
- Bullet Resistance reduced from 18% to 16%

Burst Fire
- Now grants +10% Fire Rate
- Active Fire Rate reduced from +45% to +35%
- Cooldown reduced from 8s to 7s
- Duration reduced from 4s to 3.5s
Cultist Sacrifice
- Buff no longer expires on death
- Buff duration reduced from 180s to 170s
- Bonus health reduced from 300 to 275

Escalating Resilience
- Bonus health increased from +100 to +125
- Stack duration increased from 20s to 24s
Express Shot
- Weapon Damage reduced from +150% to +125%

Headhunter
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%

Hollow Point
- Bullet Resistance Reduction increased from -10% to -12%

Hunter's Aura
- Bullet Resistance Reduction increased from -7% to -8%

Point Blank
- Melee Resistance increased from +25% to +30%

Sharpshooter
- Weapon Fall-off Range increased from +18% to +20%

Spirit Rend
- Debuff duration reduced from 8s to 7s

Tesla Bullets
- Damage reduced from 45 to 40

Toxic Bullets
- Bleed reduced from 2.6% to 2.5%

Armor Piercing Rounds
- Chance reduced from 65% to 60%

Capacitor
- Active damage reduced from 200 to 100
- Damage reduced from 45 to 40

Crushing Fists
- Bonus Heavy Damage reduced from 30% to 25%
- Melee damage reduced from 25% to 20%

Frenzy
- Bullet Resistance bonuses changed to Spirit Resistance

Glass Cannon
- Fire Rate per stack increased from +7% to +8%

Lucky Shot
- Chance increased from 20% to 25%

Shadow Weave
- Cooldown reduced from 48s to 40s

Spiritual Overflow
- Fire Rate reduced from +40% to +30%
- Active now also grants +20% Ability Duration

Enduring Speed
- Now upgrades from Sprint Boots
- Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
- Slow Resistance reduced from 50% to 30%
- No longer grants +75 Bonus Health
- Now grants +2 Out of Combat Regen

Bullet Lifesteal
- Bonus Health increased from +70 to +90

Debuff Reducer
- Bonus Health reduced from +75 to +50

Enchanter's Emblem
- Out of Combat Regen reduced from +3 to +2

Guardian Ward
- Bonus Range increased from +8% to +10%

Healing Booster
- Healing Effectiveness reduced from +25% to +20%

Healing Nova
- Heal reduced from 300 to 260
- Spirit power scaling increased from 0.93 to 1.3

Reactive Barrier
- Now grants +5% Spirit Resistance

Restorative Locket
- Charge up range reduced from 35m to 30m
- Heal spirit scaling reduced from 0.23 to 0.17

Return Fire
- Cooldown reduced from 30s to 25s

Spirit Shielding
- Now grants +1 Move Speed after the shield triggers

Weapon Shielding
- Now grants +1 Move Speed after the shield triggers

Bullet Resilience
- Low HP trigger increased from +30% to +35%

Debuff Remover
- Move Speed buff duration reduced from 4s to 3s

Fury Trance
- Bonus health increased from +50 to +100
- Active Bullet Resistance changed to Spirit Resistance

Lifestrike
- Heal reduced from 60% to 50%

Majestic Leap
- Cooldown reduced from 32s to 28s
- Barrier increased from 300 to 350

Metal Skin
- Dash Distance penalty reduced from 25% to 20%

Rescue Beam
- Heal reduced from 25% to 20%

Spirit Resilience
- Low HP trigger increased from +30% to +35%

Stamina Mastery
- Air Jump/Dash Distance increased from +25% to +30%

Trophy Collector
- Max Stacks increased from 14 to 16

Veil Walker
- Invis duration reduced from 7s to 6s

Cheat Death
- Duration increased from 4s to 4.5s
- Cooldown reduced from 130s to 120s

Healing Tempo
- Healing Effectiveness reduced from +30% to +25%

Infuser
- Spirit Power reduced from +35 to +30

Phantom Strike
- Cooldown increased from 30s to 35s

Plated Armor
- On-Hit Prevention Percent reduced from 60% to 50%

Siphon Bullets
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
Spellbreaker
- Cooldown reduced from 14s to 10s

Extra Charge
- Charged Spirit Power increased from +5 to +7

Mystic Burst
- Chargeup time reduced from 14s to 12s

Mystic Regeneration
- No longer scales with Spirit Power
- Now upgrades to a new T3 Spirit Item, Radiant Regeneration

Rusted Barrel
- Fire Rate reduction increased from -30% to -35%

Arcane Surge
- Ability Range reduced from +20% to +15%
- Ability Duration reduced from +20% to +15%

Bullet Resist Shredder
- Duration increased from 6s to 8s

Cold Front
- Cooldown reduced from 30s to 24s

Compress Cooldown
- Imbued Cooldown Reduction increased from +18% to +22%

Duration Extender
- Imbued Ability Duration increased from +20% to +22%

Quicksilver Reload
- Chargeup time increased from 16s to 18s

Decay
- Damage reduced from 2.75% to 2.5%
- Cooldown increased from 24s to 30s

Rapid Recharge
- Charged Spirit Power increased from +10 to +16

Silence Wave
- Cooldown increased from 28s to 30s
- Silence duration reduced from 4s to 3.75s

Surge of Power
- Spirit Power increased from 22 to 25

Tankbuster
- Damage reduced from 7% to 6%
- Chargeup time increased from 8s to 12s

Torment Pulse
- Bonus Health increased from 110 to 125

Radiant Regeneration
- New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.

Arctic Blast
- Cooldown reduced from 30s to 24s

Boundless Spirit
- No longer heals and grants movement speed on ability cast.
- Now grants +10% Spirit Power
- Spirit Power reduced from 40 to 35

Echo Shard
- Cooldown reduced from 35s to 30s

Escalating Exposure
- Spirit Amp per Stack increased from 4% to 4.5%
- Max Stacks reduced from 14 to 12

Ethereal Shift
- Cooldown reduced from 24s to 22s

Focus Lens
- Cooldown increased from 27s to 28s

Mercurial Magnum
- Chargeup time increased from 10s to 14s

Scourge
- Damage reduced from 3.5% to 3.25%

Spirit Burn
- Damage Threshold increased from 400 to 500
May 11th, 2025

7:06 PM























- Weapon tree investment bonus increased by 6-12% (from 6/8/12/18/26/36/52/68/78/88% to 7/9/13/20/29/40/58/72/83/93)
- Spirit Power scaling globally reduced by -7%

Lady Geist

Malice
- Now costs 6% of your Current HP
- Damage reduced from 32 to 232 to 25
- Damage spirit scaling reduced from 0.72 to0.72 to 0.6
- T2 Malice reduced from 40 to 30

Shiv

Slice and Dice
- Damage reduced from 100 to 80100 to 80
- Bullet damage growth reduced from 0.246 to 0.22

Vyper

Lethal Venom
- T2 reduced from -60% Healing Reduction to -40%

Slither
- T3 reduced from +25% Resist to +20%


Affliction
- Duration reduced from 14s to 12s

Fleetfoot
- Cooldown reduced from 12s to 11s

Split Shot
- Shot count increased from 4 to 5

Active Reload
- Cooldown reduced from 14s to 12s

Headhunter
- Bonus Headshot damage reduced from 150 to 120

Spirit Rend
- Cooldown increased from 2s to 2.5s
Cultist Sacrifice
- Health reduced from 350 to 300

Capacitor
- Cooldown increased from 30s to 40s

Divine Barrier
- Cooldown increased from 36s to 45s

Inhibitor
- Duration increased from 2.5s to 3s

Silence Wave
- Cooldown increased from 24s to 28s

Tankbuster
- Fixed working on mid boss and objectives

Decay
- Spirit power scaling reduced from 0.007 to 0.005
- Cooldown increased from 22s to 24s
- Cast range spirit scaling reduced from 0.16 to 0.14

Boundless Spirit
- Heal reduced from 100 to 75

Mercurial Magnum
- Fire Rate bonus reduced from +30% to +25%
- Spirit Power scaling reduced from 0.6 to 0.5

Spirit Burn
- Healing Reduction reduced from -80% to -70%
Kelvin Beam
- Arctic Beam DPS reduced from 60 to 50
Mystic Regen
- Duration reduced from 6s to 5s
- Spirit Power scaling reduced from 0.06 to 0.05
May 8th, 2025

7:43 PM
- Deadlock - Shop Rework Update - Steam News
- Full shop rework including many new items, build authoring, quickbuy redesign and several other game updates
- store.steampowered.com
April 18th, 2025

1:40 AM



































- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
- Guardians attack range reduced from 38.1m to 35m
- Guardians melee attempt range reduced from 6.1m to 5m
- Guardians melee damage range reduced from 8m to 7m
- Players can no longer Parry troopers
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Urn now reveals you immediately
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Fixed Debuff Resistance affecting Urn pickup time
- Heavy Melee Cancel momentum is significantly reduced
- Melee troopers will no longer see and follow players around corners and through veils
- Smoothed out trooper navigation in some spots of the map where they need to drop down
- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- Troopers now know to cross the base and attack the other shrine once their near one is defeated
- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
- Fixed a bug where troopers would fidget with their facing direction when walking without a target
- Fixed a bug where troopers would fear really steep stairs
- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight

Bebop
- Base stamina reduced from 3 to 2
- Base regen reduced from 3 to 1.5
- No longer gains +1% Spirit Resist Per Boon

Calico

Gloom Bombs
- T1 and T2 swapped
- Base ammo reduced from 12 to 9
- Gun damage growth reduced by 25%

Grey Talon

Charged Shot
- Damage reduced from 100 to 90100 to 90
- Spirit scaling reduced from 1.6 to 1.21.6 to 1.2
- T3 spirit scaling increased from +0.9 to +1.3
- HP regen reduced from 2.5 to 1.5
- Move Speed spirit scaling reduced from 0.025 to 0.014

Haze

Sleep Dagger
- Now causes the target to be unable to slide while drowsy
- T2 now also reduces Stamina Regeneration by 60% for 6s

Bullet Dance
- Fire Rate increased from +30% to +35%
- T2 increased from -40s Cooldown to -50s

Holliday
- Base gun damage reduced from 29 to 26
- Gun damage growth increased from 1.53 to 1.72
- Lasso bonus bounce pad duration reduced from 1.5 to 1s
- Fixed being able to Heavy Melee while casting Lasso

Ivy
- Headshot hitbox is smaller now (no longer includes the ears)
- Fixed visibility issues with Air Drop

Kelvin

Frozen Shelter
- Cooldown increased from 130s to 140s
- T2 Cooldown increased from -40s to -50s
- Base Spirit Resist reduced from 15% to 0
- Now gains +1% Spirit Resist per boon
- Base Sprint reduced from 2 to 1.5

Lady Geist
- Fixed some cases where Life Swap did not work

Lash

Ground Strike
- Base damage reduced from 90 to 7590 to 75

Death Slam
- Lock-on time increased from 0.6s to 0.7s

McGinnis
- Mini Turrets tracking speed increased by 15%
- Mini Turrets bullet velocity increased by 10%
- Mini Turrets T3 now also increases duration by 18s

Mirage

Djinn's Mark
- T1 slow reduced from 80% to 60%80% to 60%

Fire Scarabs
- Bullet Resist Reduction reduced from -10% to -8%
- Base Health reduced from 550 to 500

Mo & Krill

Burrow
- T2 reduced from +140 Damage to +100
- Spirit scaling increased from 1.4 to 1.4 to 1.7

Combo
- DPS reduced from 60 to 60 to 40
- Spirit scaling increased from 1.1 to1.1 to 1.3

Paradox

Kinetic Carbine
- T2 reduced from -10s Cooldown to -8s


Enchanter's Satchel
- Damage reduced from 100 to 70100 to 70
- T2 damage increased from +80 to +110
- Base bullet damage reduced from 4.5 to 3.9
- Bullet damage growth increased from 0.28 to 0.32

Seven

Storm Cloud
- Lightning bolt damage reduced from 150 to 100150 to 100
- Lightning bolt radius increased from 6m to 7m

Sinclair

Rabbit Hex
- Damage Amp reduced from 25% to 15%25% to 15%
- Damage Amp spirit scaling reduced from 0.1 to 0.060.1 to 0.06
- T3 now also increases Damage Amp by +5%
- Move Speed increased from 15% to 22%15% to 22%
- No longer deals 80 damage

Vexing Bolt
- Min damage reduced from 75 to 6575 to 65
- Max damage reduced from 150 to 130150 to 130
- Bullet damage reduced from 23 to 20
- Fixed Rabbit Hex Damage Amp not affecting allied damage

Vindicta

Crow Familiar
- Cooldown increased from 26s to 28s
- T3 Spirit and Bullet Resist Reduction reduced from -12% to -8%

Warden
- Base health increased from 550 to 575
- Base regen increased from 2 to 3
- Fixed Phantom Strike and Warp Stone working through Binding Ward capture

Healing Rite
- Total HP Regen reduced from 370 to 350
- Cooldown increased from 64s to 70s

Healbane
- Heal on kill changed from 350 to 275

Divine Barrier
- Cooldown increased from 30s to 40s

Restorative Locket
- Range to gain charges reduced from 50m to 35m
- Heal per stack reduced from 32 to 30

Debuff Reducer
- Health reduced from 125 to 75
- Debuff Reduction reduced from 28 to 24%

Fortitude
- Weapon Damage reduced from 27% to 23%
- Out of combat time increased from 10s to 13s

Phantom Strike
- Cooldown increased from 26s to 30s

Spirit Strike
- Spirit Resist Reduction reduced from 12% to 8%

Decay
- Health Regen reduced from 1.5 to 1
- Spirit Power reduced from +7 to +4
- Cooldown increased from 33s to 36s

Knockdown
- Now removes all momentum and brings heroes straight down

Ethereal Shift
- Moved from Tier 3 to Tier 4
- Can now be canceled early
- Duration increased from 3.5s to 4s
- Max speed during activation increased from 2m/s to 3m/s

Echo Shard
- Cooldown increased from 21s to 23s
Medic Trooper
- Heal no longer has charges (was 3)
- Cooldown reduced from 35s to 6s (this was the previous setup before)
- Fixed healing sometimes not functioning on bounce when there are walls nearby
Hollow Point Ward
- Spirit Shield reduced from 95 to 70
- Weapon Damage reduced from 20% to 18%
Enchanter's Barrier
- Reduced from 300 to 250
Combat Barrier
- Reduced from 325 to 275
April 4th, 2025

11:35 PM



















- Added an option to allow canceling abilities with the ability key to the main options page.
- Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
- Soul orb size increased by 10%
- Soul orb lag compensation buffer increased from 120ms to 140ms
- Fixed issues with denying melee soul orbs
- Fixed various other timing related bugs with Soul orbs
- Fixed shotguns doing too much damage to Guardians
- Removed the outer lanes teleporters
- Sprint increased by +0.5 for all heroes
- Removed the top of the mid arch from being able to be occupied
- Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
- Fix an edge case where a player can claim the Rejuv but also get parried
- Fixed spellslinger headshots providing more bonuses than intended
- Fixed some misc mispredictions during Ice Path movement
- Fixed Ice Path being overly sticky for allies
- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
- Urn reveal time reduced from 25s to 15s
- Urn speed limit increased from 13 m/s to 15 m/s
- Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
- Mantle now requires pushing WASD Direction toward a ledge
- Improved Camera positions while character is backed up against walls
- When attaching to a zipline, movement direction can override the travel direction
- When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope

Calico

Leaping Slash
- Heal reduced from 50 to 4050 to 40
- Heal Spirit Scaling reduced from 1.6 to 1.11.6 to 1.1
- Health growth per boon reduced from 41 to 34

Holliday

Powder Keg
- T2 bonus damage reduced from 100 to 80100 to 80

Crackshot
- T2 bonus damage reduced from 85 to 6085 to 60

Mirage

Djinn's Mark
- T2 reduced from +4s Multiplier Duration to +2.5s

Seven
- Health Regen reduced from 3 to 1.5

Sinclair

Vexing Bolt
- Cooldown increased from 15 to 2415 to 24
- T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
- T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown

Vindicta

Crow Familiar
- Duration spirit scaling reduced from 0.03 to 0.0240.03 to 0.024
- Health Drain reduced from 3% to 2.3%3% to 2.3%

Infuser
- Spirit Lifesteal reduced from 20% to 15%
- Bonus Spirit reduced from 16 to 13
March 20th, 2025

2:36 AM
- Sprint increased by +0.5 for all heroes
March 17th, 2025

12:30 AM


- Neutral bounty increased by 5%
- Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
- Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)

Restorative Locket
- No longer grants +10% Spirit Resist

Divine Barrier
- Shields reduced from 260 to 230
March 13th, 2025

6:40 PM







- Increased horizontal soul orb movement a bit
- Soul Orb spawn delay increased a bit and added some variability
- Neutrals soul values reduced by 15% (including Sinner's Sacrifice)
- Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
- Mid Neutral Camp respawn time increased from 5 minutes to 6 minutes
- Golden Statue Buffs adjustments
- Level 1 Ammo reduced from 4% to 3%
- Level 2 Ammo reduced from 6% to 5%
- Level 3 Ammo reduced from 8% to 7%
- Level 1 HP reduced from 20 to 15
- Level 2 HP reduced from 30 to 25
- Level 3 HP reduced from 40 to 35
- Level 3 Weapon Power reduced from 7% to 6%
- Level 3 Spirit reduced from 5 to 4
- Minor respawn curve adjustments

Holliday

Powder Keg
- T2 decreased from +120 to +100

Bounce Pad
- Cooldown increased from 37s to 41s
- T1 is now T2
- New T1 is -10s cooldown
- T2 is now T3. Removed T3 Stun

Haze

Bullet Dance
- Bonus damage is now weapon damage instead of spirit

Sinclair
- Assistant damage now follows his gun's falloff range
- Assistant base damage reduced from 30 to 20

Cold Front
- No longer does double damage to creeps
February 25th, 2025

9:51 PM
- Deadlock - Map Rework Update - Steam News
- Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes. [ Map Rework ] - The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral...
- store.steampowered.com
February 12th, 2025

12:23 AM

















Calico

Leaping Slash
- T2 damage decreased from +75 to +60

Return to Shadows
- Cooldown increased from 90s to 100s
- Speed reduced from +50% to +30%
- T2 now also grants +20% speed

Holliday

Powder Keg
- Cooldown between charges increased from 2s to 3.5s

Bounce Pad
- T2 damage reduced from +100 to +80

Sinclair

Spectral Assistant
- Now has new VFX

Rabbit Hex
- Targeting mechanism has been reworked. It is now an AoE target ability in the base. It has a 0.7s delay before the area is affected. Cast range increased from 20m to 30m, Movespeed reduced from 35% to 15% 35% to 15%wn reduced from 45s to 35s.
- Now has new VFX

Audience Participation
- Range increased from 10m to 20m
- Copy duration decreased from 20s to 10s
- Bullet Damage reduced by 15%
- Bullet velocity increased from 86 to 340
- Various new and improved SFX

Wraith

Card Trick
- Base radius reduced from 5m to 4m

Telekinesis
- Base damage reduced from 175 to 140175 to 140

Ammo Scavenger
- Max Stacks reduced from 20 to 18
- No longer grants +40 health

Extra Stamina
- No longer grants +4% Fire Rate

Restorative Shot
- No longer grants +3% Weapon Damage
January 28th, 2025

2:10 AM
































- All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
- Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
- Can no longer stand on top of Walkers

Abrams

Infernal Resilience
- Increased from 11% to 12%11% to 12%

Bebop
- Uppercut air control lockout period reduced from 0.5s to 0.3s

Dynamo

Kinetic Pulse
- Damage spirit scaling increased from 1.4 to 1.81.4 to 1.8
- T3 now also adds +1 Charge

Calico

Gloom Bombs
- Now has updated impact SFX
- Now has an arming effect for when they are about to detonate

Leaping Slash
- Only heals when hitting heroes
- Fixed VFX to match the damage area more accurately
- Updated to break breakables in the area
- Fixed a bug where calico's slash would deal no damage near walls

Ava
- Duration reduced from 20s to 15s
- Cooldown reduced from 50s to 45s
- Now gets slowed by 30% for 1s anytime she takes damage
- Speed reduced from 75% 75% to 65%
- T2 speed increased from +35% to +45%
- Now can now meow with m1

Return to Shadows
- Cooldown increased from 80s to 90s
- Fixed Leaping Slash doing bonus damage from Melee Charge

Grey Talon

Spirit Snare
- Cooldown reduced from 37s to 34s
- T2 increased from +0.5s to +0.75s

Haze

Bullet Dance
- T3 increased from +40% Evasion to +60%
- T3 increased from +2 Dance Move Speed to +3

Holliday

Powder Keg
- Will no longer arm instantly if the player has the Bounce Pad modifier
- Charge Time increased from 1s to 2s
- Knock up time reduced by 15%

Bounce Pad
- No will no longer expire after 5 seconds in the air
- Spirit scaling reduced from 0.9 to 0.40.9 to 0.4
- Will now play a different sound on the player's first bounce when the stomp modifier is active
- VFX and lifetime display improved
- Will now be more responsive for the player when landing and dealing damage

Spirit Lasso
- Duration reduced from 2.5s to 2.25s
- Duration now lasts 1.5s longer when using Bounce Pad
- Fixed an issue where the lasso animation would get stuck on sometimes

Kelvin

Arctic Beam
- Now also slows roll distances by 20%

Seven

Storm Cloud
- Secondary ability delay reduced from 2s to 0.25s

Shiv

Serrated Knives
- No longer stops after hitting a Soul Orb

Sinclair

Vexing Bolt
- Damage mechanics reworked, increases damage as the bolt travels, various values adjusted (150 max damage, 75 min damage, 2s time for max damage, assistant does 50% damage. T3 is now +150 max damage, +50% assistant damage)
- T2 updated to remove base fire rate debuff, add as t2 upgrade, remove spirit shred t2
- Allow for retarget to try to find targets through walls and to bend around corners

Rabbit Hex
- Projectile updated to better track targets that have recently changes models

Spectral Assistant
- Update VFX radius & lifetimes to scale off of clone damage

Audience Participation
- Cooldown with successful usage reduced from 100% to 50%100% to 50%
- Stolen ultimate duration increased from 10s to 20s
- VFX updated steal effect to feel snappier
- Fixed a typo in the ability description
- No longer has -35% Headshot Damage Reduction
- Rabbit can now use jump

Vindicta

Assassinate
- T2 reduced from +120 to +110
- Bullet damage reduced from 11.7 to 11.4
- Crow projectile speed reduced from 4750 to 4250

Viscous

Goo Ball
- Turn rate improved by 10%

Vyper

Petrifying Bola
- Changed the petrify to no longer be breakable

Lethal Venom
- Updated to deal damage through petrify, rather than cleanse the petrify and damage
- Bullet damage growth increased from 0.32 to 0.36
- Fixed Lethal Venom T2 anti-heal not working properly

Ammo Scavenger
- Ammo reduced from 15% to 10%

Swift Striker
- Fire Rate reduced from 22% to 20%

Alchemical Fire
- Base damage reduced from 50 to 45

Bullet Lifesteal
- Lifesteal reduced from 26% to 24%

Heroic Aura
- Lifesteal reduced from 18% to 16%

Berserker
- Damage to gain stack increased from 100 to 120
Spellslinger Headshots
- Amp per headshot increased from 4% to 6%
- Max Stacks reduced from 12 to 10
January 20th, 2025

12:02 AM





























- All heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)

Bebop

Exploding Uppercut
- T2 reduced from +60% weapon damage to +50%

Sticky Bomb
- Damage reduced from 120 to 110120 to 110
- T2 reduced from +80 Damage to +75
- Hook T1 reduced from 30% more weapon damage to 25%

Calico

Leaping Slash
- Radius increased from 4m to 4.5m
- T2 damage increased from +50 to +75

Ava
- Now destroys breakables it runs through
- T2 increased from 25% movespeed to 35%
- Bullet Damage increased from 2 to 2.2

Holliday

Powder Keg
- T2 reduced from 140 to 120140 to 120

Crackshot
- Now triggers on units. Uses half cooldown when triggered this way.
- Damage reduced from 75 to 6075 to 60
- Spirit scaling increased from 1 to 1.21 to 1.2
- T2 increased from 75 to 8575 to 85
- T3 now also has -2s on creeps

Spirit Lasso
- T2 duration increased from +0.5 to +0.75
- Bullet damage growth increased from 1.5 to 1.7
- Fixed Crackshot applying Slowing Hex's anti-teleport debuff
- Fixed height on damage from Bounce Pad sometimes causing it to not hurt heroes on your lasso

Kelvin
- Health increased from 600 to 650

Mirage

Fire Scarabs
- Max Health Steal reduced from 75 to 5075 to 50
- Max Health Steal spirit scaling increased from 0.9 to 1.40.9 to 1.4

Shiv

Slice and Dice
- Damage reduced from 110 to 100110 to 100
- T2 reduced from +70 to +60
- Spirit scaling increased from 1.3 to 1.551.3 to 1.55

Bloodletting
- Deferred damage duration reduced from 13s to 12s
- Cooldown increased from 50s to 60s
- Bullet Damage reduced from 5.7 to 5.5

Vindicta
- Movespeed reduced from 9 to 8
- Bullet Velocity reduced from 810 to 740

Vyper

Lethal Venom
- Max Damage reduced from 200 to 180200 to 180

Slither
- T3 spirit and bullet resist while sliding reduced from +30% to +25%
- Bullet Damage decreased from 9 to 7
- Move Speed reduced from 7.3 to 7.0

Wraith

Card Trick
- Spirit scaling reduced from 1.1 to 0.91.1 to 0.9
- Cooldown increased from 0.65 to 0.70.65 to 0.75
- Summon rate from non-heroes reduced from 0.35 to 0.20.35 to 0.25

Telekinesis
- Silence and disarm duration increased from 2.5s to 3s
- Cast delay reduced from 0.4s to 0.3s
- Up/down motion now lasts 0.25s longer and moves a little bit higher

Yamato
- Bullet damage growth reduced from 0.27 to 0.24

Extra Stamina
- Fire Rate reduced from 5% to 4%

Alchemical Fire
- Reduced from -40% Effectiveness vs non-heroes to -50%
- Weapon Damage in radius reduced from +50% to +40%

Hunter's Aura
- Bullet Resist Reduction reduced from -9% to -8%
- Fire Rate Slow increased from -9% to -10%

Sharpshooter
- Weapon Damage reduced from 30% to 20%
- Movespeed penalty increased from -0.5 to -1
The Magnificent Sinclair
- Rabbit Hex movespeed increased from 25% to 35%
- Rabbit Hex can no longer be applied to Unstoppable
- Rabbit Hex now triggers Reactive Barrier
- Fixed Debuff Reducer not working on Rabbit
- Teleporting now drops the Urn
- Vexing Bolt base damage reduced from 120 to 110
- Spectral Assistant base cooldown increased from 30s to 40s
- Spectral Assistant base duration decreased from 8s to 6s
January 17th, 2025

6:40 PM




- Deadlock - Holliday, Vyper, Calico, and The Magnificent Sinclair - Steam News
- store.steampowered.com
- Added Holliday
- Added Vyper
- Added Calico
- Added The Magnificent Sinclair
Today's update adds four new heroes to matchmaking
- Holliday, Vyper, Calico, and The Magnificent Sinclair. Expanding our roster is one of our major goals in 2025. While some of these characters have a much higher degree of temporary art than usual, we are excited to see how they perform on the...
January 13th, 2025

2:51 AM







- Unstoppable state no longer blocks anti-heal effects

Yamato

Shadow Transformation
- T1 reduced from +20% Fire Rate to +15%
- Bullet damage growth reduced from 0.33 to 0.27

Alchemical Fire
- Effectiveness reduction (40%) vs buildings/midboss now affects the Weapon Damage bonus too (instead of just DPS)

Berserker
- Weapon Damage per Stack reduced from 6% to 5%
- Bullet Resistance reduced from 9% to 8%

Frenzy
- Weapon Damage per Stack reduced from 8% to 7%
- Bullet Resistance reduced from 10% to 8%
- Fire Rate reduced from 40% to 35%
- Low Health Bullet Resistance reduced from 55% to 50%

Restorative Shot
- Cooldown increased from 7s to 9s
December 31st, 2024

8:52 AM
















Yamato

Shadow Transformation
- Cooldown increased from 85s to 100s
- Bullet damage growth reduced from 0.35 to 0.33

Mirage

Fire Scarabs
- Base damage reduced from 90 to 7590 to 75

Infernus

Flame Dash
- Cooldown increased from 35s to 38s
- Spirit scaling increased from 0.7 to 0.80.7 to 0.8
- T2 reduced from +45 to +40
- T3 Charge Time increased from 18s to 20s

Kelvin

Ice Path
- Cooldown increased from 42s to 46s
- Base Spirit Resistance increased from 10% to 15%

Warden

Last Stand
- Base DPS reduced from 100 to 90100 to 90
- DPS spirit power scaling increased from 1.2 to 1.41.2 to 1.4
- Base bullet damage reduced from 19.8 to 19.5

Vindicta

Assassinate
- T2 reduced from +130 to +120
- Charge Time increased from 2s to 2.5s
- Bullet Velocity reduced from 889 to 810

Shiv

Serrated Knives
- T3 increased from +5 Bleed DPS to +7
- Bullet growth reduced from +0.31 to +0.27

Rapid Recharge
- Charge Time reduced from -60% to -45%
- Weapon Power increased from 12% to 18%
December 21st, 2024

9:54 AM

















- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
- Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
- T4 items cost reduced from 6.2k to 6k
- Shield duration to not take damage before regenerating increased from 18s to 30s
- Fixed Ethereal Shift not canceling abilities like Flight
- Fixed various bugs with Arcane Surge
- Tick gold increased from 2/1% to 2.5/1.5%

Infernus

Flame Dash
- T3 changed Charge Time increased from 15s to 18s

Mirage

Fire Scarabs
- T2 reduced from -10% Bullet Resist to -8%

Vindicta

Assassinate
- Base damage reduced from 120 to 100120 to 100
- Bonus damage reduced from 120 to 100120 to 100

Warden

Last Stand
- Now does 40% less damage to objectives (similar to various other abilities)
- Bullet damage growth reduced from 0.94 to 0.9

Yamato

Shadow Transformation
- Bullet and Spirit Resist reduced from 45% to 40%45% to 40%
- T3 increased from 15% to 20% Resist15% to 20%

Restorative Shot
- Cooldown increased from 6s to 7s

Knockdown
- Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)

Veil Walker
- Now a T4 item
- Shields increased from 250 to 300
- Invisibility and speed duration increased from 5s to 7s
- Initial fade out time reduced from 1s to the previous 0.25s value

Alchemical Fire
- Base DPS reduced from 55 to 50
Spellslinger Headshots
- Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
- Spirit Amp per headshot increased from 3% to 4%
- Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
December 17th, 2024

8:53 PM
- Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises...
December 6th, 2024

8:05 PM






































- Added a new hero, Raven, to Hero Labs
- Added park theming to purple lane
- Added park backdrop to park side of map
- Updated tree models to new visual style and added player collision to canopies
- For each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating
- Moved the post-game survey to the final score screen
- Added text box field to the post-game survey
- Muting a player now also silences map drawing, pings, and chatwheel messages
- Various rendering performance improvements on map assets
- Added two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language
- Added Toggle Crouch as a new keybind
- Fixed shop search not working in the shop when opened from Resources
- Revisions to melee parry effect and removal of the parry fail effect to make parries more clear
- Tweaked falloff range and toned down bass frequencies of hotel music
- Added Pocket Barrage cast delay sound
- Updated Pocket Enchanted Satchel cast sound
- Passive cooldown indicator now shows when the item is off cooldown instead of 1 second before
- Fixed invulnerable-to-debuff sound effect playing at wrong times
- Fixed melee damage audio playing despite no damage dealt
- Fixed rejuv collect sound playing from wrong location in hero sandbox
- Updated parry cast and parry success sounds
- Mirage now has custom animations for most of his core movement
- Fixed being able to wall jump off of the same surface multiple times
- Fixed the Damage Report UI clipping into the shop in Sandbox mode
- Fixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources
- Fixed clicking on minimap not taking you to that location as a spectator
- Fade rooftop antenna ambient effects so that they are not visible at a distance
- Visual revisions to Quantum entanglement effect
- Reverted recent updates to Shiv run animations
- Increased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced
- Lash's Flog impact sound adjusted for better feedback for attacking player
- Fixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items
- Visual updates to Mirage muzzle flash and tracers
- Updated Bullet Flurry tracers to be spirit-based
- Fixed Bebop's bomb damage growth not being reflected in the tooltip
- Fixed Grey Talon's spirit power growth from his ult not being reflected in the shop
- Fix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy
- Fixed some item sounds playing on caster instead of target
- Updated Krill VO - largely remastering pass, but some new content
- Updated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues
- Fixed a regression where Kelvin referenced Grey Talon incorrectly
- Updated Divine Barrier cast sound
- Added support for new Crouch Toggle button
- Added versioning system to Configs, so that outdated configs are unloaded
- Added an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- The new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area
- The recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant
- The matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so
- Ability Range stat now has diminishing stacking
- Ability Duration stat now has diminishing stacking
- Fire Rate now has a minimum final value of -50%
- Heroes now have +0.5 Sprint
- Sprint Boots reduced from +2 Sprint to +1.5
- Enduring Speed reduced from +2 Sprint to +1.5
- Carrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- Urn spawn point now alternates left and right starting with left, rather than being random
- Shooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well
- Flying over buildings no longer causes you to get zapped, only standing on the building does
- Patron HP reduced from 10k to 7.5k
- Downed Patron HP reduced from 18k to 13.5k
- Patron HP grows by 250/Min starting 20 min
- Downed Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min)
- Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- Reverted a few changes recently related to soul duplication issues
- Return Fire no longer has +9 Spirit Power
- Return Fire now has +3 HP Regen
- Return Fire now has +10% Ammo

Abrams
- Bullet Damage decreased from 4.68 to 4.5
- Spirit Siphon spirit scaling increased from 0.5 to 0.65

Bebop
- Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
- Hook now shows a hero icon when you connect with a target
- Hook delay reduced when pulling allies
- Hook T1 now also improves melee damage

Dynamo

Kinetic Pulse
- T2 now affects melee damage too

Singularity
- Cooldown increased from 191s to 215s
- Now deals half damage to objectives
- Fixed tooltip referencing knock-up that it doesn't do
- Fixed Quantum Entanglement not deselecting if you get silenced while targeting
- Fixed Magic Carpet + Dynamo heal interaction

Grey Talon

Spirit Snare
- Now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- T2 no longer increases slow by 1s
- T2 now increases Curse debuff by 0.5s

Charged Shot
- Can now secure orbs
- Immobilizing Trap renamed to Spirit Snare
- You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius

Haze

Smoke Bomb
- T1 Sprint reduced from +6 to +5
- T3 charge time reduced from 10s to 7s

Fixation
- T3 reduced from 0.15 to 00.15 to 0.12

Sleep Dagger
- Now takes effect immediately, rather than after a brief delay

Bullet Dance
- Cooldown increased from 138s to 150s
- T1 reduced from +7 to +6 Spirit Damage
- T2 increased from -38s to -40s
- Fixed an issue causing the game to freeze for the duration of the ult channel
- Fixed Fixation not working correctly with debuff resist
- Sleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
- Fixed creeps sometimes attacking and waking on sleeping targets

Infernus

Flame Dash
- Cooldown reduced from 40s to 35s
- T3 changed from -19s CD to -15s
- T3 now also makes the ability charged (15s charge time)

Afterburn
- Spirit scaling increased from 0.5 to 0.60.5 to 0.6

Ivy

Melee
- Damage and growth reduced by 15%

Watcher's Covenant
- Fixed to replicate healing even when you are full
- Now initially locks onto the target in your facing direction if there is one

Stone Form
- Now shows the Ivy player a visible radius indicator for where your hero will hit

Kudzu Bomb
- Now grows on the ground if it hits geo instead of floating in the air

Air Drop
- Damage reduced from 150 to 12150 to 125
- Now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability
- Starting Health reduced from 550 to 525
- Fixed Phantom Strike not grounding Ivy when using Air Drop

Kelvin

Frost Grenade
- Now also reduces Stamina Regeneration during the slow duration

Frozen Shelter
- Now created on key up. While the key is down an outline of the area will be shown
- Cooldown increased from 127s to 130s
- T2 increased from -38s to -40s
- Fixed some issues with being unable to shoot over half-height cover

Lady Geist

Malice
- Can now secure orbs

Soul Exchange
- T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s"
- T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s"

Life Drain
- Duration increased from 2s to 2.5s
- T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.

Lash

Ground Strike
- T1 improved from -9.5s Cooldown to -10s

Death Slam
- Cooldown increased from 137s to 140s
- Channel time increased from 2s to 2.3s
- Impact radius increased from 5m to 6m
- Cone angle increased from 75 to 8575 to 85
- Cast range increased from 18m to 20m
- T2 changed from +100 damage to -30s Cooldown
- T3 changed from -56s Cooldown to Impact Area Stuns for 1s
- Fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena

McGinnis
- Mini Turrets HP gain per boon increased from 20 to 30
- Mini Turrets no longer limit the damage they take to 33% of HP per second
- Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- Mini Turrets Fire Rate reduced by 20%

Mirage

Fire Scarabs
- Now applies its drain over 4s instead of frontloaded
- No longer restricts you from hitting the same target (debuff duration refreshes)
- Launch window increased from 5s to 8s (can be extended by duration extender)

Traveler
- Now allows you to rotate the camera
- T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m)

Mo & Krill

Burrow
- Is no longer affected by Shoulder Charge

Spectral Wall
- No longer hits you while you are Burrowed

Scorn
- Now heals you instantly rather than over 1s

Combo
- Health gain tooltip clarified

Paradox

Time Wall
- Time Stop duration reduced from 0.6s to 0.5s

Kinetic Carbine
- Max Stop duration reduced from 0.5s to 0.4s
- T1 reduced from +0.5s to +0.4s


Enchanter's Satchel
- T1 increased from -4.75s to -5s
- Escape Duration reduced from 2s to 1.5s
- T3 now also increases Escape Duration by +0.5s

Flying Cloak
- Duration increased from 3.2 to 3.4s (3.2 to 3.4ed, same overall distance)

Affliction
- Now immediately deals 18% of Current HP on application
- DPS reduced from 27 to 1227 to 12
- DPS Spirit Power scaling reduced from 0.3 to 0.220.3 to 0.22
- Radius reduced from 14m to 9m
- T3 reduced from +27 DPS to +15 DPS
- T3 now also increases range by +5m and increases initial damage by 5%
- Health growth reduced from 31 to 27

Seven

Storm Cloud
- Now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- DPS reduced from 125 to 110125 to 110
- T3 now also allows you to float around at 2.5m/s speed

Shiv
- Fixed some targeting issues with Killing Blow

Vindicta

Crow Familiar
- Projectile speed increased from 3500 to 47503500 to 4750

Stake
- Cooldown reduced from 42s to 40s
- T2 increased from -19s Cooldown to -20s
- T3 reduced from +0.75s to 0.5s
- T3 now also increases capture radius by +2m

Assassinate
- Time between charges increased from 1.6s to 2s
- Base damage reduced from 130 to 120130 to 120
- T2 damage reduced from 140 to 130140 to 130
- Health reduced from 550 to 525

Viscous

The Cube
- Cooldown reduced from 48s to 42s
- Cast range reduced from 30m to 26m

Puddle Punch
- Radius increased from 4 to 4.54 to 4.5
- Slow reduced from 20% to 15%20% to 15%
- T2 slow reduced from 20% to 15%20% to 15%
- T3 now also causes the Punch to become a heavy melee

Goo Ball
- Damage Spirit Power scaling reduced from 1.3 to 1.1.3 to 1.1
- Damage T2 reduced from 120 to 90120 to 90
- Fixed visual parry cooldown bug with Puddle Punch

Warden

Last Stand
- Resistance reduced from 60% to 30%60% to 30%
- Now only goes on cooldown for 20s when interrupted rather than full
- T2 now also reduces cooldown by 35s
- T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration"
- Fire Rate Spirit Power scaling reduced from 0.25 to 0.22

Wraith

Full Auto
- T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling
- T3 reduces the improved Spirit Power scaling from 0.1 to 0.00.1 to 0.05
- T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal

Telekinesis
- Cast time reduced from 0.7s to 0.4s
- Projectile speed increased from 650 to 750650 to 750
- Now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm
- T2 duration now applies to the silence and disarm, increased to +0.75s
- T3 now causes the projectile to bounce to another nearby hero within 20m
- Bullet damage growth increased 0.37 to 0.39

Yamato

Flying Strike
- T3 now also lets you grapple to ally heroes

Shadow Transformation
- Cast time reduced from 2s to 1.5s
- No longer has a 0.6s post cast time
- T3 now also increases Resist by 15%

Close Quarters
- Weapon Damage reduced from 25% to 22%
- Bullet Resist reduced from 5% to 4%

Headshot Booster
- Cooldown increased from 7.5s to 8.5s

Monster Rounds
- Weapon Damage vs NPC reduced from 30% to 26%

Rapid Rounds
- Fire Rate reduced from 11% to 10%

Restorative Shot
- Weapon Damage reduced from 6% to 3%

Berserker
- Now builds into Frenzy

Active Reload
- Ammo increased from 18% to 24%

Fleetfoot
- Cooldown increased from 19s to 20s

Melee Charge
- Bonus Health reduced from +75 to +65

Point Blank
- Now provides +20% Melee Resistance

Toxic Bullets
- Bleed damage increased from 2.5% to 2.75%

Alchemical Fire
- Spirit Power reduced from 11 to 7
- Added alternate desaturated variant for friendly versions of this

Sharpshooter
- Now reduces your Fire Rate by 10% and movespeed by 0.5
- Weapon Damage increased from 20% to 30%
- Far range Weapon Damage increased from +50% to +70%

Titanic Magazine
- Melee Resistance increased from 25% to 30%

Frenzy
- Now builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory)

Crippling Headshot
- The headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc)

Shadow Weave
- Spot radius increased from 22m to 26m

Lucky Shot
- Proc Chance reduced from 35% to 34%

Silencer
- Buildup difficulty increased by 18%

Spiritual Overflow
- Cooldown Reduction reduced from 15% to 12%

Extra Stamina
- Fire Rate reduced from 6% to 5%

Healing Rite
- Health bonus reduced from +45 to +30

Healing Nova
- Time to heal increased from 2s to 2.75s

Restorative Locket
- Cooldown reduced from 30s to 25s

Veil Walker
- When shot while invisible, you will require 1s to go back invisible rather than 0.25s
- Cooldown increased from 18s to 22s

Majestic Leap
- No longer gets interrupted on slam down if you get shot

Metal Skin
- Duration increased from 3.5s to 4s
- Stamina movement distance reduced by 25%

Rescue Beam
- Range reduced from 32m to 28m

Debuff Remover
- Buff duration increased from 4s to 5s
- Heal on active increased from 10% Max HP to 300 HP

Unstoppable
- Now has 20% Slow Resistance

Leech
- No longer provides +12% Cooldown Reduction
- Now upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.

Infuser
- Duration increased from 6s to 8s
- No longer grants +50 Health
- Now grants +70 Spirit Shield

Slowing Hex
- Cooldown increased from 26s to 28s

Suppressor
- Duration increased from 2s to 2.5s

Decay
- Bleed damage increased from 1.4% to 1.5%

Rapid Recharge
- Cooldown for charged abilities reduced from 30% to 25%

Ethereal Shift
- Allows you to float around slowly (2 m/s)

Arcane Surge
- Ability range reduced from +20% to +18%
- Ability duration reduced from +20% to +18
- Spirit Power reduced from +20 to +18

Mystic Slow
- Duration increased from 2s to 2.5s

Surge of Power
- Fire Rate increased from 10% to 15%

Knockdown
- Stun duration reduced from 0.9 to 0.75
- Stun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m)

Refresher
- Cast delay increased from 0.3s to 0.6s

Diviner's Kevlar
- Cooldown Reduction reduced from 12% to 10%
- Ability Duration increased from 7% to 10%

Mystic Reverb
- Damage increased from 45% to 50%

Magic Carpet
- Duration increased from 7s to 8s
Added a new setting option
- "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
Added Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here
- https://help.steampowered.com/en/faqs/view/5E6F-5B36-5485-F6B9
Added new Learn to Play tutorial images in collaboration with Toastyghostey (https
- //www.instagram.com/toastyghostey/)
Steam Input Support
Added 3 new Official Control Schemes
- { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
Added new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay
Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example
- if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
Reverted
- - Guardians now deal 25% more damage to troopers
- - Guardians now take 25% more damage from troopers/players
- - Range to be considered for souls reduced by 5m
- - Troopers now do 20% more damage to each other
Basic Magazine
- Weapon Damage reduced from 15% to 12%
High-Velocity Mag
- Weapon Damage reduced from 13% to 11%
Hollow Point Ward
- Threshold increased from 60% to 65%
- Weapon Damage reduced from 22% to 20%
Spellslinger Headshots
- Proc bonus changed from 3% Spirit Power to 3% Spirit Amp
Enchanter's Barrier
- Cooldown reduction reduced from 8% to 6%
Withering Whip
- Duration increased from 4.5s to 5s
- Bullet Resist reduced from -11% to -12%
Silence Glyph
- Now pierces through all enemies in the path
- Projectile and collision size increased by 40%
November 29th, 2024

5:59 PM
- Guardians now deal 25% more damage to troopers
- Guardians now take 25% more damage from troopers/players
- Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )
- Respawn time at 40 minutes moved to 35 minutes
November 21st, 2024

11:21 PM






































- This update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
- Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
- Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
- Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
- You can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
- The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
- Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
- If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
- When queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
- Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
- There is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
- Added secondary key binds for actions
- You are now able to browse and favorite builds in the dashboard
- Sandbox mode now shows the souls value of the current items you have in your inventory
- Abilitiy tooltips now list exactly which items the ability has been imbued with rather than "Ability is imbued"
- Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
- Commend toasts now stay on your screen until they are dismissed
- Commend toasts now have a button to return the commend to the player that commended you
- Adjusted the behavior of the Incoming Damage UI so that it can still be used in Sandbox mode
- There is now a Change Hero button in the Build Browser which brings up the hero picker to choose a different hero in both Sandbox and in the Dashboard
- Decision dialogs for dealing with item limits, imbuing, and activation slots are now shown at queue time rather than purchase time whenever possible
- You can now queue items to sell. If you right click on items that you own it will add them to the front of your quickbuy queue, and they will be queued to sell. The sale price of these items will be added to your current souls to calculate when you can afford to purchase the next item in your quickbuy queue..
- Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
- Low priority games now require wins to count
- Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
- Fixed Abrams camera
- Added icon variants for high or low ground for small/medium/large camps
- Adding note below Cancel key in Settings explaining that "Abilities will be cancelled with the Cancel Key when possible"
- Purchase Log in the shop now shows enemy and ally purchases with different colors
- Fixed F1-F5 Keys not working (for moving camera to allies)
- Updated active items to have uniform sliding/cast delay behavior
- The through-wall ally silhouette health bars are now more accurate
- Optimized lighting in the map for better rendering performance
- Fixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
- Removed redundant Replay keybinds (now shares with Spectating)
- Added Chat Wheel Options as keybinds so you can bind keys to certain responses
- Fixed not being able to ping enemy items
- Added music and ambient sounds to hotel
- Added new run animation for Seven
- Revised Mirage Fire Scarabs projectile and cast sounds
- Revised Casting bridge buff loop
- Remastered weapon fire for Seven
- Remastered weapon fire for Paradox
- Fixed a bug where nearly all sound stops and never returns
- Fixed respawn music cue failing to play with shop menu open
- Fixed music not playing while the player is outside their base and their base is under attack
- Fixed haze smoke bomb loop not playing for teammates
- Improved negative feedback sound effect timing
- Fixed some cases where some sounds could overpower everything else
- Added key and button name localization support for keybinds
- Visual update to Mirage Tornado bullet evasion buff
- Visual update to Medicinal Specter to improve visibility
- Visual update to turret tracers, muzzle flash and impacts
- Sand Blast revision to help user judge distance and AOE
- Added preview state to Flying Strike
- Added effect to when the zipline ability first starts
- Added an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
- Fixed Ground Strike preview cone visual to be more accurate
- Updated Patron VO to give the Amber Hand more lines that are unique to him as opposed to having the identical script of the Sapphire Flame (for instance, while the Sapphire Flame might praise Haze by saying "you are perfection, Haze", the Amber Hand would say "Haze will dance, and they will fall")
- Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
- Stubbed in first pass VO for Fathom, Magician, Trapper, and Viper - the primary goal for these is to give coverage for pings, but we also added lines for hero select and ability usage
- Some rendering performance improvements
- Fixed some lightmap quality regressions
- Fixed textures being slightly too blurry in FSR2
- Fixed some rendering features (such as distance field shadows) running despite being disabled in UI
- Fixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
- Steam Game Recording no longer records kills/deaths if you're dead and spectating another player
- Steam Game Recording timeline no longer records Shrine objectives as "The World"
- Fixed fps_max accidentally being changed to slider maximum value when out of slider range
- Video Settings slider for fps_max goes up to 400
- Fixing tooltips on keybind dropdowns not working correctly
- New sounds added to Yamato's Flying Strike while aiming
- New sounds added to Mo & Krill's Burrow and Sand Blast abilities
- Hit confirm sound added to Lash's Flog ability
- Fixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
- Fixed Mo & Krill's Burrow traveling/underground sound not looping correctly
- Steam Input support
- Fixed Controller binds not working when the same Keyboard binds were empty
- Fixed Show Scoreboard glyph in Sandbox Mode UI
- Soul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
- Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
- Walkers Stomp now also deals 10% Max HP as damage
- Walkers Laser now also deals 2% Max HP DPS
- Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
- Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
- Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
- Patron Laser now also deals 3% Max HP DPS
- Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
- Mid Boss trooper health for first spawn reduced from 95% to 70%
- Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
- Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
- Trooper soul changed from 60/40% in the kill/orb to 65/35%
- Medic Trooper now has 3 charges of heal rather than 2
- Falloff min range reduced from 22m to 20m
- Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
- Improved various issues with Heavy Melee vs Dash/Parry when there is latency
- Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
- Powerups now require a heavy melee to claim (art visuals updated)
- Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
- Previously was +20% Fire Rate and +40% Ammo for 160s.
- Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
- Previously was +400 Health and +1% Max Health Regen for 160s.
- Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
- Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
- Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
- Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
- Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
- Urn time to reveal increased from 20s to 25s
- Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
- Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
- Moved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
- Added a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
- View attachment truck_update.mp4
- Moved stairs up from the central canal to the Radio Station interior closer to the inner lanes
- Removed stairs up to the Radio Station interior from the underground Teleport Station
- Redesigned Radio Station interior to be more open
- View attachment canal_update.mp4
- Moved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
- Removed the cosmic veils from the entrances of the connection corridor
- View attachment connection_update.mp4
- Changed entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
- View attachment armory_update.mp4
- Moved the side lane teleporters to the crawl space under the Hard camp
- View attachment teleporter_update.mp4
- Removed bookshelf model inside the upper floor of the Police Station/Garment Building to see the corridor behind it
- Removed Rope inside the Police Station/Garment Building
- Added interior stair connection in Factory/Mansion to stay inside from lower to upper areas
- Added a fence guard beside the stairs inside the Garage/Night Club
- Added zapper effect to the antenna models on rooftops
- New building facade art in Amber Blue and Purple lanes
- Added a street gate structure between the Garage and the Record Shop
- Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)

Abrams

Infernal Resilience
- Reduced from 14% to 11% and T3 fr14% to 11%.5%7% to 5.5%

Siphon Life
- Heal vs Heroes reduced from 100% to 75%100% to 75%
- Heal vs Non-Heroes reduced from 50% to 40%50% to 40%
- Range now scales with Spirit Power (0.05)
- Damage scaling with Spirit Power increased from 0.4 to 0.50.4 to 0.5

Seismic Impact
- Drag down collision improved a bit
- Base regen increased from 1 to 1.5

Bebop

Hyper Beam
- T3 reduced from 100/33% for100/33s/Creeps to 80%/25%

Exploding Uppercut
- T2 bonus now applies to melee damage too
- Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)

Dynamo

Rejuvenating Aurora
- Regen reduced from 32 to 3032 to 30
- Spirit Power scaling reduced from 0.5 to 0.450.5 to 0.45
- T3 reduced from 3.8% to 3.4%3.8% to 3.4%
- Now allows you to reload during it (currently only allows you to continue reloading if cast before)
- Now allows you to use melee before T3 upgrade

Kinetic Pulse
- Now slides around geometry when it hits an obstruction

Quantum Entanglement
- Pulling allies no longer cancels their channel
- Now has a visual indicator for allies that will teleport
- Ally range increased from 9m to 10m
- Cooldown increased from 15s to 16s
- T3 cooldown reduction improved from -4s to -5s

Grey Talon

Rain of Arrows
- T3 reduced from 50% Lifesteal to 40%

Guided Owl
- Camera now returns more quickly when the Owl collides very far away
- Bullet damage increased from 24 to 25
- Health growth per boon increased from 27 to 29
- Immobilizing Trap now tethers targets rather than rooting them
- Immobilizing Trap tether duration increased 1.25s to 1.5s
- Immobilizing Trap no longer applies 50% slow for 1s
- Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
- Immobilizing Trap T2 changed from +2s Slow to +1s Tether
- Immobilizing Trap radius increased from 6 to 6.2
- Immobilizing Trap T1 CD improved from -19s to -20s

Infernus

Concussive Combustion
- T3 reduced from 100% to 85%100% to 85%
- Radius increased from 12m to 13m
- T2 radius reduced from +4m to +3m

Afterburn
- Buildup decay time is now 15% slower
- Catalyst T2 reduced from 15% Lifesteal to 12%
- Catalyst T3 reduced from -40% Heal Degen to -33%

Ivy

Watcher's Covenant
- Bullet Lifesteal reduced from 15% to 12%15% to 12%

Stone Form
- Max Health Heal reduced from 10% to 8%10% to 8%
- T3 Max Health Heal reduced from +20% to +16%
- Drag down collision improved a bit

Air Drop
- Flight controls improved a bit
- Duration reduced from 17s to 16s
- Cooldown increased from 85s to 90s
- Speed can now be increased with movespeed or sprint items (when out of combat)
- Now amplifies Sprint values by 1.5x
- Bullet damage increased from 5 to 5.2
- Bullet damage growth reduced from 0.36 to 0.34
- Fixed being launched incorrectly when using Stone Form on certain geometry
- Fixed Stone Form having a brief period of vulnerability after cast

Kelvin

Frost Grenade
- T2 reduced from +125 Heal to +100

Frozen Shelter
- Regen reduced from 120 to 110120 to 110
- T3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)

Seismic Impact
- , Death Slam and Ground Strike now smash through Ice Path

Lash

Flog
- Heal vs heroes reduced from 70% t70% to 65%
- Heal vs creeps reduced from 25% t25% to 20%

Ground Strike
- Drag down collision improved a bit

McGinnis

Medicinal Specter
- T3 reduced from 5% to 4.5%5% to 4.5%
- Bullet Velocity increased from 533 to 590
- Fixed Wall triggering Reactive Barrier before T3 stun
- Mini Turrets health no longer scales with your hero's health.
- Mini Turrets Spirit Resist reduced from 70% to 30%
- Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
- Mini Turrets now gain +20 Health per Boon
- Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
- Fixed Mini Turrets dying causing you to lose sprint
- Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
- Mini Turrets bullet velocity increased from 406 to 500

Mo & Krill

Scorn
- Heal vs heroes reduced from 2x to 1.6x
- Heal vs creeps reduced from 0.7x to 0.6x

Burrow
- Can now go under Spectral Wall

Combo
- Now pulls the target closer to you over time
- Health gain increased from 30 to 30 to 70

Sand Blast
- Duration reduced from 3.5s to 3s
- T3 slow reduced from 50% to 40%50% to 40%
- Headshot resistance now only applies to the big head


Affliction
- T2 Healing Reduction reduced from 60% to 50%60% to 50%

Warden

Last Stand
- Non-hero lifesteal reduced from 50% to 20%50% to 20%
- Hero lifesteal reduced from 100% to 80%100% to 80%
- Cooldown increased from 138s to 140s
- Resistance during channel increased from 50% to 60%50% to 60%

Alchemical Flask
- Now respects LOS
- Fire Rate spirit scaling reduced from 0.3 to 0.25

Wraith

Full Auto
- T3 lifesteal reduced from 35% to 30%35% to 30%
- T2 no longer has spirit scaling (moved to T3)
- T3 now also adds spirit scaling

Telekinesis
- Now causes the target to oscillate up and down a little bit

Viscous

The Cube
- Regen reduced from 40 to 3540 to 35
- T2 regen reduced from +35 to +30
- Regen spirit power scaling reduced from 0.2 to 0.0.2 to 0.18

Puddle Punch
- Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)

Shiv

Bloodletting
- Reduced from 22% to 20%22% to 20%
- T1 reduced from +8% to +6%
- Rage bonus reduced from +15% to 14%15% to 14%

Serrated Knives
- Cooldown reduced from 19s to 16s
- Can now capture souls

Slice and Dice
- Base damage increased from 105 to 110105 to 110
- T2 reduced from +75 to +70
- Cooldown reduced from 16s to 15s
- T1 reduced from -4s to -3s

Killing Blow
- Threshold increased from 20% to 22%20% to 22%
- T2 reduced from +8% Enemy Health Threshold to +6%
- Full Rage Damage Bonus increased from 15% to 17%15% to 17%
- T2 reduced from +10% Full Rage Bonus Damage to +8%
- Rage per spirit damage increased from 0.013 to 0.010.013 to 0.014
- Cast range increased from 14m to 15m
- Fixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun

Haze

Smoke Bomb
- Cooldown reduced from 37s to 30s
- T1 changed from -14s to +6 Invis Sprint Speed
- T2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
- T3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)

Fixation
- Damage vs objectives reduced by 30%

Bullet Dance
- Bonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
- T1 changed to +7 Spirit Damage
- Fixed Bullet Dance sometimes freezing your client
- Using items during Smoke Bomb no longer breaks invisibility

Lady Geist

Essence Bomb
- Self Damage spirit scaling reduced from 2 to 1.82 to 1.8

Mirage

Tornado
- Speed reduced by 10%
- And Fire Scarabs ability slots swapped

Traveler
- Cooldown increased from 130s to 145s
- T2 increased from -40s to -55s
- Can now be cast by targeting the top bar portraits
- Fixed Tornado being usable while immobilized

Paradox

Paradoxical Swap
- Time min/max increased by 0.2/0.3s (to help0.2/0.3amera)

Time Wall
- Now deals 50 damage for going through it
- Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)

Seven

Storm Cloud
- Now causes you to levitate up and down a little bit in a cycle rather than being fully stationary
- Expand time reduced from 2s to 1.5s

Vindicta

Crow Familiar
- Changed from 0.2s cast delay to 0.2s post cast time
- Now also reduces spirit resistance by 6%
- T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance

Stake
- Radius increased from 8m to 9m
- Now sucks enemies 3m towards the center (and limits movement to 6m from center)
- T1 changed from +0.5s to -40% Fire Rate
- T3 changed from Disarm to +0.75s

Assassinate
- Min charge up increased from 25% to 50%25% to 50%
- Bonus damage on low hp base damage reduced from 135 to 120135 to 120
- Fixed Assassinate being stuck if you zoom in and get silenced

Yamato

Shadow Transformation
- No longer heals on cast
- T3 increased from +2s to +3s
- Now heals for 15% of your max hp on hero kill
- Improved cases where Power Slash would hit enemies behind cover

Curse
- Cast delay changed from 0.0s to 0.1s, to match other similar actives

Slowing Hex
- No longer interrupts sliding, to match other similar actives

Decay
- Cast delay changed from 0.25s to 0.1s, to match other similar actives
- No longer interrupts sliding, to match other similar actives
- Healing Reduction reduced from 70% to 55%
- Healing Reduction reduced from 70% to 55%
- Damage increased from 1% to 1.4%

Knockdown
- Cast delay changed from 0.25s to 0.1s, to match other similar actives
- No longer interrupts sliding, to match other similar actives

Active Reload
- Bullet Lifesteal reduced from 20% to 18%

Headhunter
- Heal per Headshot reduced from 8% to 7%
- Head Shot Bonus Damage reduced from +140 to +130

Heroic Aura
- Bullet Lifesteal reduced from 20% to 18%
- Cooldown reduced from 25s to 20s

Toxic Bullets
- Healing Reduction reduced from 65% to 50%

Vampiric Burst
- Bullet Lifesteal reduced from 100% to 80%

Melee Lifesteal
- Lifesteal reduced from 20% to 18%
- Now grants +3% Bullet Resist

Bullet Lifesteal
- Lifesteal reduced from 28% to 26%

Restorative Locket
- Regen per stack reduced from 35 to 32

Spirit Lifesteal
- Lifesteal reduced from 23% to 22%

Healbane
- Healing Reduction reduced from 45% to 40%
- Duration increased from 6s to 7s

Lifestrike
- Lifesteal reduced from 65% to 55%

Leech
- Bullet Lifesteal reduced from 35% to 32%
- Spirit Lifesteal reduced from 35% to 32%

Rapid Rounds
- Fire Rate increased from 10% to 11%

Monster Rounds
- Bonus Health reduced from 50 to 30

Berserker
- Weapon Damage per stack increased from 5% to 6%

Alchemical Fire
- DPS burn lingers on targets for 1s

Hunter's Aura
- Fire Rate slow reduced from 10% to 9%

Glass Cannon
- Now requires Slowing Bullets and grants the slow passive

Silencer
- Reworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toxic Bullets)

Lucky Shot
- Damage multiplier increased from 90% to 110%
- Now grants +150 Bullet Shield

Reactive Barrier
- Bullet Shield health reduced from 400 to 350

Return Fire
- Now requires Extra Regen

Debuff Reducer
- Debuff Resist reduced from 30% to 28%
- Weapon Damage increased from 6% to 8%

Divine Barrier
- Now has +8% Ability Range again instead of +6 Spirit Power
- No longer grants +1 Sprint

Healing Nova
- No longer has +6% Ability Range

Debuff Remover
- Active buff duration on purge increased from 3s to 4s
- Purging a debuff now also heals you for 10% Max HP

Rescue Beam
- Heal reduced from 26% to 24%
- Now grants +6% Ability Range
- Cooldown increased from 26s to 36s
- Pull speed reduced by 15%

Metal Skin
- Active now reduces your Move Speed by 1.5

Majestic Leap
- Now grants +6% Spirit Resist

Phantom Strike
- Cast range now ignores the Z height (similar to Lash's Death Slam)

Ammo Scavenger
- While at max stacks you gain +2 Sprint

Infuser
- Cooldown reduced from 37s to 32s

Improved Spirit
- Health increased from 100 to 125

Ethereal Shift
- Post Shift now also grants +20 Spirit Power

Rapid Recharge
- Time between charges reduced from 65% to 60%

Mystic Slow
- Now grants +1 Sprint
- Health increased from 140 to 160

Torment Pulse
- Now grants +15% Melee Resistance

Diviner's Kevlar
- No longer grants +20% Spirit Lifesteal
- Now grants +7% Ability Duration

Echo Shard
- Cast delay reduced from 0.3s to 0.25s

Mystic Reverb
- Damage increased from 40% to 45%

Refresher
- Cooldown increased from 230s to 260s
Quickbuy
Withering Whip
- No longer interrupts sliding, to match other similar actives
- Cooldown reduced from 18s to 15s
Silence Glyph
- Cast delay changed from 0.0s to 0.1s, to match other similar actives
- No longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
- Cooldown reduced from 32s to 24s
Updated Bebop VO
- remaster pass and added some content
Updated Viscous VO
- he now comments on a lot more interactions in the game (no longer a small pool of reused lines for Goo Punch)
Updated Paradox VO
- remaster pass and added some content
Updated Kelvin VO
- remaster pass and added some content
Updated Holliday VO
- remaster pass and added some content
Gun Powerup
Survival Powerup
Casting Powerup
Movement Powerup
Soul Shredder Bullets
- Spirit Lifesteal reduced from 20% to 18%
- Spirit Amp reduced from 10% to 8%
New T3 Weapon Item, Spellslinger Headshots
- Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
Superior Stamina
- Now grants +75 Health
- Now increases Wall Jump count by 1 as well
Knock Down
- Cast range now ignores the Z height (similar to Lash's Death Slam)
New T3 Spirit Item, Spirit Snatch
- Requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
New T3 Spirit Item, Arcane Surge
- Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
November 14th, 2024

1:10 AM









- Troopers now do 20% more damage to each other
- Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
- First Urn is now always neutral regardless of NW lead
- Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
- Heavy Melee canceling can no longer be done with some abilities (only items atm)
- Team vs Team NW comeback formula toned down

Haze

Bullet Dance
- Bonus bullet damage increased from +2 to +5

Paradox

Time Wall
- Time Stop duration reduced from 0.7s to 0.6s
- Duration reduced from 7s to 6s

Vindicta

Assassinate
- Damage reduced by 5%

Yamato

Shadow Transformation
- Bullet and Spirit resist reduced from 50% to 45%50% to 45%
- Duration reduced from 5.5s to 5s
- Heal reduced from 25% to 20%25% to 20%
November 10th, 2024

4:19 PM




- Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22% (for 1/2/3/4/5/6 players)

Yamato

Shadow Transformation
- Bullet and Spirit Resist reduced from 60% to 50%60% to 50%
- Heal reduced from 30% to 25%30% to 25%
- Duration reduced from 6s to 5.5s

Paradox

Paradoxical Swap
- Time increased by 0.1s (to help with camera)
November 7th, 2024

9:31 PM






































- Added Trapper to Hero Labs
- Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
- Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
- Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent
- Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- Added checkbox in settings to force the game to take focus when the game is unpaused
- You can now hover party members on the dashboard while in queue to view their roster
- Active Reload indicator UI slightly adjusted
- Added "Frenzied" text when you own Frenzy and go below 50% health
- Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- Added hover tooltip descriptions to stats on the left side of the hud
- Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base
- Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain
- Fixed Commends for All Heroes not showing up correctly in player profiles
- Updated McGinnis Barrage explosions to show the edge of the aoe better
- Fixed the 'x' button in the shop search not clearing the search box
- Sinners Sacrifice now has a final damage state for clear read on final hit
- Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry
- Fixed various bugs with Duplicate Hero not working properly in private lobbies
- Fixed Grey Talon getting assist credit while flying Guided Owl
- Fixed Sinner's Sacrifice changing facing direction sometimes
- Fixed a rare bug where shields would never regenerate
- Fixed some cases where troopers could get stuck in the base
- Fixed using melee to secure orbs being a little unresponsive
- New effects for Viscous heavy melee
- Added an ambient looping sound for each bridge powerup
- Fixed some animation issues with Vindicta
- Added new zipline animation for Vindicta
- Looped music will resume playing if interrupted by a transient cue
- Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
- Improved animation readability for Mo & Krill heavy melee
- Reduced visual clutter on Seven's tracers with high fire rate
- Reduced visual clutter on Wraith's tracers with high fire rate
- Effects updates for Fortitude
- Added missing lean animation near walls for Mirage
- Sand Blast distance and aoe read improvements
- Fixed issues where health regen effect will begin popping on and off if player is at max health
- New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
- New sounds added to Lash’s Ground Strike and Flog abilities
- Renamed "Mouse Wheel" to "Chat Wheel"
- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
- Troopers no longer increase their bounty by 20% at 8 minutes
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- Neutral Creeps now give 5% less souls
- Troopers now take 28% more damage from Guardians
- Walkers damage vs players increased by 10%
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian
- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes
- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out
- Biased Urn delivery locations moved slightly closer to neutral positions
- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
- Walker armor loss over time now happens at 16m instead of 14m
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- Mid Boss Rejuv Trooper Health increased by 30%
- Fixed Troopers resistance against Base Guardians not working properly
- Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
- Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location
- View attachment warehouse_update.mp4
- Removed all railings from fire escape stairs
- Pass at making rooftops smoother to navigate
- Removed angled supports from chimney
- Removed collision from small props
- Added stairs on top of Bodega
- Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations
- Replaced temp antennae with more "menacing" version to designate zap trigger locations
- New Hotel building art pass
- Changed exit location from the player spawn area to the rest of the base to the angled walls

Abrams

Shoulder Charge
- Can now again use left/right strafe to slightly change direction
- Now carries momentum at the end of the charge

Siphon Life
- Spirit scaling increased from 0.3 to 0.360.3 to 0.36

Infernal Resilience
- Damage Regen reduced from 15% to 14%15% to 14%
- Damage Regen duration increased from 18s to 20s
- T3 reduced from +8% to +7%
- Reverted Melee attack speed reduction
- Fixed an issue where Seismic impact would travel more downwards instead of the facing direction

Bebop

Sticky Bomb
- Damage gained per hero impact increased from 1% to 1.5%1% to 1.5%
- Damage gained per hero kill reduced from 5% to 4%5% to 4%
- T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
- Now calculates its damage at detonation time rather than cast time (affects item combinations)
- Now has 2x cast range when used on allies

Hyper Beam
- Now goes on cooldown for 3 seconds when canceled during precast
- Hook damage reduced from 40 to 10
- Hook damage now has spirit scaling of 2x

Dynamo

Singularity
- Now deals 1.5% Max HP in the base ability
- T3 increased from 3.8% to 4%3.8% to 4%
- Base DPS reduced from 60 to 4560 to 45
- Now gains 1% Bullet Resist per Boon (0->14%)
- Fixed Quantum Entanglement sometimes not moving you to the destination properly

Grey Talon

Rain of Arrows
- Strafe distance with stamina reduced by 30%

Charged Shot
- Hitbox size reduced by 20%
- Base bullet damage reduced from 27 to 24
- Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
- Falloff range rescaled from 22m->58m to 18m->54m

Haze

Bullet Dance
- No longer hits 2 targets
- Now grants +30% Fire Rate
- Now allows you to use items during it

Sleep Dagger
- T3 now also causes targets to wake up with -40% Fire Rate

Infernus

Afterburn
- Buildup per bullet/headshot reduced from 10%/16% to 9%/16% to 9%
- Catalyst slow reduced from 40% to 35%

Ivy

Watcher's Covenant
- Fire Rate spirit scaling increased from 0.2 to 0.30.2 to 0.3
- Bullet Lifesteal spirit scaling increased from 0.2 to 0.30.2 to 0.3

Lash

Ground Strike
- Can now be cast while on the zipline
- Now pulls enemies to the ground with you (similar to Stone Form recently)
- Fixed interaction between Mirage's tornado and Death Slam

McGinnis
- Mini Turrets DPS reduced from 60 to 40
- Mini Turrets health reduced from 20% max HP to 15%

Mirage

Tornado
- Speed reduced from 20m to 18m

Fire Scarabs
- T2 reduced from -15% Bullet Resist to -10%
- Bullet size reduced from 6 to 5
- Torando Lift Duration reduced from 1.1s to 1s

Paradox

Time Wall
- No longer has charges
- No longer deals 10% Max Health Damage
- Cooldown reduced from 37s to 25s
- T2 is now Deals 10% Max Health Damage

Kinetic Carbine
- Max Damage Amp increased from 85% to 100%85% to 100%

Paradoxical Swap
- Time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (v1.5 to 0.3sed on distance)
- Bullet velocity increased from 411 to 525


Barrage
- Spirit scaling increased from 0.4 to 00.4 to 0.5
- Light melee damage increased from 63 to 75

Vindicta

Stake
- Duration increased from 1.75s to 2s

Flight
- T2 reduced from +8s to +6s

Crow Familiar
- Tick rate changed from every 0.5s to every 1s

Assassinate
- Starts at 25% power instead of 50% power
- Base bullet damage reduced from 15 to 13
- Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)

Viscous

The Cube
- Health regen now scales with spirit at 0.2

Goo Ball
- Down dash ability moved from T3 to base ability
- Size now increases with range upgrades (doesn't affect collision with world)
- Fixed some hit detection issues with Goo Ball

Warden

Last Stand
- Now goes on cooldown if you die or the ability is interrupted while cast
- T3 no longer grants unstoppable during channel
- Now grants +50% Spirit Resist during channel
- Now has +1 Sprint
- Bullet Velocity increased from 213 to 290

Wraith

Telekinesis
- Cast time increased from 0.6 to 0.70.6 to 0.7
- Damage reduced from 200 to 175200 to 175

Yamato

Shadow Transformation
- Now affects the grapple time speed
- Duration increased from 4s to 6s
- No longer prevents death
- Now grants +60% Bullet and Spirit Resist
- Now heals for 30% hp (done after the dispel)
- Duration now extends by 2s whenever you get a kill in it (for that session)

Close Quarters
- No longer grants +85 Bullet Shield Health
- Now grants +5% Bullet Resist

Restorative Shot
- No longer grants +7% Bullet Resist
- Now grants +90 Bullet Shield
- Now procs on orb shots for NPC heal value

Melee Charge
- No longer grants +1 HP Regen
- Weapon Damage reduced from 12% to 10%

Long Range
- Long range Weapon Damage reduced from 40% to 30%
- Now grants +10% Weapon Damage

Berserker
- Bullet Resist increased from 7% to 9%

Active Reload
- Now grants +50 Health

Slowing Bullets
- Spirit Power increased from +5 to +6

Sharpshooter
- Long range Weapon Damage reduced from 70% to 50%
- Now grants +20% Weapon Damage

Alchemical Fire
- Now grants +1 Sprint

Heroic Aura
- Cooldown reduced from 32s to 25s

Intensifying Magazine
- Time to reach Max Damage reduced from 3s to 2.7s

Toxic Bullets
- Damage changed from 5% of Current Health to 2.5% of Max Health

Shadow Weave
- Detection range increased from 18m to 22m

Glass Cannon
- Health loss reduced from -15% to -12%

Frenzy
- Low HP bullet resist increased from 45% to 55%

Lucky Shot
- Fixed it causing proc effects to roll twice whenever it procced

Silencer
- Now grants +12% Spirit Resist

Vampiric Burst
- Cooldown reduced from 34s to 30s

Extra Health
- Weapon Damage increased from 6% to 7%

Healing Rite
- Duration increased from 19s to 20s (total health restored unchanged)

Bullet Armor
- Bullet Resist increased from 25% to 26%

Return Fire
- Duration reduced from 7s to 6s

Healing Nova
- Now grants +6% Ability Range

Debuff Reducer
- Health increased from +75 to +125

Healbane
- Healing reduction increased from -40% to -45%

Reactive Barrier
- Restores 1 stamina on proc

Spirit Armor
- Spirit Resist increased from 20% to 22%

Divine Barrier
- No longer grants +8% Ability Range
- Now grants +6 Spirit Power

Restorative Locket
- No longer grants +5 Spirit Power
- Now grants +25% Melee Resistance

Metal Skin
- No longer blocks melee damage

Debuff Remover
- Debuff Resistance increased from 35% to 40%
- Cooldown reduced from 48s to 45s

Veil Walker
- Ammo increased from 12% to 15%
- Weapon Damage increased from 10% to 15%

Fortitude
- Health increased from 365 to 400

Lifestrike
- Bullet resistance increased from 8% to 10%

Soul Rebirth
- Removed from the game

Inhibitor
- Slow reduced from 25% to 20%

Siphon Bullets
- Now grants +15% Weapon Damage

Phantom Strike
- Now grounds any flying targets on impact (similar to how Slowing Hex used to work)

Ammo Scavenger
- Duration increased from 35s to 45s

Mystic Burst
- Now triggers on your base damage, rather than how much the target receives

Slowing Hex
- Now uses Enduring Spirit as a component
- Now gains +10% Spirit Lifesteal and +75 Bonus Health
- Spirit Power reduced from 5 to 4
- No longer grants +1 Sprint
- Damage reduced from 70 to 40

Decay
- Now grants +1.5 HP Regen
- Now grants +8% Ability Duration
- Healing reduction increased from -50% to -70%
- Bleed Damage reduced from 3.1% to 1%
- Cooldown reduced from 45s to 33s

Superior Cooldown
- Now grants +15% Ammo

Magic Carpet
- Now grants +10% Ability Range
Steam Input support
Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)- Added a "Replay Controls" action set- Allow Steam Deck to see the Key Bindings Screen- Improved Glyph Swapping behavior when mixing controller and keyboard inputs- Added Controller tab to house Controller specific options.- Added a Steam Input Configurator launch button.- Added Glyph Locking options
- { Automatic | Keyboard & Mouse Only | Game Pad Only }- Fixed crash in spectator mode when querying controller button state- Fixed Controller not working until loading a level- Official Steam Input configs for SteamDeck and DualSense have been updated- Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
These changes were included early in the map update that came with the Halloween patch
Combat Barrier
- Fire Rate increased from 6% to 7%
Withering Whip
- Bullet Resist reduction reduced from -14% to -11%
- Cooldown reduced from 22s to 18s
- Now deals 50 Spirit Damage
Improved Cooldown
- Cooldown Reduction reduced from 16% to 14%
- Spirit Shield improved from 75 to 100
- Now grants +10% Ammo
Improved Burst
- Now triggers on your base damage, rather than how much the target receives
- Max HP damage reduced from 9% to 8%
November 1st, 2024

11:12 PM










Grey Talon
- Base bullet damage reduced from 30 to 27
- Movement speed scaling from Spirit Power reduced from 0.032 to 0.025

Mirage

Fire Scarabs
- Cooldown increased from 32s to 40s
- HP per boon reduced from 41 to 37

Bebop

Sticky Bomb
- Now gains 1% stack on attach (still gains 5% on target death)

Paradox

Time Wall
- T3 silence duration reduced from 3s to 2.5s

Metal Skin
- Cooldown increased from 21s to 28s

Siphon Bullets
- Max HP Steal is now affected by falloff
Improved Burst
- Damage threshold requirement reduced from 200 to 175
October 29th, 2024

6:20 PM
- Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes.
October 28th, 2024

1:43 AM
















- Urn NW lead requirement increased from 8% to 10%

Shiv

Killing Blow
- Cast range increased from 13m to 14m
- Rage per weapon damage increased from 0.015 to 0.010.015 to 0.017
- Drain rate reduced from 0.3 to 0.250.3 to 0.25

Bebop

Sticky Bomb
- Stacks no longer decrease on death
- Now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
- Damage per stack increased from 3% to 5%3% to 5%
- Spirit power damage scaling increased from 0.9 to 1.20.9 to 1.2
- T1 improved from -7.5s to -8s
- Cooldown reduced from 19s to 18s

Grey Talon
- Movespeed spirit scaling reduced from 0.04 to 0.032
- Bullet damage spirit scaling reduced from 0.13 to 0.12

Kelvin

Ice Path
- Cooldown increased from 38s to 42s

McGinnis

Spectral Wall
- Cooldown increased from 37s to 46s
- T2 cooldown improved from -14s to -23s
- Mini Turrets Spirit Resist reduced from 80% to 70%

Paradox

Pulse Grenade
- T3 reduced from +1m per Pulse to +0.75m

Seven

Storm Cloud
- DPS increased from 110 to 120110 to 120

Yamato

Shadow Transformation
- Cooldown reduced from 90s to 85s

Majestic Leap
- Cooldown reduced from 45s to 40s
October 24th, 2024

7:39 PM






































- Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
- Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
- Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
- Updated environment lighting and sky
- Added sequential kill streak music cues
- Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
- Fixed being unable to report/mute disconnected players
- You can now drag and drop build categories to move them around
- Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
- Added indication of game mode within match history
- Added Rank badge to matches on the Watch page
- Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
- Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
- Fixed issue in several languages where team net worth number shrunk to an unreadable size
- Fixed Urns sometimes appearing to stay in the world after being picked up
- Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
- Lash melee animation updates
- Added Melee Resistance to Vitality stat screen
- Lowered pitch of Haze voice processing
- Added teleporter channel and appear sounds
- Added Healing Rite end sound
- Added Mystic Shot proc sound
- Added Magic Carpet cast, cast delay, loop, and end sounds
- Updated Slowing Hex projectile loop, hit, and debuff sounds
- Yamato's Flying Strike now stops tracking targets that teleport
- Shiv's Killing Blow now stops tracking targets that teleport
- McGinnis melee animation updates
- Fixing hitting ESC to close to intro movie also closing the ranked summary popup
- Fixed pregame countdown drawing over the shop UI
- Pocket climb animation adjustments
- Mirage Traveler now previews Mirage's model at destination to show facing direction
- Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
- Silenced debuff revisions to reduce obstructed vision of player
- Mirage gun revisions to tracer, muzzle flash, and impacts
- Unstoppable vfx has a more obvious start
- Ivy Kudzu Bomb effects properly display visuals when above ground
- Play a sound when a debuff is applied to player but is purged due to some invulnerability
- Fixed instances where mix ducking occurs too early in a sound event's lifetime
- Fixed audio occlusion filtering artifacts during high rates of change
- Enabled certain music cues like 'respawn' to interrupt base attack music
- Denied orb sound will no longer play beyond 2500 game units from the player
- Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
- Increased intelligibility of team-specific hero death sound
- Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
- Added looping telegraph for Seven Static Charge ability
- Added victim-specific sound for Static Charge the moment it is applied
- Bots are better at coming together to defend and push lanes
- Bots will prioritize assisting human allies on offense
- Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
- Added a "Reset Camera" bind (available in Steam Input)
- Fixed Steam Input "Melee" Action not resetting the camera vertically
- Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
- Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
- AP is no longer granted for Walkers
- Shrine/Patron no longer have Soul/AP bounties
- Shrine Flex Slot moved to "All Shrines"
- Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
- Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
- Trooper soul changed from 50/50% in the kill/orb to 60/40%
- Breakables spawn time increased from 2 minutes to 3 minutes
- Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
- Urn comeback properties now require an 8% net worth lead to kick in
- Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
- If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
- Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
- Increased speed Urn walks back
- Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
- Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
- Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
- Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
- Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
- Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
- Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
- Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
- Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
- The 70s respawn time now happens at 30 min instead of 35 min
- There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
- Base Guardians and Shrines no longer have out-of-combat regen
- Parry active window increased from 0.7 to 0.75
- Parry cooldown reduced from 5s to 4.5s
- Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
- Medic Trooper heal cooldown increased from 6s to 35s
- Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
- Redesigned stairs from central canal to the outer lanes (near Urn spawn)
- Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
- View attachment canal_update_102424.mp4
- Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
- Added a Bounce Pad from these connection hallways to the front of the overpass
- Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor
- View attachment purple_update_102424.mp4
- Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
- Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
- View attachment garage_nightclub_102424.mp4
- Added more zipline nodes to outer lanes
- Cold Front now does double damage to NPC units

Infernus

Afterburn
- T1 reduced from 30% to 25%30% to 25%
- reduced darkness of players affected by Catalyst debuff
- reduced brightness and lingering of Concussive Combustion effects
- reduced visual noise of tracers and firerate increases

Viscous

The Cube
- T2 moved to T3
- T2 is now +35 HP regen

Splatter
- T2 reduced from +60 Damage to +50

Goo Ball
- Spirit Resist reduced from 70% to 6070% to 60%
- cleaner effect for viscous alt-fire
- Bullet damage reduced from 12 to 11
- Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)

Abrams

Melee
- Attack rate reduced by 15% (time between attacks)
- Gun falloff damage starts at 20m instead of 22m
- Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
- Fixed Shoulder Charge sliding against wall surfaces incorrectly
- Fixed Seismic Impact sometimes getting stuck on objects

Bebop

Sticky Bomb
- Now loses 20% of your stacks on death (rounds up)
- Bullet damage growth increased from 0.29 to 0.33
- No longer gains 1% Bullet Resist per boon
- Now gains 1% Spirit Resist per boon
- Hook now returns troopers 75% faster than normal

Grey Talon

Rain of Arrows
- Strafe speed with stamina increased by 30%
- Base regen increased from 2 to 2.5
- Gun spirit scaling increased from 0.1 to 0.13
- Movespeed now scales with Spirit Power again

Ivy

Air Drop
- Slow reduced from 35% to 3035% to 30%
- Base bullet damage increased from 4.5 to 5
- Bullet damage growth reduced from 0.39 to 0.36

Kelvin

Arctic Beam
- Slow reduced from 50% to 40%50% to 40%

Frost Grenade
- T2 heal reduced from 145 to 125145 to 125
- Fixed Frozen Shelter not freezing weakened patron

Lady Geist

Malice
- Slow reduced from 20% to 20% to 15%
- Debuff duration reduced from 13s to 9s
- Damage Amp reduced from 15% to 15% to 8%
- T2 now also increases damage amp by 7%
- No longer causes you to un-zoom on cast

McGinnis

Spectral Wall
- Slow reduced from 25% to 20%25% to 20%
- T1 damage amp reduced from 25% to 15%25% to 15%

Heavy Barrage
- Minimum range increased from 6m to 7m
- Cooldown increased from 106s to 140s
- T2 cooldown improved from -47s to -50s
- T1 slow reduced from 35% to 30%35% to 30%
- Gun spin decay rate improved from 0.65 to 0.25
- Mini Turrets cooldown reduced from 24s to 18s
- Mini Turrets spirit resist increased from 60% to 80%

Mirage

Fire Scarabs
- T3 max health steal increased from +70 to +80

Djinn's Mark
- T3 cooldown between multipliers improved from -0.5s to -0.75s

Traveler
- Fire Rate increased from 20% to 3020% to 30%
- T2 cooldown reduction improved from -30s to -40s
- T3 now grants Unstoppable for 3s on arrival

Mo & Krill

Burrow
- Bullet and spirit resist now persist while spinning out of the burrow
- Now has 20% Headshot Crit reduction

Paradox

Pulse Grenade
- Pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
- T1 changed from +1 Pulse to +0.8s Duration
- T2 improved from -7.5s to -8s

Kinetic Carbine
- T2 improved from -9.5s Cooldown to -10s
- Shots cannot miss due to evasion
- Can now pierce breakables
- Now does 15% more damage on a headshot
- Sound level reduced a little bit

Seven

Lightning Ball
- Cooldown increased from 23s to 26s
- Radius reduced from 4m to 3.5m
- T2 slow reduced from 40% to 35%40% to 35%

Storm Cloud
- Expand time reduced from 3s to 2s
- Range increased from 25m to 30m
- Movespeed reduced from 7.3 to 7.1

Shiv

Serrated Knives
- Collision radius reduced by 20%

Bloodletting
- Cooldown increased from 21s to 50s
- T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
- Duration increased from 10s to 13s
- Incoming Damage Deferred reduced from 30% to 22%30% to 22%
- T1 changed to +8% Incoming Damage Deferred (was +5s duration)

Killing Blow
- Range reduced from 20m to 13m
- Rage buildup per heavy melee reduced from 3.5 to 2.753.5 to 2.75
- Rage buffer duration reduced from 10s to 9s
- Rage buildup vs creeps reduced by 50%
- Base speed reduced from 7.3 to 7.0

Vindicta

Assassinate
- No longer splits to allies
- Bullet radius increased from 3" to 4"
- Scope is now automatically canceled when Paradoxical Swap hits you

Flight
- Duration increased from 8s to 12s
- T2 duration increased from +6s to +8s
- Gun cycle time improved from 0.26s to 0.22s
- Bullet damage growth per boon increased from 0.55 to 0.65
- Fire rate now scales with Spirit Power (0.14)

Warden

Alchemical Flask
- Slow duration reduced from 6s to 3s
- Weapon damage duration increased from 6s to 7s

Binding Word
- Escape time reduced from 2.9s to 2.8s
- Escape range increased from 18.5m to 19m

Last Stand
- T3 now also grants you unstoppable during the 2s channel

Wraith

Card Trick
- Base damage reduced from 80 to 7080 to 70
- Cooldown increased from 0.5s to 0.65s

Telekinesis
- Cooldown increased from 95s to 100s
- T1 cooldown improved from -28s to -30s

Yamato

Shadow Transformation
- T1 changed to +20% Fire Rate
- Cooldown reduced from 106s to 90s
- Fixed being able to cast an ability while casting Flying Strike
- Fixed Crimson Slash following in the direction of dash instead of cross hair

Rescue Beam
- fixed some visual bugs on the effects
- Pull speed reduced by 20%
- Sprint reduced from +2 to +1

Knockdown
- updated effect animation to alert when it will stun

Ammo Scavenger
- proc sound only plays when applying a stack
- Duration increased from 30s to 35s

Restorative Shot
- Weapon Damage reduced from 7% to 6%
- Cooldown increased from 5.5s to 6s

Rapid Rounds
- Fire Rate increased from 9% to 10%

Monster Rounds
- Resist vs NPCs reduced from 30% to 25%

Melee Charge
- Weapon Damage reduced from 15% to 12%
- Health reduced from 100 to 75

Long Range
- No longer grants +25% Ammo
- Now has -20% Reload Time

Active Reload
- No longer grants -20% Reload Time
- Now grants +18% Ammo

Mystic Shot
- Proc cannot miss due to evasion
- Cooldown increased from 5.25 to 5.75

Burst Fire
- Now grants +20% Slow Resistance

Sharpshooter
- No longer grants +20% Ammo
- Now has -20% Reload Time

Tesla Bullets
- Proc cooldown can now be reduced by cooldown reduction

Titanic Magazine
- Now grants +12% Spirit Resist
- No longer grants +18% Bullet Resist
- Now grants +25% Melee Damage Resistance

Lucky Shot
- Proc now pierces evasion

Vampiric Burst
- Health increased from 150 to 175

Extra Regen
- No longer grants +25 Health

Extra Stamina
- Bonus Health increased from +25 to +35

Extra Health
- Now upgrades into Fortitude

Enduring Speed
- Slow Resist reduced from 35% to 30%

Reactive Barrier
- Ammo increased from 15% to 20%

Majestic Leap
- Cooldown increased from 26s to 45s
- Getting shot while in the air disables the drop-down ability

Fortitude
- Now upgrades from Extra Health
- Health increased from 325 to 365
- Restore delay reduced from 11s to 10s
- Weapon Damage increased from 25% to 27%

Veil Walker
- Bullet Shield increased from 200 to 250
- Spirit Shield increased from 200 to 250

Soul Rebirth
- No longer grants +15% Cooldown Reduction
- Cooldown increased from 212s to 240s

Siphon Bullets
- Max HP Steal Per Bullet increased from 50 to 55

Leech
- Now has 12% Cooldown Reduction
- No longer grants Spirit Power

Phantom Strike
- No longer grants 15% Bullet Resist
- Now grants +15% Spirit Resist

Unstoppable
- No longer grants +15% Spirit Resist
- Now grants +15% Bullet Resist
- No longer grants 1 Move Speed

Colossus
- Slow reduced from 35% to 30%
- Slow radius reduced from 14m to 12m

Slowing Hex
- Slow reduced from 25% to 20%

Duration Extender
- Ability Duration reduced from 16% to 14%
- Now grants +8% Weapon Damage

Bullet Resist Shredder
- No longer grants +5% Bullet Resist
- Now grants +15% Melee damage resistance

Surge of Power
- When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
- Movespeed reduced from +3 to +2

Mystic Slow
- Slow reduced from 30% to 25%
- Health bonus increased from 100 to 140

Superior Cooldown
- Spirit Shield increased from 100 to 150

Superior Duration
- Non-Imbued duration increased from 26% to 27%
- Imbued duration increased from 32% to 33%

Ethereal Shift
- Active no longer grants 14 spirit power or reloads
- Active now grants +3 Movespeed for 5 seconds after returning
- Active now grants +40% Spirit Resist for 5 seconds after returning
- Now grants +6 Spirit Power

Improved Spirit
- Spirit Power increased from 28 to 30

Boundless Spirit
- Spirit Power increased from 60 to 65
- Weapon Power increased from 25% to 30%

Escalating Exposure
- Spirit Amp Per Stack reduced from 5% to 4%

Mystic Reverb
- Slow now only affects the primary target
- Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%
Infernus Afterburn
- debuff vfx reduced opacity after start to reduce noise
Mirage Djinn's Mark
- damage vfx revision to reduce visual noise, debuff moved to overhead UI
Shiv Dagger
- reduced size of stuck dagger in victim
Lady Geist Malice
- revisions to reduce vfx noise and obstructions
- reduced brightness of vfx for players close to it
Shiv Slice and Dice
- reduced vfx noise for players close to it
Lash Flog
- new effects
Added a "Mouse Sensitivity
- Vertical Scaling" setting
Added new Steam Input Analog Action
- "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
High-Velocity Mag
- Bullet Velocity reduced from 25% to 20%
- Bullet Shield Health increased from 50 to 65
- Weapon damage increased from 12% to 13%
Superior Stamina
- Spirit Power increased from 8 to 12
Mystic Reach
- Ability Range reduced from 18% to 15%
- Bullet Resist increased from 6% to 7%
Improved Cooldown
- Now grants +75 Spirit Shield
Withering Whip
- Projectile speed increased by 30%
Improved Reach
- Non-Imbued Ability Range increased from 25% to 26%
- Bullet Resist increased from 12% to 13%
Improved Burst
- Max HP Damage increased from 7% to 9%
- Threshold damage increased from 125 to 200
October 18th, 2024

11:30 PM
- Ranked now has weekend specific hours (starts 5 hours earlier)
- Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
October 18th, 2024

7:48 PM
- We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.
Ranked Matchmaking Update
October 16th, 2024

12:07 AM




- Urn now reveals you after 20s from initial pickup
- Urn sprint changed from +3/5 for winning/losing team to +2/6
- First flex slot is now granted after 3 Guardians die instead of 4
- Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
- Respawn time at 20 minutes reduced from 45s to 40s
- T3 Golden Statues spawn time moved from 25 min to 30 min
- Range to attack lane Guardians increased from 19m to 20m

Seven

Lightning Ball
- T3 reduced from +2m Radius to +1m

Shiv
- Rage decay rate increased from 0.25 to 0.3
- Rage buffer duration reduced from 12s to 10s
October 11th, 2024

11:54 PM









- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
- Fixed Ethereal Shift scaling with duration
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
- Updated Heavy Barrage sound

Bebop

Sticky Bomb
- No longer has a cap (was 15 stacks)
- Scaling per hero reduced from 4% to 3% (pr4% to 3%ncapped was 2.5%)
- Still loses 2 stacks on death

Hyper Beam
- Duration increased from 10s to 11s
- Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
- Hook collision against troopers reduced to 12 (default is 33)
- Hook no longer kills troopers (so you can bomb/uppercut/melee them)

Vindicta
- Movespeed increased from 8.3 to 9
October 10th, 2024

8:24 PM






































- Added Ranked mode
- We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
- You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
- The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
- When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
- Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
- In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
- The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
- Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
- View attachment quick_cast_modes.mp4
- Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
- View attachment input_buffering.mp4
- Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
- If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
- For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
- Added "Allow Duplicate Heroes" setting in Private Lobbies
- Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
- Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
- Pausing is no longer allowed in the first three minutes of the game
- Added Thai and Indonesian localization
- Replaced the temp Yamato VO with a new translation spoken by a native actress
- Added Stomp AoE range indication as the Walker is about to use the ability
- Updated the way status effects are shown above the healthbar
- Fixed troopers being unreliable to shoot while on the zipline
- Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
- Fixed AFK kick detection not working properly
- Added Crit Bonus Scale tooltip to the Weapon stats in the shop
- Fixed ESC key not working on the private lobbies page
- Fixed respawn music not playing while spectating another player
- Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
- Fixed Streamer mode not persisting between game relaunches
- Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
- Rescue beam now shows heal indicator if you heal someone with it
- Fixed Debuff Reducer causing Teleporters to be faster
- Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
- Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
- Enabled Middle Mouse for "pinging" minimap
- Enabled the ability to middle mouse click players on the top bar
- Fixed Shiv's Killing Blow sometimes sending him into orbit
- Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
- Fixed Quantum Entanglement's camera position anims not being smooth
- Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
- Fixed Pausing not working when using hero specific key binds
- Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
- Fixed some cases where Grey Talon's trap effects would be stuck in the world
- Updated ground strike preview cone to have a little more information on shape & outer bounds
- Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
- Fixed issues with Bots not using ziplines properly
- Added Return Fire proc sound
- Added Metal Skin proc sound
- Updated McGinnis Heavy Barrage sound
- Added Guardian and Walker death notification sound for all players
- Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
- Fixed hero death UI sound playing inconsistently
- Added bullet evasion sound effects
- Updated Kelvin weapon fire audio
- Updated Infernus weapon fire audio
- Improved clarity for hero roster selection VO
- Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
- Re-enabled weapon-specific reload sounds
- Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
- Added Healing Rite cast sound
- Added Rescue Beam heal and pull loop sounds
- Added Health Nova cast sound
- Added Return Fire cast sound
- Revised Metal Skin cast sound
- Added Colossus cast and loop sounds
- Added echo to Echo Shard cast sound
- Added Silence Glyph cast and hit sounds
- Added Ammo Scavenger proc sound
- Added Restorative Shot proc sound
- Added Toxic Bullets proc variations
- Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
- Improved visibility on Spiritual Overflow effects when heroes are airborne
- Reworked visual effects for puddle punch
- Updated "getting started" VO for the ability points tab to match the text
- Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
- The patron once again will warn you when your Walkers are under attack
- The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
- Increased the time you need to carry the urn before the urn nags about not being delivered
- Fixed more instances of the wrong name for a hero being called out
- If you're Dynamo or Krill, you can now ping during your ult to alert your allies
- Mirage still loves the Djinn, but he yells about them less frequently
- Added new custom charge and light melee and parry animations for Bebop
- Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
- Updated Grey Talon root effect for trap
- Updated Grey Talon updated firing, projectile, impact effects
- Updated Rain of Arrows effects
- New heavy melee anims added to Mo & Krill and Ivy
- Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
- Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
- Inferno Catalyst effect revisions to help show range better
- Trooper death effects resolve quicker and more cleanly
- Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
- Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
- New Imports Building
- New Taxi Stand building
- Replaced old retaining wall
- Replaced block-in park bridges
- Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
- Players now need to be within 19m (above the ramp) to attack a Lane Guardian
- Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Guardian damage vs players increased by 20%
- Medium Camps spawn time changed from 7 min to 5 min
- Hard Camps spawn time changed from 7 min to 8 min
- Teleporters open time changed from 10 min to 8 min
- Trooper spawn/bounty lane end time changed from 10 min to 8 min
- Vaults spawn time/interval changed from 10/5 to 8/4
- Golden Statues and Breakables spawn time changed from 3 min to 2 min
- Golden Statues bonuses upgrade time changed from 15 min to 10 min
- Golden Statue Health buff increased from 15/20 to 20/30
- Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
- Mid Boss now has 15 regen
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- Urn now causes the runner to be revealed on the minimap
- Heavy Melee against the urn runner now causes them to drop the urn
- Urn delivery now gives each player on your team a Golden Statue permanent buff
- Urn bounty increased by 15%
- Urn now falls down from the sky a little bit faster
- Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
- Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
- All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
- Bullet and Spirit Lifesteal now stack diminishingly
- Teleporters now grant +3 m/s for 5s after arriving at the other side
- Updated teleporter locations
- Moved teleporters to travel between outer lane Walkers
- Added teleporters in the underground tunnels
- Changed underground teleporters to go between Subway and Tunnel on the same side of the map
- Widened stairs from Shrines back to the player spawn area
- Added ledge to mantle back up to the player spawn area from the pit
- Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
- Added upper level connection through the Subway Entrance building
- Moved Guardians back slightly further from stairs down to the canal
- Widened channels surrounding Mid Temple slightly
- Widened archways between Mid Temple channels

Abrams

Seismic Impact
- Now allows for some very minor movement to help nudge around small objects
- Base health reduced from 600 to 570
- Health per boon increased from 32 to 34 (1048 vs 1046 total)
- Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended

Bebop

Sticky Bomb
- Growth increased from 2.5% to 4% p2.5% to 4%
- Now loses 2 stacks on death
- Now has 15 max stacks

Hyper Beam
- Movement slow reduced from 30% to 25%30% to 25%
- Duration no longer scales with Spirit Power
- Duration increased from 8s to 10s
- Hook range increased from 25m to 30m
- Hook now also hits enemy troopers, killing them instantly
- Fixed some cases where Hook would grab players from around corners
- Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)

Dynamo

Quantum Entanglement
- Cooldown increased from 12.5s to 15s
- T3 now also also reduces cooldown by 4s
- Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage

Grey Talon

Guided Owl
- 3s grace period for kill increased to 4s
- Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
- Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
- Fixed Guided Owl colliding with nearby objects during cast
- Fire Rate no longer scales with Spirit Power
- Base bullet damage now scales with Spirit Power (0.1)
- Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
- Movespeed no longer scales with Spirit Power
- Base stamina increased from 3 to 4

Haze

Fixation
- Max stacks increased from 30 to 4030 to 40
- T3 reduced from +0.2 to +0.15

Bullet Dance
- No longer grants +15% Fire Rate
- Base ability now grants 2 Targets Hit Per Shot
- Base ability no longer grants +25% Evasion
- T3 now grants +40% Evasion and +2 Bullet Dance Speed

Infernus
- Catalyst Damage Amp reduced from 25% to 20%
- Catalyst T3 Damage Amp increased from 15% to 20%

Ivy
- Improved default camera position
- Take Flight control keys are now similar to Vindicta's
- Fixed some issues with control on Take Flight when near a wall

Lady Geist

Life Drain
- Can now be alternate-casted on allied heroes

Malice
- Slow duration reduced from 6s to 4s
- Amp duration reduced from 16s to 13s
- Fixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
- Added double tap accidental protection for Life Drain to help against instant cancellations
- You can now see how many Malice stacks you have on you as the opponent

Lash

Flog
- Heal vs heroes reduced from 80% t80% to 70%
- Heal vs creeps reduced from 30% t30% to 25%
- Base bullet damage reduced from 10 to 9

McGinnis

Mini Turret
- Damage reduction against troopers/neutrals increased from -40% to -50%
- Damage reduction against objectives increased from -60% to -70%
- Spawn time reduced from 1s to 0.25s
- Attack delay reduced from 0.35s to 0.2s

Heavy Barrage
- Radius increased from 4.5m to 5m
- No longer has +25% Spirit Resist
- Now has +15% Bullet Resist
- Mini Turrets T1 no longer grants +1 charge
- Mini Turrets duration reduced from 30s to 24s
- Mini Turrets cooldown reduced from 30s to 24s
- Mini Turrets health scaling reduced from 30% to 20%
- Mini Turrets recharge time reduced from 5s to 3s
- Mini Turrets cast range increased from 15m to 20m
- Fixed Ricochet not bouncing off of Mini Turrets

Mirage

Tornado
- Now uses a range for its travel distance instead of a travel duration (scales with range increase)

Djinn's Mark
- Base damage reduced from 16 to 1216 to 12
- Scaling from spirit power increased from 0.4 to 0.550.4 to 0.55
- Reveal duration increased from 2s to 3s

Traveler
- Now causes your camera to move to the destination during the channel
- T1 is now "+2 m/s" (was -20s cd)
- T2 is now "-30s cd" (was +2 m/s)
- T3 fire rate increased from 20% to 3020% to 30%
- Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them

Mo & Krill

Combo
- T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
- Cooldown reduced from 95s to 75s

Paradox

Time Wall
- Bullet duration reduced from 1s to 0.7s

Paradoxical Swap
- Cooldown increased from 48s to 65s
- Range reduced from 30m to 25m
- T1 now reduces cooldown by 15s
- T3 now increases range by 20m

Pulse Grenade
- Radius reduced from 7m to 6m
- Damage Amp per Stack increased from 5% to 6%5% to 6%
- T3 no longer increases Damage Amp by 2%
- T3 now also increases the radius by 1m per pulse
- Bullet growth per boon increased from 0.33 to 0.45
- Fixed Time Wall not being spawned when looking down while casting


Enchanter's Satchel
- Damage now respects line of sight
- Now shows an aoe indicator for Pocket while channeling

Affliction
- DPS Spirit Power scaling reduced from 0.4 to 0.340.4 to 0.34

Barrage
- Radius reduced from 6.5m to 4.5m
- T3 now also increases radius by 2m
- Shotgun falloff start reduced from 22m to 16m

Seven

Lightning Ball
- T3 increased from +1m to +2m
- Base regen increased from 1.5 to 3
- Movespeed scaling with Spirit Power reduced from 0.028 to 0.02

Shiv

Slice and Dice
- Spirit damage scaling increased from 1.2 to 1.31.2 to 1.3
- T1 improved from -3.75s to -4s
- Rage decay rate reduced from 0.35 to 0.25
- Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)

Vindicta

Flight
- Duration no longer scales with Spirit Power
- T2 now increases flight duration by 6s
- Bonus move speed above base now scales at 50% effectiveness
- Air acceleration decreased a little

Stake
- Duration reduced from 2s to 1.75s

Assassinate
- Bonus souls is now unsecured

Crow Familiar
- % damage no longer affects Mid Boss
- Reverted recent falloff damage changes
- Fall off increased from 58m (default) to 64m
- Bullet damage growth per boon reduced from 0.79 to 0.55
- No longer has -10% base bullet resist
- Health growth per boon reduced from 20 to 15
- Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
- Shooting while flying now has similar speed impact as on the ground

Viscous

Goo Ball
- No longer triggers on hit effect while in Ethereal Shift
- Stun duration reduced from 1s to 0.7s

Splatter
- Base damage reduced from 100 to 90100 to 90
- T2 reduced from +70 to +60
- Spirit damage scale increased from 1.5 to 1.1.5 to 1.9
- Fixed Superior Stamina dash count not working with Goo Ball
- Fixed Instant Cast not working for Puddle Punch

Warden

Alchemical Flask
- Cooldown reduced from 14s to 12s
- Damage increased from 55 to 6555 to 65
- T1 is now +1 Stamina Reduction
- T2 is now +50 Damage

Last Stand
- Channel duration reduced from 2.2s to 2s
- Range increased from 12m to 13m

Wraith

Card Trick
- Spirit scale reduced from 1.2 to 1.11.2 to 1.1
- Generation via melee reduced by 50%

Yamato

Power Slash
- Cooldown increased from 8.5s to 10.5s
- T2 now also reduces cooldown by 2s

Shadow Transformation
- No longer grants you bullet and spirit resist
- Duration reduced from 4.5s to 4s

Monster Rounds
- Weapon Damage vs NPCs reduced from 35% to 30%

Restorative Shot
- Weapon Damage reduced from 8% to 7%

Melee Charge
- Cooldown increased from 10.5s to 16s

Long Range
- Ammo increase from 20% to 25%

Tesla Bullets
- Spirit scaling increased from 0.13 to 0.16

Alchemical Fire
- Now behaves like other grenades and does not bounce off walls
- Base DPS increased from 45 to 55

Toxic Bullets
- Buildup is now 15% slower

Frenzy
- Low HP threshold increased from 40% to 50%

Ricochet
- Range reduced from 14m to 11m

Silencer
- Spirit Power increased from 12 to 18

Vampiric Burst
- Added ammo on active increased from +50% to +75%
- Cooldown reduced from 37s to 34s

Spiritual Overflow
- No longer grants +20% Fire Rate
- Upon full build-up, grants +35% Fire Rate
- Activated Spirit Power increased from +45 to +50

Healing Rite
- Regen duration increased from 17s to 19s (same total heal)

Extra Regen
- Regen increased from 2.8 to 3
- Ammo increased from 8% to 10%

Extra Stamina
- Stamina Recovery increased from 14% to 16%
- Fire Rate reduced from 7% to 6%
- Now gives +25 Health

Extra Health
- Weapon Damage increased from 5% to 6%

Enduring Speed
- Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
- Slow resist reduced from 40% to 35%

Restorative Locket
- Spirit Resist increased from 8% to 10%
- Now grants +1 Sprint

Return Fire
- Cooldown increased from 25s to 30s
- Active bullet resist reduced from 25% to 20%

Fortitude
- Health increased from +300 to +325

Lifestrike
- Heal increased from 55% of melee damage to 65%

Veil Walker
- Speed increased from 3 to 4

Majestic Leap
- Cooldown increased from 23s to 26s

Rescue Beam
- Cast range reduced from 36m to 32m

Leech
- Weapon Damage increase from +15% to +20%
- Spirit Power increased from +12 to +18

Siphon Bullets
- HP Steal Per Bullet increased from 45 to 50

Extra Spirit
- Spirit Power increased from 9 to 10

Ammo Scavenger
- Spirit Power Per Soul reduced from 2 to 1
- Max Stacks increased from 10 to 20

Cold Front
- Cooldown reduced from 34s to 28s

Mystic Vulnerability
- Fixed it stacking with Escalating Exposure

Slowing Hex
- Slow reduced from 30% to 25%

Improved Spirit
- Spirit Power increased from +23 to +28

Knockdown
- Cooldown reduced from 48s to 40s

Ethereal Shift
- Can no longer end it early

Torment Pulse
- Pulse interval is now fixed and does not get reduced with cooldown reduction

Superior Cooldown
- Now grants +100 Spirit Shield

Escalating Exposure
- Spirit Resist On Damage reduced from -15% to -12%
- Amp Per Stack reduced from 6% to 5%
- Duration reduced from 15s to 12s

Refresher
- Cooldown increased from 212s to 230s

Mystic Reverb
- Slow reduced from 50% to 40%
Garage and Night Club
- Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
Basic Magazine
- Ammo increased from 24% to 26%
Health Nova
- Spirit Power increased from +4 to +6
Combat Barrier
- Weapon Damage reduced from 25% to 22%
Superior Stamina
- Stamina Recovery increased from 20% to 25%
Withering Whip
- No longer grants +50 Health
- Now grants +100 Bullet Shield
- Cooldown reduced from 26s to 22s
Improved Burst
- Max Health damage reduced from 9% to 7%
October 7th, 2024

7:45 PM






- Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)

Wraith

Card Trick
- Spirit scaling reduced from 1.5 to 1.21.5 to 1.2

Shadow Weave
- Ambush Fire Rate reduced from +40% to +30%
October 3rd, 2024

12:18 AM











- Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
- Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
- Fixed certain player name lengths not being reportable

Ivy

Kudzu Bomb
- Damage spirit scaling reduced from 0.7 to 0.60.7 to 0.6
- T3 damage reduced from +60 to +50
- Vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability

Air Drop
- Explosion now respects line of sight

Mirage

Tornado
- Time for victims to reach max height reduced from 0.3s to 0.2s
- Lift duration reduced from 1.2s to 1.1s

Djinn's Mark
- T1 now only applies the slow when the multiplier is 2x or higher
- Damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
- Bullet radius reduced from 8 to 6
- Fixed Tornado being castable while busy (such as while channeling Traveler)
- Fixed Djinn's Mark applying bullet procs with Return Fire

- Fixed Mystic Reverb causing Affliction damage be lethal
September 29th, 2024

7:38 PM




- Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
- Initial respawn reduced from 12s to 8s
- Urn now drops when teleporting with Mirage's Traveler
- Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop
September 28th, 2024

12:33 AM




Mirage

Tornado
- Lift duration reduced from 1.5s to 1.2s
- T1 bonus lift duration reduced from +0.5s to +0.4s
- Base bullet evasion reduced from 30% to 230% to 25%

Djinn's Mark
- T3 now also reduces Multiplier Cooldown by 0.5s
September 26th, 2024

9:17 PM






































- Added new hero, Mirage.
- Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players.
- Added global quickcast support. You can now configure your abilities and/or items to be on quickcast mode globally. You can also customize each ability individually to be quickcast or not. This also supports grenade style abilities.
- Hero specific keybinds now say the ability name instead of ability 1-4
- Added Zipline hotkey that can be independently bound from space/jump
- Fixed per-hero keys not inheriting user-defined default keys properly
- Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
- Added Custom Match play mode
- Private lobbies now have an option to turn on cheats
- Private lobbies now let you select the specific servers to use
- Private lobbies now have an option to make the match publicly visible or private to only the players
- Private lobbies now support post-game and replays properly
- Private lobbies now allow picking specific lanes (solo and dual lane colors are displayed)
- Added a cheat report option in-game and post-game
- Can now mute and report enemy players using ESC while in-game
- Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
- Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
- Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
- Fixed Rich Presence for Steam and in-game friend lists
- Party Code is now hidden when you enable Streamer Mode
- Added Region indicator to the matches on the watch tab
- Fixed search by MatchID not working for games that are live
- Added Spectator Fog of War toggle (hotkeys available in settings)
- Added South Africa servers
- Added Italian localization
- Instead of showing the total number of favorites for each build, we now tag popular builds using a mix of both recent and historical usage so that newer builds are easier to find
- Builds that haven't been updated in 30 days now have a distinct visual
- General rendering performance improvements
- Shadow quality improvements for higher shadow settings
- Fixed issues with player outline rendering in FSR2
- Fixed regression with saturation volumes outline not showing up
- Displacement mapping no longer an official option and will likely be cut (it can be enabled with a ConVar after the game starts)
- Lighting improvements in map
- Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
- Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
- Updated Viscous icon to look more different from Dynamo
- Added frosted shell effect on the rejuv crystal when Frozen Shelter is active
- Music and Sound effects will now pause during game pause
- Fixed Guardian trying to shoot people unsuccessfully behind cover
- Fixed Quicksilver Reload bonus damage not working correctly with things like Scorn and Flog
- Added timer sound to the last couple seconds of Flying Cloak
- Wall Jumps now use better animations to communicate directionality
- Fixed jumping between ziplines consuming stamina
- Fixed Magic Reverb not getting increased bonus damage from damage amps
- Improved preloading during queue time
- Updated Killing Blow effects
- Updated Lightning Ball effects to reduce some visual noise
- Fixed some issues with Crimson Slash effect not appearing reliably
- Viscous Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range
- Fixed Ricochet not respecting LOS when picking the targets
- No longer play low ammo sounds when firing while sliding
- Fixed not being able to bind Reload to Mouse Wheel Up/Down
- Minimap line colors now match the color of the hero drawing them
- Fixed spectator keybinds not showing correctly
- Updated Flying Strike effects to reduce some visual noise
- Fixed Flex Slot unlock order not matching the usual order of unlocks
- Updated Sleep Dagger projectile, impact and sleeping debuff visuals
- Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel
- Fixed Dynamo not playing an animation during the cast delay on Singularity
- Updated bullet shield break effects
- Updated Unstoppable effects to be clearer at cast time
- Fixed various projectiles going through bosses (Wraith cards, Geist bombs, etc)
- Fixed Dash not always breaking breakables
- Breakables will now wait to spawn if a player is in the way
- Abrams now has a new custom heavy melee animation
- Updated Haze VO
- Fixed a bug where Kelvin desperation VO for Arctic Beam and Ice Path were flipped
- Turned off a Shiv line where he referenced slowing down enemies when he wasn't actually doing so
- Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
- Replaced a Grey Talon select line to make his intentions more clear
- Infernus will no longer appear in every bot match
- Bots can now choose to play Lady Geist, Mirage, Shiv, and Warden
- Fixed min/max falloff range displaying incorrectly on Weapon Stats Tooltip
- Updated Rejuvenator buff effect
- Updated wall bounce effects for Viscous in ball form
- Added citadel_give_gold cheat command
- Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
- Music bug fixes for replay and spectating
- Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter
- Timing critical music and sfx will pause and resume in response to game pause
- Side lanes are now a little further apart from the middle lanes
- Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls.
- Lane setup is now always 1-2-2-1
- Zipline Boost now starts on cooldown again
- Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
- Trooper share radius reduced (from allied hero to allied hero 50m->40m, from orb to allied hero 40m->35m)
- Reverted recent creep sharing duplication changes (back to how it was over a week ago, we want to see if it's still an issue with the other changes in this patch)
- Some latency-related calculation improvements that help orbs be a little less deny favored
- Orbs now appear a little smaller to the enemy that is trying to deny them
- Added a Soul Generator (like the one in hero sandbox) in the respawn area. Starts spawning orbs at 3 minutes. Each orb is worth 10 souls when shot. (primary purpose for this is cases when you are very close to an item purchase)
- Fire Rate slows now stack diminishingly
- Rejuv bonus creep HP increased from 50% to 70%
- Rejuv bonus is no longer consumed for dead players, they have it on their next life now
- Troopers no longer give half bounty when base guardians are destroyed for that lane
- Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists)
- Midgame respawn time increased a bit (reaches 50s at 20 min instead of 40s at 20 min)
- Teleporter delay reduced from 5s to 4s
- Guardians now deal 10% more damage to players
- Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
- Fixed Sinner's Sacrifice sharing bounty to nearby allies
- Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc)
- Boon count increased from 11 to 14 (added to 16/18/20k)
- Non-Health boon bonuses rescaled over the 14 levels (same total as before)
- Aggressive crouch spamming within a very narrow window will now cause you to very briefly move progressively slower
- Added Rejuv drop on a loop in the sandbox mode
- Added infinite ammo option to sandbox ("No Reload")
- Fixed dashing downwards not destroying breakables
- Silence now deselects your ability if you had it open when silenced
- Outer lanes at the middle of the map pushed further away from the inner lanes
- Added connection from canal near the urn platforms through the Radio Station and Apartment buildings
- Reworked interior corridors of Fish Market/Nursery to exit to the buildings sooner
- Added interior room partition from the Fish Market/Nursery to the Shops
- Moved rope to the Fish Market/Nursery rooftop to the back of the building
- Removed upper interior hallway from rope to the Fish Market/Nursery rooftops
- Moved truck from in front of archway with cosmic veil to the back of the Fish Market/Nursery
- Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
- Added interior passage beside Subway Entrance to the outer lanes

Abrams

Infernal Resilience
- Reduced from 16% to 15%16% to 15%
- T3 reduced from 9% to 8%9% to 8%

Siphon Life
- Spirit scaling increased from 0.2 to 0.30.2 to 0.3
- Fixed Cases where Shoulder Charge was unexpectedly 'slamming' in to walls and stairs

Bebop

Hyper Beam
- Duration spirit scaling reduced from 0.08 to 0.00.08 to 0.06
- Hook range reduced from 30m to 25m

Dynamo

Singularity
- Radius reduced from 8m to 7m

Grey Talon

Rain of Arrows
- Can be alternate-casted to remain near the ground

Guided Owl
- Bonus spirit on death now has a 3s buffer window
- : very slight turn rate improvements
- Radius increased from 12m to 13m
- Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
- Fixed air dash during Rain of Arrows going half the distance

Haze

Sleep Dagger
- Hitbox reduced by 10%

Bullet Dance
- Now more accurately shows who it is shooting
- Bullets are now affected by Time Wall
- Evasion reduced from 50% to 25%50% to 25%
- Fire rate reduced from 25% to 15%25% to 15%
- Fixed refresher not working properly with Smoke Bomb
- Fixed some items that didn't proc before: Tesla Bullets, Lucky Shot, Mystic Shot
- Fixed Bullet Dance sometimes not obeying line of sight accurately

Ivy

Stone Form
- Now works against airborne targets

Kudzu Bomb
- T3 now also grants +2m Radius
- Spirit power scaling increased from 0.6 to 0.70.6 to 0.7
- Fixed clicking noise when flying while disarmed
- Fixed being able to Stone Form during the Take Flight animation to circumvent the vulnerable cast period

Kelvin

Arctic Beam
- Movement slow reduced from 70% to 50%70% to 50%
- Headshot bonus damage reduced by 20%
- Bullet damage growth reduced from 1.2 to 0.9
- Moving through breakables while on Ice Path now destroys them

Lady Geist

Life Drain
- Cooldown reduced from 42s to 30s

Malice
- Cooldown reduced from 6.25s to 6s
- T1 improved from -2.75s Cooldown to -3s
- Fixed Life Drain not healing extra based on amplifications (like Soul Shredder and Malice stacks)
- Sprint increased from 1 to 1.5

McGinnis
- Fixed looking up circumventing the min range on Wall and Barrage
- Can now cast parry to cancel your ult
- Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments

Mo & Krill

Combo
- Duration reduced from 2.75s to 2.5s
- Damage spirit scaling increased from 0.8 to0.8 to 1.1
- Kill trigger now has a 3s buffer window to get credit

Sand Blast
- T1 reduced from +1.5s to +1s
- Range increased from 30m to 35m

Burrow
- Base speed increased from 3 to 43 to 4
- T3 speed reduced from +3 to +2

Paradox

Pulse Grenade
- T3 now also grants +2% Damage Amp
- Fixed being unable to be damaged by multiple Time Walls


Affliction
- No longer goes through walls, now respects line of sight

Barrage
- T3 reduced from +5% to +4%

Seven

Static Charge
- Stun duration reduced from 1.1 to 0.91.1 to 0.9
- T3 reduced from 1.1 to 0.91.1 to 0.9
- Radius reduced from 6m to 5m
- Can now be alternate-casted on self (does not stun you)
- Now respects line of sight

Lightning Ball
- T3 now also gives +1m Radius

Shiv

Slice and Dice
- T2 reduced from +85 to +75

Killing Blow
- Rage buildup per spirit damage reduced from 0.02 to 0.0130.02 to 0.013
- Rage drain rate increased from 0.3 to 0.350.3 to 0.35
- Full Rage Bonus Damage reduced from 20% to 15%20% to 15%
- T2 increased from 5% to 10%5% to 10%

Vindicta

Stake
- : distance enemies are allowed to move increased from 6m to 8m

Assassinate
- Base damage reduced from 160 to 140160 to 140
- Zoom level reduced a little bit

Flight
- Duration spirit scaling reduced from 0.2 to 0.2 to 0.15
- Gun cycle time increased from 0.19s to 0.22s (same overall dps)
- Max Falloff reduced from 58m to 45m
- Fixed Flight ending if you touch the ground
- Low HP indication now also shows up while unscoped

Viscous

The Cube
- Cleanse is now part of the T2

Puddle Punch
- Enemy warning time increased from 0.35s to 0.45s

Splatter
- Post cast delay reduced from 0.5s to 0.2s
- Bullet Damage reduced from 13 to 12
- Can now use down dash during Goo Ball
- Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball

Warden

Binding Word
- Escape range and escape time increased by 15%

Last Stand
- Spirit scaling increased from 0.9 to 1.20.9 to 1.2

Yamato

Crimson Slash
- Fire rate slow reduced from 30% to 20%30% to 20%

Shadow Transformation
- Duration reduced from 5s to 4.5s
- T3 duration increased from +1.5s to +2s
- No longer provides unlimited ammo
- Bullet damage growth reduced from 0.5 to 0.45
- Fixed various issues with Flying Strike pathing

Warp Stone
- Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead
- Fixed cases of Warp Stone getting caught on geometry

Monster Rounds
- Bullet Resist vs NPCs reduced from 35% to 30%

Restorative Shot
- Cooldown reduced from 6.2s to 5.5s

Headshot Booster
- Fire Rate reduced from +5% to +4%

Kinetic Dash
- Fire Rate reduced from 25% to 20%
- Fire Rate max duration reduced from 8s to 7s

Berserker
- Damage required per stack reduced from 110 to 100

Mystic Shot
- Damage spirit scaling increased from 0.6 to 0.8

Melee Charge
- Impact now increases your ammo for that mag instead of reloading (so if your ammo is 2/8, it becomes 10/8). Reloads you instantly if in the middle of a reload.
- Cooldown increased from 8.5s to 10s

Intensifying Magazine
- Max Weapon Damage reduced from 75% to 60%

Escalating Resilience
- Fire Rate reduced from 14% to 12%

Headhunter
- Now requires Headshot Booster
- No longer grants +50% Bullet Velocity
- Now grants +5% Fire Rate
- Fixed not being affected by cooldown reduction

Titanic Magazine
- Ammo increased from 100% to 120%

Sharpshooter
- Fixed falloff reduction not working properly

Frenzy
- Low HP Spirit Resist changed to Bullet Resist

Spiritual Overflow
- Now grants +250 Bullet Shield

Silencer
- Now grants +12 Spirit

Ricochet
- Fire Rate reduced from 12% to 10%

Vampiric Burst
- Fixed casting it interrupting sliding

Siphon Bullets
- Moved to T4 Vitality
- Now a T4 Vitality Item
- No longer grants +28% Weapon Damage
- Now grants +18% Bullet Resistance

Shadow Weave
- Now a T4 Weapon Item
- Moved to T4 Weapon

Melee Lifesteal
- Melee Damage reduced from 13% to 12%
- Heal vs non-heroes reduced from 40% to 30%

Extra Stamina
- Stamina Recovery increased from 10% to 14%

Restorative Locket
- No longer requires max stacks to restore a stamina point

Divine Barrier
- Bonus Health reduced from 75 to 50

Return Fire
- While active grants +25% Bullet Resistance
- Bullet Damage Returned reduced from 70% to 60%
- No longer grants +7% Fire Rate
- Spirit Power increased from +7 to +9
- Fixed Ricochet'd bullets not returning the right amount of damage

Bullet Armor
- Bullet Resist increased from 20% to 25%

Veil Walker
- No longer grants +20% Fire Rate

Fortitude
- Bonus Health increased from 275 to 300

Lifestrike
- Cooldown reduced from 5.25s to 5s
- Fixed proccing heal more than once when hitting multiple targets

Colossus
- Slow radius increased from 12m to 14m

Soul Rebirth
- Increases base respawn rate by +15s

Unstoppable
- Can no longer be cast during channels

Ammo Scavenger
- Ammo reduced from 15% to 10%
- Health reduced from 60 to 40
- Duration reduced from 35s to 30s
- Max stacks reduced from 12 to 10

Spirit Strike
- No longer grants +0.8 Health Regen

Quicksilver Reload
- No longer triggers if your ammo is at max value already

Decay
- Cooldown increased from 32s to 45s
- Cast range scaling reduced from 0.2 to 0.16

Improved Spirit
- Spirit Power increased from +21 to +23

Knockdown
- Now causes enemies to fall down faster

Torment Pulse
- Health Bonus increased from 140 to 160
- Spirit Power damage scaling increased from 0.25 to 0.33

Rapid Recharge
- Faster Time Between Charges increased from +55% to +65%
- Cooldown Reduction For Charged Abilities increased from +25% to 30%

Magic Carpet
- Fixed it consuming stamina when jumping off

Escalating Exposure
- Fixed the bonus damage being reduced twice by resistance

Refresher
- Bullet Resist increased from 8% to 16%
- Spirit Resist reduced from 16% to 8%

Echo Shard
- Now has a 0.3s cast delay (like Refresher)
High-Velocity Mag
- Bullet Velocity reduced from +30% to +25%
Hollow Point Ward
- Spirit Shield increased from +85 to +95
Pristine Emblem
- Now requires High-Velocity Mag
- Now grants +35% Bullet Velocity
Combat Barrier
- Fire Rate while shielded reduced from 8% to 6%
- Weapon Damage while shielded reduced from 28% to 25%
- Bullet Shield increased from +300 to +325
Health Nova
- Weapon Damage increased from 10% to 12%
Improved Bullet Armor
- Bullet Resist increased from 45% to 50%
Mystic Reach
- Ability Range increased from 16% to 18%
- Now provides 6% Bullet Resist instead of 6% Spirit Resist
Withering Whip
- No longer grants +8% Fire Rate
- Spirit Power increased from +4 to +6
- Now grants +1 Sprint
- Cast range increased from 24m to 30m
- Fire Rate slow increased from 40% to 45%
Improved Reach
- Now provides 12% Bullet Resist instead of 12% Spirit Resist
September 20th, 2024

12:58 AM




- Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
- Private lobbies can now assign players to duo and solo lanes
- Fixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
- Fixed being able to shoot while using Ethereal Shift and flying with Vindicta

Veil Walker
- Fire Rate reduced from 30% to 20%
September 17th, 2024

11:08 PM




- Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
- Fixed troopers sometimes not dying after doing their death flash state
- Fixed Unstoppable state not preventing fire rate reductions
- Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly
September 15th, 2024

4:05 AM






Bebop

Hyper Beam
- Cooldown increased from 117 to 130117 to 130
- T1 reduced from -38s to -30s
- End radius reduced from 5m to 4m
- Slow reduced from 40% to 30%40% to 30%
- DPS reduced from 220 to 205220 to 205
- DPS spirit scaling reduced from 3 to 2.73 to 2.7

McGinnis

Medicinal Specter
- Radius spirit power reduced from 0.07 to 0.050.07 to 0.05

Ammo Scavenger
- Buff duration reduced from 40s to 35s
September 12th, 2024

9:51 PM






































- Matchmaking is now open 24/7 for all regions
- Added new minimap
- Updated base asset and added new unique Hero IconsNeutral Camps are now represented by a highlight glow on the buildings they are located withinThe Orange Lane (Orchard) is now the Green Lane (Greenwich)
- Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
- There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
- Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
- New players that are queued solo will only match with other new players until they get 4 wins
- The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
- A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
- AFK players will be automatically kicked out after a few minutes
- Abandon Match dialog is now more clear about consequences of leaving
- Abandon Match now has a time delay before you can click it to help protect against some accidental cases
- Added custom hotkeys per hero
- Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
- Added little spirit frog legs to the Soul Urn
- Orange zipline is now green
- Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
- Added UI button hints when using "Alternate Cast Button" in some extra cases
- Added a slider for Double Tap Alternate Cast timing
- Added a slider for Press and Hold Alternate Cast required time
- Client performance improvements
- Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
- Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
- Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
- Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
- Adjusted Midboss low health roar sound to be more distinct from spawn sound
- Added Maximum FPS Sliders for Dashboard and In-Game
- Removed Pause limit for hero testing, coop bot matches, and the tutorial
- Added support for launching the game in a secondary monitor properly
- Fixed friends menu scrolling up automatically when it shouldn't
- Fixed being unable to invite offline users to a party
- Fixed invite tooltips on friends menu not being positioned correctly
- Metal Skin effects revisions
- Seven's Static Charge effects improvement to make the boundary more clear
- Updated medic healing beam colors to be consistent with other heals
- Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
- Added better indication when all four active slots are full
- Updated Ice Dome to fix some performance related issues
- Updated Torment visual effects to reduce some noise
- Added sound for Tesla Bullets proc
- Added sound for Toxic Bullets proc
- Divine Barrier wings no longer fully opaque
- Reduced intensity of last hit status effect
- Updated Echo Shard sound effects
- Added low ammo indication sound
- Improved clarity for Seven casting and channeling sounds
- Updated Refresher effects colors from green to purple
- Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
- Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
- Added Shoulder Charge wall impact effects
- Changed open mic audio settings to allow open mic to opt in to team chat or party chat
- Updated effects for the Warp Stone bullet resist buff
- Added Lucky Shot proc sound effect
- Updated Berserker buff effects
- Adjusted Shiv's running reload animation
- Added wall impact animation for Abram's Shoulder Charge
- Lowered gun arm during Abram's jump animation to not obscure reticle
- Soul Jar return location effects will change color based on the captured state of the Soul Jar
- Lady Geist Blood bomb revisions to improve visibility in team fights
- Improved visibility of heroes caught in the Singularity
- Distance field shadows and AO no longer visible behind cosmic veils
- Added sliders for FSR and FSR2 sharpness
- Updated Wraith, Grey Talon, and Infernus VO
- Walker AoE Stomp has new effects
- Viscous Splatter effects have been adjusted
- Revised Silencer cast and duration sounds
- Added Rebirth channel and revive sounds
- Added Infuser cast sound
- Audio bug fixes related to switching spectating targets
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
- Flex Slot moved from "First Walker" to "Two Walkers"
- All ability and item cooldowns increased by 6% globally
- Max respawn time now happens at 35 minutes rather than 40 minutes
- T4 Items Cost reduced from 6300 to 6200
- Shield regeneration time reduced from 60s to 50s
- Wall Jump activation has been made more lenient
- Wall Jump launch angle can now be steered a bit more
- Jump shooting lockout period reduced from 0.25s to 0.15s
- Souls from bosses now appear much more spread out
- Rope climbing speed increased from 13 to 14
- Taking non-dot damage while on a rope slows you by 30%
- Improved Heavy melee hit registration
- Mid Boss warning now happens at 60% instead of 50%
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
- Successful Parry CD reduced from 0.5s to 0.25s
- Fixed Alt Fires not working with conditional bonuses (like Close Range)
- Melee trooper hitbox improved
- Fixed Medic Troopers sometimes using their heal on Guardian boss
- Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
- Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
- Added veil in the opening at the front looking out toward the opposing side
- Added a cover barrier in front of the opening with the veil
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid
- Angled the walkway connection from the outer lane exits to the inner lane exits
- Added an overhang below the Patron position
- Added two juke closets facing the Patron
- Removed the exterior ropes from the Garage and Nightclub
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof
- Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
- Removed rooftop details from roofs that are not safe
- Added rooftop details to new valid rooftops
- Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
- Replaced wall landing in front of the Nursery and the Market with an electrical box
- Fixed breakable items outside the underground tunnel
- Removed some duplicate models, lights and geometry
- Fixed bug where the Hotel sign was replacing billboards on other rooftops
- Fixed rooftop details not aligned to the new height of the rooftops
- Fixed enemy team from being able to enter the base side passages

Abrams

Shoulder Charge
- Turn rate reduced a bit
- Stun time reduced from 1s to 0.85s

Infernal Resilience
- Reduced from 17% to 16%17% to 16%
- Fixed Seismic Impact getting stuck on ceilings like in the mid boss room

Bebop

Hyper Beam
- Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
- Uppercut no longer roots your hero during cast time
- Can now keep firing if he jumps and his laser is already warmed up
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
- Hook range reduced from 35m to 30m

Dynamo

Rejuvenating Aurora
- No longer gets canceled when stamina is used
- T3 reduced from 4% to 3.8%4% to 3.8%

Kinetic Pulse
- T1 reduced from 40% slow to 35%

Quantum Entanglement
- Cooldown increased from 11s to 12s

Grey Talon

Rain of Arrows
- Weapon Damage reduced from +7 to +4
- T2 Weapon Damage reduced from +7 to +5

Guided Owl
- Cooldown increased from 110s to 120s
- Fixed issues with Charged Shot hitting targets behind walls
- Fixed Guided Owl doing damage through buildings
- Bullet damage growth per boon increased from +1.46 to +1.8

Haze
- Fixed issues with Sleep Dagger hitting targets behind walls

Infernus

Flame Dash
- Slow resistance increased from 30% to 50%30% to 50%
- Base health reduced from 625 to 600

Ivy

Air Drop
- Silence and slow debuff duration reduced from 4.5s to 4s
- Fixed some control issues when flying near a wall

Kelvin

Arctic Beam
- Fire rate slow reduced from 80% to 40%80% to 40%
- Movement slow reduced from 80% to 70%80% to 70%

Ice Path
- And Arctic Beam can now also be cancelled by hitting the ability key again
- Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter

Lady Geist

Essence Bomb
- T3 damage increased from 22% to 26%22% to 26%
- Spirit scaling increased from 1.05 to 1.151.05 to 1.15
- Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
- Self Damage no longer consumes shields (general change)

Lash

Ground Strike
- Damage spirit scaling increased from 0.78 to 0.850.78 to 0.85
- Damage Per Meter Spirit scaling increased from 0.045 to 0.050.045 to 0.05
- Ground Slam now allows you to turn during the descent
- Bullet growth from 1.15 to 0.9

McGinnis

Spectral Wall
- Min range reduced from 7m to 6m
- Duration reduced from 6s to 5s

Heavy Barrage
- Spirit scaling increased from 0.3 to 0.350.3 to 0.35
- Min range reduced from 7m to 6m
- Medicinal Spectre radius reduced from 6m to 5m
- Medicinal Spectre radius now grows with Spirit Power (0.07)
- Can no longer wall jump from Spectral Wall
- Mini Turrets bullet travel speed increased

Mo & Krill

Combo
- T2 reduced from +1s to +0.75s
- Camera zooms out a little bit more when un-burrowing
- Can cast Scorn while using Combo

Paradox
- Fixed issues with Paradoxical Swap hitting targets behind walls


Barrage
- Amp per stack reduced from 7% to 6%7% to 6%
- Bararge slow reduced from 40% to 30%
- Added a brief lockout period on Flying Cloak to prevent accidental double clicks

Seven

Storm Cloud
- Damage reduced from 124 to 110124 to 110
- Max radius reduced from 30m to 25m
- Cooldown reduced from 180s to 140s
- Audio is now a little clearer when it's cast
- Base bullet resist reduced from 8% to 0%
- Bullet resist no longer scales with Boons
- Headshot reduction increased from 25% to 35%

Shiv

Slice and Dice
- Damage reduced from 125 to 105125 to 105

Bloodletting
- Deferred Damage Cleared reduced from 50% to 40%50% to 40%

Killing Blow
- Bonus Damage from Full Rage reduced from +25% to +20%
- T2 now also increases Rage Amp by +5%
- Fixed issues with Serrated Knives hitting targets behind walls

Vindicta

Stake
- T1 duration reduced from +0.75s to +0.5s

Assassinate
- Bonus gold is now shared with assisters
- Now does 20% more damage when getting a headshot
- Scope ends when you are stunned

Crow Familiar
- Now reduces bullet armor by 6%
- Impact damage reduced from 50 to 4050 to 40
- Impact damage spirit scaling reduced from 1 to 0.81 to 0.8
- Spirit power duration scaling reduced from 0.04 to 0.030.04 to 0.03
- Base bullet damage reduced from 14 to 13
- You can now use stamina while flying to get an impulse in the facing direction
- Space bar no longer exists the ability, you have to press the key again

Viscous

Puddle Punch
- Now correctly knocks people in The Cube up in the air
- Now telegraphs an effect before it forms

Splatter
- Damage reduced from 110 to 10110 to 100

Goo Ball
- Turn rate improved a bit
- Stun frequency cooldown improved from 1.5s to 1.25s
- Improved various issues with the camera
- Base bullet damage reduced from 14 to 13
- Fixed Puddle Punch piercing Unstoppable

Warden

Alchemical Flask
- Debuff duration reduced from 7s to 6s
- Radius reduced from 7m to 6.5m
- Bullet growth reduced from 1.31 to 1.2
- You gain 50% bullet resistance during the 2s ult channel

Wraith

Card Trick
- Damage reduced from 100 to 80100 to 80
- Spirit scaling increased from 1.2 to 1.51.2 to 1.5
- Card projectiles spawn above the reticle rather than on the left side

Yamato

Power Slash
- Damage reduced from 170 to 160170 to 160

Grapple
- Post cast duration reduced from 0.5 to 00.5 to 0.2

Shadow Transformation
- Bullet and spirit resistance reduced from 55% to 40%55% to 40%
- Ammo now scales with Spirit Power (0.15)
- Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
- Can now interrupt Power Slash with parry

Headshot Booster
- Bonus damage reduced from 45 to 40

Restorative Shot
- Healing from heroes increased from 35 to 40
- Healing from troopers increased from 10 to 15

Rapid Rounds
- Fire Rate reduced from 12% to 9%
- No longer provides -50 Max Health

Active Reload
- Lifesteal reduced from 22% to 20%

Mystic Shot
- Spirit damage now considers bullet falloff
- Cooldown reduced from 6s to 5s

Berserker
- Bullet Resist reduced from 8% to 7%

Long Range
- Bullet Shield increased from +90 to +140

Melee Charge
- Charge distance bonus is moved to innate section
- Passive now has a 8s cooldown
- When passive triggers, you deal bonus +20% Melee Damage
- Now gives a UI indication when reload procs

Fleetfoot
- Active move speed reduced from 4 to 3
- Cooldown reduced from 22s to 18s
- Health increased from +75 to +90

Heroic Aura
- Active movement speed bonus reduced from 3 to 2

Burst Fire
- Now provides +70 Health

Sharpshooter
- Bullet Health increased from +175 to +200

Hunter's Aura
- Bullet Resist reduction reduced from -10% to -9%

Titanic Magazine
- Bullet Resist increased from 15% to 18%

Alchemical Fire
- Spirit Power increased from +7 to +11

Crippling Headshot
- Debuff duration reduced from 5s to 4s

Lucky Shot
- Bonus Damage increased from 80% to 90%

Glass Cannon
- Max stacks increased from 5 to 7

Silencer
- Damage increased from 15% to 20%

Frenzy
- Linger duration increased from 4s to 6s

Healing Rite
- Now grants +3 Spirit Power

Enduring Spirit
- Spirit Lifesteal increased from 8% to 10%

Melee Lifesteal
- Melee damage reduced from 15% to 13%

Divine Barrier
- Bullet Shield shield reduced from 300 to 260
- Spirit Shield shield reduced from 300 to 260

Rescue Beam
- Heal reduced from 30% to 26%
- Cast range reduced from 45m to 36m
- No longer requires Healing Rite

Fortitude
- Lane troopers do not reset the passive regen timer

Lifestrike
- Melee damage reduced from 40% to 35%

Majestic Leap
- Cooldown reduced from 24s to 22s

Metal Skin
- Cooldown reduced from 22s to 20s

Inhibitor
- Fixed damage reduction on bullets not being reduced by a percentage properly

Colossus
- Radius increased from 10m to 12m
- Cooldown reduced from 45s to 35s

Phantom Strike
- Damage reduced from 150 to 75
- Spirit Power scaling reduced from 2 to 1

Soul Rebirth
- No longer grants 20% Weapon Damage
- Cooldown Reduction reduced from 18% to 15%

Unstoppable
- Fixed not preventing Disarm properly

Spirit Strike
- Melee damage reduced from 15% to 12%
- Debuff duration reduced from 13s to 11s
- Spirit Shield reduced from 100 to 80
- Regen reduced from 1 to 0.8

Extra Spirit
- Spirit increased from 8 to 9

Ammo Scavenger
- Neutral kills now count as a soul capture
- Buff duration increased from 35s to 40s

Slowing Hex
- Projectile speed increased by 20%

Quicksilver Reload
- Damage increased from 50 to 65

Surge of Power
- Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)

Rapid Recharge
- Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)

Torment Pulse
- Health increased from +125 to +140

Echo Shard
- Spirit Power increased from +8 to +12
Previously there was a lot of crossover between the TAB and ALT modes during gameplay. In this update we have separated the behavior of these two modes to better serve different functions. The keys used for each of these modes can be swapped within Keybinds Settings.Scoreboard (TAB)
- - Enables cursor mode- Displays Scoreboard- Displays Damage Summary- Allows minimap ping and drawExtra Info (ALT):- No longer enables cursor mode- Quick-upgrade Abilities (ie. ALT+1) each of these can be individually remapped- Can now more easily map ALT as an Alternate Cast button- Displays extra information on HUD (ie. Zipline Speed Boost Cooldown) - we plan to expand upon this in future updates
High-Velocity Mag
- Weapon Damage reduced from 14% to 12%
Hollow Point Round
- Conditional Weapon Damage increased from 20% to 22%
Soul Shredder Bullets
- Weapon Damage increased from 6% to 7%
Warpstone
- Range reduced from 13m to 11m
Health Nova
- Now requires Healing Rite
- Now grants +4 Spirit Power
- Range reduced from 18m to 15m
Mystic Reach
- Spirit Resist increased from 5% to 6%
- Ability Range increased from 15% to 16%
Withering Whip
- Fire Rate slow increased from 30% to 40%
Improved Burst
- Damage reduced from 10% of Max HP to 9%
Improved Reach
- Spirit Power increased from +6 to +8
Silence Glyph
- Spirit Shield reduced from +200 to +150
Inner Lane Changes
Base Changes
Rope Changes
Rooftop Changes
Miscellaneous
Bug Fixes
September 1st, 2024

8:40 PM








- Rope climb speed increased from 11 to 13
- Rope activation range increased from 2.2m to 2.4m
- Fixed an HTML parsing exploit with builds

Infernus

Flame Dash
- Now has 30% Slow Resistance

Ivy

Air Drop
- Self cast time reduced from 2 to 1.32 to 1.3

Seven

Storm Cloud
- : Spirit Power DPS scaling reduced from 0.8 to 0.70.8 to 0.7

Viscous

Puddle Punch
- Base cast range from 60m to 40m
- T2 damage from +50 to +35
- Base cooldown increased from 24 to 2824 to 28
- Now knocks people less high into the air
- Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
August 29th, 2024

9:28 PM





































- Added Report button to ESC menu player list to allow reporting of teammates in-game
- Improved visibility of report button on post-game screen
- You can now drag-and-drop items between categories in Builds
- Added search to the Public Builds list, you can search by keyword within build names
- Newly published hero builds now store the language of the build
- Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
- Fixed issue with builds list not updating when changing between heroes in sandbox
- Added localization support for German, Polish, and Korean.
- Matchmaking window is now open 1 hour earlier on weekdays and weekends
- Players can only pause once per game
- A team can only pause at most 3 times in total amongst all the players
- The game application now flashes when the game is unpaused
- Various client and server performance improvements
- Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
- Added a Melee Trainer bot in the 'gym' area of hero sandbox
- Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
- Added a checkbox on the post game survey to make it not show again in the future
- Items now show their spirit power impact when using alt
- Fixed profile match history not remembering the history page you were on
- Added Heal Amp and Debuff Resist to the Vitality stats in the shop
- Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
- The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
- Can now reliably spectate a friend's game via the Friendlist
- Miscellaneous fixes to friends and party menus
- Added unavailable state to Zipline UI when zipline is on damage cooldown
- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
- Added new respawn countdown music 5 seconds before respawn
- Added alternate shop music which plays in the neutral shop
- Spectator count is now shown in-game
- Player names are now shown to spectators
- Added object motion blur
- Optimized performance of distance field ambient occlusion
- Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
- Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
- Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
- Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
- Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
- Added new effects for Withering Whip
- Updated Ethereal Shift effects
- Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
- Fixed parts of Shiv's coat being considered a headshot
- Build list will now refresh if you change heroes in the sandbox
- Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
- Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
- Added custom effects for Abram's Seismic Impact T3 buff
- Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
- Updated Lash Grapple cast sound
- Added Decay impact sound
- Removed wind and city ambient looping sounds
- Volume and playback tweaks to one shot ambient sounds
- Removed vent sounds in places where vents had been removed
- Fixed some spectator music bugs
- Updated negative feedback sound for clarity
- Added hit confirm audio functionality to Warden's Alchemical Flask
- Updated Majestic Leap sound
- Updated bounce pad sound
- Improved some Binding Word effects to be less noisy
- Increased charged melee volume and falloff for victims
- Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
- Improved clarity of Dynamo Singularity sound for team and opponents
- Updated Viscous primary fire sound
- Soul jar return effect tinted red like minimap to make it more clear it's the return location
- Player's low health screen effect more visible for longer if you're below 20% of your max HP
- Teleporter model and effect updated
- Updated Alchemical Flask projectile effect
- Fixed Bebop being able to sprint while his gun is spun up
- Added new voice content for Seven and Lash
- Added Shadow Weave cast and ambush sounds
- Fixed bullets hitting the world immediately when looking sharply upward
- Fixed Sinner's Sacrifice not always correctly animating
- Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
- Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
- Fixed a bunch of minor typos / grammar errors in various texts
- Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
- Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
- Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
- Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
- View attachment Deadlock_Ropes.mp4
- A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
- Four teleporters have changed locations
- The upper floor teleporters have moved to the street level
- The interior teleporters have moved to the Bodega building and the Theater
- Teleporters are closed for the first 10 minutes (they look visually closed)
- Guardians no longer give 1 AP
- Parry cooldown reduced from 6s to 5s
- Urn delivery sprint bonus increased from +2 to +3
- The minimum range the player must be to attack a walker is increased from 30m to 32m
- Golden Statues drop rate increased by 6%
- Replaced some bounce pads with ropes if the purpose was to go straight up
- Added two bounce pads next to sidelane walkers at cultural center and courthouse
- Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.
- Removed some rooftop zap volumes that damage players
- Several buildings have been made taller to make their rooftops out of bounds
- Several buildings have been made shorter to make them more accessible
- A few of the buildings have new passageways at higher floors that are along the way to the rooftop
- View attachment ropes_passages.mp4
- Breakable containers have been added to the new playable rooftops
- Juke closets have replaced the previous location of the upper floor teleporters
- The half of the underground tunnel towards the outer lanes has been made wider
- Tunnel walls now have the color of the lane that the exit is closest to
- Removed the archway leading to the underground shop
- Placed temporary signage for interior buildings and storefronts for future reference
- Two upper floor juke spots have been converted to passages through buildings
- Added a new upper floor juke spot to each side
- Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
- Lowered the statue pedestals in the inner lanes outside of Mid

Abrams

Infernal Resilience
- Regeneration Time increased from 16s to 18s (this is a nerf)
- Now does pull ups on the zipline once again (this is a buff)
- Fixed Shoulder Charge sometimes stunning enemies on stairs
- Fixed Seismic Impact sometimes not going to the area selected

Bebop

Hyper Beam
- Can now be canceled by using Parry
- Gun range increased from 30m to 32m
- Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.

Dynamo

Rejuvenating Aurora
- Can now be canceled by using Parry

Singularity
- Cast time increased from 0.1 to 0.20.1 to 0.2
- Range reduced from 9m to 8m
- Fixed Kinetic Pulse not traveling properly when cast near corners
- Gun damage reduced from 15 to 13

Grey Talon

Charged Shot
- Collision size reduced by 8%
- Base damage reduced from 105 to 100105 to 100
- T2 reduced from +70 to +65
- Fire Rate now scales with Spirit (0.25)
- Can now use multiple air dashes while using Rain of Fire
- Immobilizing Trap root duration reduced from 2s to 1.25s
- Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Immobilizing Trap T2 changed from +1s Root to +2s Slow

Haze

Sleep Dagger
- Impact damage happens immediately, rather than after the brief drowsy period
- Drowsy period before sleep kicks in increased from 0.25 to 0.350.25 to 0.35
- Cooldown reduced from 27s to 25s

Smoke Bomb
- Radius reduced from 20m to 18m

Fixation
- T2 max stacks increased from +30 to +40

Bullet Dance
- Now provides +2 Weapon Damage in the base ability (similar to the T1)
- Base bullet damage increased from 5.3 to 5.6

Infernus

Flame Dash
- Speed is now affected by slows
- Trail now gets wider with Ability Range bonus
- T1 duration reduced from 7s to 6s
- Reduced vertical reach on Flame Dash dps
- Catalyst Damage Amplification reduced from 30% to 25%
- Catalyst T3 Damage Amplification increased from +10% to +15%
- Catalyst T2 reduced from +20% Lifesteal to +15%

Ivy

Watcher's Covenant
- T2 reduced from +3 m/s to +2

Air Drop
- No longer silences allies
- Now causes allies to deal 50% less damage while being carried
- Movement adjusted to be a little less frantic
- Self cast cast time increased from 1s to 2s
- Max move speed reduced from 20 to 1820 to 18
- Bullet damage growth per boon reduced from 0.55 to 0.5
- Health growth per boon reduced from +41 to +35
- Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
- During Air Drop flight you can pitch up and down with Dash/Crouch buttons
- Fixed getting stuck under bridges and in buildings while Air Drop flying

Kelvin

Arctic Beam
- Max slow increased from 60% to 80%60% to 80%
- Now affects soul orbs (secures/denies them)
- T3 range reduced from 15m to 13m

Frost Grenade
- T2 Heal increased from 135 to 145135 to 145
- Bullet radius increased from 5 to 6
- Base health growth per boon increased from +45 to +50
- Fixed Ice Path jitter

Lash

Grapple
- No longer gives a stamina charge on use
- Improved firing arm position to be a little bit more out of the way from the reticle

Paradox
- Fixed Paradoxical Swap still going through even if Paradox dies during it


Barrage
- Amp reduced from 8% to 7%8% to 7%ck
- Fixed Barrage amp visual not showing properly

Seven

Static Charge
- Radius increased from 5m to 6m
- T2 radius increased from +7m to +8m

Storm Cloud
- Spirit power scaling reduced from 1.1 to 0.81.1 to 0.8
- Time to reach maximum radius reduced from 6s to 3s
- Now provides +20% Bullet Resistance in the base ability

Shiv

Slice and Dice
- T2 reduced from +100 to +85
- T3 now considers creeps for only half value

Bloodletting
- Deferred damage reduced from 35% to 30%35% to 30%
- Bullet damage growth per boon reduced from 0.5 to 0.4
- Gun falloff range reduced by 10%
- Health growth per boon reduced from +41 to +35
- The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed

Vindicta

Stake
- Duration reduced from 2.25s to 2s

Crow Familiar
- Spirit Power duration scaling reduced from 0.05 to 0.040.05 to 0.04
- Fixed left clicks sometimes deselecting the ability when charges aren't ready

Viscous

Splatter
- Spirit Scaling increased from 1.4 to 1.1.4 to 1.5
- Damage on 2nd and 3rd hit increased from 66% and 33% to 7033% to 70%

Puddle Punch
- Damage increased from 100% to 110% 100% to 110%ee
- T2 is now +50 damage and +20% movement slow (was -10s cooldown)
- T3 is now -12s cooldown (was +80 damage and +20% movement slow)
- : delay before punch increased from 0.25s to 0.35s

Goo Ball
- Spirit Scaling increased from 1.05 to 11.05 to 1.3
- Acceleration increased
- Base turn radius and turn radius after bouncing has been increased
- Primary Fire redesigned to make it more usable and have improved damage and scaling
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
- Fixed a bug where Goo Ball would have the direction and trail particle stuck on

Warden
- Base movement speed reduced from 6.5 to 6
- Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3

Yamato

Power Slash
- Max damage time requirement reduced from 1.5s to 1.4s
- Collision radius reduced by 8%

Crimson Slash
- Radius increased from 12m to 13m
- Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
- Fixed some cases where Flying Strike could get into a stuck state
- Fixed some cases where Crimson Slash would appear to be cast when it wasn't

Monster Rounds
- Bullet Resist vs NPC increased from 30% to 35%

Restorative Shot
- Heal from heroes increased from 30 to 35

Active Reload
- Lifesteal reduced from 30% to 22%
- Buff duration reduced from 8s to 7s

Kinetic Dash
- Active Fire Rate reduced from 30% to 25%

Long Range
- Now grants +90 Bullet Shield

Melee Charge
- Now grants +1 HP regen

Swift Striker
- Now grants +10% Ammo

Titanic Magazine
- Bullet Armor increased from 10% to 15%

Toxic Bullets
- Heal Reduction increased from -55% to -65%
- Bleed damage reduced from 6% to 5%
- Now grants +100 Health

Intensifying Magazine
- Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying

Warp Stone
- Active Bullet Resistance reduced from 40% to 30%

Sharpshooter
- Now grants +175 Bullet Shield
- No longer provides bonus headshot damage
- Weapon damage increased from 60% to 70%

Burst Fire
- Active duration increased from 3s to 4s

Escalating Resilience
- Max Bullet Resist increased from 36% to 40%

Alchemical Fire
- Cooldown reduced from 28s to 26s

Heroic Aura
- Active duration increased from 5s to 6s

Siphon Bullets
- Weapon Damage reduced from 40% to 28%

Frenzy
- Ammo increased from +9 to +12

Lucky Shot
- Proc chance increased from 30% to 35%

Ricochet
- Bounce damage increased from 50% to 60%
- Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

Melee Lifesteal
- Effectiveness vs non-heroes increased from 35% to 40%

Healing Rite
- Cooldown reduced from 65s to 60s

Divine Barrier
- No longer grants +7% Bullet Resist
- No longer grants +1.5 Health Regen
- Now grants +1 Sprint
- Now grants +75 Health
- Now grants +8% Ability Range

Reactive Barrier
- Duration reduced from 13s to 9s

Healing Booster
- Now has also 15% Heal Reduction Resist (Leech no longer has it)
- No longer has +6% Bullet Resist

Metal Skin
- Cooldown reduced from 25s to 22s

Rescue Beam
- Channel duration reduced from 3s to 2.5s

Lifestrike
- Effectiveness vs non-heroes increased from 35% to 40%

Fortitude
- Damage taken duration threshold reduced from 12s to 11s

Veil Walker
- Cooldown reduced from 18s to 17s

Majestic Leap
- Cooldown reduced from 26s to 24s

Leech
- No longer has 30% Heal Reduction Resist

Unstoppable
- Can now be cast while channeling
- Cooldown reduced from 65s to 60s

Soul Rebirth
- Cooldown reduction increased from +15% to +18%
- Now grants +12 Spirit
- Fixed being able to purchase globally during its brief respawn period
- Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll

Colossus
- Slow increased from 25% to 35%

Shadow Weave
- Spirit Shield health increased from +200 to +300
- Spot radius reduced from 20m to 18m

Phantom Strike
- Cast range reduced from 30m to 25m

Ammo Scavenger
- Health increased from +50 to +60

Extra Charge
- Cooldown reduction increased from +8% to +10%

Spirit Strike
- Debuff duration increased from 8s to 13s
- Spirit Shield increased from +85 to +100

Extra Spirit
- Health increased from +25 to +35

Suppressor
- Health regen reduced from 3 to 2.5
- Fire Rate reduction reduced from -30% to -25%

Duration Extender
- Health regen increased from 1.5 to 1.75

Slowing Hex
- Projectile speed increased by 30%
- Cooldown reduced from 27s to 25s

Rapid Recharge
- Charge count reduced from +3 to +2
- Faster Time Between Charges increased from +40% to +55%
- Cooldown for charged abilities increased from +20% to +25%

Knockdown
- Delay reduced from 3s to 2s
- Stun reduced from 1.25s to 0.9s
- Cast range increased from 35m to 45m

Torment Pulse
- Spirit damage scaling increased from 0.2 to 0.24

Surge of Power
- Imbued Ability Spirit Power increased from +28 to +34

Superior Duration
- Non-Imbued duration increased from +24% to +26%

Improved Spirit
- Health Regen increased from 2 to 3
- Health increased from +75 to +100

Curse
- Duration reduced from 3.5 to 3.25

Magic Carpet
- You are now unslowable while on the Magic Carpet
- Cooldown reduced from 40s to 30s
- Barriers now last for 16s

Echo Shard
- Now grants +8 Spirit Power

Escalating Exposure
- Base Spirit Resist reduction increased from -12% to -15%

Refresher
- Now grants +8% Bullet Resist

Boundless Spirit
- Sprint reduced from +4 to +3
- Now grants +25% Weapon Damage
Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note
- the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
AP is now added to the following Soul levels
- 3500, 5200, 8000, 9700
Hollow Point Rounds
- Spirit Shield increased from +80 to +85
High-Velocity Mag
- Bullet Velocity reduced from +35% to +30% (now has an upgrade)
Added new T3 Weapon Item, Headhunter
- Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
Combat Barrier
- Now also grants +8% Fire Rate while active
Enchanter's Barrer
- Now also grants +8% Cooldown Reduction while active
Superior Stamina
- Air Jump/Dash Distance reduced from +40% to +30%
Withering Whip
- No longer grants +20% Ammo
- Now grants +8% Fire Rate
- Fire Rate slow reduced from -40% to -30%
- Cooldown reduced from 40s to 25s
Quicksilver
- No longer has +10% Reload Time
Improved Cooldown
- Cooldown Reduction increased from 15% to 16%
Silence Glyph
- Duration reduced from 3.5s to 3s
Improved Reach
- Spirit Resist increased from +10% to +12%
August 23rd, 2024

9:58 PM
- We are lifting the rules for public conversation about Deadlock to allow for things like streaming, community websites and discussions.
- Nothing else is changing with our state of development. We are remaining invite-only and continue to be in an early development stage with lots of temporary art and experimental gameplay.
August 23rd, 2024

1:55 AM










- Fixed High-Velocity Mag affecting some abilities
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
- Fixed Siphon Bullets acting as spirit damage for procs
- Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
- Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after

Ivy

Air Drop
- Now silences the ally being carried until they are released

Shiv

Bloodletting
- Incoming damage deferred reduced from 40% to 35%40% to 35%

Reactive Barrier
- Cooldown increased from 20s to 30s

Return Fire
- Bullet damage returned reduced form 80% to 70%
Silence Glyph
- Damage reduced from 150 to 100
- Spirit damage scaling reduced from 1.5 to 1.0
- Cast range reduced from 40m to 25m
- Sprint reduced from 2 to 1
- Spirit Shield reduced from +225 to +200
August 19th, 2024

5:46 AM


Restorative Locket
- Spirit Resist reduced from 10% to 8%
- Cooldown increased from 24s to 28s
- Heal reduced from 40 per stack to 35
- Stamina restore changed from max stamina to 1 charge
August 16th, 2024

10:28 PM








- Fixed spectating ending 1 minute before the game ended
- Fixed Hero Demo starting you at max level
- Fixed Lady Geist not being able to jump during Life Drain
- Fixed the boon level display in the hero pages not working correctly
- Changed default shop music back to original

Shiv

Serrated Knives
- Collision size reduced by 10%
- Projectile speed reduced by 10%
- Base damage reduced from 75 to 3575 to 35
- Spirit scaling reduced from 1 to 0.61 to 0.6
- DPS spirit scaling reduced from 0.2 to 0.160.2 to 0.16
- T3 reduced from +75 Damage and +5 Bleed to +40 Damage and +5 Bleed
- Gun base damage reduced from 6.3 to 5.7
- Fixed Serrated Knives bouncing to other units even if it did not impact the target
- Fixed Rage and Bloodletting not clearing out on death
- Fixed Bloodletting deferred damage waking him up from sleep
- Fixed Killing Blow falling through the world sometimes

Ivy

Air Drop
- Cooldown increased from 70s to 80s
- Duration reduced from 20s to 17s
- Bomb no longer silences in the base (now part of t3)
- Bomb slow duration increased from 3s to 4.5s
- T2 now also has +5m radius
- T3 no longer has +12m radius
- T3 no longer extends debuff duration by +2s
- T3 silences enemies for 4.5s
- Restored previous audio processing
August 15th, 2024

9:18 PM






































- Added a new hero, Shiv
- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay
- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu
- Matchmaking windows are now open 1 hour earlier in all regions
- Added customization options for your crosshair
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of
- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes
- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from 4s to 5s
- Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee
- Added Bounce Pads in various areas of the map that launch you in a defined direction
- View attachment bounce_update.mp4
- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base
- View attachment speed_boost_update.mp4
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane
- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid
- View attachment rooftop_update.mp4
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot
- View attachment yellow_update.mp4
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
- View attachment orange_update.mp4
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left
- View attachment blue_update.mp4
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker
- View attachment purple_update.mp4
- Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Abrams

Seismic Impact
- Damage reduced from 175 to 150175 to 150
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
- Fixed Shoulder Charge not always placing enemies in front of you

Bebop

Exploding Uppercut
- Now has a slight angle limitation to prevent straight-up direction
- Radius increased from 10m to 14m
- T1 increased from -10s Cooldown to -11s

Sticky Bomb
- Radius increased from 10m to 12m
- Can now be cast on self using alt cast hotkey

Hyper Beam
- T2 reduced from +140 to +100
- Spirit scaling increased from 2.4 to 3.02.4 to 3.0
- Turn rate improved by 10%
- Nearby radius increased from 4.5m to 5m
- Nearby damage now does 25% less than the full amount
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Speed while shooting increased from 55% to 70%
- Base regen increased from 2.5 to 3
- Base Bullet Resist increased from 0% to 10%
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
- Hook range reduced from 40m to 35m
- Hook T2 increased from +25m to +30m
- Fixed hooking through veils sometimes not working

Dynamo

Rejuvenating Aurora
- Can now be canceled by using stamina instead of needing to manually exit first (pre T3)

Singularity
- Now has a 0.1s cast point

Kinetic Pulse
- Width increased from 4.5m to 5m
- T3 increased from +115 Damage to +125
- Fixed Kinetic Pulse sometimes getting caught on stairs

Grey Talon

Charged Shot
- Collision radius reduced by 10%
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor

Haze

Sleep Dagger
- Now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period)

Fixation
- T2 from +6s Duration to +5s
- T3 reduced from +0.25 to +0.2

Bullet Dance
- T1 increased from +6 to +7

Ivy

Stone Form
- T2 stun reduced from 0.75s to 0.5s

Watcher's Covenant
- T1 reduced from +15% Fire Rate to +10%
- Fixed melee still going through when casting Stone Form after initiating a melee attack
- Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.

Kelvin

Arctic Beam
- No longer applies a Disarm
- Now slows Fire Rate (same values as slow)
- Max slow reduced from 90% to 60%90% to 60%
- Time to reach max slow increased from 1.2s to 2s

Frozen Shelter
- Can now be cast while using Arctic Beam

Lash

Flog
- Cooldown reduced from 30s to 25s
- T3 now also reduces Fire Rate by 35%
- Health per boon increased from 37 to 42
- Base spirit resist increased from 8% to 15%

McGinnis

Medicinal Specter
- Duration Spirit Power scaling increased from 0.09 to 0.120.09 to 0.12

Heavy Barrage
- T1 changed to Rockets apply 35% slow
- Speed while shooting increased from 55% to 70%
- Mini Turrets now prioritize any heroes McGinnis is shooting at

Mo & Krill

Scorn
- T3 now affects all damage types

Paradox

Kinetic Carbine
- Projectile size reduced by 10%
- Cooldown increased from 24s to 28s
- Speed duration reduced from 4s to 3.5s
- No longer affects channels, cast times or things like Lash's Death Slam
- T1 reduced from +0.75s Max Stop duration to +0.5s
- T2 cd reduction increased from -8s to -10s

Time Wall
- T3 silence duration reduced from 3.5s to 3s

Paradoxical Swap
- Projectile size reduced by 10%
- Base ammo reduced from 45 to 40


Barrage
- Now respects line of sight
- Amp effect now shows on Pocket
- Amp per stack reduced from 10% to 810% to 8%
- T3 changed to +5% Amp Per Stack
- Base Bullet Resist increased from -15% to 0%
- Base Spirit Resist reduced from 0% to -15%
- Fixed the camera moving too slowly after teleporting with Cloak

Seven

Lightning Ball
- Duration increased from 4s to 5s

Static Charge
- Stun delay reduced from 4s to 3.5s
- Fixed multiple instances of Static Charge not working correctly

Vindicta

Stake
- Base duration reduced from 2.5s to 2.25s
- T1 duration reduced from 1s to 0.75s

Viscous

The Cube
- Cast range increased from 25m to 30m
- T2 cooldown reduced from -25s to -22s

Puddle Punch
- Now deals light melee damage and is affected by melee items
- Charge Delay increased from 0.5s to 1.5s

Goo Ball
- Duration reduced from 12s to 10s
- T1 duration reduced from +6s to +5s
- Cooldown increased from 80s to 90s
- Now deals 50% damage to bosses
- Spirit resist reduced from 80% to 7080% to 70%
- Bullet resist reduced from 70% to 6070% to 60%
- Can now only stun and damage a target once every 1.5s, up from once every 1.0s
- Acceleration lowered a bit
- Fixed Splatter direct hits counting as the second hit
- Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
- Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning

Warden

Binding Word
- No longer drains 1 stamina
- Immobilize duration reduced from 2s to 1.75
- Now has a quick cast behavior (same as Static Charge)

Alchemical Flask
- Cooldown reduced from 16s to 13s
- T2 changed from -10s Cooldown to Drains 1 Stamina
- T3 now also reduces cooldown by -7s

Wraith

Card Trick
- Now has 0.5s cd per cast

Telekinesis
- T2 duration reduced from +0.75s to +0.5s

Full Auto
- T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith)
- Fixed being able to melee and parry while stunned by Wraith's Telekinesis

Yamato

Flying Strike
- T3 now procs after the ability ends, rather than when connecting to the target
- Base melee damage increased by 10%

Headshot Booster
- No longer has +40 Bonus Health
- Now has +40 Bullet Shield

Monster Rounds
- Health reduced from +65 to +50
- Now grants +30% Bullet Resistance vs NPCs

Restorative Shot
- Weapon Damage increased from 6% to 8%

Active Reload
- Lifesteal reduced from 40% to 30%
- Fire Rate reduced from 24% to 20%

Kinetic Dash
- HP regen increased from 1 to 1.5

Long Range
- Min distance reduced from 18m to 15m

Mystic Shot
- Cooldown increased from 5s to 6s

Slowing Bullets
- Now grants +5 Spirit

Berserker
- Fixed gaining stacks much faster than intended when taking damage from troopers

Warp Stone
- Active Bullet Resist reduced from +60% to +40%
- No longer grants +2 Sprint
- Now gains +8 Spirit

Point Blank
- No longer grants +300 Bullet Shield
- Now grants +15% Bullet Armor

Escalating Resilience
- Max Bullet Resist increased from 30% to 36%

Heroic Aura
- Lifesteal increased from 18% to 20%

Alchemical Fire
- Bullet Shield increased from 175 to 225

Sharpshooter
- Min distance reduced from 18m to 15m

Titanic Magazine
- Weapon Damage increased from 16% to 18%
- Bullet Resist increased from 8% to 10%

Intensifying Magazine
- Time for Max Damage reduced from 3.5s to 3s (this is a buff)

Ricochet
- Fire Rate increased from +8% to +12%
- Health increased from +125 to +150

Siphon Bullets
- You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.

Silencer
- Reduced active duration from 6s to 4s

Glass Cannon
- Now gives +1 Movement Speed
- No longer gives +2 ammo on kill
- Weapon Damage reduced from +75% to +70%
- Now gives +10% Weapon Damage per kill (up to +50%)
- When you die you lose a stack

Melee Lifesteal
- Heal effectiveness vs non-heroes increased from 25% to 35%
- Health increased from +70 to +75

Extra Regen
- Regen increased from 2.7 to 2.8

Healing Rite
- Cooldown reduced from 75s to 65s
- Cast Range increased from 20m to 30m

Healing Booster
- Spirit Resist reduced from +7% to +6%
- Bullet Resist reduced from +7% to +6%

Divine Barrier
- Duration increased from 4s to 5s
- Cooldown reduced from 30s to 28s

Restorative Locket
- Max Stacks reduced from 20 to 15
- Heal per stack increased from 30 to 40

Bullet Lifesteal
- Lifesteal increased from +26% to 28%

Debuff Remover
- Debuff resistance reduced from +40% to +35%

Lifestrike
- Heal effectiveness vs non-heroes increased from 25% to 35%
- Heal increased from 45% of melee damage to +55%

Majestic Leap
- Health increased from +100 to +125
- Spirit Power increased from +8 to +10

Metal Skin
- Cooldown reduced from 30s to 25s

Fortitude
- Out of combat regen timer reduced from 13s to 12s

Rescue Beam
- Cooldown reduced from 30s to 25s

Soul Rebirth
- Rebirth Health increased from 40% to 50%
- Cooldown reduced from 240s to 200s

Inhibitor
- Weapon Damage increased from 20% to 25%

Colossus
- Slow increased from 20% to 25%
- Slow now affects stamina distances

Phantom Strike
- Cast range reduced from 35m to 30m

Infuser
- No longer gives +7% Spirit Resist
- Now gives +50 Health

Spirit Strike
- Spirit damage increased from 40 to 50
- Debuff increased from -10% Spirit Resist to -12%

Ammo Scavenger
- Spirit Power Duration increased from 24s to 35s

Cold Front
- Damage reduced from 100 to 75
- Damage Spirit Power scaling increased from 1.25 to 1.5

Decay
- Healing Reduction reduced from -70% to -50%
- Bleed increased from 2.8% to 3.1%
- Cooldown increased from 25s to 30s

Slowing Hex
- Debuff no longer cancels active mobility spells, it only prevents them from being casted
- Damage reduced from 100 to 70
- Cast range reduced from 35m to 25m
- Now also reduces stamina distance by 30%
- Projectile speed increased from 1200 to 1350

Quicksilver Reload
- Infused ability bonus damage increased from +30 to +50

Ethereal Shift
- No longer provides +10% Fire Rate
- Cooldown increased from 25s to 30s

Surge of Power
- Movespeed duration increased from 5s to 6s
- Imbued Spirit increased from +26 to +28
- Now grants +75 Health

Superior Duration
- Now provides +15% Weapon Damage

Mystic Slow
- Fire Rate reduction increased from -30% to -40%

Superior Cooldown
- Non-Imbued ability cd reduction increased from 22% to 24%

Escalating Exposure
- Max Interval improved from 1s to 0.7s

Diviner's Kevlar
- Cooldown increased from 30s to 60s

Refresher
- Spirit Resist increased from 14% to 16%

Curse
- Cooldown increased from 40s to 50s
You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker
- Selected, Priority, High Priority
Builds
- You can now author a suggested ordering of Ability Upgrades
- You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
Walker Arena - Amber Yellow/Sapphire Purple
Walker Arena - Amber Orange/Sapphire Blue
Walker Arena - Amber Blue/Sapphire Orange
Walker Arena - Amber Purple/Sapphire Yellow
Soul Shredder Bullets
- Now grants +6% Weapon Damage
- Debuff duration increased from 5s to 6s
Health Nova
- Health increased from +75 to +100
Combat Barrier
- Weapon Damage While Shielded increased from +24% to +28%
Enchanter's Barrier
- Spirit Power while Shielded increased from +17 to +20
Superior Stamina
- Air Jump/Dash Distance reduced from +50% to +40%
- Fire Rate reduced from 10% to 7%
Mystic Reach
- Now gives +5% Spirit Resist
Withering Whip
- Now applies -40% Fire Rate instead of a Disarm
- Duration increased from 3s to 4.5s
- Cast range increased from 18m to 24m
Improved Cooldown
- Cooldown reduction increased from 14% to 15%
Improved Burst
- Reduced Weapon Damage from +12% to +8%
Improved Reach
- Now gives +10% Spirit Resist
Silence Glyph
- No longer reduces Spirit Resist
- Now deals +150 damage on impact
Inspired by
- https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
- https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
Added a new T4 Spirit item, Magic Carpet
- Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
August 6th, 2024

11:19 PM




- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default

Viscous

Puddle Punch
- Range reduced from 70m to 60m

Splatter
- Now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Cooldown from 18s to 20s
- Base Damage from 120 to 11120 to 110
- Added a directional arrow particle effect to Goo Ball for Viscous
- Added additional particles while using Goo Ball
- Fixed hit detection on Puddle Punch and Goo Ball
- Fixed Puddle Punch having 2x the range of the tooltip.
- Fixed Puddle Punch being able to target behind puddle
- Fixed Puddle Punch using Guardians as a surface to punch from
Added a console command
- deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
August 1st, 2024

9:47 PM






































- Added a new hero, Viscous. He's green.
- Improved client performance
- Reworked the Hero Builds system. Browsing and editing builds now happens within the Shop UI (accessible via Sandbox or during a normal game). You can create custom categories for items with unique names and descriptions that can be independently resized and positioned. The interface for browsing builds has also been improved, public builds will now be sorted by popularity (number of favorites). Old builds are incompatible with this system, so they won't be visible in this UI, but we'll have a console command we'll release soon that you can use to print out your older guides if you need them for reference.
- View attachment dl_builds.mp4
- North America (NA) servers have been moved from the west coast to closer to the middle of the country to make latency between east and west coast a little more even, as the majority of users are east coast now. The total average ping amongst all players will be lower as a result of this (a little higher for some and a lot lower for others).
- NA region testing times now start 1 hour earlier weekdays and weekends
- Minimum hero roster requirement reduced from 4 to 3
- Added Oceanic servers and matchmaking region. Testing times are displayed in the client
- Added Teleporter icons on the minimap. The icons glow when you get close to them and pulse on the teleporter's exit location to show you the destination when you are about to enter it.
- View attachment dl_minimap_teleporter.mp4
- When using the underground tunnels, the primary minimap fades out and an underground map for that area shows you your path and the exit locations.
- View attachment DL_minimap_tunnels.mp4
- Added a checkbox on the startup development dialog to be able to choose to not show it again
- Your vision through a Cosmic Veil is now based on your hero position rather than camera position
- Adjusted Zipline camera positions for various heroes to help with visibility
- Double tap threshold increased from 0.2s to 0.3s
- Fixed Candle Troopers near-death flash sometimes occurring while moving or doing other active animations
- Candle Trooper behind-wall HUD indicator now also shows near-death state
- Fixed taking damage not interrupting teleporters
- Fixed clicking on the top bar or minimap to change spectate targets being unreliable
- Fixed Function keys (F1-F5) being broken recently and not spectating team mates
- Fixed various abilities not showing the cast preview correctly on the first use (Mini Turrets, Quantum Entanglement, etc)
- Fixed Paradox Swap sometimes putting players behind walls
- Fixed Lash's Ground Strike sometimes causing the hero to be stuck for the rest of the match
- Fixed Abrams' Charge and Siphon pings not playing the correct VO
- Fixed Walkers having a pause at the end of their Rocket Barrage
- Fixed multiple instances of "Killing Blow" in the Damage Report
- Temporarily disabled the audio reminder on being unable to damage the patron while the shrines are alive
- Fixed Spectral Wall forcing itself into the first ability slot if its cooldown is refreshed
- Changed camera to more closely track the followed hero angles when watching replays
- Player names no longer show up above hero's heads when in replay free-cam mode
- Increased post-game time by 1s
- Fixed upgrading abilities via hotkeys not working while dead
- Fixed dead player minimap icons showing over enemy players who are below street level and over shop icons
- Fixed various bugs with Infernus that caused significant lag
- Fixed Shrines not having collision
- Fixed crosshair sometimes being stuck hidden for Yamato after Flying Strike was interrupted
- Added a bunch of new Ivy lines including updated pings, kill lines, etc
- Improved mix clarity for game dialog
- Improved distinction between orb collect and orb deny sounds
- Fixed various cheat/debug commands being accessible
- Updated Mo & Krill Burrow start, duration, and end sounds
- Updated Mo & Krill Combo sound
- Updated Mo & Krill Sand Blast cast sound mix
- Updated Warden Alchemical Flask impact sounds
- Updated Warden Binding Word sound mix for teammates
- Updated Pocket Enchanted Satchel cast and delay sounds
- Added sleep status sound
- Updated Wraith zipline animations
- Fixed a bug with Urn that could cause you to be permanently silenced
- Fixed shop close sounds playing whenever the player enters the radius of a closed shop
- Added new visual effects for Lash's Ground Strike
- Improved ground impact effects for Ivy's True Form
- The client now culls more sounds when they are below a volume threshold
- The server no longer tells clients to play certain sounds when players and spectators are outside of audible range
- Shortened weapons and abilities volume attenuation over distance
- Fixed the console command zoom_sensitivity_ratio affecting both zoomed in and out
- Replaced two oil trucks with a new vehicle prop
- Improved visibility of low health state on troopers about to die
- Fixed Pocket's Cloak being able to tunnel through some ceilings and out of the world
- Reworked the location of the Walker on Amber Yellow and Sapphire Purple lanes. They are a little further towards the map edges. Nearby terrain has been reworked as well.
- The shooting experience near corners has been improved. Previously if your hero's eyes were obstructed at all, you would be unable to shoot altogether even if a large portion of your body was clearly visible. The check will now be a little more sophisticated and custom per hero, to allow you to shoot if your body is reasonably exposed. A part of this will also involve your hero leaning out a bit if not enough of your model is exposed to enemies.
- Soul Orbs now fly out in different initial directions before floating up. There is a 1/3rd chance it goes left, 1/3rd chance it goes right, and 1/3rd chance it goes up.
- Teleporters are now in pairs that send you between them to traverse the map horizontally
- Removed outer lane teleporters
- Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
- Old teleport exit location changed to a connection to the street that slopes down to Mid
- View attachment mid_update (1).mp4
- Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
- View attachment station_update (2).mp4
- Added steam tunnel connection from Amber Blue Guardian and Sapphire Orange Guardian to Mid (one-way)
- View attachment mid_update_2 (1).mp4
- Each trooper you shoot at will now consider you a higher priority than Guardians/Walkers; that trooper will stop shooting the Guardians/Walkers and consider you its target for a few seconds
- Walker laser DPS vs troopers increased from 150 to 190
- Parrying a Guardian attack will no longer cause the Guardian to be stunned
- When Shrines are destroyed the Patron gets more aggressive, moves faster, and does more damage
- Weakened Patron HP regen increased from 80 to 120
- Weakened Patron out of combat delay reduced from 30s to 20s
- Rejuv bonus reduced from 75% to 50% respawn time reduction
- Mid Boss health gained per minute increased from 350 to 425
- Urn now gives the team that is behind +2 more sprint when carrying it
- Bullet damage falloff now maxes out at ~60m instead of ~65m
- Powerup durations increased from 150s to 160s
- Reworked the climb-up exit from the Cosmic Veil space on the outer lanes
- View attachment climb_update (1).mp4
- Moved kiosk cover prop in the outer lanes to space out trooper paths
- Moved delivery truck out from the street curb near the underground shop
- Moved breakable idols from the street level juke spots to other locations
- Removed the tree in front of the Walkers on Amber Orange and Sapphire Blue
- Replaced some trees on the Amber side with steam vents
- Moved barrel cover barrier to block the Guardian shop opening on Amber Purple and Sapphire Yellow
- Raised the sign on the roof of the garage
- Removed the smoke wall from the end of the alleys

Abrams

Shoulder Charge
- T3 reduced from +6.5 to +5.5 Weapon Damage

Seismic Impact
- Damage reduced from 200 to 175200 to 175
- Fixed Shoulder Charge not stunning the target when colliding with Kelvin's Ice Dome
- Fixed some cases where Shoulder Charge did not stun when hitting a wall
- Fixed enemies being able to double jump out of Seismic Impact

Bebop

Sticky Bomb
- Now prioritizes enemies over allies

Hyper Beam
- Duration now scales with Spirit (0.08)
- Spirit scaling increased from 2.2 to 2.42.2 to 2.4
- Bullet Resistance growth per boon increased from 2% to 2.5%

Dynamo

Kinetic Pulse
- Width increased from 4m to 4.5m
- Recharge time reduced from 6s to 5s

Rejuvenating Aurora
- Regen Spirit Power scaling increased from 0.4 to 0.50.4 to 0.5

Grey Talon

Charged Shot
- Collision size reduced by 10%

Guided Owl
- Explosion radius increased from 10m to 12m
- Cooldown reduced from 120s to 110s

Haze
- Bullet damage falloff is now 20% more falloff than default
- Can now cast Smoke Bomb while on zipline

Infernus

Afterburn
- T1 and T2 Swapped
- Base DPS reduced from 18 to 1518 to 15
- T3 DPS reduced from 33 to 3033 to 30
- Spirit scaling increased from 0.4 to 0.50.4 to 0.5
- Fixed Infernus being unable to slide out of Flame Dash

Kelvin

Arctic Beam
- Can now be canceled directly by using parry

Frost Grenade
- Cast time reduced from 0.2s to 0.1s
- Recharge time reduced from 8s to 7s

Ice Path
- Sprint is now granted immediately on use
- Fixed Arctic Beam not having proper lag compensation
- Fixed some cases where Frost Grenade would explode and not hit anyone

Lady Geist
- Base sprint reduced from 2 to 1

Lash

Ground Strike
- Damage Per Meter reduced from 6.3 to 6.06.3 to 6.0
- Base sprint reduced from 3 to 1

McGinnis

Heavy Barrage
- Cast/aim behavior improved for indoors and close range

Mini Turret
- Base HP increased from +50 to +75
- Mini Turrets no longer target immune structures
- Reverted recent melee damage reduction
- Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)

Mo & Krill
- Can now reload while burrowed

Paradox

Kinetic Carbine
- Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
- Bullet (and Kinetic Carbine) projectile speed reduced by 10%
- Ammo count reduced from 54 to 45


Affliction
- Damage is dealt over 18s instead of 16s (same total damage, lower DPS)

Enchanter's Satchel
- T3 changed from Disarms for 2.5s to Applies -40% Fire Rate for 4s

Seven

Static Charge
- Stun duration reduced from 1.25s to 1.1s
- T3 stun duration reduced from 1.25s to 1.1s
- T2 radius increased from +5m to +7m
- Headshot damage taken reduced by 25%

Vindicta

Flight
- Cooldown reduced from 45 to 445 to 40
- Gun damage growth increased from 0.85 to 1.0

Wraith

Card Trick
- Post cast time reduced from 0.5s to 0.2s
- Fixed some issues Card Trick tracking that could cause it to orb players or go to the wrong spot

Yamato

Power Slash
- Collision size reduced by 10%
- Bullet damage growth increased from 0.4 to 0.5

Monster Rounds
- HP Bonus increased from +50 to +65

Rapid Rounds
- HP Penalty increased from -40 HP to -50 HP

Mystic Shot
- Base Spirit Damage reduced from +70 to +65

Berserker
- Damage required to earn a stack increased from 100 to 110

Kinetic Dash
- Now gives 1 HP regen

Slowing Bullets
- Weapon Damage increased from 14% to 16%

Hunter's Aura
- No longer grants +16% Ammo
- Now grants +150 Health

Point Blank
- Bullet Shield increased from 250 to 300
- Weapon Damage increased from 40% to 45%

Titanic Magazine
- Now gives +8% Bullet resistance

Heroic Aura
- Bonus Health increased from +125 to +150

Intensifying Magazine
- Fixed a bug that allowed you to gain weapon damage without firing

Ricochet
- Bonus Health increased from 100 to 125
- Now gives +8% Fire Rate

Glass Cannon
- Weapon Damage increased from 70% to 75%

Silencer
- Cooldown increased from 25s to 34s

Siphon Bullets
- Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)

Spiritual Overflow
- Now grants +10% Spirit Lifesteal

Extra Regen
- Regen increased from 2.5 to 2.7

Melee Lifesteal
- Bonus health increased from +50 to +70

Restorative Locket
- When consuming at max stacks, replenishes target's stamina fully

Return Fire
- Bullet Damage returned increased from 70% to 80%
- Bonus HP increased from +100 to +125

Divine Barrier
- Cast range increased from 30m to 35m
- Now grants +1.5 HP Regen

Reactive Barrier
- Now grants +75 HP

Rescue Beam
- Pull speed is now 25% faster
- Now grants +2 Sprint
- Bonus HP increased from +100 to +125

Metal Skin
- Duration increased from 3s to 3.5s

Lifestrike
- Bullet Resist increased from 6% to 8%

Veil Walker
- Bullet and Spirit Shields increased from 185 to 200
- Cooldown reduced from 20s to 18s
- Weapon Damage increased from 6% to 10%

Colossus
- Bonus HP increased from 500 to 600

Soul Rebirth
- Cooldown reduction increased from 10% to 15%

Phantom Strike
- Cast range increased from 30m to 35m

Inhibitor
- Debuff duration increased from 2s to 2.5s

Leech
- Now provides +30% Degen Resistance (reduces anti heal effects by 30%)

Spirit Strike
- Spirit Damage increased from 30 to 40

Ammo Scavenger
- Spirit Power duration increased from 18s to 24s

Cold Front
- Damage reduced from 115 to 100
- Spirit Power damage scaling increased from 0.98 to 1.25

Duration Extender
- Bonus HP increased from 75 to 100

Superior Duration
- Bonus HP increased from 125 to 175

Surge of Power
- Imbued Spirit Power increased from +24 to +26

Escalating Exposure
- First stack no longer does double amp value
- Now passively applies -12% Spirit Resist when dealing Spirit Damage

Refresher
- Cooldown reduced from 220s to 200s
- Spirit Resist increased from 12% to 14%

Echo Shard
- Bullet Resist increased from 10% to 16%

Diviner's Kevlar
- Buff duration increased from 12s to 15s
Reworked the invite system in the client to streamline the process. Emails are no longer required, the users will now receive access directly through Steam and Discord/Forum access will be available through the client. The UI will now also group users into three categories
- available to invite, already invited, and already have access. This new system will result in less invitations stuck in limbo, and any previous invites that have not already claimed the game will be granted through this system as well.
Hero Sandbox
- Added an orb spawner for practicing last-hitting orbs
- Added a dummy hero that patrols left and right to practice targeting
Updated Pocket animations
- New crouch walk and aim, updated slide animation, and new firing from slide animation.
Movement Powerup
- Stamina regen increased from 20% to 30%
- Sprint speed increased from +2 to +3
- Zipline bonus increased from 30% to 50%
Gun Powerup
- Ammo increased from +30% to +40%
Hollow Point Ward
- Bonus damage reduced from 25% to 20%
Added a new T3 Weapon Item, Pristine Emblem
- Gives +25% Weapon Damage, +12 Spirit Power, and +12% Spirit Armor. When an enemy is above 50% HP, you deal an additional +25% Weapon Damage.
Health Nova
- Bonus HP increased from +50 to +75
Superior Stamina
- Fire Rate reduced from 15% to 10%
Silence Glyph
- Spirit Shield increased from 150 to 225
Torment
- Now has a regular cooldown that is reduced by cooldown reduction
July 23rd, 2024

9:53 PM

- Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs
- Mid Boss starting health increased from 5000 to 6000
- Mid Boss health gained per minute increased from 275 to 350
- Mid Boss warning sound now plays at 50% HP
- Fixed bot behavior with the new Urn locations
- Fixed some bugs with Hero Demo options not working due to a recent update
- Fixed a rare case where you could abandon a match accidentally when accepting a friend invite
- Fixed some cases where the confirmation to abandon match wasn't showing up
July 18th, 2024

9:44 PM



































- Accounts that are banned for cheating will now have all their invited accounts banned as well
- The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
- You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
- Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
- Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
- Opening the shop now always minimizes the Damage Report
- Updated effects on Pocket effects to improve visibility
- Added new cast effect for Grey Talon's Guided Owl
- Updated effects for heavy melee
- Updated bullet resist debuff effects
- Added new Cold Front visual effects
- Added new Echo Shard visual effects
- Added new Refresher visual effects
- Added Knockdown select, cast, delay, and impact sound effects
- Added Warden Alchemical Flask cast, projectile, and impact sound effects
- Raised volume of Wraith Card Trick charge up sound effect
- Raised volume of party invite, join, and roster select sound effects
- Guardians now fade out from the world 10 seconds after dying
- Fixed a bug that allowed you to shoot through walls
- Fixed a bug where Infernus could get stuck in his Flame Dash pose
- Fixed a speed exploit with Infernus Flame Dash
- Fixed a bug that allowed your gun to be very accurate while holding tab
- Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
- Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
- Started replacing older style rollup doors with new ones with larger dimensions
- Improved game startup time
- ALT+SPACE can now be used to select the previous player when spectating
- Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
- Added additional voice lines for Abrams
- Removed voice lines / fixed text that referenced the urn being delivered to the temple
- Added Midboss arrive, low health, and death sound effects
- Removed pause cooldown while in Sandbox
- Added a small delay so kill lines play after death sound effects rather than under them
- Reworked the mid temple area as well adding various different entrances to it
- Reworked the upper mid temple area and the drop down entrances to the bottom pit
- Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
- The bridges are now a bit wider and have higher side walls that reduce extended line of sight
- Base entrance window area can no longer be invaded from the outside by double jumping
- Reduced the front entrances to the two single story buildings from 2 to 1 (entrances are larger)
- Added more juke spots
- Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
- Sounds occluded by level geometry will now be quieter
- Powerup spawn locations moved to the bridges
- Powerup buff duration increased from 130s to 150s
- Golden Statues level 2 drops now happen at 15 minutes instead of 20
- Increased golden statue drop chance by 4%
- Guardian HP increased by 10%
- Guardian melee no longer does a double instant melee attack sometimes
- Guardian melee attack no longer has a splash range much larger than its visuals
- Walker in mid lanes health increased by 12%
- Walker stomp can no longer be dodged with double jump
- Walker stomp area increased a bit
- Weakened Patron health increased by 20%
- Mid Boss starting health increased from 4500 to 5000
- Mid Boss health gained per minute increased from 200 to 275
- Rejuv drop time reduced from 12.5s to 9s
- Midboss makes a global sound when at 35% hp
- Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
- Base ammo increased by 5% (except for Haze and Wraith)
- T2 items cost increased from 1200 to 1250
- T4 Items cost reduced from 6500 to 6300
- Vitality base health bonus increased from 8/12/16/20% to 11/14/17/20%
- Can no longer use the Teleporter while carrying the Urn
- Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
- Cooldown reduction now stacks diminishingly
- Reduced the momentum coming off of the zipline a bit

Abrams

Shoulder Charge
- Now considers Spectral Wall and Frozen Shelter as walls

Infernal Resilience
- Duration to regen increased from 14s to 16s (this is a nerf)
- Damage regenerated reduced from 18% to 17%18% to 17%
- T3 increased from +8% to +9%

Seismic Impact
- Base radius increased from 6m to 9m
- T1 changed from +4m Impact Radius to -40s Cooldown
- T3 moved to T2 (was -70s Cooldown)
- T3 is now Gains Unstoppable while in air and 3s after landing
- Improved reliability of Seismic Impact

Bebop
- Base HP regen increased from 1 to 2.5
- No longer has 24% base bullet resistance
- Now gains +2% Bullet Resistance per boon (happens 11 times)
- Hook speed reduced from 3000 to 2850
- Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
- Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
- Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
- Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
- Hyperbeam T2 increased from +120 to +140

Dynamo

Kinetic Pulse
- Spirit power scaling increased from 1.2 to 1.41.2 to 1.4

Singularity
- Duration reduced from 3 to 2.753 to 2.75
- Gun damage growth increased from 0.8 to 0.9

Grey Talon

Charged Shot
- Damage reduced from 115 to 105115 to 105
- Spirit scaling increased from 1.3 to 1.61.3 to 1.6

Haze

Sleep Dagger
- Min sleep time reduced from 0.3 to 0.20.3 to 0.2
- Wake-up time reduced from 0.15 to 0.10.15 to 0.1
- Projectile size reduced by 10%

Fixation
- T1 and T2 swapped
- Damage per stack reduced from 0.25 to 00.25 to 0.2

Bullet Dance
- Fire rate increased from +20% to +25%
- Radius increased from 14m to 15m

Ivy

Kudzu Bomb
- DPS spirit scaling increased from 0.4 to 0.60.4 to 0.6

Watcher's Covenant
- Replicated healing reduced from 35% to 30%35% to 30%
- Base damage reduced from 5.0 to 4.5

Kelvin

Frost Grenade
- Cooldown reduced from 23s to 21s

Ice Path
- Trail duration increased from 15s to 18s

Arctic Beam
- T3 now hits up to 2 additional targets

Lady Geist

Essence Bomb
- T2 reduced from +70 to +60
- T3 increased from 20% to 22%20% to 22%

Life Drain
- Self slow reduced from -40% to -25%

Soul Exchange
- Can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
- Base bullet damage reduced from 28 to 25
- Bullet damage growth increased from 1.84 to 2.1

Lash

Grapple
- Weapon damage is now added into the T2 instead of in the base

Ground Strike
- Radius reduced from 13m to 11m

Death Slam
- Grab time reduced from 0.8s to 0.6s
- Cast range increased from 14m to 18m
- Throw distance reduced from 20m to 12m
- T1 changed from +4m Cast Range to +8m Throw Distance

McGinnis

Spectral Wall
- Cooldown increased from 30s to 35s
- Segments that are touching the Rejuv will be destroyed
- Base melee damage reduced by 20%

Paradox

Time Wall
- Projectile stop duration reduced from 1.25s to 1s

Pulse Grenade
- Amp duration increased from 6s to 8s

Paradoxical Swap
- Projectile size reduced by 10%

- Base bullet resistance improved from -20% to -15%
- Base gun damage reduced from 5.6 to 5.0
- Gun damage growth increased from 0.35 to 0.4

Seven

Power Surge
- Scaling reduced from 0.2 to 0.160.2 to 0.16
- Base regen increased from 1 to 1.5
- Base bullet resistance reduced from 20% to 8%
- Now gains +1% Bullet Resistance per boon (happens 11 times)

Restorative Shot
- Bullet Resist reduced from 8% to 7%

Headshot Booster
- Fire Rate reduced from 6% to 5%

Fleetfoot
- Now gives +25% Slide Distance

Mystic Shot
- Now gives +4 Spirit

Active Reload
- Cooldown reduced from 21s to 17s
- Initial grace period increased from 0.2s to 0.3s

Berserker
- Bullet Resist reduced from 10% to 8%

Kinetic Dash
- Cooldown reduced from 12s to 10s

Veil Walker
- Moved to T3 Vitality
- Moved from T2 Weapon to T3 Vitality
- Invisibility and speed duration increased from 4s to 5s
- Cooldown reduced from 25s to 20s
- Bullet Shield Health increased from 150 to 185
- Now gives +185 Spirit Shield Health

Burst Fire
- Now gives +2 m/s Move Speed during the 3s active

Escalating Resilience
- No longer grants +14% Ammo
- Stack duration increased from 14s to 20s

Point Blank
- Bullet Shield Health increased from 225 to 250

Alchemical Fire
- Spirit Power increased from +5 to +7

Sharpshooter
- Ammo increased from 15% to 20%

Titanic Magazine
- Ammo increased from 90% to 100%

Siphon Bullets
- Max frequency improved from 1s to 0.8s

Silencer
- No longer provides +20% Ammo

Ricochet
- Now gives +100 Health

Frenzy
- Low Health Spirit Resist increased from 40% to 45%

Vampiric Burst
- Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
- Cooldown increased from 24s to 35s

Healing Rite
- Active now gives +2 Sprint

Extra Health
- Health increased from +150 to +160

Extra Stamina
- Fire Rate reduced from 8% to 7%

Extra Regen
- Regen increased from 2.3 to 2.5

Melee Lifesteal
- Works against creeps for 25% effectiveness

Healbane
- Heal on hero kill reduced from 400 to 350

Divine Barrier
- Cast range increased from 25m to 30m

Bullet Lifesteal
- Health increased from +50 to +75

Spirit Lifesteal
- No longer grants +8 Spirit Power
- Now grants +75 Health

Debuff Reducer
- Weapon Damage reduced from 10% to 6%

Fortitude
- Bonus health increased from +250 to +275

Rescue Beam
- Cooldown reduced from 35s to 30s
- Heal amount increased from 25% to 30%

Majestic Leap
- Health increased from +75 to +100

Lifestrike
- Works against creeps for 25% effectiveness

Leech
- Bonus health increased from 150 to 175
- Spirit Power increased from +10 to +12
- Weapon Damage increased from +12% to +15%

Shadow Weave
- Invis sprint speed reduced from +5 to +2

Phantom Strike
- No longer grants +200 Health
- Now grants +15% Bullet Resist
- Weapon Damage increased from 20% to 30%
- No longer grants Bullet Shield on teleport
- Now disarms the enemy for the slow duration (3s)

Ammo Scavenger
- Spirit Power Per Soul reduced from 3 to 2

Infuser
- Spirit Resistance reduced from 8% to 7%

Spirit Strike
- Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8

Slowing Hex
- Sprint reduced from +2 to +1

Improved Spirit
- Spirit Power increased from +18 to +21

Torment Pulse
- Target count increased from 1 to 2
- Fixed sometimes waking up neutrals

Rapid Recharge
- Bonus Ability Charges increased from +2 to +3

Knockdown
- Cast range reduced from 50m to 35m

Superior Cooldown
- Imbued Cooldown Reduction increased from +30% to +32%
- Non-Imbued Cooldown Reduction increased from +20% to +22%

Surge of Power
- Cooldown reduced from 12s to 10s

Ethereal Shift
- Fixed a bug that could prevent you from shooting when you came out

Diviner's Kevlar
- Cooldown reduction increased from +8% to +12%

Mystic Reverb
- Slow now applies in the radius around the target
- Radius increased from 12m to 16m

Echo Shard
- Now grants +10% Bullet Resistance

Escalating Exposure
- Now grants +125 Health

Curse
- No longer grants +20% Ammo
Rapid Rounds (new T1 Weapon item)
- +12% Fire Rate, +1 Sprint, -40 HP
Health Nova
- Cooldown reduced from 65s to 60s
- Now heals over 2s instead of 3s
Superior Stamina
- Air Jump/Dash Distance increased from +30% to +50%
Soul Rebirth (new T4 Vitality item)
- After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Improved Cooldown
- Cooldown Reduction increased from +13% to +14%
Withering Whip
- Cast Range increased from 17m to 18m
Silence Glyph
- Now grants +2 Sprint
- Now reduces Spirit Resist instead of providing Spirit Amplification
July 11th, 2024

8:46 PM

































- Testing schedule now starts 1 hour earlier for all regions
- EU matchmaking region is now split up into two regions based on language
- Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
- Fixed the Shop search not finding all the types of bonuses an item has
- Various adjustments to the Damage Report feature
- Damage Report now shows up by default when dead or spectating
- Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
- Reworked how cycling through spectators works. Space bar now cycles between all the players.
- You can now click on the top bar hero icons to jump to a specific hero while spectating
- You no longer automatically switch to other players when the player you are watching dies
- Fixed not being able to click on the portrait of a dead hero while spectating
- Reduced the flash damage effect on heroes to reduce visual noise
- Added in-world confirmation text when an enemy denies your soul orbs
- Affliction now has an AoE indicator buildup during cast
- Affliction now has more toxic elements in the cast and linger
- Updated Restorative Shot impact and heal effects
- Updated Phantom Strike effects
- Updated Restorative Locket effects when casting on an ally
- Added Grey Talon Charged Shot sound effects
- Added currency sound effects for receiving small and large amount of souls
- Added new sound effects to picking up powerups and breakable drops
- Added a UI sound when entering hero select screen
- Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
- Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
- Fixed Soul Urn walking back while the game is paused
- Fixed bugs with Guided Owl and pause
- Fixed some instances of heroes being called by the wrong name
- Get Started tutorial VO has been replaced and some text has been updated
- Newsstand now has a lot more world lore news callouts
- Enabled support for FSR 2 by default
- Widened the street on the outer side of the factory/mansion
- Added street curb models around factory and mansion
- Added street curb overlay around factory and mansion
- Replaced temp arrows with street sign markings coming out of the mid temple
- Removed some fake doors to not confuse with juke closets
- Replaced older stone wall material with newer one in uptown areas
- Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
- Added rooftop smart prop trim where it was missing
- Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- Redesigned exit from the base's regeneration area to the rest of the base
- Increased Weakened Patron's out of combat (30s) regeneration from 40 to 80
- Removed platform blocking line of sight from regeneration area exit to the center
- Added window in fountain barrier beside exit
- Added two drop down chutes from fountain to the center
- Base respawn time increased from 8s to 12s (peak values unchanged)
- Guardian health increased by 10%
- Base Guardian health increased by 10%
- Zipline Boost duration increased from 25s to 32s
- Urn now grants the Urn Runner +1 AP
- Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
- Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- Powerup Bonus duration increased from 100s to 130s
- Movement powerup now grants +20% stamina regeneration
- Fixed Movement powerup not replenishing stamina on pickup
- Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- Golden Statues Weapon Damage bonus increased from 2% to 3% (level 2 from 3% to 4%)
- Golden Statues Ammo bonus increased from 3% to 4% (level 2 from 5% to 6%)
- Capture radius for breakable drops increased very slightly
- Added an indicator near the reticle when Parry is on cooldown
- Added a visual effect when the Rejuvenator is attackable
- Global base Ammo increased by 5% (except for Wraith and Haze)
- The spawn area's regeneration buff now lingers for 1s
- Bullet falloff damage now starts at 22m instead of 25m
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Trooper gold sharing radius from the location of the soul orb increased from 50m to 60m
- Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
- Fixed dropping unsecured souls not lowering your net worth
- Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- Added several upper level juke closets from balconies/awnings and two on rooftops
- Shortened connection to the underground tunnel from the shop side
- Adjusted pathing in the underground tunnel to be a little less zig zagging
- Added more signage to the underground tunnel
- Redesigned interior of new stairwells beside inner lane Walkers

Abrams

Shoulder Charge
- Speed increased by 25%
- Distance increased by 15%
- Now stuns enemies for 1s if it drags them into a wall

Infernal Resilience
- Now provides +1 Health Regen
- Damage regenerated reduced from 20% to 18%20% to 18%
- T3 changed to +8% damage regenerated
- Fixed Siphon Life not healing you against shields

Dynamo

Quantum Entanglement
- Ally radius increased from 8m to 9m

Grey Talon

Rain of Arrows
- Flight duration reduced from 8s to 7s

Guided Owl
- Spirit gain per kill increased from 4 to 54 to 5
- Base ability now stuns for 0.75s
- Base damage reduced from 300 to 250300 to 250
- T1 is now +100 damage
- Collision size reduced

Haze
- Ammo scaling with spirit power reduced from 0.6 to 0.5

Ivy

Watcher's Covenant
- Replicated healing reduced from 45% to 35%45% to 35%
- Bullet lifesteal now scales with spirit power (0.18)
- Fire rate reduced from 15% to 10%15% to 10%
- Fire rate now scales with spirit power (0.2)
- Base damage growth increased from 0.35 to 0.55
- Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast

Lash

Ground Strike
- Damage per meter reduced from 6.75 to 6.36.75 to 6.3
- Damage per meter spirit power scaling increased from 0.04 to 0.050.04 to 0.05

Death Slam
- Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- Range reduced from 19m to 14m
- T1 reduced from +5m to +4m
- Cone increased from 60 degrees to 75
- Grab time reduced from 0.9 to 0.80.9 to 0.8
- Base bullet damage reduced from 11.5 to 10
- Bullet damage growth increased from 1 to 1.15
- Now has +8% spirit resist

McGinnis
- Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- Turrets duration reduced from 40s to 30s

Mo & Krill

Sand Blast
- Base duration reduced from 4s to 3.5s
- T1 reduced from +2s to +1.5s
- Fixed Scorn not healing you against shields

Paradox

Kinetic Carbine
- Collision radius reduced by 10%
- Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
- Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast


Enchanter's Satchel
- Duration from 1.5s to 2s
- T3 changed to 2.5s Disarm

Seven

Static Charge
- Cast range scaling reduced from 0.1 to 0.070.1 to 0.07
- Base radius reduced from 8m to 5m
- T2 changed to +5m radius

Vindicta

Crow Familiar
- Duration spirit power scaling reduced from 0.07 to 0.050.07 to 0.05
- Gun damage growth increased from 0.7 to 0.85

Warden
- Reload time no longer scales with spirit power
- Now innately gains additive fire rate from spirit power (scale factor is 0.015)

Yamato

Shadow Transformation
- Incoming damage reduction reduced from 70% to 55%70% to 55%
- Changed from 70% debuff reduction to the same buff as Unstoppable

Headshot Booster
- Bonus health reduced from +50 to +40

Restorative Shot
- Weapon damage reduced from +8% to +6%

Veil Walker
- Ammo reduced from 15% to 12%
- Weapon damage reduced from 8% to 6%

Long Range
- Min distance reduced from 20m to 18m

Active Reload
- Added 0.2s grace period where the reload start does not count any button presses
- Active fire rate increased from 18% to 24%
- Cooldown reduced from 23s to 21s

Kinetic Dash
- Cooldown reduced from 14s to 12s

Melee Charge
- Bonus health increased from 75 to 100

Burst Fire
- Now innately gives +12% fire rate
- Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from 40% to 30%

Heroic Aura
- Lifesteal increased from 16% to 18%
- Active duration reduced from 8s to 5s
- Active movement speed increased from 2 to 3
- Active fire rate increased from 20% to 25%

Titanic Magazine
- No longer has 10% reload penalty

Silencer
- Now requires Slowing Bullets (total cost from 6500 to 7700)
- Innately gives 25% slow for 1.3s
- Active no longer applies 30% slow for 2s
- Weapon damage reduced from 25% to 15%

Frenzy
- Active spirit resist increased from 30% to 40%

Vampiric Burst
- Active lifesteal increased from 80% to 100%

Glass Cannon
- Weapon damage increased from 65% to 70%

Extra Regen
- Health regen increased from 2 to 2.3

Healing Rite
- Bonus health increased from 35 to 45

Melee Lifesteal
- Cooldown reduced from 8s to 7s

Bullet Lifesteal
- Lifesteal increased from 24% to 26%

Debuff Reducer
- Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.

Debuff Remover
- T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45

Fortitude
- Health increased from 225 to 250

Majestic Leap
- Added a brief period before you can press the hotkey again to prevent accidental uses of drop down

Lifestrike
- Now grants +6% bullet resist

Phantom Strike
- Fixed it sometimes malfunctioning and not teleporting to the target

Leech
- Spirit Lifesteal increased from 33% to 35%
- Bullet Lifesteal increased from 30% to 35%

Unstoppable
- Duration reduced from 9s to 6s
- No longer grants +20% spirit resist in the active
- Now grants +15% spirit resist innately
- Now grants +12 spirit power
- Now grants +1 m/s

Extra Charge
- Now grants +6% weapon damage

Ammo Scavenger
- Ammo reduced from +20% to +15%

Spirit Strike
- Spirit shield increased from +75 to +85

Surge of Power
- Active movement speed increased from 2 to 3

Mystic Reverb
- Cooldown reduced from 8s to 6s
- Now gives +15% ability range
Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time
- Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
Basic Magazine
- Ammo increased from +20% to +24%
Sharp Shooter
- Min distance reduced from 20m to 18m
Health Nova
- Now grants +10% weapon damage
Withering Whip
- Cast range increased from 15m to 17m
Improved Cooldown
- Cooldown reduction increased from 12% to 13%
Silence Glyph
- No longer has +75 health
- Now gives +150 spirit shield
Improved Reach
- Non-Imbued range increased from +20% to +25%
July 4th, 2024

9:16 PM
































- Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
- Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
- Added a new Damage Report feature. You can now open a flyout panel within the shop to view a breakdown of your hero's incoming and outgoing damage throughout the course of a match. You can also hover an enemy hero to view a quick breakdown of their key stats and items. The data can be filtered by last respawn, 10 minutes, 5 minutes, 3 minutes, 1 minute, or 30 seconds.
- Reworked the top bar HUD to reduce overall height
- While spectating or watching replays, the game now has a free cursor mode without needing to hold modifiers down (defaulted to on). Can toggle it off while spectating using the 'J' key.
- Minimap now displays dead heroes for 5 seconds after their death
- Reworked the default suggested items for heroes to be much more simple (oriented more strongly for new player onboarding)
- Parties will now be a little more likely to be in the same lane, if there isn't a wide skill gap or other factors preventing it
- All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
- Fixed the HUD cooldown state thrashing while picking up the Soul Urn
- Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby
- Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
- Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
- Reduced the end of match delay from 10s to 4s
- Added a shatter sound effect for meleeing the mid boss rejuvenator
- Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
- Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
- Added a sound for when Infernus's Afterburn procs
- Added rejuvenator pickup sound
- Minimap now highlights Soul Urn dropoff location
- Updated Wraith Full Auto cast sound
- Added audio feedback for environmental damage
- Fixed sounds associated with last hit playing unreliably
- Updated sounds for Wraith Card Trick projectile, impact, and when you gain a card
- Added traffic and construction ambient sounds and updated general ambience mix
- Urn count changed from 2 to 1 (previous souls value restored)
- Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
- Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
- Urn pickup time reduced from 4s to 2s
- Urn now has a 2s drop-off time
- Urn no longer applies a 15% slow
- Urn now prevents you from using the zipline while carrying it
- The person delivering the urn now gets +25% soul bonus
- Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
- Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.
- Fixed Walkers not using their stomp properly
- Troopers now deal 25% less damage to other troopers
- Troopers spawn rate before 10 minutes is now the same as after 10 minutes (30s->25s)
- Breakables are no longer pre-placed on the map, they now spawn in when they are able to roll for drops (3 minutes)
- Breakables now use pseudorandom rolls (makes streaks of success or failure less likely)
- Golden Statue bonuses now have some dynamic weighting based on what has already dropped (makes it less likely that you have too many of one specific bonus over the course of the game)
- Golden Statue's CD Reduction bonus increased from 0.5% to 0.75%
- Bullet falloff damage now starts at 25m instead of 27m
- Added hallway on street level from the warehouse interior to underneath the overpass
- Reworked stairs for defenders to reach the overpass to start near the Walker and exit with line of sight down the lane
- Added some juke closets around the map
- Added some balconies/awnings around the map
- Shortened the underground tunnels from the Subway entrance side
- Doorways into the Authority Building and Jazz Club are now offset
- Moved the new cover barrier in front of the inner lane Guardian closer to the Guardian
- Escalating Exposure now has a base of -12% Spirit Resist reduction

Abrams

Seismic Impact
- T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s

Bebop

Hyper Beam
- Cast range increased from 60m to 70m
- Base HP regen reduced from 2 to 1

Grey Talon

Guided Owl
- Now grants +4 permanent Spirit Power for each hero killed with it
- Fixed Charged Shot not piercing if it collides with a Mini Turret

Haze

Smoke Bomb
- No longer instantly grants sprint
- Duration increased from 6s to 8s
- T1 is now -15s CD
- T2 is now +6 Invis Sprint
- T3 is now Gain +30% Bullet Lifesteal for 8s

Sleep Dagger
- T1 changed from +1s Sleep Duration to Drains 1 Stamina

Infernus

Flame Dash
- Dps linger duration increased from 0.4s to 1s

Ivy

Watcher's Covenant
- Distance threshold to pick a new target increased from 2.5m to 6m
- Can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
- Fixed some bugs with Watcher's Covenant that caused it to sometimes disconnect/reconnect unintentionally

Kelvin

Ice Path
- T3 bonus now lingers for 6s extra
- Fixed Frost Grenade not going where you had targeted if you moved quickly during the cast

Lash

Death Slam
- Time to lock on increased from 0.8s to 0.9s

McGinnis

Mini Turret
- Damage reduction against troopers/neutrals increased from -30% to -40%
- Damage reduction against objectives increased from -50% to -60%
- Falloff damage increased from -30% to -35%
- Cooldown reduced from 30s to 28s
- Recharge time reduced from 6s to 5s

Spectral Wall
- T1 and T2 swapped
- T1 stamina drain reduced from 2 to 12 to 1

Mo & Krill
- Fixed Combo not gaining bonus HP when enemies died during it unless you got the killing blow
- Health growth per boon reduced from 47 to 44
- While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and Scorn)

Seven

Static Charge
- Cast range now scales with Spirit (0.1)

Vindicta

Flight
- Cooldown reduced from 50s to 45s
- Up and down speed improved a bit

Warden

Binding Word
- Now drains 1 stamina from the target on cast

Wraith

Project Mind
- T3 cooldown reduced from -35s to -30s

Headshot Booster
- Cooldown increased from 5s to 7s
- Fixed the item not visually going on cooldown when it procs

Restorative Shot
- Cooldown increased from 4s to 6s

Monster Rounds
- Damage vs NPCs increased from +30% to +35%

Active Reload
- Cooldown reduced from 25s to 23s
- Active fire rate bonus increased from 15% to 18%

Berserker
- Weapon Damage per stack reduced from +6% to +5%

Titanic Magazine
- Reload penalty reduced from -15% to -10%

Intensifying Magazine
- Ammo reduced from 30% to 25%

Point Blank
- Now gives +1 Stamina

Hunter's Aura
- Bullet Resist reduction reduced from -15% to -10%
- Fire Rate slow reduced from -15% to -10%
- Solo enemy hero case increased from 2x to 3x

Burst Fire
- Slide distance increased from +35% to +50%

Tesla Bullets
- Damage is now affected by falloff
- Proc chance reduced from 30% to 25%
- Jump radius reduced from 9m to 8m

Escalating Resilience
- Now gives +14% Ammo

Lucky Shot
- Slow duration reduced from 2s to 1.5s
- No longer provides +20% Weapon Damage

Ricochet
- Ricochet damage increased from 45% to 50%

Silencer
- Debuff duration reduced from 3s to 2s

Crippling Headshot
- Bullet and Spirit Resist reductions reduced from -30% to -24%

Siphon Bullets
- Steal duration increased from 15s to 20s

Sprint Boots
- Sprint Speed reduced from +3 to +2
- Now a component of Enduring Speed

Extra Stamina
- Now provides +10% Stamina Recovery

Extra Health
- Increased from +140 to +150

Enduring Speed
- Now requires Sprint Boots
- Now grants +2 Sprint

Restorative Locket
- Can now be cast on allies (30m cast range)
- Radius on gaining charges increased from 40m to 50m
- Cooldown increased from 18s to 24s

Reactive Barrier
- Now procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)

Healbane
- Debuff duration reduced from 7s to 6s

Return Fire
- Health bonus increased from +75 to +100
- Fixed spirit damage returned counting as bullet damage

Bullet Lifesteal
- Increased from 22% to 24%

Rescue Beam
- Cooldown reduced from 40s to 35s

Fortitude
- Duration required to start regenerating reduced from 14s to 13s

Majestic Leap
- Shields no longer prevent the item from being disabled

Debuff Reducer
- The active now reduces the duration of existing debuffs by 80% of their current values. Grants +2m/s for 3s if a debuff was reduced.
- Passive debuff resistance increased from 30% to 35%
- Now gives +125 Health
- Cooldown reduced from 45s to 25s

Unstoppable
- No longer has components (loses slow resist and movespeed bonus)

Colossus
- Cooldown reduced from 65s to 45s
- Model size increase from 10% to 20%

Inhibitor
- No longer grants +10% Fire Rate
- Slow reduced from 35% to 25%

Leech
- Spirit Power increased from +7 to +10
- Weapon Damage increased from +8% to +12%
- Bonus Health increased from +125 to +150

Shadow Weave
- Ambush Fire Rate reduced from +60% to +40%
- Cooldown increased from 35s to 45s
- No longer instantly grants sprint

Infuser
- Spirit Power reduced from +18 to +16

Extra Spirit
- Now gives +25 Health

Quicksilver Reload
- Cooldown increased from 5s to 12s

Suppressor
- Duration reduced from 2.5s to 2s

Decay
- Bleed damage increased from 2.6% of current HP to 2.8%
- Spirit bonus increased from +5 to +7

Duration Extender
- Now grants +1.5 hp regen

Bullet Resist Shredder
- Debuff duration increased from 6s to 8s
- Now gives +5% Bullet Armor

Mystic Slow
- Duration reduced from 2.5s to 2s

Superior Duration
- Imbued duration increased from +30% to +32%
- Non-imbued duration increased from +22% to +24%

Improved Spirit
- Now grants +75 Health

Knockdown
- Cooldown increased from 30s to 45s

Ethereal Shift
- Cooldown reduced from 30s to 25s

Mystic Reverb
- The target is now slowed by 50% during the 3s delay

Diviner's Kevlar
- Now provides +8% Cooldown Reduction
- Fixed the duration missing in the tooltip
- Buff duration increased from 10s to 12s
- Now grants +700 Spirit Shield and +700 Bullet Shield

Boundless Spirit
- Health Regen increased from +10 to +15
- Bonus Health increased from +200 to +300
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked
Gun
- +30% Clip and +20% Fire Rate for 100s
Survival
- +400 Max HP and +1% HP Regen for 100s
Casting
- +20% Cooldown Reduction and +25 Spirit for 100s
Movement
- +2 Stamina, +2 Sprint and +30% zipline boost for 100s
After 25 minutes, the Golden Statue bonuses that drop are slightly stronger
Max HP
- +15 to +20
Weapon Damage
- +2% to +3%
Spirit Power
- +2 to +3
Fire Rate
- +1.5% to +2%
CD Reduction
- 0.75% to 1%
Ammo
- 3% to 5%
Inner lane Walker arena (Amber Orange and Sapphire Blue)
Basic Magazine
- Ammo increased from 15% to 20%
Medic Bullets
- Renamed to Restorative Shot
Superior Stamina
- Removed spirit bonus when doing 2x air jumps/dash
- Now grants +8 Spirit
- Now grants +30% Air Dash and Air Jump distance
Withering Whip
- Now grants +50 Health
Improved Burst
- No longer applies 50% slow
- Now grants +100 Spirit Shield Health
- Now grants +12% Weapon Damage
June 27th, 2024

8:58 PM




































- Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
- Added settings option to allow weapon zoom to be a toggle
- Added a game volume slider which will control volume independently from voice chat (VoIP)
- General improvements to voice chat quality
- Non-matchmaking lobbies are now considered safe to abandon
- Crates now show the amount of souls they have in the tooltip
- Greater contrast between team and enemy sounds
- Updated headshot hit indicator
- Updated McGinnis weapon sounds
- Updated Vindicta weapon sounds
- Updated Lady Geist weapon sounds
- Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
- Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
- Fixed a bug with releasing Grey Talon's Owl early
- Updated Dynamo's animation while using Rejuvenating Aurora
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
- Fixed a bug that could cause button input detection to malfunction
- Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Fixed a bug introduced in last week's update that caused gun spreads to not work properly
- Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
- Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
- Flex slot removed from killing the Patron and added to killing all Walkers
- Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
- Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
- At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
- Movement powerup duration increased from 30s to 50s
- Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
- Regeneration powerup duration increased from 25s to 45s
- Stamina powerup duration increased from 80s to 120s
- Cooldown powerup is unchanged
- Clip powerup is unchanged
- Breakables initial spawn time increased from 2 min to 3 min
- Fixed being able to hide inside the Guardian's head
- Jumping after a dash jump no longer causes your hero to sometimes jump in place
- Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
- All hero guns' reload time reduced by 5%
- Zipline Boost ability cooldown reduced from 380s to 340s
- Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
- Creep waves now land at their lane destinations at the same time as each other
- Added connection hallway between outer lane Shop and crate room
- Opened up Authority Building and Jazz Club to the Guardian side
- Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
- Added Veils to entrances to base fountain
- Extended cover near Sapphire Orange Guardian to match Amber Blue
- Extended alcove on outer lane cover position in front of the Shop
- Underground tunnels have more light
- Removed underground tunnel alcoves
- Added signs for entrance to the underground tunnel from the warehouse side

Dynamo

Quantum Entanglement
- Is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)

Rejuvenating Aurora
- T3 reduced from +5% to +4%

Haze

Bullet Dance
- T1 increased from +5 Weapon Damage to +6
- Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)

Infernus

Afterburn
- Base dps reduced from 20 to 1820 to 18
- T3 reduced from +35 to +33

Kelvin

Arctic Beam
- Spirit scaling increased from 0.7 to 0.90.7 to 0.9
- Cooldown reduced from 25 to 2325 to 23

Lash

Ground Strike
- Radius reduced from 14m to 13m

Death Slam
- Radius reduced from 20m to 19m

McGinnis

Mini Turret
- Damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
- Deploy time reduced from 2s to 1s
- Now shows up on the minimap

Spectral Wall
- Height increased by 2m
- Slow duration increased from 2s to 2.5s
- Fixed her gun having a recent regression that caused it to not have any spread
- Medicinal Spectre can no longer be attacked
- Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mo & Krill

Scorn
- Damage increased from 50 to 50 to 60

Burrow
- Now destroys breakables in its path
- Base HP regen increased from 2.5 to 3
- Fixed Scorn not healing for more with things like Mystic Burst
- Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
- Added a bonus counter to show how much health has been earned by getting a kill during Combo

Paradox

Kinetic Carbine
- Impact radius reduced by 15%
- Max Stop Duration reduced from 0.75 to 0.50.75 to 0.5
- Buff duration reduced from 6 to 46 to 4
- T1 increased from +0.5s Max Stop Duration to +0.75
- T2 now also increases buff by +2s

Paradoxical Swap
- Range reduced from 35m to 30m
- Base movement speed reduced from 7 to 6.5


Enchanter's Satchel
- Can now be canceled by shooting

Seven

Static Charge
- T1 improved from -15s Cooldown to -20s
- Fixed Return Fire working with Power Surge
- No longer has base +15% Spirit Resistance
- Now has base +20% Bullet Resistance
- Base health regen reduced from 2 to 1

Vindicta

Assassinate
- Zoom level is reduced a bit
- Base movement speed increased from 7 to 8
- Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2

Warden

Willpower
- No longer loses movement speed when the shield is depleted
- Duration reduced from 8s to 7s

Wraith
- The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

Yamato

Power Slash
- Damage reduced from 175 to 170175 to 170

Shadow Transformation
- Damage and debuff resistance reduced from 80% to 70%80% to 70%
- Duration increased from 4.5s to 5s
- Can now cancel Flying Strike

Extra Charge
- CD reduction increased from +7% to +8%

Infuser
- Active Spirit Power increased from +12 to +18

Ammo Scavenger
- Now a Spirit Item
- No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
- Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.

Extra Spirit
- Spirit bonus increased from +7 to +8

Extra Health
- Health increased from +135 to +140

Healing Rite
- Cooldown reduced from 80s to 75s

Swift Striker
- Fire Rate increased from +20% to +22%

Active Reload
- Timing window to click increased from 0.2s to 0.3s
- Active Bullet Lifesteal increased from 30% to 40%
- Duration increased from 6s to 8s
- Weapon Damage increased from 8% to 10%

Melee Charge
- Weapon Damage increased from 10% to 15%

Long Range
- Ammo increased from +15% to +20%

Bullet Lifesteal
- Increased from 20% to 22%

Reactive Barrier
- Spirit Shield Health reduced from +500 to +200
- Now grants +400 Bullet Shield Health

Restorative Locket
- Max stacks increased from 18 to 20

Duration Extender
- Health increased from +50 to +75
- Ability Duration reduced from 18% to 16%

Decay
- Healing Reduction improved from -65% to -70%
- Bleed increased from 2.4% to 2.6%

Suppressor
- Fire Rate reduction reduced from -35% to -30%

Mystic Slow
- Fire Rate reduction reduced from -35% to -30%

Titanic Magazine
- Ammo increased from +75% to +90%

Escalating Resilience
- Stack duration increased from 10s to 14s

Burst Fire
- Cooldown reduced from 9s to 8s
- Slide Distance increased from 25% to 35%

Alchemical Fire
- Max DPS increased from 85 to 95
- Cooldown reduced from 30s to 28s
- Weapon Damage increased from +12% to +14%

Warp Stone
- Distance increased from 12m to 13m

Point Blank
- Bullet Shield health increased from +200 to +225

Heroic Aura
- Now provides +16% Bullet Lifesteal
- No longer grants a 10% Fire Rate Aura
- Active now grants +20% Fire Rate instead of Bullet Lifesteal

Lifestrike
- Slow duration increased from 2s to 2.5s

Surge of Power
- Imbued Ability Spirit Power increased from +20 to +24

Ethereal Shift
- Duration increased from 3s to 3.5s
- Post-cast bonus is now still granted when ending the buff early

Superior Duration
- Health increased from +100 to +125
- Now grants +4 Health Regen

Crippling Headshot
- Weapon Damage reduced from 25% to 20%
- Debuff duration reduced from 8s to 5s

Spiritual Overflow
- Bonus spirit increased from +40 to +45
- Fire Rate increased from +15% to +20%

Frenzy
- Whenever you go back above 40%, the buff lingers for 4s
- Ammo increased from +7 to +9

Vampiric Burst
- Cooldown reduced from 30s to 24s

Siphon Bullets
- Max HP Steal duration increased from 12s to 15s

Leech
- Now grants +8% Weapon Damage

Mystic Reverb
- Radius increased from 10m to 12m
- Cooldown reduced from 12s to 8s
Withering Whip
- Ammo increased from 15% to 20%
- Now grants +4 Spirit
June 23rd, 2024

11:23 PM






- There is no longer a reinforcement trooper wave after Guardians and Walkers die

Yamato

Shadow Transformation
- Now causes you to be unable to die during the buff

Spirit Strike
- Melee damage reduced from 20% to 15%

Melee Charge
- No longer grants +15% Melee Damage

Veil Walker
- Bullet Shield reduced from +200 to +150
- Shield restore now takes 5s to fully regen
- Cooldown increased from 20s to 25s
June 20th, 2024

8:51 PM




































- Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
- Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
- Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
- The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
- Your personal builds are now always sorted to the top of the in-game Builds dropdown
- Various network related improvements when there is packet loss
- Preferred heroes in your roster are now remember on the client across sessions
- Fixed chat wheel not working during the post-game sequence
- Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
- Re-enabled ultra wide UI mode
- Added street names and symbols to the Zipline UI
- Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
- Updated reload animations for Warden, Dynamo, and Ivy
- Improved visibility of Inferno's Concussive Combustion
- Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
- Fixed the unit target UI not showing the activation button hint
- Added a Cosmic Veil to the hero demo map
- Added Ethereal Shift sounds
- Added wind sound when on the Zipline
- Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
- Footsteps are now quieter when obstructed by level geometry
- Dash-Down is now double tap CTRL instead of CTRL+SHIFT
- Vault bounty increased from 300 to 330
- Fixed various bugs with Headshot Booster and Sharpshooter
- Added another entrance/exit to the underground tunnels from the warehouse interiors
- Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
- 1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
- 2) Between the exterior Strong Neutral Camps and the outer lane near the T2
- Added a new T1 Spirit item, Infuser
- Added a new T1 Weapon item, Ammo Scavenger
- Added a new T2 Weapon item, Active Reload
- Added a new T2 Weapon item, Veil Walker
- Added a new T2 Weapon item, Melee Charge
- Added a new T4 Vitality item, Colossus

Abrams

Seismic Impact
- Can be held for up to 3 seconds. Press the ability again anytime to land.
- Improved misc issues with Seismic Impact collision

Bebop

Hyper Beam
- Cooldown increased from 100s to 110s
- Hook hitbox reduced from 36 inches to 33

Dynamo

Rejuvenating Aurora
- Move speed increased from 3.8 to 4.23.8 to 4.2

Singularity
- T1 radius reduced from +3m to +2m
- Falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)

Grey Talon

Rain of Arrows
- Cooldown increased from 30s to 33s

Guided Owl
- Can now explode in the air by pressing the release key
- Fixed Charged Shot being evaded by Haze's Bullet Dance

Haze

Sleep Dagger
- Cooldown reduced from 29s to 27s
- T2 cooldown changed from -15s to -13s

Smoke Bomb
- T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen"

Fixation
- Bonus damage no longer ignores bullet falloff

Bullet Dance
- Cast point reduced from 0.8s to 0.4s
- Move speed increased from 3.5 to 43.5 to 4

Infernus
- Fixed Flame Dash duration not being affected by duration extender

Ivy

Kudzu Bomb
- Now does 50% less damage to objectives

Kelvin

Arctic Beam
- Movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)

Lady Geist

Essence Bomb
- No longer starts decaying the arm time while in the air
- Arm time reduced from 1s to 0.5s (this is a nerf for long distance bombs)

Soul Exchange
- T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"

Lash
- Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away

McGinnis

Spectral Wall
- Cooldown reduced from 35s to 30s

Heavy Barrage
- Cooldown reduced from 110s to 100s
- Turret range reduced from 30m to 25m
- Turret HP scaling reduced from 40% to 30% (affects initial HP too)
- Turret cooldown reduced from 35s to 30s
- Turret Charge Time reduced from 8s to 6s
- Base Spirit Resist increased from 20% to 25%
- Base Regen increased from 1 to 2

Mo & Krill

Combo
- Bonus health per kill increased from 25 to 25 to 30
- You can now cast items and Scorn while spinning out of Burrow

Paradox

Kinetic Carbine
- Cooldown increased from 22s to 24s

Paradoxical Swap
- Cooldown increased from 35s to 45s


Barrage
- Base damage reduced from 40 to 3540 to 35
- T1 reduced from +20 to +15
- Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak

Seven

Static Charge
- Now uses the new instant cast option that Bebop Bomb uses

Power Surge
- Spirit scaling increased from 0.1 to 0.2 (0.1 to 0.2with T3 is now from 0.5 to 0.6)0.5 to 0.6

Vindicta

Crow Familiar
- Debuff duration increased from 5s to 6s

Assassinate
- Bonus damage increased from 130 to 145130 to 145

Yamato

Shadow Transformation
- Now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
- Cooldown reduced from 110s to 100s
- T3 increased from +1s to +1.5s

Healing Rite
- Duration increased from 15s to 17s (total regen increased from 350 to 370)

Extra Spirit
- Spirit Power increased from +6 to +7

Extra Charge
- Now grants +7% Cooldown Reduction For Charged Abilities
- No longer grants +6 Spirit to Charged Abilities

Swift Striker
- Negative bullet resist reduced from -6% to -5%

Mystic Shot
- Spirit scaling increased from 0.45 to 0.6

Enduring Speed
- Slow resist increased from 35% to 40%
- Now grants +1.5 HP Regen

Healing Booster
- Spirit Resist reduced from 8% to 7%
- Now provides +7% Bullet Resist

Return Fire
- Cooldown reduced from 30s to 24s

Restorative Locket
- Fixed the max stack limit not being followed
- Max stacks increased from 15 to 18

Bullet Resist Shredder
- Bullet Resist Reduction increased from -10% to -12%
- Bullet Resist Reduction duration increased from 5s to 6s

Decay
- Cooldown reduced from 27s to 25s

Suppressor
- Duration reduced from 4s to 2.5s

Mystic Slow
- Duration increased from 2s to 2.5s

Titanic Magazine
- Ammo increased from 65% to 75%

Ethereal Shift
- Cooldown reduced from 35s to 30s

Rescue Beam
- Cast range increased from 40m to 45m
- Cooldown reduced from 45s to 40s

Lifestrike
- Slow duration increased from 1.5s to 2s
- Heal increased from 40% of damage to 45%

Majestic Leap
- Cooldown increased from 20s to 26s
- Damage cooldown window increased from 4s to 5s
- Fixed cooldown reduction affecting the damage cooldown

Knockdown
- Cooldown reduced from 40s to 30s

Improved Spirit
- Spirit Power increased from +15 to +18

Burst Fire
- Now increases your slide distance and duration by 25%

Metal Skin
- Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)

Inhibitor
- Moved from Weapon tree to Vitality
- No longer requires the component Slowing Bullets
- Now has +175 Health
- Weapon Damage reduced from 30% to 20%

Crippling Headshot
- Bullet and Spirit Lifesteal reduced from 15% to 10%

Unstoppable
- Active Spirit Resistance reduced from 40% to 20%

Ricochet
- Ricochet Damage increased from 40% to 45%
- Ammo increased from 30% to 35%

Vampiric Burst
- Now grants +150 Health
- Weapon Damage increased from 20% to 25%
- Can now be cast while busy (such as while you are shooting)

Siphon Bullets
- Max HP Steal increased from 40 to 45

Spiritual Overflow
- Cooldown reduction increased from 10% to 15%
- Bonus Spirit Power increased from +35 to +40

Frenzy
- Low HP Spirit Resist increased from +25% to +30%
- Fixed tooltip on Spirit Resist missing the %

Shadow Weave
- Now grants +30% Ammo
- Ambush Fire Rate increased from +50% to +60%
- Ambush Spirit Power increased from +40 to +55
- Invisibility no longer plays footstep sounds (general change)
- Casting the item immediately puts you into Sprint mode

Leech
- Now grants +7 Spirit

Mystic Reverb
- Delayed damage increased from 30% to 40%

Boundless Spirit
- Spirit Power increased from +55 to +60
- Bonus Health increased from +175 to +200
Added two more veils on each side
Active
- Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
- Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
Passive
- Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
- Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s
- Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
- Hitting an enemy with a heavy melee reloads your weapon
- Increases your heavy melee charge distance by 40%
Inspired by https
- //project8.dev/threads/item-idea-trick-reload.2652/
- //project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
Silence Glyph
- Cooldown reduced from 35s to 30s
Superior Stamina
- Stamina increased from +2 to +3
- Fire Rate increased from +12% to +15%
- Spirit Bonus after 2nd jump/dash increased from +20 to +25
Tesla
- Bounce radius increased from 7m to 9m
June 16th, 2024

8:02 PM
- Carrying the Soul Urn no longer causes your hero to be revealed to enemies
June 14th, 2024

10:18 PM
- This update reverts the communication changes from yesterday. Thanks for sharing all your thoughts on the topic, we'll think about better ways to work on this in the future.
June 13th, 2024

9:01 PM






























- Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
- You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
- Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
- Spirit stat has now been renamed to Spirit Power with updated icon
- Top bar now highlights your lane partner and lane enemies during the laning phase
- Increased difficulty for hard mode bots
- Added sandbox option for spawning neutrals
- Improved the camera when using Dynamo's Quantum Entanglement
- Added overhead number counter effect for opponents to see the stacks of Berserker
- Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
- Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
- Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
- Ping Wheel context slot will now show nothing if there is no context currently
- Added new UI indicating how many friends you have that are in the game
- Improved visibility of the edge of Dynamo's Singularity
- Fixed various issues with bots getting stuck
- Fixed Build descriptions not showing up properly with the in-game tooltip version
- Moved HUD elements closer to center for ultra wide monitors
- Added heal and kill events to the contextual ping wheel slot
- Fixed AP not showing when you have your hero selected
- Fixed TAB/ALT not bringing up your abilities when spectating the Patron
- Added indicator for burrow damage radius for the local player
- Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
- Fixed Yamato's Crimson Slash visual direction being wrong sometimes
- Added Patron VO for when allied or enemy base guardians are destroyed
- Adjusted the builds drop down in-game to be more clear it can be changed there
- Fixed Dynamo's Singularity moving the Mid Boss
- Fixed various bugs with Shifting Shroud
- Added a new "major damage" sound effect to indicate large instances of damage to the local player
- Fixed Lash's Ground Strike T3 not being accurate in the tooltip
- Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
- Updated effects for Unstoppable
- Minor improvements to visibility of Pocket's Affliction cast
- Updated effects to Alchemical Fire to make it less noisy
- Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
- Fixed some bugs with Pocket/channeling
- A few buildings are 2-3 stories taller
- Added new effects for Knockdown
- Added new effects for Vampiric Burst
- Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
- Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
- Changed Ivy's True Form ability name to Stone Form
- Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
- Fixed several instances of ability use VO getting swallowed up by SFX
- Boosted volume of ult cast VO
- Added various ambient sounds - walla, birds, drones - and overall mix tweaks
- Iterated on binding word sound effects
- Added Curse item selection start, loop, and end sounds
- The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
- Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
- Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
- Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
- A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
- Kill assist window increased from 7s to 10s
- Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
- Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
- You can air-dash downward by pressing CTRL+SHIFT while in the air
- Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
- Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from 40 to 80
- Base zipline speed increased by 5%
- If the Soul Urn is dropped it goes back to its original spot a little bit faster
- Healing/Spawn area in the base now has its defense damage go up over time
- Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
- Carrying the Soul Urn now always slows you by 15%
- Carrying the Soul Urn now also silences your items
- The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
- Base side doors near the healing area now open a lot faster

Abrams

Infernal Resilience
- T1 reduced from +2 HP Regen to +1.5
- Base health regen reduced from 2 to 1

Bebop

Sticky Bomb
- Base damage reduced from 130 to 120130 to 120

Hyper Beam
- Movement and dash slow increased from 30% to 40%30% to 40%
- DPS increased from 210 to 220210 to 220
- Tracking speed increased by 10%
- Hook grab radius reduced from 40 inches to 36

Dynamo

Singularity
- Radius reduced from 10m to 9m

Grey Talon

Guided Owl
- Cooldown reduced from 130s to 120s

Haze

Sleep Dagger
- Damage Spirit growth increased from 2.5 to 2.82.5 to 2.8
- T3 is now -12% Bullet Resistance for 6 seconds

Smoke Bomb
- T1 increased from +4 m/s Invis Sprint Speed to +5
- Causes your footsteps to be silent

Ivy

Watcher's Covenant
- Replicated healing reduced from 55% to 45%55% to 45%
- No longer provides +2 m/s in the base ability
- T2 movement bonus increased from +2 m/s to +3

Kelvin

Frozen Shelter
- Movement speed slow increased from 25% to 35%25% to 35%
- Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)

Lash

Ground Strike
- Base damage reduced from 110 to 90110 to 90
- Damage per meter increased from 6 to 6.756 to 6.75
- Now reduced scaling after 25m height to 4.5

McGinnis

Mini Turret
- Charge delay reduced from 10s to 8s
- Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
- Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)

Mo & Krill

Combo
- Now grants 25 max hp each time a target dies during it
- HP Growth per boon reduced from 48 to 42

Seven

Storm Cloud
- Initial radius increased from 10m to 12m
- T2 bonus radius reduced from 12m to 10m

Yamato

Power Slash
- T3 bonus damage reduced from +210 to +200

Shadow Transformation
- Cooldown increased from 100 to 110100 to 110

Mystic Burst
- No longer grants +3 Spirit Power
- No longer grants +1 Sprint
- Now grants +40 Spirit Shield
- Now grants +6% Weapon Power

Headshot Booster
- Bonus headshot damage reduced from 50 to 45

Extra Health
- Health increased from 125 to 135

Divine Barrier
- No longer grants +2 Sprint
- Bullet Resist reduced from 10% to 7%
- Cooldown increased from 20 to 30
- Active Move Speed reduced from 3 to 2

Bullet Resist Shredder
- Debuff duration increased from 4s to 5s

Healbane
- Bonus HP increased from 50 to 75

Healing Booster
- No longer grants +50 HP
- Now grants +8% Spirit Resist

Swift Striker
- Armor penalty reduced from -7% to -6%

Fleetfoot
- Cooldown increased from 20s to 22s

Reactive Barrier
- Cooldown reduced from 25s to 20s

Cold Front
- Time to expand reduced from 1.5s to 0.75s

Majestic Leap
- Cooldown increased from 15s to 20s
- Drop down speed reduced from 51 to 36

Burst Fire
- Cooldown reduced from 10s to 9s

Rescue Beam
- No longer grants movement speed
- Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.

Tesla Bullets
- Internal cooldown reduced from 0.4s to 0.35s

Mystic Slow
- Bonus HP increased from +75 to +100

Warp Stone
- Fixed some cases where it would fail to cast near objects

Escalating Resilience
- Stacks share a duration now and each new stack refreshes it
- Duration reduced from 15s to 10s
- Max resistance reduced from 36% to 30%

Alchemical Fire
- Cooldown reduced from 34s to 30s

Crippling Headshot
- Bullet and Spirit resistance reduction reduced from 35% to 30%

Boundless Spirit
- Spirit Power increased from +50 to +55
- Now grants +175 Health

Vampiric Burst
- Lifesteal increased from 70% to 80%

Refresher
- Now has a 0.3s cast time
Medic Bullets
- Healing from heroes increased from 25 to 30
Enchanter's Barrier
- Shield increased from 275 to 300
Shifting Shroud
- Renamed to Ethereal Shift
Richochet
- Ammo increased from +25% to +30%
Last edited
- Jun 13, 2024
June 7th, 2024

10:36 PM
- Rejuv buff to candle troopers reduced from +100% HP to +50%
- Fixed rejuv buff applying to objectives
- Fixed various performance related issues from the previous update
June 6th, 2024

9:56 PM































- Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
- Replaced the neutral vaults with a new model, the Sinner's Sacrifice
- Added the ability to change builds while in-game
- Build descriptions can now be seen in-game via a tooltip
- Added neutrals to Hero Sandbox (the small room in the back on the right)
- Added new objective health bars for Guardians and Walkers
- Added Match History link to the top right
- You can now move active item slots on the HUD while holding alt/tab
- Improved visibility of the voice icon indicating who is talking
- Hero icons on the minimap are scaled up a little when holding alt
- Removed Pause cooldown in private bot matches and tutorial/sandbox
- Improved networking when there is packet loss or jitter
- Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
- Improved Grey Talon's trap visibility
- Increased the speed of Guardian's melee attacks
- Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
- Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
- Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
- Improved menu UI sound feedback
- Player's icon is highlighted in the top bar
- Added UI sound effects for team and opponent deaths
- Added Kinetic Carbine charge audio loop
- Updated Vindicta Flight sound effects
- Added Vindicta Assassinate sound effect for targeted players
- Improved visuals for Kelvin's gun projectile
- Fixed some visual issues with Ice Path
- Added AoE effect to Pocket's Barrage
- Updated weapon buff effect in Pocket's Flying Cloak upgrade
- Visual effects updates for melee lifesteal items
- Fixed Power Slash sometimes getting stuck on nearby geometry
- Updated sound effects for the Sinner's Sacrifice
- Updated Pocket's Enchanted Satchel delay and explode sounds
- Updated Pocket's Barrage cast and impact sounds
- Updated Warden's Binding Word delay and impact sounds
- Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
- Fixed an HTML exploit with chat
- Fixed not being able to place deployable abilities at certain angles
- Fixed moving active item slots causing the player to say "[ITEM] is on cooldown"
- Fixed training Ivy's True Form causing you to get healed
- Fixed a bug with Malice firing slightly upward
- Changed collision on barrel stand stacks to block bullets
- Added zapper on factory outpost building
- Removed roof duct on top of low building besides inner Walker
- Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
- Added lights to outer lane Cosmic Veil tunnels
- More heroes will now compliment on good uses of ultimates instead of just saying "good work"
- Fixed more instances of heroes being called out by the wrong name
- Base hero kill value increased from 150 to 225
- Rejuv duration reduced from 4 to 3 minutes
- Rejuv buff no longer increases your ammo
- Rejuv now causes all your candle troopers to have double health for 3 minutes
- Mid Boss can now only be damaged by enemies inside the bottom pit
- Mid Boss Rejuv claim time reduced from 2.5s to 1.5s
- Strong neutrals HP reduced by 20%
- Strong neutrals souls bounty reduced by 20%
- 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
- Vaults souls increased from 260 to 300
- Spirit tier bonus increased from 3/6/9/12 to 4/8/12/16
- Vitality tier bonus increased from 5/10/15/20% to 8/12/16/20%
- Bullet damage falloff now maxes out at ~65m instead of ~70m
- Walker bomb damage reduced from 300 to 200
- Moved the middle lane Base Guardians further out slightly
- Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
- Respawn rate for Destructibles/Statues (after initial spawn) slowed from 120s to 180s
- Mid boss area has reduced destructibles
- Movement Speed powerup duration increased from 12s to 30s
- Movement Speed powerup movespeed reduced from 2 to 1
- Movement Speed powerup sprint speed increased from 2 to 4
- Fire Rate powerup reduced from +20% to +15%
- Fire Rate powerup duration increased from 25s to 35s
- Health Regen powerup regen reduced from 1.5% to 1%
- Health Regen powerup duration increased from 15s to 25s
- Cooldown Reduction powerup reduced from 25% to 20%
- Extra Clip powerup reduced from 4 clips to 3
- Extra Stamina powerup duration increased from 60s to 80s
- Extra Stamina powerup amount reduced from 2 to 1
- Crouch movespeed increased from 4 to 4.75
- Bullet Shields now block damage from melee (similar to resistance)
- Increased the distance heroes slide when they come to the bottom of a ramp
- Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
- Healbane moved from Spirit tree to Vitality tree
- Healbane now gives +50 Health
- Metal Skin duration reduced from 4s to 3s
- Metal Skin cooldown increased from 25s to 30s

Abrams

Infernal Resilience
- T2 reduced from +200 Health to +150

Seismic Impact
- Personal brief busy state upon landing increased from 0.2s to 0.3s
- Base HP growth reduced from 36 to 32

Bebop

Hyper Beam
- Slow now affects stamina dashes

Dynamo

Quantum Entanglement
- Fire rate bonus reduced from +30% to +25%

Singularity
- Base radius increased from 8m to 10m
- Base HP growth reduced from 48 to 44

Haze

Sleep Dagger
- T3 damage reduction on target improved from -30% to -40%

Smoke Bomb
- Sprint speed now instantly kicks in after casting it

Bullet Dance
- Cooldown reduced from 160s to 130s
- T2 changed to -40s Cooldown
- T3 changed to +1 Targets Hit Per Shot

Infernus

Flame Dash
- Cooldown increased from 30s to 38s

Ivy

Watcher's Covenant
- Heal sharing reduced from 65% to 55%65% to 55%

Kelvin

Ice Path
- Sprint speed increased from +1 to +2
- Trail duration increased from 12s to 15s

Frozen Shelter
- T2 changed to -40s Cooldown
- T3 changed to +70 Health Regen that scales with Spirit
- Can now be dismissed early

McGinnis

Spectral Wall
- Can now be dismissed early


Barrage
- Channel can now be interrupted by casting your other abilities
- Radius increased from 6m to 6.5m
- Enchanted Satchel cast time reduced from 0.25s to 0.15s

Seven

Storm Cloud
- T1 increased from +30% to +35% Bullet Resist

Vindicta

Flight
- Spirit bonus damage reduced from +12 to +10
- No longer has +10% bonus range to damage falloff
- Cooldown increased from 35s to 50s
- T2 changed from +12 Spirit Damage to -15s Cooldown
- T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage

Assassinate
- Now ramps up its total damage from 50% to 100% 50% to 100%nd of being zoomed (UI indication for this)
- Can no longer melee while flying for extra movement
- Fixed being unable to move while scoped in with Assassinate

Warden

Alchemical Flask
- T3 increased from +25% Fire Rate Slow to +35%

Willpower
- T3 increased from +150 Spirit Shield to +200
- Base ammo increased from 14 to 16

Extra Regen
- Regen increased from 1.75 to 2

Enduring Spirit
- Spirit Lifesteal reduced from +10% to +8%

Reactive Barrier
- Cooldown reduced from 35s to 25s

Spirit Lifesteal
- Reduced from +25% to +23%

Cold Front
- cooldown reduced from 40s to 32s

Knockdown
- No longer provides +2 Sprint
- Now provides +1 Stamina

Sharpshooter
- Damage falloff bonus reduced from 20% to 15%

Intensifying Magazine
- Time for Max Damage reduced from 4s to 3.5s

Torment Pulse
- Interval improved from 2s to 1.5s
- Damage per pulse reduced from 45 to 40 (total dps from 22.5 to 26.6)
- HP bonus reduced from +150 to +125

Majestic Leap
- Velocity increased from 22.5 to 27

Leech
- Spirit Lifesteal reduced from +35% to +33%

Refresher
- No longer has cast time (was 1s)

Mystic Reverb
- Fixed the damage being reduced by armor twice
- Damage reduced from 35% to 30%

Curse
- No longer prevents stamina usage
- Now also prevents item usage
- Duration reduced from 3.75s to 3.5s

Boundless Spirit
- Spirit increased from 45 to 50

Spiritual Overflow
- Spirit duration increased from 14s to 18s
Soul Shredder Bullets
- Spirit Amp reduced from +12% to +10%
Improved Cooldown
- HP Regen reduced from 2 to 1.5
Shifting Shroud
- Cooldown reduced from 45s to 35s
- Bonus spirit duration increased from 6s to 10s
Diviner's Kelvar
- Bullet Shield increased from 700 to 1000
June 1st, 2024

8:34 PM


Return Fire
- No longer applies procs
- Bullet damage return increased from 60% to 70%
May 30th, 2024

9:06 PM




































- Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
- Added a temporary matchmaking ban system for people that leave games
- Reworked the Watch tab to highlight suggested matches to watch. There is currently a limit on the number of people that can watch the same match, so it'll recommend different games if the best suggestions are full. We are working on removing the spectator limit for a future update.
- Matches in the watch tab will now indicate if a friend is in that match
- A paused a game can only be unpaused by the player that paused for the first 30 seconds
- Once you pause a game, you cannot pause it again within 5 minutes
- Pause now says the player name pausing it
- Added a view cone for your player on the minimap to help with finding yourself and the direction you are pointed
- Added a sound when you receive a chat message
- Increased the base font size for text chat
- Increased the duration text chat is visible
- You can now ping enemy items on the scoreboard to say alert players that the hero has that item.
- You can now middle mouse click an ability to say its on cooldown
- You can now alt click your active items to say if they are ready or not
- Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
- Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
- Adjusted the health bar on Walkers to be easier to see
- Match found sound now plays regardless of window focus
- Added option to give fast stamina regen in Hero Sandbox
- Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping
- Fixed zooming bypassing the shooting speed penalty
- Added new effects for Shifting Shroud
- T1 Boss now has quicker melee animations
- Fixed Turrets causing backdoor protection to be lost
- Fixed Guided Owl flying while the game is paused
- Fixed a bug with using Melee in the air that could cause you to move a lot
- Fixed some sound issues with Pulse Grenade
- Added new sprint animations for Abrams
- Various fixes to Lash's Ground Strike visual effects
- Fixed various bugs and crashes with hero guides
- Fixed Turrets not proccing things like Mystic Vulnerability
- Fixed some outdated details on the minimap
- Grey Talon's Charged Shot effect matches the damage radius better
- Added visual tell for when Assassinate is active
- Fixed some bugs that could cause McGinnis gun to be stuck
- Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
- Fixed an edge case with Unstoppable and a debuff being applied on the same frame
- Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
- Fixed getting stuck going up the ramp on the inner lane street
- Fixed corner neutral camps not burrowing if they lose line of sight
- Fixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
- Lane Guardian HP increased from 3750 to 4600
- Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
- Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
- Base Guardians moved a little bit further towards the outside of the base
- Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
- Airborne Heavy Melee distance increased to match ground version
- Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
- Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
- Added breakable crates inside each lane's Cosmic Veil
- Expanded space in some of the lane's Cosmic Veils
- Audible distance of enemy footsteps is reduced
- Special 15 minute melee creep now upgrades again at 25 minutes
- Base zipline speed increased by 10%
- Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
- Removed 3 bush trees on each inner lane near the urn bridge buildings
- Carved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
- Moved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
- Carved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
- Reduced width of forward base lookout bridges

Abrams

Seismic Impact
- Is now faster to play out
- Now has a very brief busy state upon landing

Bebop
- Hyperbeam width increased from 2.7m to 2.9m
- Base bullet armor increased from 20% to 24%

Dynamo

Quantum Entanglement
- Fire rate bonus reduced from 35% to 30%35% to 30%

Singularity
- T1 range increased from +2m to +3m

Grey Talon

Guided Owl
- Duration increased from 13s to 14s
- T3 increased from 20% to 22%20% to 22%
- Player collision sized increased to regular sizes for these kind of projectiles
- Charge Shot spirit scaling improved from 1 to 1.3

Haze

Sleep Dagger
- Cooldown increased from 27 to 2927 to 29
- Spirit scaling increased from 2.2 to 2.52.2 to 2.5

Smoke Bomb
- T2 and T3 swapped
- T3 cooldown improved from -20s to -25s

Infernus

Afterburn
- T3 reduced from +40 dps to +35

Flame Dash
- T1 duration reduced from 8s to 7s
- T1 Fire Rate slow increased from +30% to +35%
- T2 increased from +40 DPS to +45
- T3 increased from -15s to -20s

Ivy

Kudzu Bomb
- T3 improved from +50 DPS to +60

Kelvin

Frost Grenade
- Radius increased from 6 to 6.56 to 6.5
- Charge time reduced from 10s to 8s

Ice Path
- Slow resistance increased from 50% to 6050% to 60%
- T3 max spirit increased from 40 to 5540 to 55
- Base health increased from 550 to 600
- Players can now slide down the Ice Path

Lady Geist

Soul Exchange
- Cast time reduced from 0.5 to 0.20.5 to 0.2

McGinnis

Rocket Barrage
- Now does less damage to objectives similar to other ability damage

Mo & Krill

Sand Blast
- No longer affects bosses

Paradox

Kinetic Carbine
- Damage reduced from +100% to +85%

Paradoxical Swap
- Range reduced from 40m to 35m
- Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other


Barrage
- Radius increased from 5m to 6m
- Cooldown reduced from 35 to 3035 to 30
- T3 increased from 100% to 100% to 150%

Flying Cloak
- Speed increased by 7%
- T3 increased from +5 damage to +7

Vindicta

Flight
- No longer grants +1 bonus air speed
- Falloff damage increase reduced from +20% to +10%
- Now has -10% Base Bullet Resist
- Fixed flight spirit damage being able to pierce Metal Skin

Warden

Willpower
- T1 improved from +15% to +20%

Last Stand
- Duration increased from 5s to 6s

Wraith

Project Mind
- Cooldown reduced from 50s to 45s

Yamato

Power Slash
- Spirit scaling improved from 1.6 to 2.01.6 to 2.0
- No longer does a very minor movement on enemies hit

Shadow Transformation
- 's ability speedup now affects the post-cast durations as well
- 's ability speedup now improves the visual animations (cosmetic only change)
- Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation

Headshot Booster
- Cooldown reduced from 9s to 5s

Spirit Strike
- Health Regen increased from 0.7 to 1

Enduring Spirit
- No longer provides +1 Sprint
- +10% Spirit Lifesteal

Slowing Hex
- Cooldown increased from 25 to 27

Restorative Locket
- Spirit increased from +4 to +5

Decay
- Cast range now scales with Spirit (0.2 factor)

Suppressor
- Fire rate slow increased from 30% to 35%

Enduring Speed
- Move Speed increased from +1.25 to +1.4

Swift Striker
- Bullet Resist penalty reduced from -8% to -7%

Alchemical Fire
- Now grants +5 Spirit
- Bullet Shield Health increased from +150 to +175
- Cooldown reduced from 37 to 34

Knockdown
- Cooldown reduced from 50s to 40s

Lifestrike
- Melee damage increased from +35% to +40%

Toxic Bullets
- Now deals half damage against troopers and neutrals

Leech
- No longer gives +8 Spirit

Glass Cannon
- Weapon Damage reduced from +70% to +65%

Mystic Reverb
- No longer stops the echo if the target dies

Vampiric Burst
- Duration reduced from 5s to 4.5s
- Lifesteal increased from 60% to 70%

Shadow Weave
- Invis Sprint increased from +3 to +5

Curse
- Now grants +8 Spirit

Refresher
- Spirit Resist increased from +10% to +12%

Silencer
- Ammo increased from +15% to +20%

Spiritual Overflow
- Spirit bonus increased from 30 to 35

Boundless Spirit
- Spirit increased from +40 to +45
Basic Magazine
- Ammo reduced from +16% to +15%
- Weapon Damage reduced from +16% to +15%
Soul Shredder Bullets
- Spirit Amp reduced from 14% to 12%
Shifting Shroud
- Duration increased from 2.75 to 3
- Can now be canceled early
- Cooldown reduced from 55s to 45s
Superior Stamina
- Spirit buff duration increased from 8s to 12s
May 24th, 2024

11:58 PM


Decay
- Cast range reduced from 30m to 15m
Withering Whip
- No longer has +1 Stamina
- Duration reduced from 3.5s to 3s
- Bullet Resist Reduction reduced from -20% to -14%
May 23rd, 2024

9:39 PM




































- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Added unique Haze footstep sound effects
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Updated Trooper and Neutral shooting sound effects
- Various improvements to damage audio clarity for victims and attackers
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Rejuvenator falling during pause
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
- Added some additional visual tells for the receiving end of Lash’s Death Slam
- Updated Bullet Shredder debuff effects
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed various movement stuck bugs with Ivy
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Improved Vindicta’s Stake effects to make it a little clearer when you are affected
- Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
- Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
- Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
- Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Fixed getting stuck under stair at inner lanes near Guardian
- Fixed Abrams getting stuck on department store facade when using his ult
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Added new slide and reload animation for Wraith
- Out of combat run animation variants now only play during sprint state
- Fixed missing VO for Yamato ability use/upgrades
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Improved visibility of Seven’s bullet and travel path
- Improved visibility of Paradox’s bullet and travel path
- Improved visibility of Wraith’s bullet and travel path
- Improved visibility of Haze’s bullet and travel path
- Improved visibility of Lady Geist’s bullet and travel path
- Added custom tracer and muzzle flash for Seven’s gun
- Added custom tracer and muzzle flash for Paradox’s gun
- Added custom tracer and muzzle flash for Wraith’s gun
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
- Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from 220 to 260
- Strong Neutrals Spirit Resist increased from 25% to 35%
- Medium Neutrals Spirit Resist increased from 25% to 30%
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from 240 to 260
- Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
- Being Disarmed no longer prevents you from reloading

Abrams

Siphon Life
- T1 and T2 swapped

Shoulder Charge
- Now allows for a bit more steering control

Bebop

Sticky Bomb
- T3 changed from Silence to Disarm
- Improved Hook hitbox detection to not grab targets that are behind cover
- Hyperbeam width increased from 2.5m to 2.7m

Dynamo
- Base gun damage reduced from 18 to 15
- Gun damage growth reduced from +1.1 to +0.8

Grey Talon

Guided Owl
- Spirit scaling reduced from 2.2 to 1.22.2 to 1.2
- T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.

Haze

Sleep Dagger
- No longer breaks invisibility when cast (previously was part of the T3)
- Spirit scaling increased from 2.3 to 2.62.3 to 2.6
- No longer gets +140 damage with the T3
- T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"

Bullet Dance
- Cast time increased from 0.7s to 0.8s
- Evasion from 70% to 50%70% to 50%

Ivy

Kudzu Bomb
- Duration increased from 3.5s to 4s
- T2 duration increased from +1.5s to +2s

Watcher's Covenant
- Replicated Healing increased from 50% to 65%50% to 65%
- Fire Rate reduced from 20% to 15%20% to 15%
- T1 changed to +15% Rate

Kelvin

Frost Grenade
- Cooldown reduced from 26s to 23s

Arctic Beam
- Channel move speed increased from 4 to 64 to 6
- T1 changed from "+2 Channel Move Speed" to -8s Cooldown
- While Ice Pathing you no longer slow down when you shoot your gun

Lady Geist

Soul Exchange
- Cast time reduced from 0.65s to 0.5s
- Fixed Malice clipping aggressively against map geometry edges

Lash

Ground Strike
- Base Damage Per Meter reduced from 8 to 68 to 6

Flog
- Angle increased from 20 degrees to 30 degrees
- Cooldown reduced from 35s to 30s
- Base Stamina increased from 2 to 3
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone

McGinnis
- Fixed certain rooftops allowing turrets to be built on them

Mo & Krill

Scorn
- Healing against non-heroes reduced from 1x to 0.7x
- Sandblast no longer prevents enemies from reloading while disarmed

Paradox

Kinetic Carbine
- Max Damage Amp reduced from 125% to 100%125% to 100%

Paradoxical Swap
- Range reduced from 45m to 40m


Barrage
- T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)

Flying Cloak
- Pathing improved, it will no longer bounce erratically off map geometry
- Fixed some issues with Barrage projectiles getting caught on map geometry

Vindicta

Flight
- T3 reduced from +4m/s to +3m/s

Crow Familiar
- T3 improved from -30% Healing Suppression to -40%

Warden

Alchemical Flask
- Travel speed increased from 800 to 1000800 to 1000

Wraith

Telekinesis
- No longer allows the victim to shoot back
- Royal Flush no longer has a cast delay
- Royal Flush time to spawn cards increased from 0.4s to 0.6s

Yamato

Shadow Transformation
- No longer has radius impact behavior
- Now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
- Cooldown increased from 90s to 100s
- T2 is now +4 m/s during Shadow Form
- T3 is now +1s duration
- Shadow Explosion renamed to Shadow Transformation and reworked into a new ability

Headshot Booster
- Cooldown reduced from 14s to 9s

Spirit Strike
- No longer has +50 Health
- Now grants +75 Spirit Shield
- Now grants +0.7 HP regen

Mystic Burst
- No longer has +1 HP Regen
- Now grants +1 Sprint
- Cooldown reduced from 8s to 6s

Decay
- Cooldown increased from 22s to 27s

Slowing Hex
- Range increased from 30 to 35

Reactive Barrier
- Cooldown reduced from 40s to 35s

Mystic Shot
- Now requires that shotguns middle pellet hit the target

Restorative Locket
- Now displays its current number of charges on its active icon

Majestic Leap
- Duration of no damage taken requirement reduced from 5s to 4s
- Now gives +75 Health

Lifestrike
- Flat portion of the lifesteal increased from 90 to 110

Knockdown
- Spirit bonus reduced from 6 to 5
- Now grants +2 Sprint
- Stun duration starts after hitting the ground

Superior Cooldown
- HP regen reduced from 6 to 4

Escalating Resilience
- Max Bullet Resist increased from 30% to 36%

Frenzy
- When below 40% HP you now gain 25% Spirit Resist

Curse
- Ammo increased from 15% to 20%

Refresher
- Now grants +10% Spirit Resist

Glass Cannon
- Fire Rate reduced from 15% to 10%

Silencer
- Now provides 15% Ammo

Leech
- Spirit bonus reduced from 12 to 8

Phantom Strike
- Damage reduced from 200 to 150
Withering Whip
- Moved from T3 to T2
- Duration reduced 5s to 3.5s
- Cooldown increased from 25s to 40s
- Bullet Resist reduced from 25% to 20%
- Cast range reduced from 20m to 15m
Combat Barrier
- Bullet Shield increased from 275 to 300
- Weapon Damage while Shielded from 20% to 24%
Silence Glyph
- Moved from T2 to T3
- Health increased from 50 to 75
- Spirit Amp increased from 8% to 12%
Shifting Shroud
- Cooldown reduced from 70s to 55s
- Duration 2.5s to 2.75s
Improved Burst
- Damage reduced from 11% Max HP to 10%
May 19th, 2024

10:42 PM

- Kinetic Dash passive now has a 14s cooldown
- Silence Glyph duration reduced from 5s to 3.5s
May 16th, 2024

7:36 PM































- Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
- Redesigned the Walker model and visuals
- Added ambient sound effects
- Added jar smash sound effects
- Updated Cold Front sound effects
- Improved NPC/minion weapon fire audio feedback for victims
- Improved player damage received audio feedback
- Updated Lash Death Slam sound effects
- Various minor fixes to Ground Strike and Death Slam effects
- Warden's Last Stand has improved visual effects
- Fixed a bug where the shopping book visuals could get stuck on your hero
- Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
- New voice for Warden (in advance of upcoming model swap)
- Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
- Updated VO for Amber Hand's Patron
- Increased the duration of the item-used popup text a bit
- Fixed a bug where Warden's second and third abilities were swapped VO wise
- Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
- Added a short wall between Shrines level of the base and the Weakened Patron level
- Moved the taxi back into the street to fix players getting stuck between the front and the building corner
- Moved a truck away from the garage to give wide enough path for Mo & Krill
- Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
- Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
- Fixed Vindicta being able to shoot above the base wall
- Fixed gaps where you could climb outside of the map
- Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
- Fixed a couple of spots where Mo could get stuck between a truck and wall
- Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
- Fixed no collision on water tower on the garage roof.
- Medium and Hard neutrals now spawn at 7 minutes
- Neutrals now have 20% Spirit Resist
- Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
- Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
- Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
- Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
- Zipline Boost ability is now available at the start of the game (used to start on cooldown)
- Shield break cooldown reduced from 80s to 60s
- Troopers run speed increased from 10 m/s to 11 m/s
- Medic Trooper health increased from 200 to 240

Bebop

Sticky Bomb
- T3 now applies the silence on cast instead of detonation
- T3 silence duration reduced from 5s to 3.5s
- Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Kelvin

Frozen Shelter
- T1 increased from +35% to +40% Fire Rate Slow

Ice Path
- T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
- Now has +10% Base Spirit Resistance

Grey Talon

Charged Shot
- Cooldown reduced from 18s to 16s

Haze

Sleep Dagger
- Cooldown increased from 25s to 27s

Smoke Bomb
- Cooldown reduced from 45s to 35s
- T1 changed to +4 Invis Sprint
- T2 is now -20s Cooldown

Infernus

Afterburn
- T2 now reduces enemy Spirit damage by 30%

Ivy
- True Form cooldown reduced from 50s to 40s

Lady Geist

Soul Exchange
- Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Lash

Ground Strike
- Stomp Damage reduced from 125 to 110125 to 110

Death Slam
- Cooldown increased from 110s to 130s

Grapple
- Bullet Damage bonus increased from +4 to +6
- Cooldown decreased from 45s to 40s

McGinnis

Mini Turret
- T1 is now +1 Charge and +25% Movement Slow
- T2 is now +10m Attack Range and +10% Fire Rate

Spectral Wall
- Cooldown reduced from 40s to 35s

Mo & Krill

Combo
- Now uses a new instant cast mechanism. When you are in range there is a valid target indicator.

Paradox

Kinetic Carbine
- T3 reduced from +75% to +50%

Vindicta

Flight
- Spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- Spirit damage per bullet increased from 8 to 128 to 12
- T2 bonus spirit damage per bullet increased from 8 to 128 to 12

Warden

Last Stand
- No longer goes on cooldown when it is interrupted during its initial cast delay

Yamato
- Shadow Explosion cooldown reduced from 120s to 90s

Mystic Burst
- Bonus damage reduced from +40 to +35

Headshot Booster
- Headshot damage increased from +30 to +50

Close Quarters
- Bullet Shield increased from 70 to 85
- Weapon Damage reduced from 30% to 25%

Healing Rite
- Cooldown reduced from 90s to 80s

Kinetic Dash
- No longer gives +1 Stamina
- Now causes your dash-jumps to only require 1 stamina

Berserker
- Weapon Damage Per Stack increased from 5% to 6%

Mystic Shot
- Cooldown increased from 3s to 5s

Reactive Barrier
- Now provides a Spirit Shield instead of a Bullet Shield

Return Fire
- Now also reflects 30% of Spirit damage (requires line of sight)
- Bullet damage returned reduced from 75% to 60%
- Fixed not returning fire to McGinnis' sentries

Decay
- Now does 2.2% Max HP DPS instead of flat DPS

Restorative Locket
- Now gives +4 Spirit

Alchemical Fire
- Moved from T2 to T3
- Now grants +150 Bullet Shield
- Now grants +12% Weapon Damage
- Min/Max DPS increased from 40/80 to 45/85

Majestic Leap
- You can now use the active again while in the air to dive down faster

Knockdown
- Cast range increased from 40m to 50m

Mystic Slow
- Now requires Suppressor as a component
- Now provides +75 Health, +3 Regen and +6 spirit
- Fire Rate slow increased from 20% to 35%

Lifestrike
- Cooldown reduced from 8s to 5s

Warp Stone
- Removed cast time

Diviner's Kevlar
- Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.

Echo Shard
- No longer gives +20 Spirit for the second cast

Mystic Reverb
- Extra damage on the reverb reduced from 40% to 35%

Frenzy
- Bonus health increased from +150 to +200
Added a new T3 Spirit Item, Shifting Shroud. Innate
- +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
Medic Bullets
- Cooldown reduced from 5s to 4s
Health Nova
- Now provides +50 Health
Silence Glyph
- Now applies 8% Spirit Amp instead of -15% Bullet Resist
- Cooldown increased from 20s to 35s
Improved Burst
- Max HP bonus damage reduced from 13% to 11%
Withering Whip
- Now applies -25% Bullet Resist instead of 25% Spirit Amp
- Now grants +15% Ammo
May 13th, 2024

9:46 PM

- We’ve heard a lot of feedback on matchmaking quality recently, especially with parties that include a wide range of skill spread and the impact they have on matches. We think it’s important to try to improve these as best we can so everyone can have fun playing. Options are a bit limited right now in general due to small queue sizes, but we have a few adjustments we are doing in today’s update that we hope will give us more potential to optimize and tweak the system in the immediate future. These changes will need continual tuning over the coming days, so the impact may not be fully visible today.
- The match will no longer start at a fixed time immediately after 12 players are in the queue, sometimes it might start faster sometimes it might start slower, depending on the distribution of players in the queue. There will still be an upper bound for how long it waits, for practical reasons, but it won’t automatically start asap if it knows the match won’t be good. Conversely, if the match is already reasonable it won’t wait unnecessarily to start it.- Parties that have too high of a gap between the players in them will often make for a bad experience for both teams, but especially the opponents. When we detect that your party has this composition, we will present a warning letting you know that this will result in a more difficult match for your party and might also take longer to find a game, so you can decide if you value the group/social aspect more or not. In terms of specific matchmaking changes, in cases where the party has a large gap in skill, the party’s overall skill will now be biased closer to the best player’s values rather than the average. This will make it less likely that the system grabs lower skilled players for the opposing team just because your party was ok with wide variance.
- We fixed a bug when combining shields and resistance that caused you to take too much damage. Previously there was a bug where if you take a high amount of damage, the remaining damage after shield reduction would pass through as pure damage instead of being reduced by resist. An example of this is someone dealing 800 spirit damage to you and you having 80 Spirit Shield and 45% Spirit Resistance. With the bug, the 800 would be reduced to 720 from the shield, and then you would lose 720 health. With the fix, the shield now reduces the damage to 720 as usual, but the remaining amount then gets reduced by 45% to 396 health lost instead of 720.- We are also nerfing Alchemical Fire. It now deals 40% less damage to non-heroes and the cooldown is increased from 25s to 37s.
This update also has a couple of fixes that we are moving up from our usual end of week patch
May 10th, 2024

9:38 PM

































- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
- Pocket Affliction visual and sound effects reworked
- Pocket Enchanter’s Satchel visual effects updated
- Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
- Updated Divine Barrier sound effects
- Updated Dynamo VO for Quantum Entanglement and a few other missing lines
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
- Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
- Fixed Stamina not appearing to regenerate while spectating
- Improve the text display when a replay is still processing after a match
- Fixed Walker boss moving around while the game is paused
- Fixed some controller input issues
- Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated Decay item sound effects
- Updated Berserker item visuals
- Fixed visual bug on Spirit Urn when dropping on the ground
- Fixed Restorative Locket Spirit Resist not working
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
- Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area

Abrams
- Reduced chances that Leap gets stuck on geometry during the downward phase

Bebop

Hyper Beam
- DPS increased from 180 to 210180 to 210
- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
- Hook Speed increased from 2700 to 3000
- Hook Return Speed increased from 1800 to 2200

Grey Talon

Charged Shot
- Damage increased from 105 to 115105 to 115

Rain of Arrows
- Multishot increased from 3 to 53 to 5

Kelvin

Frost Grenade
- Cooldown reduced from 30s to 26s

Infernus
- Fixed Afterburn refreshing from item damage

Ivy
- Base stamina increased from 3 to 4

Lash

Ground Strike
- Now additionally damages enemies within 2m of Lash on impact
- Radius reduced from 16m to 14m
- 's ground preview now lines up under Lash when cast on the ground
- T3 reduced from +100% to +85%

Death Slam
- Tether visuals now improved to communicate the different phases its in
- Bullet Damage growth increased from 0.76 to 1.0

Lady Geist

Malice
- Now comes out quicker and no longer slows you

McGinnis

Mini Turret
- Spirit Resistance increased 50% to 60%50% to 60%
- Health increased from 30% to 40%30% to 40%
- T2 increased from +5m Range to +10m
- Fixed issues with Heavy Barrage not damaging units within the target area

Mo & Krill

Scorn
- Damage increased from 40 to 40 to 50
- T3 debuff duration increased from 10s to 16s

Sand Blast
- Duration increased from 3.5s to 4s

Combo
- T3 DPS increased from +30 to +40
- Base HP increased from 650 to 700

Paradox

Time Wall
- Bullet freeze duration no longer increases with Spirit or Duration Extender
- Bullet freeze base duration reduced from 1.5 to 1.21.5 to 1.25
- No longer deals damage to Mid Boss

Kinetic Carbine
- : Max Damage Amp reduced from 150% to 125%150% to 125%
- T3 no longer provides +50% Min Damage Amp
- T3 reduced from +125% Max Damage to +75%


Affliction
- DPS reduced from 30 to 2630 to 26
- Gun damage per bullet reduced from 6 to 5.6

Seven

Power Surge
- Rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)

Warden

Alchemical Flask
- Damage increased from 48 to 5548 to 55

Yamato

Crimson Slash
- Cooldown reduced from 13s to 11s

Power Slash
- Physics/world collision reduced from 15 to 4 (all15 to 4t to be more easily used near objects)
- Shadow Explosion radius increased from 14m to 16m
- Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
- Shadow Explosion T3 Spirit bonus increased from +10% to +15%
- Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%

Spirit Strike
- Buff duration increased from 12s to 18s
- Melee damage bonus increased from 15% to 20%

Melee Lifesteal
- Cooldown reduced from 10s to 8s

Alchemical Fire
- Min/Max DPS increased from 30/60 to 40/80

Restorative Locket
- Max Stacks increased from 12 to 15
- Cooldown increased from 15s to 18s

Reactive Barrier
- Barrier duration increased from 10s to 13s
- Cooldown reduced from 60s to 40s

Return Fire
- No longer has Spirit and Fire Rate bonus during the active
- Now passively always gives +7 Spirit and +7% Fire Rate

Slowing Hex
- Cooldown reduced from 30s to 25s

Decay
- Cooldown reduced from 25s to 22s
- Cast range increased from 20m to 30m

Enduring Speed
- Movement Speed increased from 1 to 1.25

Suppressor
- Now provides +50 Health

Divine Barrier
- No longer restores any Stamina on the target (previously fully restored it)

Warp Stone
- No longer slows your hero for 3s
- Bullet Resist duration increased from 3s to 5s

Knockdown
- Cooldown reduced from 55s to 50s
- Now provides +200 Spirit Shield

Escalating Resilience
- Resist per stack increased from 1% to 2%

Lifestrike
- Slow duration increased from 1s to 1.5s
- Cooldown reduced from 10s to 8s

Heroic Aura
- Active radius increased from 20m to 30m

Curse
- Now provides +15% Clip
- Duration increased from 3.5s to 3.75s

Shadow Weave
- Now provides +15 Health Regen

Phantom Strike
- No longer passively provides +500 Bullet Shield
- Now provides +200 Health
- When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Now deals 200 damage on impact

Vampiric Burst
- Active Bullet Lifesteal increased from 40% to 60%

Unstoppable
- Movement Speed increased from +1 to +1.25

Mystic Reverb
- Spirit Lifesteal increased from +10% to +15%
- Spirit Resist increased from +10% to +15%

Crippling Headshot
- Headshot Resistance Reduction increased from 30% to 35%

Diviner's Kevlar
- Channeling Spirit bonus increased from +40 to +50
Hollow Point Ward
- Spirit Shield increased from +70 to +80
Quicksilver
- Now passively has a +10% reload time penalty
Withering Whip
- Cast range increased from 12m to 20m
Superior Stamina
- Spirit buff duration increased from 5s to 8s
Crate Powerups
- Removed Zipline buff as a potential drop
- Increased Health Regen drop from 1.25% Regen to 1.5%
- Added Fire Rate drop, provides +20% Fire Rate for 25s
Note
- 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
May 3rd, 2024

8:02 PM






























- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
- Added a Resources page to the dashboard which contains a browsable item shop
- Added overhead text display when another hero uses active items
- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
- Added support for Flex Items in the Hero Sandbox
- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
- Increased the default framerate cap from 120 to 400
- Improved UI display when endgame objectives are being attacked
- Added music for when the base is under attack
- Changed the local player icon on the the minimap to always be on top of enemy icons
- Shop music will now only play for shops players can access
- Postgame graphs now default to team stats rather than individual
- Added borders around hero icons on the minimap when watching replays/spectating
- Top bar now shows incoming players before they are fully connected
- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
- Various VOIP improvements
- Fixed open mic threshold
- Fixed various consistency issues with the presentation of Souls terminology, icons, etc
- Fixed Flying Cloak teleporting players into geometry or out of the world
- Fixed Warp Stone teleporting you through geometry
- Fixed Fixation decimal point display
- Fixed Parry animation not playing
- Fixed various issues with the spectate UI display
- Removed the slow climbing vertical recoil on Yamato's alt fire
- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
- Troopers DPS vs Lane Guardians reduced from 44 to 36
- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
- Vaults base bounty increased from 150 to 200

Abrams
- Base Health increased from 550 to 600
- Siphon DPS increased from 24 to 35

Bebop
- Weapon no longer has horizontal/vertical recoil

Dynamo

Singularity
- DPS increased from 48 to 6048 to 60
- T3 Max HP DPS increased from 3.2% to 3.8%3.2% to 3.8%

Grey Talon

Guided Owl
- Damage increased from 200 to 300200 to 300
- Charge Shot damage increased from 95 to 105
- Charge Shot T2 damage reduced from 80 to 70

Haze

Bullet Dance
- Bonus Fire Rate reduced from +30 to +20

Smoke Bomb
- Duration scaling from Spirit improved from 0.2 to 0.30.2 to 0.3

Infernus

Concussive Combustion
- Damage increased from 130 to 160130 to 160
- Catalyst no longer slows Infernus to 1.3 m/s during the cast delay

Kelvin

Frost Grenade
- T3 bonus damage increased from +100 to +175

Lady Geist

Malice
- Damage amp per shard increased from 10% to 10% to 15%
- Blood Bomb damage increased from 80 to 100
- Blood Bomb T2 damage increased from +65 to +70
- Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor

Lash

Grapple
- Cooldown reduced from 55 to 4555 to 45

Flog
- Damage increased from 55 to55 to 65
- Lifesteal from heroes increased from 70% t70% to 80%amage dealt
- Lifesteal from non-heroes reduced from 35% t35% to 30%amage dealt

Death Slam
- T1 from +3m to +5m
- Fixed Death Slam's targeting cone not finding enemies near the edges
- Fixed Death Slam to only target enemies who stay in the targeting cone

McGinnis

Heavy Barrage
- Now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
- Camera interaction with Fleetfoot Boots has been fixed

Mo & Krill

Sand Blast
- Range increased from 25m to 30m
- Width increased from 3m to 5m
- Is now permissive with small obstructions in the way

Burrow
- No longer loses its state as you change elevations
- Now knocks enemies up when you come up

Combo
- DPS increased from 50 to 50 to 60
- No longer listed as a recommended new player hero

Vindicta

Stake
- T1 bonus duration reduced from +1.5s to +1.0s
- Base Bullet Damage reduced from 15 to 14
- Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
- Is now a recommended hero for new players

Yamato

Crimson Slash
- Radius increased from 11m to 12m
- Fire rate debuff duration increased from 3s to 4s
- T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
- T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"

Power Slash
- T1 Bullet Resist increased from 40% to 60%40% to 60%

Flying Strike
- Cooldown reduced from 35 to 2035 to 20
- T2 changed from "-15s Cooldown" to "+20 Cast Range"
- Range no longer scales with Spirit
- Shadow Explosion bonus Spirit per victim increased from 10 to 15
- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
- Shadow Explosion buff duration increased from 8s to 15s